#gemrb@irc.freenode.net logs for 22 Aug 2011 (GMT)

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[07:51:14] <Beh0lder> hi all
[07:55:03] <Beh0lder> lynx, thanks for fix spellcasting
[07:55:15] <lynxlynxlynx> :)
[08:04:19] <edheldil> lynxlynxlynx: regarding the special characters in save file names ... http://xkcd.com/327/ ;-)
[08:04:36] <lynxlynxlynx> the droptables one?
[08:04:41] <edheldil> sure :)
[08:05:11] <edheldil> my favourite
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[08:07:54] <Kiranos> forums seems to be down
[08:13:40] <edheldil> g3 forums are working atm
[08:19:27] <Kiranos> yea its fixed again
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[16:46:26] <Avenger> lynx, 80% of the the new doc entries are just duplications
[16:47:13] <lynxlynxlynx> as expected, the old ones should be moved over
[16:48:44] <Avenger> the new names are quite ugly, though ;)
[16:49:11] <Avenger> i would just kill them all
[16:49:20] <Avenger> except the unique ones, of course
[16:50:05] <lynxlynxlynx> i don't know
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[17:44:39] <CIA-26> GemRB: 03avenger_teambg * r56d06b3f8083 10gemrb/gemrb/ (9 files in 9 dirs): PST:play soundeffect when getting XP by script
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[18:53:53] <lynxlynxlynx> meh
[18:55:17] <lynxlynxlynx> what do you think is better? load up the whole spell again in the action, just so we know if it can be cast on dead targets or less clean, but faster, do the check in the casting code, where it means no overhead except for the extra field in scriptable
[18:56:05] <Yoshimo> how important is speed?
[18:57:15] <fuzzie> i note that GetSpellDistance is doing loading the whole spell again in the action anyway..
[19:06:48] <lynxlynxlynx> even worse
[19:10:51] <lynxlynxlynx> aren't they cached though?
[19:10:57] <fuzzie> yes
[19:11:56] <lynxlynxlynx> ok, then it's basically a nonissue :)
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