#gemrb@irc.freenode.net logs for 25 Aug 2012 (GMT)

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[06:44:07] <fuzzie> morning
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[09:20:56] <CIA-45> GemRB: 03lynxlupodian * rf8f6133a37cf 10gemrb/gemrb/GUIScripts/GUISTORE.py:
[09:20:56] <CIA-45> GemRB: guistore: unselect items before changing store windows
[09:20:56] <CIA-45> GemRB: prevents accidental selling of unindentified items and similar mishaps
[09:20:57] <CIA-45> GemRB: 03lynxlupodian * ra81d2b4c9a6c 10gemrb/gemrb/GUIScripts/GUISTORE.py: guistore: fixed stack counter alignment
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[09:53:53] <traveler> hi lynx
[09:54:19] <traveler> i don't know why but i don't see your edits in history of todo
[09:54:22] <traveler> anywya
[09:54:24] <traveler> *y
[09:54:35] <traveler> http://pastebin.com/YXy62mTJ
[09:55:45] <lynxlynxlynx> what's that for?
[09:57:19] <traveler> for trapped container in helm&cloak
[09:58:08] <traveler> http://pastebin.com/7NKeCtYV and this for permanently closed doors in merchant league even after helping aldeth
[09:58:20] <traveler> *same as if not helping him
[10:00:33] <traveler> to test this doors i even dualclassed to mage, and wrote 'opening' - but it was 'unsuccessful' (1lvl mage trying to write 2lvl spell). but it was copied to spellbook anyway.
[10:01:29] <traveler> forcing, 'opening', thieves with potions etc. nothing works on them, and that should be so, but only if we didn't help aldeth
[10:05:06] <lynxlynxlynx> you need a key for that door
[10:05:28] <traveler> then maybe aldeth should give one
[10:05:42] <lynxlynxlynx> something to research
[10:05:53] <lynxlynxlynx> i'm sure game walkthroughs mention it
[10:06:07] <lynxlynxlynx> you can see the key item name there, so search for that
[10:06:15] <lynxlynxlynx> it's definitely unpickable
[10:08:07] <traveler> no
[10:08:10] <traveler> indeed
[10:08:20] <traveler> no game walkthrough mentions aldeth's key
[10:08:25] <traveler> this is most complete one
[10:08:26] <traveler> http://www.gamefaqs.com/pc/75251-baldurs-gate/faqs/2456
[10:08:55] <traveler> aaah mage04?
[10:08:59] <traveler> it's bogus item
[10:09:06] <traveler> if i recall correctly
[10:09:28] <lynxlynxlynx> it's the key
[10:09:32] <traveler> http://www.gamefaqs.com/pc/75251-baldurs-gate/faqs/2456 see
[10:09:38] <traveler> it's bogus one
[10:09:43] <traveler> you are not supposed to see it
[10:10:22] <lynxlynxlynx> says it's a ring
[10:10:47] <lynxlynxlynx> no bogosity mentioned
[10:10:59] <lynxlynxlynx> btw, any item can be a key
[10:12:12] <traveler> mhm
[10:13:26] <lynxlynxlynx> so this doesn't look like a bug at all
[10:13:36] <traveler> well
[10:13:44] <traveler> i don't remember if he gave me anything
[10:14:20] <traveler> *and yes, this ring is ok. but rest of family of mage* are broken items
[10:15:15] <lynxlynxlynx> i don't see any mention of it in scripts or dialog
[10:15:23] <lynxlynxlynx> it must be loot
[10:15:41] <lynxlynxlynx> about helm and cloak painting: did you open it? the trap is supposed to spring only then
[10:16:26] <traveler> yes
[10:16:50] <lynxlynxlynx> do you have the area name handy?
[10:18:36] <traveler> http://www.forgottenwars.com/bg1/ar2200.htm no mage04 anywhere
[10:18:53] <traveler> http://forums.pocketplane.net/index.php?topic=22124.msg286065 ???
[10:19:03] <lynxlynxlynx> helm and cloak
[10:19:40] <traveler> AR0118
[10:20:02] <lynxlynxlynx> that just equips the ring on him
[10:20:28] <traveler> yes i wonder of it's supposed to fix something
[10:20:32] <traveler> *if
[10:20:44] <traveler> this is only mention of it i've found
[10:21:16] <traveler> maybe this is for players who kill aldeth and still want to enter merchant league
[10:22:39] <traveler> ok
[10:22:49] <traveler> i think i've found culprit
[10:23:36] <traveler> after helping aldeth: 'please accept this small gift'
[10:23:41] <traveler> 'party gained item'
[10:23:50] <traveler> but there is no mage04 in inventory
[10:25:44] <traveler> and aldeth doesn't have it in first place
[10:25:47] <lynxlynxlynx> what's the exact thing he says? i can find it with either half of your string
[10:25:54] <traveler> ok
[10:28:44] <traveler> "thanks for helping, if you ever will be in BG come to merchant league and i will help you, however i can. accept this small gift as my gratitude"
[10:31:54] <lynxlynxlynx> fuzzie: i'll need your help with the CTFB trap; Opened([ANYONE]) never evaluates to true - seems we're not adding the trigger everywhere we should (MatchTriggerWithObject does not find it)
[10:33:12] <lynxlynxlynx> traveler: are you translating this on the fly?
