[00:06:16] <tomprince> I am tempted to remove it altogether.
[00:19:30] <brad_a> but in the meantime i can make that change?
[00:21:30] <CIA-44> GemRB: 03tom.prince * r9787e3a96cf2 10gemrb/ (8 files in 4 dirs): Remove untested SlowBIFs code.
[00:21:41] <CIA-44> GemRB: 03tom.prince * r7d2311e91daf 10gemrb/ (51 files in 15 dirs): Merge remote-tracking branch 'sf'
[00:22:31] <brad_a> thank you :)
[00:22:45] <brad_a> my problem is officially solved
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[02:05:14] <pugvader> evening
[02:50:03] <pugvader> and now for something completely different
[02:50:04] <pugvader> http://www.youtube.com/watch?v=ph73vQBNMR0 [ Dry Ice extraction of Stevia crystals ]
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[06:17:12] <SamGamgee> hi
[06:22:32] <tomprince> hello.
[06:59:12] <pugvader> hi
[06:59:14] <pugvader> http://www.chrome-plugins.info/en/429/angry-birds/ Angry Birds chrome browser extension
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[08:12:33] <pugvader> http://www.youtube.com/watch?v=HRMCopgCI10 so beautiful - J.S. Bach Suite für Laute BWV 995 Sarabande, Gavotte
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[09:02:11] * edheldil idly wonders what are Stevia crystals
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[09:03:50] <wjp> wasn't Stevia that plant from which you could extract sweeteners?
[09:05:13] <edheldil> It has apparently something to do with that, but that's all I was able to gather
[09:05:18] <edheldil> but never mind
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[09:12:03] <pugvader> yes wjp
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[14:28:25] <SamGamgee> hi
[14:28:41] <SamGamgee> again me
[14:29:39] <SamGamgee> galaxy tab 10.1 i have and playing baldurs gate,i changed resolution but cannot play in 800/600
[14:29:44] <SamGamgee> only 640 480
[14:34:29] <fuzzie> does your Windows install run at 800x600?
[14:37:45] <SamGamgee> yes
[14:37:47] <SamGamgee> its running but
[14:38:05] <SamGamgee> not good
[14:38:08] <SamGamgee> how to say....
[14:38:20] <SamGamgee> some screen problems
[14:38:21] <SamGamgee> with
[14:44:20] <lynxlynxlynx> i don't think we handle the windows version of the widescreen mod
[14:45:00] <fuzzie> hm, well, no-one had broken my widescreen-modded data last time i tried
[14:46:23] <SamGamgee> understand
[14:46:37] <lynxlynxlynx> i don't remember the switch well, but for wierd resolutions, we look for cgxxyy.chu instead
[14:48:48] <SamGamgee> fuzzie u played baldurs gate on android phones or tabs?
[14:48:48] <SamGamgee> u had a any problem with resolution?
[14:50:16] <fuzzie> well it worked terribly for me on the same hardware at 640x480, so i gave up
[14:50:25] <fuzzie> but older version
[14:50:59] <SamGamgee> is this a web site?
[14:51:19] <fuzzie> lynxlynxlynx: if the chu doesn't exist it falls back
[14:51:39] <SamGamgee> same hardware? galaxy tab too?
[14:53:16] <fuzzie> so it really should work if it really was setup for 800x600 on Windows, i thought. but i haven't tried it. (i have galaxy tab 8.9, but it's almost the same)
[14:53:28] <fuzzie> i should probably try it again but no time atm.
[14:54:40] <SamGamgee> thanks guys
[14:55:01] <SamGamgee> fuzzie it was a slow?
