#gemrb@irc.freenode.net logs for 24 Jan 2012 (GMT)

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[00:01:03] <gembot> build #419 of mingw32 is complete: Failure [failed compile] Build details are at http://buildbot.gemrb.org/builders/mingw32/builds/419 blamelist: bradallred@me.com
[00:03:30] <gembot> build #41 of autotools g++-4.5 is complete: Failure [failed minimal test] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.5/builds/41 blamelist: bradallred@me.com
[00:03:32] <gembot> build #417 of msvc++6 is complete: Failure [failed] Build details are at http://buildbot.gemrb.org/builders/msvc%2B%2B6/builds/417 blamelist: bradallred@me.com
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[00:16:19] <gembot> build #39 of autotools g++-4.4 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.4/builds/39
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[01:06:22] <brad_a> guess a bunch of ipad owners were waiting in the woodwork for the A5 jailbreak cuz my email, pms, and forum are full of people trying to get gemrb working :-/
[01:06:42] <brad_a> they all have GOG versions and i apparently dont know how to detect that
[01:07:47] <brad_a> if there is a good way of detecting id be willing to program it into the core :)
[01:16:09] <tomprince> brad_a: You should get a dump of all the files in the install.
[01:16:33] <brad_a> well i did add that output to the log recently
[01:16:52] <brad_a> but id need somebody to post it and thats a struggle...
[01:17:08] <brad_a> i was hoping somebody in here already knew a good way :)
[01:17:18] <tomprince> I don't have gog versions.
[01:17:24] <brad_a> i could make it dump that info to a separate install log...
[01:17:36] <brad_a> that would be easier to get to and digest
[01:18:28] <brad_a> excellent idea :) i think that will be the best way to find a key if there is any
[01:21:12] <tomprince> If you do get them, post them somewhere. I think there are a number of file lists floating around, but I don't know if any gog versions.
[01:21:33] <brad_a> how about this: just snag them from baulder.ini?
[01:21:40] <tomprince> I think both fuzzie and edheldil have some on their sites.
[01:21:43] <tomprince> snag what?
[01:21:46] <brad_a> the paths
[01:22:07] <tomprince> No, I was suggesting getting a list of all the files in the installtion.
[01:22:33] <brad_a> i know but i dont care if i can just get the valid cd paths from the ini
[01:22:58] <tomprince> I'd be good to have that information anyway ...
[01:23:05] <tomprince> *it'd
[01:24:10] <brad_a> ok well i can certainly have it dump the data but we would still need somebody upload it to us
[01:30:15] <brad_a> tomprince: if we read baulder.ini why dont we use the paths from there if the paths in our config dont exist?
[01:53:29] <gembot> build #420 of mingw32 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/mingw32/builds/420
[02:00:49] <brad_a> tomprince: is there any reason why i shouldnt move baldur.ini loading to before config loading?
[02:01:10] <brad_a> i guess because it needs gamepathj
[02:01:13] <brad_a> :D
[02:01:38] <brad_a> stupid catch 22...
[02:05:43] <tomprince> brad_a: Also, often the paths are for a windows install, but it is being run on linux. Or now ios
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[03:20:16] <brad_a> well im thinking take the last component from GamePath and then find that in the baldur.ini CD paths and take what follows. then convert path separators i suppose.
[03:22:01] <brad_a> unfortunately what would take me 5 min to do in cocoawill be a bit trickier in c++ :-P
[03:23:10] <brad_a> tomprince: does gemrb have some builtin path functions that may help me?
[03:29:48] <brad_a> ooo maybe use c++ string class?
[03:29:58] <brad_a> dont know if it has path functions tho
[03:38:25] <tomprince> brad_a: We have some path functions in vfs
[03:38:45] <brad_a> looking now. i think i have a good idea of how to do this now
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[08:42:44] <edheldil> morning
[08:47:40] <edheldil> if someone provides manifests for their versions of IE games, it would be splendid, I will gladly host them.
