#gemrb@irc.freenode.net logs for 23 Jun 2012 (GMT)

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[00:09:17] --- Topic for #gemrb is: GemRB 0.7.0 | http://gemrb.org | Something wrong? State your exact version and CHECK THE GEMRB LOG | Be wary of your thoughts for there are Illithid present: http://log.usecode.org/gemrblog.php | import pdb; pdb.set_trace()
[00:09:17] --- Topic for #gemrb set by lynxlynxlynx!~quassel@sourcemage/warlock/lynxlynxlynx at Mon Apr 30 13:57:45 2012
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[18:56:10] <decker^> hey guys
[18:57:16] <decker^> doin' all right?
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[21:25:06] <lynxlynxlynx> lazy saturday
[22:25:13] <decker^> gotta love 'em
[22:25:17] <decker^> wish mine was lazy
[22:25:26] <decker^> i am still doing trig homework :(
[22:25:34] <decker^> oh well ;)
[22:25:57] <lynxlynxlynx> that could be fun
[22:26:18] <lynxlynxlynx> i need to test your patch a bit more, didn't see any real difference on the first try
[22:38:20] <decker^> in which game?
[22:40:17] <lynxlynxlynx> bg2
[22:40:31] <lynxlynxlynx> tried with a save with some summons around
[22:40:43] <lynxlynxlynx> we already do all the flickering of the foot circles
[22:40:50] <lynxlynxlynx> maybe i need to try with lower feedback
[22:41:00] <lynxlynxlynx> or the actual target reticles for movement
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[22:43:19] <decker^> it doesn't do anything with the foot circles
[22:43:41] <decker^> when your characters are moving if you put your mouse over a character, that character's target reticle flashes between white and green
[22:43:57] <decker^> If that character is unselected, on mouse over it shows their target retcile
[22:44:12] <decker^> right now only selected characters target reticles show up
[23:46:44] <decker^> anyway catch ya latet
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