#gemrb@irc.freenode.net logs for 23 Aug 2012 (GMT)

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[00:31:08] <edheldil> traveler: you can test the polish patch :)
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[03:34:17] <brada> oh mercy how i wish GUIOPT was more shared :p
[03:34:56] <brada> i have fixed the NiceExit code for BG2 but i think i ought to consolidate the GUIOPT bits before i merge anything
[03:36:29] <brada> my fix makes it so quitting again while the dialog is up will quit as per lynx's request
[03:37:10] <brada> and the quit button will exit gemrb as per fuzzies request (without affecting the original behavior when accessing the dialog from the options screen)
[03:40:52] <brada> before i attempt merging i should as if there is any good advice for doing so
[03:41:34] <brada> maybe some fancy diff like command to find shared bits
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[08:04:48] <traveler> sorry edheldil, i've went to sleep
[08:05:47] <traveler> unfortunately, lots of letters are switched
[08:06:25] <edheldil_> Eh?
[08:06:59] <traveler> O^ in place of ś (should be Ś)
[08:07:31] <traveler> O~ in place of Ź
[08:07:51] <edheldil_> have you set Encoding=polish in your GemRB.cfg?
[08:08:07] <traveler> .....
[08:08:10] <traveler> ok..
[08:09:43] <lynxlynxlynx> http://blackisle.com/
[08:10:04] <lynxlynxlynx> yet to be seen in what form
[08:11:02] <edheldil_> I feel disturbance in the force, as if thousands of geeks suddenly got orgasm
[08:11:31] <traveler> now it fine :) should have awoken fully before writing :)
[08:12:05] <traveler> DWUKLASOWOŚĆ a bit cramped
[08:13:28] <traveler> and that's all
[08:15:19] <traveler> have you switched all ż to ƶ ?
[08:18:04] <traveler> 'cóƶ' in dialogues looks bit strange, in character sheet and item descriptions there is 'ż'
[08:19:16] <edheldil_> no
[08:19:24] <edheldil_> Is it incorrect?
[08:20:17] <edheldil_> there's no ż at all in STONESML
[08:20:27] <traveler> it's technically ok
[08:21:26] <edheldil_> the original font has ƶ glyph in place of normal 'z' after x, y
[08:22:01] <edheldil_> the polish font movez z-stroked alsewhere and puts normal 'z' glyph after x, y
[08:22:22] <traveler> Ƶ is usually used as capital letter in constrained places
[08:22:24] <traveler> that's ok
[08:24:39] <edheldil_> I will autodetect language eventually
[08:25:11] <traveler> all is technically/orthographically correct now. i have just seen 'cóƶ' in dialogue and thought... Hm wasn't it 'cóż' before?
[08:25:20] <traveler> that's excellent
[08:26:08] <traveler> i've almost wanted to say 'prepare for flood of people accusing of breaking/not supporting polish now (when it's cfg option ;))
[08:26:40] <edheldil_> yeah, the default is admittedly worse than it used to be before :)
[08:26:47] <edheldil_> for polish :)
[08:29:37] <traveler> and speaking of 'cóƶ' and 'cóż' again - first variant isn't recognised as valid in autocorrection, that shows how rare it is. but if it's like that in bg1/win that's not your fault
[08:32:29] <edheldil_> I wonder why the capitalisation is needed anyway - as if the strings could not be capped in the first place
[08:33:38] <edheldil_> but I can imagine the process very well :)
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[08:59:11] <traveler> item counter- currently they are slightly worse to read than before
[08:59:23] <traveler> magic potions have ble outline
[09:00:05] <traveler> and it collides with counter
[09:00:17] <traveler> *when in container only
[09:01:01] <traveler> in equipment counter is in other place *higher*
[09:08:54] <edheldil_> I will have to recheck them
[09:09:26] <edheldil_> also, various numeric fonts have differently placed anchors
[09:14:57] <traveler> * i've meant graphical item counters- brad are working on them I think?
[09:17:03] <traveler> excellent. in Sorcerous Sundries i have pre-selected items for 8k gp to buy- and I have no idea what it could be
[09:18:11] <traveler> ok, found. that staying selection after identifying can bite
[09:22:54] <lynxlynxlynx> where do you see the counters not aligned at the bottom?
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[09:38:22] <traveler> i equipment view
[09:38:24] <traveler> *in
[09:47:41] <lynxlynxlynx> normal inventory?
[09:48:22] <lynxlynxlynx> right
[09:48:31] <lynxlynxlynx> odd
[09:59:18] <lynxlynxlynx> fixed
[11:17:51] <traveler> yes, thanks. later
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[21:41:31] <lynxlynxlynx> brada: just copy the code in all the guiopts for now; make a function in guicommon if you can, to minimise the additions
[21:41:53] <brada> yes ive already nearly finished :)
[21:44:54] <brada> gonna need somebody to test IWD
[21:50:17] <lynxlynxlynx> up the diff
[21:50:55] <lynxlynxlynx> i forgot what the change was about too
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[21:59:01] <brada> ill get you a diff tomorrow.
[22:09:37] <lynxlynxlynx> later
[22:09:44] <lynxlynxlynx> my tommorow has just begun
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