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[10:43:32] <cj_schnell> Brad, lynx et al: Since the GOG-version seems to be so popular I think it is time that I start gifting them to you.
[10:44:37] <cj_schnell> If you can provide me with your e-mail and the game you want I'll make sure you get the games in a very near future.
[10:45:17] <cj_schnell> It is the least I can do to help out with your efforts!
[10:45:42] <edheldil> cj_schnell: you can begin by creating manifests of the disk and of the installed files, e.g. with http://www.eowyn.cz/gemrb/
[10:46:08] <edheldil> sorry, with http://www.eowyn.cz/gemrb/create_manifest.sh
[10:47:25] <edheldil> (I mean, thanks for the offer, I personally have GOG versions, but maybe brad etc don't)
[10:48:06] <cj_schnell> edheldil: Sorry to be a to be a noob here, but I am running Win7. Is there a win app to create the manifest file?
[10:49:20] <cj_schnell> Or can I run the .sh file if I install CygWin or something similar?
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[10:50:49] <edheldil> cj_schnell: perhaps, but no need to worry, sb. else with linux will eventually do it :)
[10:51:48] <edheldil> or just do some recursive dir in windows
[10:52:24] <cj_schnell> edheldil: Ok. I'll get on it.
[10:55:21] <edheldil> btw, what's the apparent problem with GOG versions? Blue screen after starting a game?
[10:57:37] <cj_schnell> Good question. I have only used GemRB with the "old" BG installs, even though I have the GOG versions - so I cant say right now.
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[11:52:23] <cj_schnell> edheldil: Is something like this what you would need?
[11:52:30] <cj_schnell> 3b2ee6a96c11689ca29f9a1a984427ea C:\Program Files (x86)\GOG.com\Baldurs Gate\Baldur.ini
[11:52:36] <cj_schnell> 6666db6ae3b66698cdfb154a8919fecd C:\Program Files (x86)\GOG.com\Baldurs Gate\BGMain.exe
[11:52:40] <cj_schnell> etc?
[11:55:25] <cj_schnell> BG1 GOG Manifest: http://pastebin.com/x02cw05c
[11:55:48] <fuzzie> i think the manifest is just the paths, so that is more than enough
[11:56:34] <cj_schnell> Ok, great. I'll upload the BG2 manifest in a couple of minutes when I have the game installed.
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[12:06:19] <cj_schnell> BG2 GOG Manifest: http://pastebin.com/r311TsiQ
[12:07:10] <cj_schnell> Just holler if you need the manifests for IWD1/2 and PS:T, or if you need the info in another format.
[12:24:35] <cj_schnell> BG1 GOG Baldur.ini (before start of game): http://pastebin.com/02mHL0yE
[12:25:48] <cj_schnell> BG2 GOG Baldur.ini (before start of game): http://pastebin.com/E1yp1eu0
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[13:14:59] <edheldil> cj_schnell: thank you. If you do not mind, I will add them to my collection at www.eowyn.cz/gemrb, ok?
[13:15:12] <cj_schnell> Go right ahead!
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[13:26:59] <edheldil> thanks, done
[13:39:02] <edheldil> cj_schnell: I am not sure what is in the gemrb's config file on the affected devices, but if they use the same CDx as baldur.ini, could it be the problem? iirc gemrb would look for datafiles in C:\Program Files (x86)\GOG.com\Baldurs Gate\data\data , unless they rewrote the paths in chitin.key as well
[13:41:33] <edheldil> I mean, iirc the bifs in bg used to have paths like data\AR0111.bif, so basing CD2 in the data dir would append another data\ to it.
[13:43:43] <cj_schnell> Could be. I have no idea what the problem is as I have not experienced the problem myself. I just wanted to help out :-)
[13:44:47] <cj_schnell> I could fire up GemRB and run it with my new BG1 GOG install on my Win computer and see what happens
[13:45:48] <edheldil> hmm, if you want to help ... can you look at the chitin.key to say whether the paths still contain data/ prefix?