[14:55:31] <fuzzie> it was buggy graphics :) but it was an older version, so that is not useful information
[14:55:38] <SamGamgee> mine is not slow except fights
[14:56:02] <SamGamgee> yeah in combat i have buggy graphic too
[14:56:08] <SamGamgee> some monsters going to invisible
[14:56:10] <fuzzie> a dual-core 1ghz tegra 2 should be fine for gemrb
[14:56:18] <fuzzie> maybe log is slow
[14:56:36] <SamGamgee> i cant understand this too
[14:56:51] <SamGamgee> those games i played on pentium 133 mmx
[14:56:58] <SamGamgee> but now
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[16:08:49] <boba1988> i have a question
[16:08:57] <boba1988> can someone help me
[16:09:04] <boba1988> ??
[16:09:30] <tomprince> boba1988: Not if we don't know your question.
[16:09:33] <boba1988> ok
[16:09:48] <boba1988> i wanna run baldurs gate on my android tablet
[16:09:59] <boba1988> i have tested it with icewind dale
[16:10:06] <boba1988> and it works
[16:10:15] <boba1988> but if i wanna start a new game in bg2
[16:10:39] <boba1988> the screen is blue after i create a new character
[16:10:58] <boba1988> the totorial works and the addon works too
[16:11:13] <tomprince> That sounds like misisng data files, or bad paths.
[16:11:15] <boba1988> but i wanna play bg 2 from the start
[16:11:25] <boba1988> ya it says
[16:11:35] <tomprince> Can you look at the logs (perhaps using acatlog)
[16:11:46] <boba1988> one moment ok?
[16:11:49] <boba1988> i try ir
[16:13:56] <boba1988> cannot open archife dcard tflash bg2 cd2 data area060a.bif
[16:14:04] <boba1988> sdcard
[16:14:09] <boba1988> u know this?
[16:15:05] <tomprince> I guess that file is missing from your install, or something?
[16:15:37] <boba1988> cannot open archive /sdcard/tflash/BG2/CD2/data/AREA060A.bif
[16:15:54] <boba1988> its the start aera
[16:16:34] <boba1988> aa omg i think i know it
[16:17:12] <boba1988> the folder name is Data and not data
[16:17:54] <fuzzie> heh, not official device? :)
[16:18:19] <boba1988> ehm i downloadet bg 2 to test it but i got the ultimate bioware box too
[16:22:28] <boba1988> dam it dont work
[16:22:37] <boba1988> but on the demo i can paly
[16:22:42] <boba1988> play
[16:22:46] <boba1988> why?
[16:22:50] <boba1988> any idea?
[16:27:04] <edheldil> Check that you have correct paths for CD2 etc
[16:27:10] <boba1988> can anyone run icewind dale 2 on tablet?
[16:28:05] <fuzzie> what device is it?
[16:28:11] <edheldil> for example, check where the file AREA060A.bif is
[16:28:54] <edheldil> (or AREA060A.cbf)
[16:29:29] <boba1988> ya i see the file
[16:29:30] <boba1988> but
[16:29:38] <boba1988> the programm dont open it
[16:30:10] <boba1988> its on cd2
[16:30:12] <fuzzie> if it isn't an official Android tablet, you should be sure to set CaseSensitive=1
[16:30:28] <boba1988> it is a officiell android tablet
[16:30:38] <boba1988> teh demo and the addon runs
[16:30:52] <boba1988> and ice wind dale + addon runs too
[16:31:10] <edheldil> so "ls /sdcard/tflash/BG2/CD2/data/AREA060A.bif" works? (If there's "ls" on Android)
[16:31:26] <fuzzie> if it is official tablet then you should have case-insensitive filesystem on /sdcard
[16:33:53] <fuzzie> (but also you should not have /sdcard/tflash because that is hack for unofficial Chinese 2.3 devices..)
[16:34:24] <boba1988> no tflash is my sd card
[16:35:18] <boba1988> its a cat Nova
[16:35:51] <boba1988> but i think the install file is wrong
[16:35:55] <fuzzie> ok, so it is unofficial tablet :p
[16:36:06] <boba1988> ehe
[16:36:08] <fuzzie> so i go back to suggesting: did you try CaseSensitive=1 ?
