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[01:58:55] <pupnik> Archos 7.0 has been off power mains for 4.25 hours - mostly idle. battery reads 100% still
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[10:47:39] <Avenger> hello
[10:48:11] <barra_home> heya Avenger
[10:52:27] <Avenger> did you know? in IE games kids cannot die :)
[10:53:26] <Avenger> there are a few animations that are by default invulnerable to death opcode, how embarrashing.
[10:54:11] <Avenger> i hope this feature is just used to get some age rating stuff, and nothing game breaking
[10:54:20] <barra_home> I'm shocked
[10:54:40] <barra_home> that's why I prefer Fallout Avenger :-p
[10:54:54] <barra_home> but seriously: Planescape: Torment is an awesome game
[10:55:13] <Avenger> fallout, hehe. it is unrealistic how limbs get exploded there
[10:55:27] <Avenger> 80% of my shots are exploding heads
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[10:59:23] <barra_home> yep, but it was also fun -)
[10:59:24] <lynxlynxlynx> too big calliber ;)
[10:59:58] <lynxlynxlynx> it's like sniping in jagged alliance - unless they wear a helmet, it can splatter the head
[11:22:13] <Avenger> lynx, did you want to finish wild magic, or expected it is already done?
[11:22:39] <Avenger> because nothing calls the wild magic effects yet
[11:23:58] <lynxlynxlynx> no, it is not done
[11:24:30] <lynxlynxlynx> for wild mages, there is always a chance of a surge, so one trigger should be in the normal casting code
[11:24:42] <lynxlynxlynx> the dweomer maybe just increases the chance
[11:25:03] <lynxlynxlynx> there's also a IE_FORCESURGE stat iirc
[11:25:17] <lynxlynxlynx> and of course the watcher's keep wildmagic area flag
[11:26:14] <lynxlynxlynx> i can do most of that i think
[11:26:28] <lynxlynxlynx> dead magic areas are similar
[11:26:47] <lynxlynxlynx> dead magic is not implemented (IE_DEADMAGIC checks, 70306 feedback and AF_DEADMAGIC) <-- already put it on the todo :)
[11:26:57] <Avenger> ok
[11:27:06] <Avenger> i hope you can do all of this :)
[11:29:13] <lynxlynxlynx> i have the next week free and i'll surely tell you if i have problems ;)
[11:29:23] <lynxlynxlynx> i promised to work on Sorcery first though
[11:30:07] <lynxlynxlynx> maybe you can do the other important spellcasting part - per-spell magic resistance (no partial applications)
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[11:43:11] <Avenger> i thought that is already in
[11:43:26] <Avenger> see: int Interface::ApplyEffectQueue(EffectQueue *fxqueue, Actor *actor, Scriptable *caster, Point p)
[11:43:32] <Avenger> it calls fxqueue->CheckImmunity
[11:43:38] <Avenger> on spell base
[11:43:44] <lynxlynxlynx> oh cool!
[11:44:17] <lynxlynxlynx> does it also not check this immunity individually (per-effect) afterwards?
[11:44:18] <Avenger> that can even bounce a whole spell :)
[11:45:02] <Avenger> its comment says:
[11:45:12] <Avenger> this check goes for the whole effect block, not individual effects
[11:45:14] <Avenger> But it takes the first effect of the block for the common fields
[11:46:13] <Avenger> check_type has a part commented out, saying: opcode immunity is in the per opcode checks
[11:46:28] <Avenger> so, i assume check_type is intended for whole spell resistance
[11:47:18] <Avenger> i'm pretty sure it is more or less correct
[11:51:17] <lynxlynxlynx> ok
[11:51:47] <lynxlynxlynx> it was in the back of my head since i started here, so it probably got fixed while i wasn't paying attention
[11:53:25] <lynxlynxlynx> how about the rest of the worldmap bugs then? :)
[11:54:24] <Avenger> dunno, what are those?
[11:58:46] <Avenger> some opcodes are really screwed
[11:58:50] <lynxlynxlynx> mark the area entry as visible and visited when loading the area
[11:58:51] <lynxlynxlynx> display the we-are-here marker for no-wmap-entry area ambushes
[11:59:07] <Avenger> ah well
[11:59:39] <lynxlynxlynx> maybe the first one needs to wait for LeaveAreaMove
[11:59:56] <lynxlynxlynx> if everything will call it, that is
[12:00:08] <Avenger> LeaveAreaName?