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[13:48:04] <cj_schnell> Will do. Just need to finish a support call first.
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[13:53:11] <cj_schnell> Yeah, the file is saturated with data\AREAXXX.bif references
[13:57:00] <cj_schnell> So double data\data seems likely
[13:57:19] <edheldil> so the GOG exe finds datafiles through HD0, but maybe gemrb in some/all cases does not. Or those affected have a bad config, that's always a good source of users' confusion
[13:58:25] <edheldil> but it's hard to tell without more info from those affected
[13:59:24] <cj_schnell> The best way to figure it out is probably to have verbose logging in GemRB as to figure out what goes wrong (and an easy way for users to find that file)
[14:01:15] <wjp> maybe I should try it tonight to see if it works for me
[14:01:46] <wjp> I got the gog version back when it was released, but I don't think I've actually tried it with gemrb yet
[14:04:48] <lynxlynxlynx> gog works here, but i had to move some files for pst to work
[14:05:00] <lynxlynxlynx> i already have the whole pack too, but thanks for the offer
[14:05:54] <lynxlynxlynx> it has some biffs in the root dir, some in the datadir
[14:12:35] <edheldil> lynxlynxlynx: gog's pst has files in datadir?
[14:15:12] <lynxlynxlynx> yes? odd question
[14:15:57] <lynxlynxlynx> i can get you a few of the manifests later
[14:19:35] <edheldil> I will be glad. Mine PST has NO data dir at all
[14:20:00] <edheldil> s/Mine/My/
[14:44:20] <cj_schnell> PST GOG Manifest: http://pastebin.com/Mn1u9qSe
[14:45:16] <cj_schnell> Quite a messy directory structure. data folder exists containing ARXXXX.bif files
[14:45:46] <cj_schnell> The root dir also has a lot of .bif files
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[14:48:42] <cj_schnell> PST GOG Torment.ini (before start of game): http://pastebin.com/Lkagg8DQ
[14:49:45] <cj_schnell> The ARXXXX.bif files in the PS:T chitin.key file does not seem to have the data\-prefix
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[15:37:42] <edheldil> thanks
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[16:13:30] <edheldil> later
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[16:23:27] <brad_a> if fixing this gog mess is as simple as adding a sym link back to data or similar im gonna barf
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[16:29:12] <lynxlynxlynx> i think setting one of the cd paths would suffice, but i don't remember if i tried
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[16:54:27] <Avenger> anyone knows why Interface::TogglePause returns anything?
[16:55:55] <fuzzie> because the old one did
[16:56:03] <fuzzie> no?
[16:56:16] <fuzzie> let me look,probably it changed since my review
[16:57:06] <CIA-36> GemRB: 03avenger_teambg * rb0a900069c09 10gemrb/gemrb/core/Interface.cpp: don't crash when there is no gamecontrol
[16:57:24] <Avenger> i don't know, its return value seems to be unused anyway
[16:57:48] <fuzzie> i am fine with getting rid of both that and the Autopause return
[17:05:02] <gembot> build #42 of autotools g++-4.5 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.5/builds/42
[17:08:51] <Avenger> btw, won't buildbot flood sourceforge with packages? Is there a way to remove outdated files, automatically?
[17:09:56] <tomprince> Probably could. Is there any limit on our space?
[17:10:06] <tomprince> I was just doing it by hand, when it was on my machine.
[17:11:08] <Avenger> i'm not aware of any limits
[17:11:30] <Avenger> it is more like the file count that might be a problem
[17:11:39] <Avenger> a problem for us :)
[17:11:52] <cj_schnell> Brad, Avenger. If you would like an IE GOG game just let me know and I'll gift it for you.
[17:12:19] <Avenger> i think brad needs one more :)
[17:12:52] <cj_schnell> Hehe :-)
[17:13:00] <Avenger> but... how could i receive it?
