#gemrb@irc.freenode.net logs for 24 Feb 2015 (GMT)

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[00:07:40] <brada> iwd2 only? i suspect markup is involved…
[00:08:25] <brada> except you said the content is correct...
[00:25:39] <Pepelka> [commit] bradallred: StringSize: dont lose trailing whitespace when the line doesnt wrap https://github.com/gemrb/gemrb/commit/b2de594b40374fd18800f369edb6de7529c10a9d
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[14:09:09] <lynxlynxlynx> cool & that also took care of the test tabs
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[16:29:15] <Pepelka> [commit] fizzet: fix off-by-one in PointInRegion https://github.com/gemrb/gemrb/commit/f6256787115670a2288bfc47ad91b3c58725ed56
[16:29:16] <Pepelka> [commit] fizzet: collapsing container borders isn't needed anymore https://github.com/gemrb/gemrb/commit/f90fdc287895a79175fd1192b9b817391c223184
[16:40:24] <brada> fizzle: cool, but did you look for drawing anomolies?
[16:42:10] <brada> i guess the problem was actually with PointInside and not intersect like i had assumed, so probably fine
[16:43:15] <brada> you left a comment that should be removed tho
[16:43:30] <brada> TextContainer.cpp line 491
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[16:50:22] <fireflame> partly fixed crash issues by turning off music in options
[16:50:39] <fireflame> still, fx sounds make game crashes too, i assume i should disable any sou,nd, though its annoying
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[18:19:25] <fizzle> brada: didn't notice anything obviously, but it's mostly used for click targetting etc where you don't immediately notice a 1px offset
[18:19:45] <fizzle> you want to remove that comment yourself?
[18:20:46] <brada> sure
[18:20:58] <fizzle> also, there are apparently situations where the starting newline for dialogs isn't added
[18:22:15] <fizzle> it's possible that it's related to overhead text which afair previously wasn't captured in the message window at all
[18:23:41] <lynxlynxlynx> the original wasn't consistent either
[18:23:55] <lynxlynxlynx> not saying in that particular area, but spacing in general
[18:24:17] <lynxlynxlynx> i pasted a screenshot a few months ago and it was just terrible
[18:25:15] <fizzle> should overhead text appear in the message window?
[18:25:53] <brada> fizzle: could you show me an example?
[18:29:11] <fireflame> https://www.youtube.com/watch?v=F5fZu-1bt6Y
[18:29:12] <Pepelka> Octopus gets crabby in Yallingup - YouTube
[18:29:14] <Pepelka> »The best and unexpected video i've ever captured! Taken in Yallingup, Western Australia. For licensing / usage, please contact licensing@viralhog.com«
[18:29:35] <fizzle> brada: sure, give me a second
[18:32:59] <fizzle> http://picpaste.com/textarea-nonl-DZqRRrAu.png
[18:32:59] <Pepelka> PicPaste - textarea-nonl-DZqRRrAu.png
[18:33:00] <Pepelka> »PicPaste is a login free service for uploading pictures«
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[19:12:07] <lynxlynxlynx> i think it's toggled by the non-movie subtitle option
[19:13:14] <fireflame> how can a sound bug be so torublesome
[19:13:34] <fireflame> in 5 years this is the most troublesome bug i have had with a game
[19:14:46] <lynxlynxlynx> a bug is a bug
[19:23:34] <fireflame> what is the average hz frequency of sound files in general?
[19:26:20] <lynxlynxlynx> 22k or 44k
[19:26:36] <fireflame> ok, so the game crashes with files being at 22050
[19:26:48] <fireflame> maybe i should try pushing the frequency
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[19:38:48] <lynxlynxlynx> i can still trigger a text length assert
[19:39:19] <lynxlynxlynx> it has some \r, so maybe that's tripping us off?
[19:39:46] <lynxlynxlynx> windows newlines, but i'd expect them everywhere
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[19:50:00] <lynxlynxlynx> yep, not a problem
[19:51:42] <brada> could be a regression from my last change
[19:51:43] <brada> tho i need to know how to reproduce
[19:58:29] <lynxlynxlynx> no, this is not new
[19:58:46] <lynxlynxlynx> slicing the string up helps, though i can't pinpoint anything
[19:58:55] <lynxlynxlynx> so it's just weird to me
[19:59:03] <lynxlynxlynx> try to create a monk in iwd2, that's all
[20:01:04] <brada> ok i can try that later
[20:02:38] <lynxlynxlynx> it's on top of iwd2/Class.py if you'll need the py side
[20:02:59] <brada> with fizzles reported issue that indeed seems due to logging overhead text when we shouldnt
[20:03:41] <brada> so its a non issue from a dialog standpoint…
[20:04:06] <lynxlynxlynx> i'm not sure
[20:04:31] <brada> I would need a save to play with to come up with anything concrete
[20:04:40] <brada> i wonder how journal updates look tho
[20:04:42] <lynxlynxlynx> that text was probably triggered by the same cutscene bunch as the dialog
[20:04:59] <brada> of course those would be nice to have visible like that IMO :)
[20:05:20] <lynxlynxlynx> weren't those displayed at the bottom?
[20:05:25] <lynxlynxlynx> journals, xp
[20:07:12] <lynxlynxlynx> http://youtu.be/iCUPD88qWyg?t=2m <-- eeeh
[20:07:14] <Pepelka> Let's Play Together Baldur's Gate 2 - Part 1: The Child of Bhaal Has Awoken! - YouTube
[20:07:15] <Pepelka> »LP Sponsored by Krondoria! Give him a BIG thank you for purchasing the game for us on goodoldgames.com I apologize I completely forget about mentioning this ...«
[20:12:01] <brada> according to that video we should be displaying the replies that are selected...
[20:12:17] <brada> i could have sworn i checked that… maybe i just checked against master tho
[20:12:25] <brada> should be trivial to adjust
[20:13:07] <brada> they should also apparently be colored bluish which should also be easy
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[20:13:54] <lynxlynxlynx> http://youtu.be/i5P7B_5zfOY?t=38m58s
[20:13:55] <Pepelka> Let's Play Together Baldur's Gate 2 - Part 2: Through the Dungeons - YouTube
[20:13:56] <Pepelka> »www.youtube.com/titanaku We continue to work our way through the dungeon getting used to playstyles and the game. Nostalgia floods my brain as we delve deepe...«
[20:14:13] <lynxlynxlynx> coloring depends on the speaker
[20:14:33] <brada> the coloring of the text does?
[20:14:36] <lynxlynxlynx> this is a multiplayer game, so it could be different there for extra readability for noncontrollers
[20:14:38] <brada> i know the name coloring does
[20:14:42] <brada> oh i see
[20:14:51] <brada> how is that determined then?
[20:15:07] <lynxlynxlynx> i don't think we should really bother now
[20:15:09] <brada> i guess it doesnt matter too much what color we make it
[20:15:21] <lynxlynxlynx> but the second video shows how xp is handled mid dialog
[20:17:10] <lynxlynxlynx> just an extra line or two of margin, then whatever
[20:18:30] <brada> we may already do that
[20:19:16] <brada> except ill bet we do it in the wrong place...
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