[12:00:35] <Avenger> i don't know
[12:01:17] <fuzzie> i don't think everything will
[12:01:33] <Avenger> worldmap movement is different from travel triggers
[12:01:42] <fuzzie> and we still don't treat ambushes differently, right?
[12:02:00] <Avenger> not different enough, i guess
[12:02:29] <Avenger> the original game cannot be saved in ambushes, for a good reason
[12:02:31] <fuzzie> i mean, i thought we still saved them, etc
[12:03:06] <fuzzie> even if we disable saving in ambushes, we still save the ARE, i think
[12:04:02] <Avenger> there is an area flag
[12:04:13] <Avenger> maybe that just needs to be honored
[12:04:20] <Avenger> it is set in ar0040 and such
[12:04:46] <Avenger> no save/rest flag
[12:06:19] <Avenger> yeah, it is set in ar6000 in bg1 too
[12:06:39] <Avenger> so, it is easy to know if you are in an ambush area
[12:07:58] <Avenger> heh, i think i know what those unknown area resrefs in bg1 areas are
[12:08:24] <Avenger> they are to set worldmap flags
[12:11:33] <Avenger> we do that stuff automagically, btw
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[13:41:13] <CIA-29> GemRB: 03avenger_teambg * rf6f1f162a95f 10gemrb/gemrb/core/GameScript/Actions.cpp: fix RealSetGlobalTimer (npc lovetalk timer)
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[13:44:15] <wjp> does that fix the annoying npc banter showing up too soon/often?
[13:50:47] <CIA-29> GemRB: 03avenger_teambg * r777981b858b7 10gemrb/gemrb/core/Scriptable/Actor.cpp: also change the base stats when changing actor's name (that gets saved)
[13:50:58] <CIA-29> GemRB: 03avenger_teambg * rbf27a49949c5 10gemrb/gemrb/ (includes/ie_stats.h plugins/FXOpcodes/FXOpcodes.cpp): small effect fixes
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[14:41:55] <Avenger> yes wjp, it is supposed to be fixed by this
[14:42:10] <wjp> excellent :-)
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[16:25:35] <pupnik> anybody still have gitorious.org's IP address?
[16:26:31] <wjp> $ host gitorious.org
[16:26:31] <wjp> gitorious.org has address 126.96.36.199
[16:26:32] <pupnik> http://188.8.131.52/
[16:26:35] <pupnik> hmm
[16:27:09] <pupnik> tht's dns made easy
[16:28:11] <wjp> ah
[16:35:06] <wjp> letting a domain expire is not the smartest thing for a hosting provider
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[18:46:27] <pupnik> wjp: happy holidays - did you see the archos 7.0 tablet yet?
[18:58:36] <wjp> thanks, you too. No, I haven't
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[19:15:47] <pupnik> wjp: it's the thinnest, plus it runs linux, plus great battery life
[19:16:14] <fuzzie> great battery life on these things seems to be rather depressingly relative :P
[19:17:09] <pupnik> yes and you as a user must not install things that run constantly
[19:17:56] <fuzzie> i expect i am going to end up buying a kindle just because i won't have to remember to plug it in every day
[19:18:42] <pupnik> i am getting zero battery drain in standby with archos 7.0 / android
[19:19:26] <fuzzie> but then you can't use it :)
[19:19:51] <fuzzie> all of the android devices i've seen seem pretty good up to the point where people turn on data, which is strange
[19:20:13] <pupnik> oh 3g data will chew up your battery fast
[19:20:26] <pupnik> and on some crap devices so will wifi
[19:20:32] <pupnik> i have wifi 'on' continuously with no drain
[19:21:08] <fuzzie> well, on GPRS/EDGE you can just open a socket for push email type things and you don't even keep a radio channel open unless there's traffic
[19:21:15] <fuzzie> you'd think fancy modern 3G would manage that too
[19:23:39] <pupnik> there should be an irc proxy that only bursts 1ce/2 minutes unless someone PM's you or mentions your name
[19:24:04] <fuzzie> hehe :)
[19:32:12] <pupnik> need to catch up with developments still
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[19:40:59] <Pudabudigada> Anyone here?