[17:13:14] <Avenger> is it a gog code for a download?
[17:13:30] <cj_schnell> http://www.gog.com/en/support/website_help/gift_certificates
[17:13:45] <cj_schnell> I need an e-mail for the gift to work though.
[17:14:11] <cj_schnell> Seems simple enough
[17:14:53] <Avenger> well, i can't promise anything android/iphone related
[17:15:04] <Avenger> but i can make it work with linux/windows
[17:15:45] <Avenger> i don't know what's the problem with the gog setup, i think gemrb's config is flexible enough to support any order
[17:15:57] <cj_schnell> The important thing is that you have the tools you need to get things done. And if I can help in a small way then I am more than happy to do so.
[17:16:03] <Avenger> but it might be tricky, since chitin.key itself may contain parts of the path
[17:16:47] <Avenger> i have all IE games installed, even multiple times, but got room for more
[17:17:18] <tomprince> Should right some code to dump the chitin.key, and contents of GamePath.
[17:17:43] <Avenger> write?
[17:17:46] <tomprince> yes.
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[18:16:29] <brad_a> cj_schnell: if you really want to buy me PST i wouldnt complain :) I do mostly mac/ios stuff tho so i dont know if I really do all that much for you ;-)
[18:16:56] <brad_a> i suppose if you use android i did TTF plugin and am working on multitouch input :)
[18:21:12] <brad_a> re pause: autopause returns a val because the old one did and pause does. i believe the pause return is used in autopause but nowhere else tho
[18:24:57] <brad_a> re gog: i have written code in the core for reading CD paths from game.ini if they are not supplied in the config then if those fail it falls back to GamePath/CDX
[18:25:09] <brad_a> ill post a patch in a bit
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[19:10:41] <gembot> build #418 of msvc++6 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/msvc%2B%2B6/builds/418
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[19:27:48] <Avenger> well, gog is really good. 1.7G download came in 10 minutes
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[19:31:52] <brad_a> nice!
[19:33:31] <Avenger> just started setup, the installer runs pretty good in linux
[19:36:09] <Avenger> it is probably a bit slow... but almost done
[19:37:23] <Avenger> no need of unshield or anything, wine just runs this installer perfectly
[19:38:49] <Avenger> whoa, even launch... runs it (w. original exe)
[19:39:18] <Avenger> but thats where it stops. hehehe
[19:45:32] <Avenger> well, it ran fullscreen, i just had to set one line: GamePath=~/.wine/drive_c/Program Files/GOG.com/Baldurs Gate
[19:45:57] <Avenger> all cdpaths are cleared
[19:46:28] <brad_a> ?
[19:46:30] <brad_a> what game?
[19:46:55] <Avenger> bg1
[19:47:14] <Avenger> though, there is a big problem, sdl is crappy in fullscreen/linux
[19:47:33] <Avenger> the frames were not in place, some gui elements were misplaced
[19:47:39] <Avenger> it is weird
[19:47:47] <Avenger> i remember playing this fullscreen without problem
[19:48:54] <brad_a> i really wish git werent mysteriously frozen… o_O
[19:49:09] <Avenger> ok, this isn't a fullscreen problem, maybe some resources are not found
[19:49:21] <Avenger> or our sdl programming suddenly went crap
[19:50:07] <brad_a> no i think you are expiriencing the GOG problems ;-)
[19:50:26] <brad_a> but i think i have a fix im about to post
[19:50:36] <brad_a> its an unpolished wip tho
[19:50:37] <Avenger> hmm, or maybe i just used a wrong resolution
[19:51:48] <Avenger> bg1 works only in 640x480 without widescreen?
[19:52:23] <brad_a> yes
[19:52:24] <brad_a> http://dl.dropbox.com/u/13866402/allGloryToHypnotoad.patch
[19:53:27] <brad_a> fuzzie, lynx, avenger, tomprince: does this work in theory? i tested with my BG2 and it does, but maybe we should test more in depth
[19:53:37] <fuzzie> brad_a: what, on iOS?
