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[08:57:16] <lloyd> I tried to email email@example.com...but got rejected...
[08:58:01] <lloyd> I guess I'll just have to wait till he appears here again
[09:10:16] <edheldil> lloyd: do you have a screenshot?
[09:14:10] <lloyd> yeah several
[09:14:15] <lloyd> is that why>
[09:15:02] <lloyd> edheldil: I got rejected by the mail server
[09:18:44] <lloyd> lol! I can play BG2 over ssh with X11 with gemrb
[09:19:01] <lloyd> not fast enough to be playable but its still cool :\
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[09:52:42] <edheldil> lloyd: I sometimes do that too. Post those screenshots to imgur.com or whatever and only give links here. Do not add the images to PM
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[11:09:27] <lloyd> edheldil: Did you ever get X11 playable?
[11:09:55] <lloyd> I will re-email with images as urls then thanks
[11:11:56] <edheldil> lloyd: on linux
[11:12:03] <edheldil> I have no apple
[11:12:36] <lloyd> over ssh?
[11:16:18] <edheldil> of course
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[12:26:27] <lloyd> =( hmm still isn't playable linux to linux for me :\
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[13:23:23] <edheldil> lloyd: why? Yes, it's slow, but it works ok, as expected
[13:25:35] <lloyd> edheldil: ya it works but its not playable...like even vnc is better than ssh x11...which shouldn't be true
[13:26:26] <lloyd> I think I must be doing it wrong
[13:27:11] <edheldil> x11 is slow, especially on wan
[13:27:40] <lloyd> hmm its on the same gigabit switch though
[13:28:50] <lloyd> anyway I guess I'll have to get it to work properly on my mac
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[16:09:37] <lynxlynxlynx> edheldil: here?
[16:09:49] <edheldil> yep
[16:21:17] <edheldil> lynxlynxlynx: ...
[16:21:25] <lynxlynxlynx> oh
[16:21:26] <lynxlynxlynx> sorry
[16:21:41] <lynxlynxlynx> can you put our logo on the sf project page?
[16:21:55] <lynxlynxlynx> i have only file upload rights there
[16:22:12] <fuzzie> can we not just get lynx admin rights on the project?
[16:23:20] <lynxlynxlynx> or that heh
[16:27:54] <edheldil> granted. But I will gladly add the logo if you tell me where
[16:28:08] <fuzzie> thankyou :)
[16:28:21] <lynxlynxlynx> i don't know, but there should be an option somewhere
[16:28:33] <lynxlynxlynx> but now i can do it so nevermind :)
[16:31:16] <edheldil> ah, icon, I can do it. But if you prefer to do it yourself, be my guest :-P
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[16:42:14] <lynxlynxlynx> found it -> done
[16:44:49] <edheldil> eh, I spent time looking for the logo in dog-slow wiki :)
[16:45:46] <lynxlynxlynx> it's in artwork/
[16:46:51] <edheldil> possibly. I got stuck in gallery->fanart :)
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[16:51:47] <lynxlynxlynx> yeah, that's slow, since it resizes on the fly
[16:52:15] <lynxlynxlynx> brad volunteered to create thumbnails, but didn't get to it yet
[16:53:22] <edheldil> I will look into it
[16:53:52] <edheldil> cya, later
[16:53:56] <lynxlynxlynx> bye
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[17:18:22] <brad_a> yeah i kkep forgetting bout thumbs. the one time i went to do it the page kept timing out
[17:19:08] <brad_a> it also times out whenever i try to upload anything. (50 kb png)
[17:23:34] <brad_a> you just want these 280px like they show in the gallery?
[17:37:22] <lynxlynxlynx> yes
[17:37:54] <lynxlynxlynx> now it uses the full res versions and lets the browser scale it down, which means you still have to download them whole
[17:40:59] <brad_a> i cant get in still. the page waits forever and ever then the server throws a 503
[17:41:00] <brad_a> http://gemrb.sourceforge.net/wiki/lib/exe/detail.php?id=gallery&media=iwd2_3.jpg
[17:42:38] <brad_a> i will be back in 10
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[17:47:29] <lynxlynxlynx> it loads here, but it takes a while
[17:47:46] <lynxlynxlynx> http://www.gemrb.org/wiki/lib/exe/fetch.php?cache=&w=900&h=675&media=iwd2_3.jpg
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[17:59:47] <brad_a> nice. the internet at work will load those fine
[18:00:07] <brad_a> or you didsomething while i was driving :)
[18:01:52] <Joshua__> nope we came back home, currently testing the build you emailed me
[18:04:38] <brad_a> i dont remember if i stated or not but its not going to work, but will hopefully provide me some clues.