[16:36:18] <boba1988> hat is this
[16:36:22] <boba1988> im new on tablet
[16:36:25] <boba1988> 1 week
[16:36:27] <fuzzie> in gemrb.cfg
[16:37:31] <boba1988> ya its 1
[16:37:44] <boba1988> and slow bifs is 0
[16:37:55] <edheldil> so does "ls /sdcard/tflash/BG2/CD2/data/AREA060A.bif" work?
[16:38:06] <fuzzie> so you should try what edheldil suggests if you can (for example using some terminal app like ConnectBot, if you can install one)
[16:38:06] <boba1988> no
[16:38:19] <boba1988> ok
[16:38:26] <boba1988> connectbot
[16:38:28] <fuzzie> or just check in file manager?
[16:38:35] <boba1988> from store?
[16:39:17] <fuzzie> file manager is probably easier (something like astro file manager from store, if you don't have one), just to check every bit of the path is fine *on the tablet*
[16:39:31] <boba1988> ok
[16:39:39] <edheldil> including case
[16:40:06] <fuzzie> edheldil: in theory there is meant to be a working shell on them, but of course unofficial tablets with firmware from random Chinese sources are a huge mess :/
[16:40:16] <edheldil> hehe
[16:40:36] <boba1988> the problem is icewind dale 1 runs perfect^^
[16:40:54] <fuzzie> (and official tablets have some buggy busybox clone because google don't like GPL, so not much better..)
[16:41:05] <edheldil> "we can save 1 Yuan if we do not bundle ls". "Great, go for it!"
[16:41:37] <fuzzie> i think, they try very hard to bundle anything which gives more sales :)
[16:42:02] <fuzzie> but, people customising firmware don't understand it.
[16:42:23] <boba1988> CD2=/sdcard/tflasch/BG2/CD2
[16:42:32] <fuzzie> this is not relevant to your problem by the way boba1988!
[16:42:45] <fuzzie> if it runs iwd1 then it should be fine with bg2
[16:42:52] <boba1988> ya
[16:43:06] <boba1988> but it crashes after character ceration
[16:43:14] <boba1988> and new game
[16:43:21] <fuzzie> but 'tflasch' is not 'tflash' :)
[16:43:43] <edheldil> exactly, just spotted it :)
[16:44:09] <boba1988> its tflash
[16:44:12] <edheldil> but it's probably android->irc transfer issue
[16:44:30] <fuzzie> sure just you never know. it sounds like CD2 files are just not in the right place
[16:45:06] <edheldil> that's why we need that one piece of info - does the exact path work for ls?
[16:45:09] <boba1988> ok maybe i have to test another bg 2 version
[16:45:24] <fuzzie> yes, you should check with 'ls' or file manager
[16:45:32] <boba1988> k
[16:45:39] <boba1988> thanks for help
[16:45:56] <fuzzie> i should really take more of a look myself
[16:46:08] <fuzzie> beholder was going to provide some build info, i'm not sure if he did
[16:48:42] <edheldil> I wonder who came out with resistor color code... I am simply unable to distinguish between brown, red and orange on a cyan resistor in poor light. Grrr
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[17:53:49] <CIA-44> GemRB: 03lynxlupodian * r317e6c9bf955 10gemrb/gemrb/GUIScripts/GUICommonWindows.py: Spellbook: use named constants
[17:53:49] <CIA-44> GemRB: 03lynxlupodian * r9b70cce77334 10gemrb/gemrb/ (GUIScripts/Spellbook.py core/Spellbook.cpp):
[17:53:49] <CIA-44> GemRB: fixed recently broken casting of clerical spells
[17:53:49] <CIA-44> GemRB: now all combos of spellbooks, quickspells and wild magic work
[18:27:54] <CIA-44> GemRB: 03lynxlupodian * r713103efc358 10gemrb/gemrb/GUIScripts/ (13 files in 4 dirs): moved a bunch of spell related function from GUICommon to Spellbook
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[18:33:35] <Yoshimo> has someone of you looked into my issue with the weird offset display of gemrb savegames in NearInfinity ?
