#gemrb@irc.freenode.net logs for 24 Aug 2012 (GMT)

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[10:26:44] <CIA-45> GemRB: 03lynxlupodian * r283466a222cd 10gemrb/gemrb/GUIScripts/GUICommon.py: turns out all the games align stack counts to the bottom
[10:26:44] <CIA-45> GemRB: 03lynxlupodian * ra1166510048e 10gemrb/gemrb/GUIScripts/ (CommonTables.py GUICommon.py): missing chunks from last two commits
[10:27:07] <CIA-45> GemRB: 03bradallred * r0064bfd2e6b2 10gemrb/gemrb/GUIScripts/GUICommonWindows.py: Labels expect font alignment, not button alignment
[10:27:07] <CIA-45> GemRB: 03bradallred * r28f535ec7324 10gemrb/gemrb/plugins/BAMImporter/ (BAMFontManager.cpp BAMFontManager.h):
[10:27:07] <CIA-45> GemRB: BAM fonts: re-factor the "states" hack to work with non-english
[10:27:07] <CIA-45> GemRB: lets check if the file is a "states" file instead.
[10:27:07] <CIA-45> GemRB: 03bradallred * r6426089e8b26 10gemrb/gemrb/plugins/BAMImporter/BAMFontManager.cpp:
[10:27:07] <CIA-45> GemRB: BAM fonts: hack around original data flaws
[10:27:08] <CIA-45> GemRB: at least one state icon in at least one game has an inverted x,y position.
[10:27:09] <CIA-45> GemRB: BG2 level up icon is the specific culprit that prompted this.
[10:27:10] <CIA-45> GemRB: 03lynxlupodian * rc3d471139cb2 10gemrb/gemrb/GUIScripts/ (bg1/GUIINV.py iwd2/GUIINV.py): removed stack counter alignment resetting from bg1 and iwd2
[10:27:36] <CIA-45> GemRB: 03lynxlupodian * r620dfc836568 10gemrb/gemrb/plugins/FXOpcodes/FXOpcodes.cpp: (log message trimmed)
[10:27:36] <CIA-45> GemRB: fx_alignment_invert: fixed to invert properly (was mismapped)
[10:27:36] <CIA-45> GemRB: also was accessing uninited memory
[10:27:37] <CIA-45> GemRB: Tested with:
[10:27:37] <CIA-45> GemRB: out = [0,0x33,0x32,0x31,0,0x23,0x22,0x21,0,0x13,0x12,0x11]
[10:27:37] <CIA-45> GemRB: for i in out:
[10:27:37] <CIA-45> GemRB: j = (i&3)|(((i&0x30)-0x10)>>2)
[10:27:38] <CIA-45> GemRB: 03lynxlupodian * r7b0ad74774c7 10gemrb/gemrb/GUIScripts/GUICommonWindows.py: gcw: fixed the size and position of the portrait button selection border
[10:36:34] <CIA-45> GemRB: 03lynxlupodian * reae41cfb17e2 10gemrb/gemrb/GUIScripts/GUICommon.py:
[10:36:34] <CIA-45> GemRB: iwd1 inventory slots have the count at the bottom
[10:36:34] <CIA-45> GemRB: a px or two offset remains even when disregarding our magic border
[10:36:34] <CIA-45> GemRB: 03lynxlupodian * rca9334719e50 10gemrb/gemrb/GUIScripts/ (14 files in 5 dirs): CommonTables: preload aligns.2da
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[11:06:38] <edheldil_> I did not know anybody doubted they were bottom aligned :-D
[11:06:57] <edheldil_> has CIA ressurected itself?
