#gemrb@irc.freenode.net logs for 23 Aug 2011 (GMT)

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[08:11:49] <edheldil> lynxlynxlynx: speaking of docs, would not it be better to move the docs to docstrings or doc comments where they belong and split GUIScripts.cpp to several files?
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[09:29:12] <lynxlynxlynx> are they not already doc strings?
[09:29:40] <lynxlynxlynx> i wouldn't like them to be available only to users of doxygen though
[09:31:51] <edheldil> it's not that hard to extract them with some python script. And usable Doxygen docs would be nice ;-)
[09:46:58] <lynxlynxlynx> yes, we already have a script to extract them (two if you count the formatter)
[11:55:26] * lynxlynxlynx pokes fuzzie
[11:55:40] <fuzzie> hi
[11:55:50] <lynxlynxlynx> oj
[11:55:59] <lynxlynxlynx> annoying irenicus crash is annoying
[11:56:11] <fuzzie> is this something i should remember?
[11:56:31] <lynxlynxlynx> spellhold battle, i think it was something with instants again
[11:56:39] <fuzzie> ah
[11:57:47] <lynxlynxlynx> after irenicus reveals himself in spellhold and you're teleported downstairs, an action bug causes a crash in cut41g (NOHOLD_PARTY cast) <-- this is what i noted then
[11:59:15] <fuzzie> i am wondering how to make cmake use ccache now
[12:00:55] <fuzzie> which you would think would not be unusual
[12:05:11] <fuzzie> ah, got it working
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[13:35:10] <lynxlynxlynx> CMAKE_CXX_COMPILER?
[13:41:30] <fuzzie> yeah, remove the cache, make a symlink, point CMAKE_CXX_COMPILER to it
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[16:36:03] <Avenger> hi
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[16:55:54] <Yoshimo> hi
[17:42:06] <Avenger> verbal constant feedback on poison damage: the original issues verbal constant only every 100 ai cycles. This hack is only valid for poison damage
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[17:51:06] <lynxlynxlynx> == every combat round
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[17:57:34] <CIA-26> GemRB: 03lynxlupodian * r34fd3ba4b245 10gemrb/gemrb/core/GameScript/GSUtils.cpp: added casting interruption if the target dies or goes invisible
[17:57:44] <CIA-26> GemRB: 03lynxlupodian * rd62449b52e3b 10gemrb/README: small README update, mostly about known platforms we run on
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[18:00:51] <CIA-26> GemRB: 03lynxlupodian * r3f9adcb4c963 10gemrb/gemrb/core/GameScript/GSUtils.cpp: implemented iwd2 concentration
[18:08:31] <lynxlynxlynx> any progress fuzzie? :]
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[19:03:52] <fuzzie> well, i have groceries
[19:04:13] <fuzzie> and no merge conflicts!
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[19:20:12] <lynxlynxlynx> good start
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