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[18:39:46] <tomprince> Yoshimo: I doubt it.
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[18:41:07] <Yoshimo> me too
[18:42:31] <Yoshimo> is it correct that it doesnt matter for gemrb wether your cpu has 1 or more cores?
[18:42:39] <lynxlynxlynx> yes
[18:43:01] <lynxlynxlynx> and no, i haven't checked
[18:43:30] <lynxlynxlynx> you can ask avenger about it, he's usually interested in compatibility
[18:44:59] <gembot> build #60 of nmake-msvc++6 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/60
[18:45:03] <Yoshimo> is it common that area variables get assigned negative values?
[18:46:26] <lynxlynxlynx> i don't think so
[18:48:41] <Yoshimo> the original savegame shows "DREAM=-1", but so far i can't find it in any script/dialogue, any idea where that could get assigned?
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[18:49:29] <jimi535> hi
[18:49:44] <jimi535> can anyone run icewind dale 2?
[18:50:34] <Yoshimo> as far as i know, that is the game that has the most problems
[18:51:34] <jimi535> i have a probem on baldurs gate too
[18:51:42] <jimi535> baldurs gate 2 i mean
[18:51:48] <jimi535> i cant start a new game
[18:51:50] <lynxlynxlynx> all the games run
[18:51:58] <lynxlynxlynx> iwd2 is not really playable much though
[18:52:20] <jimi535> the toturial mode run and the addon too but the new game not
[18:52:25] <Yoshimo> baldurs gate is the best supported and i havent had any major issues so far
[18:52:26] <lynxlynxlynx> Yoshimo: it could be the default
[18:52:35] <jimi535> ehm
[18:52:43] <jimi535> i cannt start a new game
[18:52:46] <jimi535> cant
[18:52:53] <jimi535> it get a error with a map file
[18:53:03] <lynxlynxlynx> so close
[18:53:18] <jimi535> but the game runs on the pc
[18:53:50] <lynxlynxlynx> you either have the paths set incorrectly or don't have all the files
[18:54:30] <jimi535> can you send me a cfc file?
[18:54:43] <jimi535> thad i can see a good exemple
[18:55:12] <lynxlynxlynx> GamePath and CDx are all you need to be aware of
[18:55:29] <jimi535> the phads are correct
[18:55:40] <jimi535> i can run icewind dale 1+ addon too
[18:56:02] <jimi535> maybe an installation bug?
[18:56:08] <lynxlynxlynx> maybe
[18:56:21] <jimi535> hmm crap
[18:56:22] <lynxlynxlynx> didn't you say it works on the computer?
[18:56:31] <jimi535> ya it works
[18:56:35] <jimi535> but i need a cd
[18:56:39] <lynxlynxlynx> if it is a full install and you did copy everything, then it shouldn't be a problem
[18:56:43] <lynxlynxlynx> aha!
[18:56:52] <jimi535> i try the 2,5 gb full installation
[18:57:12] <lynxlynxlynx> you can just copy the CDx dirs from the cds
[18:57:16] <lynxlynxlynx> no need to restart
[18:57:34] <jimi535> i have do this alreay
[18:57:39] <jimi535> but it dont work
[18:57:41] <jimi535> mom
[18:57:51] <jimi535> i writhe down the error file ok?
[18:58:56] <lynxlynxlynx> then you didn't set CDx in the config
[18:59:19] <Yoshimo> lynx http://img855.imageshack.us/img855/1470/nibg2.jpg vs http://img163.imageshack.us/img163/5613/nigemrb.jpg , have you an idea when avenger is around?
[18:59:35] <lynxlynxlynx> nope
[19:06:35] <jimi535> ok i copy cd files from cd now cd1 2 3 ...