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[11:16:56] <lynxlynxlynx> looks like it
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[11:19:04] <lynxlynxlynx> looks like your commit got lost
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[11:56:40] <edheldil_> I hope not freom the repo
[11:57:35] <CIA-45> GemRB: 03edheldil * re31133f843fc 10gemrb/ (12 files in 9 dirs):
[11:57:35] <CIA-45> GemRB: Let user specify encoding in GemRB.cfg
[11:57:35] <CIA-45> GemRB: * Implement Encoding option
[11:57:35] <CIA-45> GemRB: * Move charset section from gemrb.ini to default.ini
[11:57:35] <CIA-45> GemRB: * Add polish.ini and czech.ini
[11:57:36] <CIA-45> GemRB: * docs
[11:57:45] <CIA-45> GemRB: 03edheldil * r2bac2d88c15c 10gemrb/gemrb/core/ (4 files in 2 dirs):
[11:57:45] <CIA-45> GemRB: Fix auto-conversion of Button and Label case
[11:57:45] <CIA-45> GemRB: * Add strtoupper() and strtolower()
[11:57:45] <CIA-45> GemRB: * Use it in Button and Label instead of strupr() and strlwr()
[11:58:13] <edheldil_> Looks like CIA is listening
[11:58:25] <edheldil_> that gives another meaning to its name
[11:58:40] <CIA-45> GemRB: 03lynxlupodian * r2b0087c334de 10gemrb/gemrb/GUIScripts/GUICommonWindows.py: iwd uses the states(1) font for status icons
[11:58:42] <CIA-45> GemRB: 03lynxlupodian * r2910105747cc 10gemrb/gemrb/GUIScripts/GUICommon.py: CanDualClass: handle bad alignments
[12:22:02] <lynxlynxlynx> just out of order, but that's not uncommon
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[19:16:14] <traveler> is there chance to bring counters to be drawn ON blue outline?
[19:16:26] <traveler> it would help readability tremendously
[19:59:11] <edheldil> should they?
[19:59:31] <edheldil> what does the original do?
[20:01:00] <fuzzie> not have a blue outline :P
[20:09:10] <traveler> yup
[20:09:27] <traveler> outline is nice, but doesn't help with legibility
[20:12:15] <traveler> or maybe move outline by 1px
[20:19:58] <lynxlynxlynx> first we need to fix the counters themselves
[20:36:45] <edheldil> have they the blue tint only?
[20:40:08] <traveler> yes, till they are identified
[21:04:52] <lynxlynxlynx> now you're confusing things
[21:05:19] <lynxlynxlynx> the non-id stuff is an overlay, the outline is for magic items
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[21:41:25] <brada> sounds like hes just asking us to do the overlay before the text
[21:41:37] <brada> problem is i dont know what else that would affect
[21:42:30] <brada> i think it sounds like a great idea otherwise :p
[21:43:54] <traveler> about what i'm confused?
[21:45:22] <traveler> all non identified items have blue tint. then, magical items have blue outline (that's fine too). but it doesn't currently help with legibility of counter, which is drawn under outline.
[21:46:31] <lynxlynxlynx> yes, but the counters are not at the correct position if i remember correctly
[21:46:46] <traveler> 30 arrows (no idea have they got stacked that way) looks similar to 20.
[21:46:54] <traveler> np, first thing first.
[21:49:09] <brada> now that you bottom aligned the counters the should be in the right spot. unless they are too close to the edge
[21:49:17] <brada> and it htats the case the solution is simple
[21:49:27] <brada> all alignments should be given the 5px padding
[21:49:34] <brada> currently only top and left get it
[21:49:43] <brada> wich i find odd :p
[21:52:58] <traveler> lynx, remember inventory view/counters?
[21:53:03] <traveler> the same is with stores
[21:54:39] <lynxlynxlynx> stores are inventories
[21:55:18] <traveler> about resting- 8hp/8h in best room in feldepost, 16hp/8h sleeping on doorstep
[21:55:56] <traveler> well but you fixed it in equipment view but not in stores
[21:55:59] <lynxlynxlynx> inns are 2*quality, yeah
[21:56:26] <lynxlynxlynx> oh, you mean the position; probably just being reset
[21:57:04] <lynxlynxlynx> remind me tommorow, i'm not going climbing -> plenty of time
[21:57:19] <traveler> doorstep=outside
[21:57:20] <traveler> np
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[22:46:09] <edheldil> kill bill on tv is just as good as I remember it from cinema
[22:52:48] <brada> dont they censor that horribly?
[22:58:07] <edheldil> nothing I have noticed
[23:03:16] <edheldil> the dubbing is terrible, though
[23:25:02] <brada> i hate dubs. i will always prefer subtitles
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