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[20:00:11] <pupnik> hi Pudabudigada
[20:03:59] <Pudabudigada> Hello, I was wondering, where can I get game data files for the engine?
[20:04:32] <Pudabudigada> Could I import them from my Baldurs Gate DVD?
[20:04:47] <Pudabudigada> Or CD, I can't remember which :P
[20:04:59] <Pudabudigada> DVD does sound a bit odd though
[20:05:30] <pupnik> hm
[20:05:36] <pupnik> yes of course you can Pudabudigada
[20:06:04] <Pudabudigada> Would I copy them from an install on a windows machine or what?
[20:06:12] <pupnik> that's what i did
[20:06:36] <pupnik> but that was so many years ago :D
[20:06:48] <pupnik> ... 8 (!)
[20:06:52] <wjp> (aside: BG1 has both CD and DVD versions)
[20:07:34] <Pudabudigada> Ah, I think I have the DVD, I always thought it odd that a 2D game with little voice acting or video should be on one
[20:08:58] <wjp> it has a _lot_ of art
[20:09:09] <Pudabudigada> Ah
[20:10:35] <Pudabudigada> So where would the installation files go?
[20:13:36] <lynxlynxlynx> is it the same computer?
[20:14:15] <Pudabudigada> No
[20:14:42] <Pudabudigada> I have xp on one machine, and '98 and Ubuntu on this one.
[20:14:57] <Pudabudigada> Though I think I could install it to '98
[20:15:30] <Pudabudigada> Actually, I *know* I can, the game having been released at the time of the 9x systems
[20:15:34] <Pudabudigada> ...
[20:18:00] <lynxlynxlynx> well, gemrb works on all three operating systems
[20:18:36] <lynxlynxlynx> if you want to compile it (often), it is probably easier on linux though
[20:19:21] <Pudabudigada> I'd like to use it on this one, to avoid using POL/WINE, or DOSbox, which I don't think this (P3 800Mhz) machine will take to.
[20:20:42] <pupnik> install it, then zip up the game data (targz, rar, whatever) and you're done with that step forever
[20:25:31] <Pudabudigada> So is there then a place in .gemrb or whatever the folder is called?
[20:25:44] <lynxlynxlynx> you can install it with wine or directly extract the files with unshield (harder)
[20:25:58] <lynxlynxlynx> you can put it anywhere you like
[20:26:39] <lynxlynxlynx> check the wiki for the unshield instructions/script
[20:26:44] <Pudabudigada> Thanks
[20:27:03] <lynxlynxlynx> oh, there's also an installer for that, but i don't know how good it works or if it has the dvd edition hashes
[20:27:37] <Pudabudigada> Actually, I'll havee to grab it from the xp machine, this one has no DVD drive.
[20:35:48] <Pudabudigada> Thanks people
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[20:52:45] <kxtells> Hi
[20:52:48] <Avenger> hi
[20:52:52] <kxtells> I asked something before
[20:53:00] <kxtells> but I didn't noticed there was no connection
[20:53:02] <kxtells> :-)
[20:53:19] <kxtells> I've got a little problem (and doubt) using gemrb, and maybe someone can help
[20:53:56] <kxtells> I'm in the correct place right?
[20:54:01] <Avenger> sure
[20:54:13] <Avenger> and you can always ask and read the logs back later
[20:54:40] <kxtells> well, I'm trying to play baldur's gate 1 in a Linux machine
[20:54:47] <Avenger> we log everything, so you can read it back later: http://log.usecode.org/gemrblog.php
[20:54:58] <kxtells> woh, i didn't know that
[20:55:03] <kxtells> maybe my problem is already there
[20:55:11] <Avenger> just ask it
[20:55:28] <kxtells> gemrb crashes when trying to find a specific area map
[20:55:33] <kxtells> AREA2700.buf
[20:55:35] <kxtells> bif
[20:55:44] <kxtells> I checked it, and this file does not exist
[20:55:45] <kxtells> but
[20:55:50] <kxtells> playing with wine directly
[20:55:56] <kxtells> (slooooow in my computer)
[20:55:58] <Avenger> you got a full install, right?