[18:07:02] <Joshua__> yeah I know. how come it's so hard to fix these issues, i'm itching to put my hands on iwd1 and test lynx's sound fixes
[18:07:52] <lynxlynxlynx> my what? :)
[18:11:01] <Joshua__> right before you delivered this new breed of germb for ios (with new python), lynx had fixed iwd1 sound bugs. i could never test it
[18:11:50] <Joshua__> hopefully these logs will give you clues on what's going on
[18:11:59] <lynxlynxlynx> oh, i think that was avenger
[18:12:07] <lynxlynxlynx> the combat shouts?
[18:12:12] <Joshua__> of yeah you're right
[18:12:16] <Joshua__> yes
[18:13:47] <Joshua__> question
[18:13:52] <Joshua__> when we get to test bgt
[18:14:12] <Joshua__> we will need to break it down in multiple zips
[18:14:21] <Joshua__> will gemrb be able to unzip ?
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[18:16:04] <brad_a> i dont know
[18:16:12] <brad_a> there may be a 4gb limit
[18:16:18] <brad_a> there maynot be
[18:16:26] <brad_a> im using apples libarchive
[18:17:00] <brad_a> the only way to know is to try :)
[18:17:43] <brad_a> you can try it now if you want to. im conviced this problem is unrelated to BGT
[18:18:20] <Joshua__> you sure, i've been testing with bg2 to be on the safe side as you requested; we can test bgt later i guess
[18:18:31] <tomprince> brad_a: You add libarchive support?
[18:18:41] <brad_a> well that and bg2 takes way less time to copy ;-0)
[18:18:55] <brad_a> i did but i had to do it in my wrapper not as a plugin
[18:19:01] <brad_a> i may be able to go back later
[18:19:05] <brad_a> and change that
[18:19:14] <brad_a> but right now i cant get the core to load
[18:19:29] <Joshua__> uzipping 2go on ipad 2 takes a good 5min
[18:19:43] <Joshua__> i think that's ok
[18:19:47] <brad_a> yes
[18:20:17] <brad_a> faster to copy zip in itunes and unarchive than it is to transfer inflated over wifi
[18:20:52] <brad_a> tomprince: if you want i can give you the lib archive code
[18:21:04] <Joshua__> yes of course nothing to compare here (5 hours vs 5min)
[18:21:21] <brad_a> you can change the call to unzip to "all" and it should work with just about anything. ive tested even using ISO images ;-)
[18:22:29] <tomprince> libarchive code is something that is been on my evuntual todo list yes, one reason ---^
[18:23:46] <Joshua__> as expected, it crashed, not sure these logs will talk more, anyway there you go
[18:23:47] <Joshua__> http://dl.dropbox.com/u/8284660/device%20log15.txt
[18:24:01] <brad_a> did gemrb.log have any output?
[18:24:07] <brad_a> that was what i was hoping for
[18:24:16] <Joshua__> http://dl.dropbox.com/u/8284660/GemRB.log
[18:24:57] <Joshua__> http://dl.dropbox.com/u/8284660/GemRB_2011-11-21-191852_GA-PAD.plist
[18:25:13] <brad_a> so no apparently calling fflush right before the crash point is doing nothing for getting gemrbs pringt output....
[18:25:39] <tomprince> (crazy idea, call exit?)
[18:26:42] <brad_a> yes that would make it not crash and yes i would get the output but it wouldnt tell me which specific call to cachefile causes the crash
[18:26:49] <brad_a> presumably the first one i gues
[18:27:09] <brad_a> joshua: are there any files in ../Library/Caches/bg2/
[18:27:10] <brad_a> ?
[18:27:35] <Joshua__> empty
[18:27:43] <brad_a> so i guess yes it is the first one
[18:31:40] <brad_a> ok heres somehting. either that isnt really a new build or it crrashes on the first line of cachestream regardless of what it there
[18:33:05] <brad_a> joshua. if you click on a config fiel does it load in the textarea and have a save button in the lower right?
[18:34:08] <Joshua__> correct
[18:34:14] <brad_a> so that is a new build...
[18:34:17] <brad_a> interesting
[18:34:52] <brad_a> tomprince: what could cause a SIGSEGV anytime you call a function?
[18:35:04] <fuzzie> corrupt stack?
[18:36:07] <brad_a> i think i need to get valgrind and the simulator to play nice
[18:37:24] <Joshua__> do you need me to stand by
[18:37:46] <tomprince> Perhpas try printing just before the call?
[18:37:52] <brad_a> sure
[18:38:02] <brad_a> lets do that real quick i guess
[18:38:31] <Joshua__> no i have time, was just wondering as you said you needed the simulator
[18:39:18] <brad_a> well if the stack is getting corrupted presumably valgrind would complain about something in the simulator even though it doesnt crash there. unless whatever is happening is ARM dependant
[18:43:04] <brad_a> http://dl.dropbox.com/u/13866402/GemRB.ipa
[18:44:34] <Joshua__> ok my turn now
[18:54:36] <Joshua__> was it better to replace this time instead of kill and replace ?