[19:07:15] <jimi535> can someone send me an cfg file for a good bg 2 confic?
[19:09:13] <lynxlynxlynx> you got one with the package
[19:09:58] <Yoshimo> just rename that and check the path inside
[19:15:44] <jimi535> yaichecket it but the dam game dont find a map file
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[20:02:25] <lynxlynxlynx> bah, more bork
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[20:13:13] <Yoshimo> what are you referring to lynx?
[20:13:32] <lynxlynxlynx> my spell work
[20:13:45] <lynxlynxlynx> cleric/mages are broken
[20:13:53] <lynxlynxlynx> the one thing i forgot to test, obviously
[20:23:38] <brad_a> looks like android gemrb needs this: http://dl.dropbox.com/u/13866402/ios-gem-cfg.png
[20:24:51] <tomprince> That would probably be good for the desktop even.
[20:26:41] <brad_a> yes
[20:27:15] <brad_a> but unless somebody wants to make a CHU interface i dont see how we can make a cross platform interface
[20:29:07] <tomprince> A simple one wouldn't be too hard. Just a couple of boxes and some text.
[20:29:51] <fuzzie> well, i guess the difficult bit is the paths?
[20:30:43] <brad_a> well the pats areeasy on ios
[20:30:56] <brad_a> since the wrapper does the install
[20:31:14] <brad_a> it auto generates a config
[20:43:26] <brad_a> if i thought beholder or another android dev would do anything with it i would be willing to make meaningful exit codes such that an alert popup could give a meaningful error about why gemrb couldn't start.
[20:43:55] <fuzzie> not really useful i think
[20:44:10] <brad_a> yeah its not as useful as other things
[20:44:23] <fuzzie> if you go to that effort, why not just add an error hook?
[20:44:42] <brad_a> whats the diffrence?
[20:45:03] <fuzzie> i mean, one which actually lets you give a message etc
[20:45:35] <fuzzie> tomprince added an error() function for me, for this reason
[20:45:53] <fuzzie> (log a message and then call exit(1))
[20:45:55] <brad_a> i was imagining having android do what i do on ios and have a separate runloop that callse gemrb main and when that exits do something with the return code
[20:46:10] <fuzzie> you can't do seperate processes on android
[20:46:21] <brad_a> not separate proccesses
[20:46:39] <fuzzie> and stuff has to go back/forth anyway
[20:46:41] <brad_a> just have main redefined to your own main function
[20:46:52] <brad_a> works well for me anyway
[20:47:02] <fuzzie> sure, but you can't do useful errors from an exit code, right?
[20:47:56] <brad_a> why? you should be able to include an erro.h file and have a switch statement or something to translate into usefull words
[20:48:06] <fuzzie> and in fact your way means that all error() calls are useless
[20:48:13] <fuzzie> because exit(1) will kill your process i guess?
[20:48:22] <brad_a> thats probably true
[20:48:31] <brad_a> but then i could just macro exit like i do main
[20:48:41] <fuzzie> but then what would you do after that?
[20:48:41] <brad_a> so that i control what exit really does
[20:48:55] <fuzzie> error() guarantees that it doesn't return
[20:49:00] <brad_a> good question :)
[20:49:19] <brad_a> well i could have it pop up an alert then call real exit
[20:49:21] <fuzzie> and i'm just thinking, if you hook that up to display an error dialog, maybe it's best just to use error().
[20:49:58] <fuzzie> i mean, it's not important :-) just seems nicer since you get all the error details provided
[20:50:18] <brad_a> you can do that with error?