[20:56:07] <kxtells> there's no problem and the map is loaded
[20:56:09] <kxtells> yes
[20:56:21] <kxtells> Maybe this is the problem?
[20:56:24] <Avenger> what are the last few lines on the console?
[20:56:56] <kxtells> there was a seg fault
[20:57:12] <Avenger> heh, a segfault is definitely a bug :)
[20:57:16] <kxtells> now the problem is different, (i played with wine and saved) now the game loads but there's a blue map
[20:57:32] <kxtells> wait some minutes
[20:57:34] <Avenger> well, the blue map means it cannot find the area data
[20:57:35] <kxtells> and I check all the lines
[20:57:55] <Avenger> that is either a configuration or an installation problem
[20:58:13] <kxtells> also the gemrb version, because I installed it from repos and maybe the bug is already solved
[20:58:31] <Avenger> well, you said AREA2700.bif doesn't exist
[20:58:44] <kxtells> correct
[20:59:12] <Avenger> it should be on cd4
[20:59:25] <Avenger> if you got a full install, you should have it on your hd
[20:59:51] <Avenger> there should be dirs like cd2/cd3/cd4
[21:00:45] <Avenger> and if you played it at least once under wine, then you should have a baldur.ini too
[21:01:01] <Avenger> maybe the problem is that under wine these dirs are differently mapped
[21:01:33] <kxtells> ok
[21:01:35] <Avenger> or, maybe there is the case sensitivity problem
[21:01:49] <kxtells> I'll check if the map file is on the cd's
[21:02:03] <Avenger> if you installed on a linux filesystem, you need to set the case sensitive option
[21:02:07] <Avenger> what map file?
[21:02:12] <kxtells> well
[21:02:16] <kxtells> I mean the bif
[21:02:18] <Avenger> ah
[21:02:23] <Avenger> sure, it should be on cd4
[21:02:33] <kxtells> case sensitive option i gemrb.conf?
[21:02:37] <Avenger> yes
[21:02:57] <Avenger> but that only helps if you actually found cd4/ar2700.bif in your filesystem :)
[21:03:08] <Avenger> just with different capitalization
[21:03:15] <fuzzie> case sensitive should be default i thought.
[21:03:42] <Avenger> well, by default he should have a full install too :)
[21:03:53] <kxtells> well, in my installation directory there's no cdX
[21:04:25] <fuzzie> gog.com?
[21:04:48] <Avenger> why, the gog version has no cd2/3/4 ?
[21:05:09] <Avenger> not like we would care, if ar2700.bif is on any of the paths, it will be found
[21:05:29] <kxtells> thanks, I'll recheck the installation
[21:05:33] <kxtells> because there's no data file
[21:05:40] <kxtells> but it is on the cd
[21:05:52] <Avenger> well, it doesn't require much, just copying
[21:06:01] <Avenger> luckily these files are not in cabs
[21:06:04] <kxtells> just copying every cd data
[21:06:09] <fuzzie> Avenger: i seem to recall that some version's installer just dumps it all into the data dir
[21:06:11] <kxtells> in the installation data dir?
[21:06:13] <Avenger> you can always copy them
[21:06:17] <kxtells> ok
[21:06:17] <fuzzie> but i guess this is not that :)
[21:06:26] <Avenger> well, what is in your baldur.ini ?
[21:06:27] <Avenger> for cd paths?
[21:06:57] <Avenger> CD4:=?
[21:07:22] <Avenger> best would be to copy it there, if it is pointing to the filesystem
[21:07:46] <Avenger> but we would find it in the data folder, i think
[21:07:59] <kxtells> Ok, I'll check
[21:08:14] <Avenger> you just need to copy all cd2/cd3/cd4, and it is best to copy them to separate places
[21:08:20] <kxtells> CD4=E:\CD1\
[21:08:40] <kxtells> mh
[21:08:50] <kxtells> I think that E is the wine unit for CD...
