#gemrb@irc.freenode.net logs for 23 Jun 2014 (GMT)

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[10:44:44] <Pepelka13> [bug] #269 config.h is not properly populated with directories from CMake http://sourceforge.net/p/gemrb/bugs/269/?limit=25#b54b
[11:07:40] <edheldil> Hi all
[11:14:54] <Pepelka13> [bug] #269 config.h is not properly populated with directories from CMake http://sourceforge.net/p/gemrb/bugs/269/?limit=25#dff8
[11:16:42] * Textmode huggles edheldil :3
[11:17:44] <edheldil> hey :)
[11:43:03] <Pepelka13> [bug] #269 config.h is not properly populated with directories from CMake http://sourceforge.net/p/gemrb/bugs/269/?limit=25#c294
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[12:04:35] <lynxlynxlynx> edheldil: do you have some time?
[12:09:16] <edheldil> depending on definition of "some" :)
[12:09:21] <edheldil> what do you need?
[12:22:31] <lynxlynxlynx> more iesh scripting
[12:23:05] <edheldil> yes?
[12:23:13] <lynxlynxlynx> i suspect all the iwd portrait icon bugs are just due to different ordering/changes in states(2).bam
[12:23:42] <lynxlynxlynx> so a linear composite dump of all of them would be great as a way to verify that
[12:23:50] <lynxlynxlynx> we hardcode many icons in the opcodes
[12:24:30] <lynxlynxlynx> if i had a table of them all, one line per game, the task of finding discrepancies would be trivial
[12:25:55] <edheldil> so you would like to render states(2).bam from all games to a matrix?
[12:26:46] <lynxlynxlynx> yes, one is enough (they have the same ordering), i just forgot which one has bigger frames
[12:27:39] <edheldil> ok, that should be relatively easy if I had not broke the code in the last few months :)
[12:28:54] <lynxlynxlynx> great, thanks
[12:29:51] <edheldil> eh, apparently I did :). But nevermind, I will look into it
[13:35:00] <edheldil> what's the name of the bam in iwd2 or pst?
[13:37:52] <edheldil> I have rendered bg2, bg1 and iwd. Sorry for the unalignedness in the last line
[13:46:03] <lynxlynxlynx> pst has none, i think
[13:46:48] <lynxlynxlynx> iwd2 should also have both states and states2
[13:57:03] <edheldil> lynxlynxlynx: better img uploaded
[13:59:50] <edheldil> ok, try now. it has bg1, bg2, iwd and iwd2
[14:08:03] <lynxlynxlynx> thanks, looks much better
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[15:09:36] <lynxlynxlynx> wierd stuff, i need more chocolate
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[19:15:58] <fizzle> hya
[19:17:21] <lynxlynxlynx> oj
[19:17:38] <fizzle> I have a save here that crashes on load due to a problem with palette refcounting
[19:17:53] <fizzle> does this look sensible: http://paste.debian.net/106408/
[19:17:54] <Pepelka13> debian Pastezone
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[19:30:53] <lynxlynxlynx> interesting
[19:31:22] <lynxlynxlynx> i wonder how you got into that situation
[19:31:36] <lynxlynxlynx> don't have anything useful to say about the patch though
[19:54:41] <fizzle> not sure what I did to get there but there's a dragon present :)
[19:55:10] <fizzle> I'm a bit surprised the problem isn't triggered more often, though
[20:00:13] <lynxlynxlynx> dragons do use several iirc
[20:08:29] <fizzle> maybe it's just a rare combination of named palette + anim ID change
[20:10:01] <fizzle> I'll commit if you don't see anything wrong with it
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[20:23:47] <Pepelka13> [commit] fizzet: properly handle named palettes in SetAnimationID() https://github.com/gemrb/gemrb/commit/41905e6fe1073d2fcbd8adeab992fa6d834d631d
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