#gemrb@irc.freenode.net logs for 23 Jan 2016 (GMT)

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[16:46:54] <fizzle> I have a request for you iesh wizards...
[16:48:11] <fizzle> can you get me an area (preferably in bg1/2) that has an ambient with the dword at 0x28 != 0?
[17:31:30] <fizzle> if anybody gets to it, please post the results here; tia
[18:08:09] <lynxlynxlynx> ok, i'll take a look
[18:13:14] <lynxlynxlynx> btw, at least pst has several fade speeds for ambients, not just our current soft/hard dichotomy
[18:17:11] <lynxlynxlynx> fizzle: just writting it up it looks like ar1000 of bg2 has it at 6
[18:17:42] <lynxlynxlynx> wait, no
[18:18:46] <lynxlynxlynx> too much introspection
[18:21:37] <fizzle> fade speeds like in attenuation with distance; or fade out at the end?
[18:23:40] <lynxlynxlynx> fade out
[18:36:29] <lynxlynxlynx> bg2 found nothing, bg1 the same (but with an odd error, so not sure about the coverage)
[18:38:01] <lynxlynxlynx> cleanly nothing in iwd1/iwd2/pst
[18:38:11] <lynxlynxlynx> so perhaps it was just for padding
[18:43:22] <fizzle> I did find a couple in pst
[18:44:26] <fizzle> but that's not something I can easily test, unfortunately
[18:45:32] <fizzle> ar0100 in pst, for example, has one ambient at 1
[18:55:50] <mcphail> Are there any free/open source games using gemrb as an engine?
[18:57:57] <lynxlynxlynx> hmm, lemme recheck
[18:58:15] <fizzle> mcphail: don't think so
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[18:59:27] <lynxlynxlynx> only our demo ^^
[18:59:56] <lynxlynxlynx> so far there were two or three commercial studios interested at various times
[19:00:39] <lynxlynxlynx> my ar0100 has none set, but perhaps iesh is not reading things properly
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[19:00:46] <mcphail> lynxlynxlynx: that's a shame. I'd like to bundle a full game for ubuntu phone, to show off gemrb's capabilities
[19:01:12] <lynxlynxlynx> the plan is to evolve the demo into a playable demo
[19:01:22] <lynxlynxlynx> now you can walk around and that's it
[19:04:51] <fizzle> hm, maybe I'll just commit as is and wait for somebody to complain :)
[19:05:15] <lynxlynxlynx> yeah
[19:05:44] <fizzle> btw, how's the release coming along?
[19:05:58] <lynxlynxlynx> poorly, but it's my fault
[19:06:18] <lynxlynxlynx> lack of energy/focus and then work overload
[19:06:36] <lynxlynxlynx> it'll get better in february, i'll be gone for a week now
[19:07:07] <lynxlynxlynx> i decided to do some final moves, test and just release it; no more polishing
[19:07:22] <fizzle> I'll let my changes simmer a bit locally, then
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[19:08:12] <lynxlynxlynx> if you feel confident about some, just push
[19:08:36] <lynxlynxlynx> or if that dialog(?) thing from december is dragging you down, i can branch off for release
[19:09:11] <fizzle> nah, don't sweat it
[19:09:46] <lynxlynxlynx> ok, thanks
[19:10:02] <fizzle> just a bit of cleaning up and a few feature improvement wrt ambients
[19:10:06] <fizzle> nothing urgent
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[19:11:25] <fizzle> and, tbh, I'd like to playtest the existence delay stuff a little more, anyway
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