[21:08:53] <Avenger> yeah
[21:09:12] <Avenger> ok, then do this: make cd2/cd3/cd4 in your install dir, beside Data
[21:09:42] <Avenger> then copy the whole cdX contents to the cdX dir
[21:09:51] <kxtells> I'm already doing that
[21:09:52] <kxtells> :-)
[21:10:01] <kxtells> and then
[21:10:05] <kxtells> I change the init file
[21:10:06] <Avenger> it will look like installdir/CD4/Data/ar2700.bif
[21:10:13] <Avenger> yeah, then change the ini file too
[21:10:15] <kxtells> to point the correct dirs right?
[21:10:19] <Avenger> yes
[21:10:28] <Avenger> CD4:=installdir/CD4
[21:11:19] <Avenger> meh, i still love dragon age's music :) if not the game
[21:12:23] <kxtells> Dragon Age :-) I still have to play it
[21:12:48] <Avenger> you won't lose too much if you just get the soundtrack :)
[21:13:13] <kxtells> not? You didn't like it?
[21:13:32] <Avenger> not really, it is a step back compared to the good old games
[21:13:54] <Avenger> spell and combat is dumbed down to console style
[21:14:43] <kxtells> what a pity
[21:14:49] <Avenger> but Inon Zur didn't forget how to create catchy tunes
[21:14:55] <kxtells> well, it's another kind of game
[21:15:19] <Avenger> they hyped it as 'spiritual successor of Baldur's Gate'
[21:15:35] <fuzzie> and it wasn't :P
[21:15:40] <kxtells> this is difficult to accomplish
[21:15:47] <Avenger> yeah, it is
[21:15:48] <fuzzie> i am still grumpy from NWN though
[21:17:10] <kxtells> the second? the first? or both?
[21:17:30] <Avenger> nwn2's mask of the betrayer was good
[21:17:40] <Avenger> the OC was crap
[21:17:45] <Avenger> i didn't even finish it
[21:18:24] <Avenger> most people didn't like Storm of Zehir, but to be honest, i consider it better than Dragon Age :)
[21:18:51] <Avenger> so nwn2's expansions are between so-so and good
[21:19:32] <kxtells> I did not played nwn2. Only played the first
[21:19:43] <Avenger> if you liked it, nwn2 will be just better
[21:20:01] <pupnik> <@Avenger> spell and combat is dumbed down to console style <<< thanks for saving me the time
[21:22:33] <Avenger> well, see this as typical gameplay: http://www.youtube.com/watch?v=sh3QPjhZP58
[21:25:50] <kxtells> Looks like WOW
[21:25:53] <kxtells> Mhm
[21:26:01] <kxtells> Adding the CD directories
[21:26:15] <kxtells> does not work, but copying directly in the data dir works correctly
[21:26:47] <Avenger> the cds should work too, that's how i have it
[21:27:26] <Avenger> ar2700.bif should be in installdir/CD4/Data/ar2700.bif
[21:27:47] <Avenger> but well, it will work if you copy everything into Data
[21:28:05] <Avenger> some files will be colliding, because they are on multiple cds
[21:28:09] <Avenger> but they are the same file
[21:28:11] <Avenger> so no problem
[21:29:05] <Avenger> hmm wait, you got bg1?
[21:29:57] <kxtells> yes
[21:29:58] <kxtells> bg1
[21:30:06] <kxtells> the file is in cd1
[21:30:06] <Avenger> hehe, i looked at my bg2 install
[21:30:12] <Avenger> bg1 is different
[21:30:17] <Avenger> there i got everything in Data
[21:30:19] <Avenger> hehe
[21:30:23] <kxtells> :-)
[21:30:24] <Lightkey> hoho
[21:30:24] <kxtells> Ok
[21:30:39] <Avenger> except the movies :)
[21:30:49] <Avenger> the movies go to the movies dir
[21:31:07] <kxtells> there's a movies dir?
[21:31:13] <Avenger> well i got one
[21:31:23] <kxtells> in the root dir?
[21:31:25] <Avenger> bg1/Movies/MoviesCDX
[21:31:35] <Avenger> i got bg1/Movies/MoviesCDX.bif
[21:31:42] <Avenger> where x goes from 2-6
[21:31:50] <Avenger> 1-6
[21:32:27] <kxtells> correct
[21:32:59] <Avenger> well, more or less :) i hope i helped more than hindered
[21:33:36] <kxtells> of course you helped
[21:33:42] <kxtells> more than I expected
[21:34:09] <Avenger> it works now?