[19:53:50] <brad_a> no that is for all platforms
[19:54:16] <brad_a> it reads cd paths out of game.ini if they arent supplied in gemrb.cfg
[19:54:22] <fuzzie> and that works?
[19:54:27] <brad_a> yes
[19:54:30] <fuzzie> how? o.O
[19:54:41] <brad_a> ???
[19:54:50] <brad_a> magic?
[19:55:06] <fuzzie> i mean, the CD paths are usually stuff like D:\CD2
[19:55:36] <brad_a> well yes it first tries by taking the last comonent from game path and testing the ini path for overlap
[19:55:47] <brad_a> does some other magic stuff
[19:55:58] <fuzzie> i mean, i guess my first comment here is "this is not commented usefully"
[19:56:06] <brad_a> :(
[19:56:21] <brad_a> spit and polish still needed :)
[19:56:35] <fuzzie> and without commentary/examples it makes no sense to me
[19:56:39] <Avenger> there is no need of cdpaths for the gog version
[19:56:48] <Avenger> gamepath is good enough
[19:57:15] <brad_a> that doesnt makes sense with the problems users are having tho
[19:57:31] <Avenger> my only problem is, i loaded the mission pack, and couldn't travel... odd
[19:57:47] <Avenger> starting a new game worked too
[19:58:12] <brad_a> users are reporting blue screen stuff when not setting some cd path or another to some data/Data or another
[19:58:29] <brad_a> perhapps other GOG games doent work so well
[19:58:32] <fuzzie> i think they're going to have to supply config+logs
[19:59:08] <brad_a> i can reproduce with my bg2
[19:59:48] <brad_a> well i guess the only part ive tried to reproduce is missing movies
[20:00:33] <Avenger> ok lets see the movies
[20:00:55] <Avenger> works too
[20:01:08] <Avenger> well, this is bg1
[20:01:34] <Avenger> i start downloading bg2, it is a bit bigger, but will be here in an hour
[20:01:39] <brad_a> that too but i guess missing cd paths are quite diffent from incorrect cd paths?
[20:01:45] <fuzzie> if they just randomly dumped the movies in data/data then I guess we would also need a path pointing there
[20:01:54] <brad_a> tho in my auto config i dont set the cd paths...
[20:02:27] <brad_a> so something is wonky and its not just the ios users. i first saw this posted by android user
[20:02:36] <brad_a> and a linux user
[20:02:57] <fuzzie> but i mean this shouldn't be diagnosed with guesswork, it should be simpel to work out where the files are, no?
[20:03:12] <fuzzie> i have not looked at manifests from above but presumably they are sufficient
[20:03:41] <Avenger> no, my missing cd paths resulted in gemrb guessing invalid cdpaths, but that resulted only in a few yellow lines in log
[20:03:45] <Avenger> who cares
[20:03:59] <brad_a> well its not entirely guess work. so far all the solutions involve setting cd path
[20:04:18] <Avenger> yes, for bg2 you might need multiple paths set
[20:04:35] <Avenger> i think it will be only 30 minutes, it is just 2G, i thought it will be bigger
[20:04:59] <Avenger> actually, it says: 7 minutes to go, lol
[20:07:23] <brad_a> http://forums.gibberlings3.net/index.php?showtopic=22829
[20:07:43] <brad_a> there are other threads for other platforms on other forums along those same lines
[20:09:04] <fuzzie> but that is incompetent configuration
[20:09:15] <brad_a> sort of
[20:09:34] <brad_a> the problem appears to be that gemrb needs to have both data and data/data set
[20:09:43] <fuzzie> i mean, that post is totally incompetent configuration, right?
[20:10:23] <fuzzie> it might be worth finding a way to detect users picking random resolutions which don't match their data, and error out before gemrb starts
[20:10:53] <brad_a> yes i agree with that
[20:10:56] <fuzzie> but otherwise, are there no posts with provided config?