[18:55:30] <Joshua__> http://dl.dropbox.com/u/8284660/GemRB.1.log
[18:56:13] <Joshua__> http://dl.dropbox.com/u/8284660/GemRB_2011-11-21-195515_GA-PAD.plist
[18:56:57] <brad_a> well it look like it replaced fine cuz there is core output in that log
[18:56:57] <Joshua__> no point giving you console logs, they are the same as before
[18:57:12] <Joshua__> i didn't replace
[18:57:16] <brad_a> i only need gemrb.log anyway
[18:57:17] <brad_a> oh
[18:57:38] <Joshua__> saw your text "Update test" and wondered what it was all about
[18:57:59] <brad_a> tomprince, fuzzie: it does crash the first time it tries to load this: FileStream: opening /var/mobile/Applications/9B7CCE88-99C1-4043-B694-B52A3ECB39BF/Library/bg2/BGII - SoA/data/Default.bif
[19:10:51] <Joshua__> ok going downstairs for dinner, just email me if you need my assistance, i'll come right back up
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[19:52:30] <Yoshimo> shouldnt 8 h of sleep restore the groups health to full?
[19:55:06] <Yoshimo> brad, at the moment text is not properly centered so the text in input boxes is cut off on the lower and, are you aware of that?
[19:55:55] <lynxlynxlynx> Yoshimo: no, that was a bug
[19:56:40] <lynxlynxlynx> normal rest only heals to full if you have a certain game option set (not sure if available in all games) and then you sleep until healed, which is usually not 8h
[19:57:15] <Yoshimo> do all groupmembers heal if i select rent room at the innkeeper?
[19:57:16] <lynxlynxlynx> re text: how does the same shop look in the original?
[19:57:23] <lynxlynxlynx> yes
[19:57:45] <lynxlynxlynx> everybody heals hours*1-4 hp, depending on the type of lodging
[19:58:39] <Yoshimo> its not a shop lynx, its when i have to type in the name of the savegame, letters are not displayed fully
[19:59:16] <lynxlynxlynx> ok, how does the same save screen look in the original?
[20:01:33] <Yoshimo> btw savegame sorting seems to differ, although it doesnt matter
[20:03:31] <Yoshimo> do you have an idea why original game crashes on gemrb saves? ;)
[20:04:39] <lynxlynxlynx> we write too much or in the wrong place
[20:08:43] <Yoshimo> well you can load a original savegame though
[20:10:40] <Yoshimo> so here we go: gemrb cuts off some text http://img526.imageshack.us/img526/534/centergemrb.jpg
[20:10:51] <Yoshimo> vanilla doesnt http://img820.imageshack.us/img820/2092/centerbg2.jpg
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[20:19:33] <lynxlynxlynx> ah
[20:46:54] <Yoshimo> ida says: 6853ACCA: The instruction at 0x6853ACCA referenced memory at 0x50. The memory could not be read -> 00000050 (exc.code c0000005, tid 5772) when i load my gemrb save
[20:56:51] <lynxlynxlynx> that should still be in the protected part of memory
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[21:08:19] <lynxlynxlynx> it looks like the control is positioned just fine and that the font coordinates are off
[21:12:15] <Yoshimo> i also have issues with long lines that need to be wrapped into 2 or 3, dark horizonts vendors for example is a bitch at 800x768 and even higher res
[21:15:41] <lynxlynxlynx> but that's the same in the original, right?
[21:15:51] <lynxlynxlynx> same font, same amount of space
[21:19:29] <lynxlynxlynx> an offset of -3 makes the chargen name input perfect, but is not enough for the save one
[21:23:33] <lynxlynxlynx> the font has no border, so i'm not sure where this variability comes from
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[21:29:00] <Yoshimo> each time the game runs on the same res, but in gemrb it looks a bit ugly ;)
[21:36:55] <lynxlynxlynx> ah, font drawing itself has a few magic numbers
[21:41:08] <Yoshimo> what is a "magic number"?
[21:45:53] <lynxlynxlynx> in this context just a hardcoded value
[21:46:35] <lynxlynxlynx> we do top aligning just by adding 5 to the y coordinate, which is usually half of the font height
[21:49:04] <lynxlynxlynx> changing the default alignment was enough
[21:54:15] <CIA-44> GemRB: 03lynxlupodian * r044c36668391 10gemrb/gemrb/core/GUI/ (TextEdit.cpp TextEdit.h):
[21:54:15] <CIA-44> GemRB: TextEdit: changed the default vertical alignment to middle
[21:54:15] <CIA-44> GemRB: fixes misalignment of all the uses i could think of: donations, char&save name
[21:54:15] <CIA-44> GemRB: also added a setter method
[21:56:09] <Yoshimo> thanks, cu tomorrow
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[22:05:16] <CIA-44> GemRB: 03lynxlupodian * r9c21a30e536c 10gemrb/gemrb/GUIScripts/GUISTORE.py:
[22:05:16] <CIA-44> GemRB: GUISTORE: don't break if the donation amount is not a number
[22:05:16] <CIA-44> GemRB: now we reset the value to 0 when something bad is input
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