[21:34:14] <kxtells> yes
[21:34:31] <kxtells> I'm going to have dinner
[21:34:33] <Avenger> cool, you will still run into bugs, but bg1 should work quite well
[21:34:45] <kxtells> maybe I return later for more questions :-)
[21:34:46] <Lightkey> eh
[21:34:49] <Avenger> ok
[21:34:50] <kxtells> do you have any bug tracker?
[21:34:59] <Avenger> yes, on sourceforge
[21:35:02] <kxtells> just in case I find any bug, to report it
[21:35:04] <kxtells> ok
[21:35:08] <Avenger> or on gibberlings3 forum
[21:38:36] <lynxlynxlynx> better to do it on the wiki than the forum, as it is less likely to be forgotten
[21:44:31] <Avenger> huh, our wish opcode is still not using wisdom?
[21:47:16] <lynxlynxlynx> it isn't?
[21:47:43] <lynxlynxlynx> isn't it the row/column of the table - what do we use instead?
[21:48:20] <Avenger> there is a wish opcode AND a wish action
[21:48:28] <Avenger> dunno if the opcode is used anywhere
[21:48:40] <Avenger> it is less customisable than the action
[21:49:05] <lynxlynxlynx> oh
[21:49:27] <Avenger> opcode $137
[21:49:52] <lynxlynxlynx> maybe it's used by the machine of lum in wk
[21:50:09] <lynxlynxlynx> oh, that'd be the action
[21:50:38] <Avenger> well, i just implement it for completeness
[21:51:02] <lynxlynxlynx> except for the buggy effects it uses, the last time i tried to cast wish it looked pretty ok
[21:51:30] <lynxlynxlynx> if you recall we had a problem with the choices
[21:51:56] <Avenger> what problem
[21:52:10] <lynxlynxlynx> there was none :)
[21:52:19] <lynxlynxlynx> stress on had and was :)
[21:52:28] <Avenger> ah ok, so it is fine now
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[22:33:54] <Avenger> well, i improved that crappy opcode a bit. It can use any stat not only wisdom, and you can have many different spell tables, not just one hardcoded
[22:34:24] <Avenger> so it could be used for a lot of different things where you need to cast a random or not random spell based on a stat value (or interval)
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[22:52:51] <Avenger> lynxlynxlynx if i add a new 2da to the gemrb override dir, why wouldn't it get installed automatically like before?
[22:53:22] <Avenger> i don't think i should call cmake again, shall i?
[22:54:01] <fuzzie> well, you can
[22:54:10] <fuzzie> it should really be automatic
[22:54:26] <Avenger> well, it isn't installed
[22:55:27] <lynxlynxlynx> we do still use globs, but i think they are resolved when you run cmake
[22:55:55] <Avenger> that sucks :(
[22:56:46] <Avenger> well, luckily i wrote that line into a file, but still, this means i'll have to recompile everything
[22:57:05] <fuzzie> oh?
[22:57:09] <fuzzie> oh, i see
[22:57:17] <fuzzie> you just have to do 'cmake ..' again from the build dir
[22:57:34] <Avenger> yes, and then make install will recompile everything
[22:57:36] <fuzzie> it shouldn't reset your settings/build/etc unless you delete the CMakeCache.txt
[22:57:44] <Avenger> ahh
[22:57:50] <Avenger> well...
[22:57:56] <Avenger> i have that in the file too
[23:00:06] <CIA-29> GemRB: 03avenger_teambg * r8bb10b9bddc6 10gemrb/gemrb/ (override/bg2/wishcode.2da plugins/FXOpcodes/FXOpcodes.cpp): implemented opcode #137 as in original, plus some extensions
[23:04:03] <lynxlynxlynx> make it a parameter
[23:04:17] <lynxlynxlynx> you rarely need to change the settings, that's why there's a cache in the first place
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[23:19:07] <Avenger> what do zou mean bz parameter_
[23:19:10] <Avenger> err
[23:19:19] <Avenger> z->y :)
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[23:23:16] <lynxlynxlynx> you have a build script that always deletes the cmake cache if i understood you correctly. That is usually not necessary
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