[20:11:55] <brad_a> there are some if you google, but im looking at the manifest posted earlier for gog bg2
[20:11:57] <fuzzie> anyway, from the manifests above, it's clear that yes, that gog.com bg2 build is providing the CDs in data/data
[20:12:01] <fuzzie> so the CD path should be data/data
[20:12:02] <brad_a> and there is data in game/data
[20:12:08] <brad_a> as well as data/data
[20:12:12] <brad_a> yes
[20:12:23] <brad_a> exactly
[20:12:38] <fuzzie> well I am confused by everything else here :-p
[20:12:45] <brad_a> but gemrb auto configs the cd paths to game/cdX
[20:12:52] <brad_a> if they arent give
[20:12:54] <fuzzie> right
[20:13:00] <brad_a> but my patch should fix that...
[20:13:05] <fuzzie> so you're trying what is basically a gog-specific hack to strip the last bit of the path out?
[20:13:08] <brad_a> tho i havent a gog version to test with :-P
[20:13:23] <brad_a> well its not exactly gog specific...
[20:13:36] <brad_a> tho it probably is in practice :-P
[20:13:46] <fuzzie> yeah, i mean, it won't work for anyone who changed the paths, probably
[20:13:53] <fuzzie> and it isn't needed for any default configurations
[20:14:11] <brad_a> you mean changed in game.ini?
[20:14:14] <fuzzie> yes
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[20:14:58] <brad_a> well it could. it will use the full path given in game.ini IF the path doesnt contain the last component of GamePath
[20:15:19] <fuzzie> but this would be a lot easier if the patch explained what it was doing :-p
[20:15:21] <brad_a> if it does i mutate the path to be relative to gamepath
[20:15:25] <brad_a> yes
[20:15:29] <brad_a> sorr about that :-P
[20:15:53] <brad_a> i was in a hurry and just wanted to see if it was viable before i polish it
[20:16:01] <fuzzie> well, I wonder if it's a good idea
[20:16:40] <brad_a> well thas why im asking everybody :) i THINK its a good idea
[20:16:47] <brad_a> i certainly do not know
[20:16:54] <fuzzie> also i don't know the side effects of moving the game.ini load, if any
[20:17:29] <brad_a> i was wondering that myself
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[21:06:14] <Avenger> meh, no bg2 for me today. disc went full, restarted download is slow.
[21:14:33] <wjp> anything specific you want to know? I have the gog version installed here
[21:14:56] <Avenger> just wanted to see how easy is it to set up
[21:15:01] <Avenger> bg1 was pretty simple
[21:15:40] <Avenger> anyway, going to reboot now, gotta do some RE too
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[21:23:34] <Avenger> wjp, did you manage to use the gogdownloader under linux?
[21:23:57] <Avenger> it runs in wine, but i couldn't associate it with firefox
[21:38:12] <wjp> hm, I just use the browser download links
[21:39:05] <wjp> FWIW, BG2 seems to run but text is in the wrong place? (I see similar things in the backlog, but it was a bit too long to read entirely)
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[21:52:38] <tomprince> Couldn't we just add <GamePath>/data to the default bif paths (as CD6 perhaps :))
[21:53:56] <Avenger> i start to love the message system of the IE. Initially it was an obstacle. But the symbol list helped to identify all of them in bg2. And it turns out, iwd2 has the same messages.
[21:54:08] <Avenger> so, now i get to know lots of anchor points, with definite functions
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[21:55:28] <lynxlynxlynx> wjp: what text?
[21:56:29] <wjp> button labels
[21:59:56] <wjp> hm, but I see I get the same thing in a non-GOG BG1. I wonder what I messed up
[22:00:47] <lynxlynxlynx> i see my bg2's are all still from cds
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[23:06:04] <CIA-36> GemRB: 03lynxlupodian * r6e16daa11285 10gemrb/NEWS: late NEWS bump
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