[20:50:26] <brad_a> i did no know that
[20:50:30] <fuzzie> an example error call is error("EffectQueue", "Unknown delay type: %d (from %d)\n", DelayType(fx->TimingMode&0xff), fx->TimingMode);
[20:50:58] <brad_a> ok then i could just hook into that :)
[20:51:05] <brad_a> i didnt know that existed
[20:52:31] <brad_a> niffty
[20:52:56] <brad_a> i can just hook a blocking alert directly in there
[20:53:09] <fuzzie> ok. so i'm not crazy? :)
[20:53:13] <brad_a> nope
[20:53:17] <brad_a> :-P
[20:55:47] <brad_a> are there still thinks that return to main? because i have a blocking alert in my main and when i have an invalid path in my config it gets executed so either that isnt calling error/exit or exit on iOS magically returns control to main
[20:56:07] <fuzzie> i imagine so
[20:56:32] <brad_a> i can gdb if i get curious
[20:56:42] <fuzzie> maybe ask someone more awake than me if changing everything to error() would be nice
[20:57:23] <brad_a> well error would be nice because it has usefull messages :)
[20:57:55] <brad_a> as it is now my alert just says core initilization failed and to check the run log
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[21:02:14] <tomprince> I think the only thing that returns errors to main is the initialization.
[21:02:25] <brad_a> it would seem so
[21:02:36] <brad_a> but why not just use error() everywhere?
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[21:05:54] <tomprince> Because the code predates error by several years.
[21:05:58] <tomprince> s/the/tath/
[21:06:51] <brad_a> so i am free to update it to use error then?
[21:07:12] <tomprince> Plus, that code can return, whereas most of the other code is buried somewhere deep in the stack.
[21:07:15] <tomprince> Yes.
[21:07:33] <tomprince> If you do, you should change things to return void instead, too.
[21:07:48] <brad_a> ok
[21:08:12] <lynxlynxlynx> we also use abort and assert a lot btw
[21:08:35] <brad_a> thats true
[21:09:27] <brad_a> im mostly only concerned with reportang config related errors tho
[21:09:50] <brad_a> anything else im fine with going to the log
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[22:31:38] <CIA-44> GemRB: 03lynxlupodian * re617a4ef26f5 10gemrb/gemrb/plugins/GUIScript/GUIScript.cpp: GemRB_SetupQuickSpell: clarified an error message
[22:31:43] <CIA-44> GemRB: 03lynxlupodian * r0f2c58ee5263 10gemrb/gemrb/GUIScripts/ (GUICommonWindows.py Spellbook.py): made innates also bindable to quickspell slots
[22:31:44] <CIA-44> GemRB: 03lynxlupodian * rbd9421dd6b04 10gemrb/gemrb/GUIScripts/ (GUICommonWindows.py Spellbook.py):
[22:31:44] <CIA-44> GemRB: store the booktype with the spell index, so we can lookup in the correct spellbook
[22:31:44] <CIA-44> GemRB: fixes cleric/mages and enables combining of spellbooks
[22:40:21] <brad_a> lynxlynxlynx: what is "combining spellbooks"? I assume its one book with both but i cant imagine how that would function.
[22:40:49] <lynxlynxlynx> cleric/mages are a good example of that, since they can cast both priest and mage spells
[22:41:11] <lynxlynxlynx> without spellbook info, the spell indices overlap, so it wasn't possible to cast properly
[22:41:23] <lynxlynxlynx> nor would it be possible to also bind innates
[22:41:50] <brad_a> i like binding innates 8)
[22:42:06] <lynxlynxlynx> there's no real link from spells to spellbooks, it all happens at learning time - avenger's for example are druids, but get some mage spells, yet all are in the priest spellbook
[22:42:33] <brad_a> i forget about avengers
[22:43:21] <lynxlynxlynx> that's also just an example, as there are other special kits
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[22:59:47] <gembot> build #280 of msvc++6 is complete: Failure [failed] Build details are at http://buildbot.gemrb.org/builders/msvc%2B%2B6/builds/280 blamelist: email@example.com
[23:00:17] <gembot> build #62 of nmake-msvc++6 is complete: Failure [failed] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/62 blamelist: firstname.lastname@example.org
[23:04:05] <lynxlynxlynx> warning: failed to remove build/
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