#gemrb@irc.freenode.net logs for 21 Nov 2014 (GMT)

Archive Today Yesterday Tomorrow
GemRB homepage

[01:17:47] --> vpostman has joined #gemrb
[01:21:21] <vpostman> Hi, I have a question. Does anybody know the status of levelling in IWD2 and if it is not implemented, how hard would it be for me to patch it in? I can't seem to find any up-to-date info on this. I am using latest git.
[01:33:43] <-- vpostman has left IRC (Quit: Page closed)
[01:40:17] <-- Mechanimal has left IRC (Ping timeout: 240 seconds)
[01:42:20] --> Mechanimal has joined #gemrb
[04:13:32] --> Eli2 has joined #gemrb
[04:16:06] <-- Eli2_ has left IRC (Ping timeout: 265 seconds)
[06:26:33] <-- Lightkey has left IRC (Ping timeout: 265 seconds)
[06:39:14] --> Lightkey has joined #gemrb
[09:47:27] <edheldil> lynxlynx: it was meant and used for portrait buttons
[09:54:43] <lynxlynx> for an old version of the hp blood overlays?
[09:54:54] <lynxlynx> now it's mostly set on paperdolls
[10:03:02] --- lynxlynx is now known as lynxlynxlynx
[13:27:48] <edheldil> ha! I did not recognize you before! ;-)
[14:34:58] <lynxlynxlynx> :)
[16:50:18] --> turtleman_ has joined #gemrb
[17:19:27] <lynxlynxlynx> edheldil: ah, pst portraits
[17:29:26] <Seniorita> [commit] lynxlynxlynx: iwd2::cg: the paperdoll was animated https://github.com/gemrb/gemrb/commit/fdf8bc490d719c36130d26ed33894b3c7141a194
[22:02:22] <-- turtleman_ has left IRC (Ping timeout: 245 seconds)
[22:59:30] --> heirecka has joined #gemrb