[10:33:17] <traveler> sorry, yes
[10:33:41] <lynxlynxlynx> ahhh
[10:33:54] <traveler> maybe try merchant league or similar query
[10:34:03] <lynxlynxlynx> found it
[10:34:05] <lynxlynxlynx> ~I give you my gratitude for the aid you have given us. If you ever travel to Baldur's Gate, come to the Merchant's League and I will aid you in any way I can. Take now this small token of my appreciation.~
[10:34:20] <traveler> yes indeed
[10:34:42] <lynxlynxlynx> here i only see him giving a potion
[10:35:10] <traveler> that would explain why party gained item and i didn't notice
[10:35:23] <traveler> but that doesn't solve key problem
[10:35:41] <traveler> maybe it's data bugfix problem?
[10:36:05] <traveler> but i think i had investigated that building without any special fixes
[10:36:10] <lynxlynxlynx> doesn't look like our problem at all
[10:36:11] <traveler> ages ago ;)
[10:36:15] <traveler> yes
[10:36:24] <lynxlynxlynx> some creature or container has it
[10:36:25] <traveler> could you query dialogues by 'mage04'?
[10:36:30] <lynxlynxlynx> i'll go check with dltcep
[10:36:40] <lynxlynxlynx> like i said, no dialog or script creates it
[10:36:46] <traveler> ok
[10:36:54] <traveler> that's plain stupid
[10:37:22] <traveler> and no quide mentions it, which is strange
[10:37:28] <traveler> *guidde
[10:37:55] <lynxlynxlynx> ah, can't check
[10:43:01] <lynxlynxlynx> http://forums.pocketplane.net/index.php?topic=20871.0;wap2
[10:43:06] <lynxlynxlynx> definitely not our bug :)
[10:43:10] <lynxlynxlynx> i'll remove it
[10:44:28] <traveler> ok
[10:44:36] <traveler> "Protection from Petrification scroll does not casts from quickslot on friendly unit, on caster only"
[10:44:50] <traveler> huh? i have cast it on various "statues"
[10:45:06] <lynxlynxlynx> from the scroll?
[10:46:00] <traveler> yes
[10:46:08] <traveler> only way for a fighter
[10:46:24] <lynxlynxlynx> fighters can use them too :s
[10:46:53] <lynxlynxlynx> i guess they're like the ones for protection from magix
[10:47:01] <traveler> yes, but only if INT >= 9
[10:47:30] <traveler> btw, "It is not your game that is broken, it is a bug in the mod which I may have overlooked earlier. As you have discovered, the problem is that Aldeth does not have MAGE04.ITM. I removed it because (...)"
[10:47:46] <traveler> but i have stock tosc, no reason to not have mage04
[10:48:12] <lynxlynxlynx> he doesn't give it anyway
[10:49:02] <traveler> and doesn't have it. anyway, clearly a data bug, but strange one.
[10:49:27] <traveler> maybe he should have it
[10:49:38] <traveler> and if he went to league
[10:49:48] <traveler> he would have left the door opened for party
[10:50:47] <lynxlynxlynx> unlikely
[10:51:58] <lynxlynxlynx> fuzzie: oh, it looks like we only add it for doors :)
[11:04:30] <traveler> well it was only explanation which would explain also why no guide mentions ring
[11:06:55] <lynxlynxlynx> some mention it is not always present
[11:07:06] <lynxlynxlynx> may well be different across game releases/patches
[11:07:18] <lynxlynxlynx> just like the ring of wizardry in fai
[11:09:38] <CIA-45> GemRB: 03lynxlupodian * rfb37f34713ae 10gemrb/gemrb/core/GameScript/Actions.cpp:
[11:09:38] <CIA-45> GemRB: UseContainer: add the (harmless)opened trigger
[11:09:38] <CIA-45> GemRB: some traps depend on it (ctfb in bg1)
[11:11:54] <fuzzie> interesting
[11:12:08] <fuzzie> sorry, only just got in from the unexpected rain, bit wet..
[11:13:28] <fuzzie> seems to make perfect sense though :)
[11:17:18] <lynxlynxlynx> good :)
[11:18:52] <traveler> and it owrks lik it should :)
[11:20:56] <traveler> *unlike my spelling
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[11:31:42] <traveler> this wandering causes some tough situations :) http://img801.imageshack.us/img801/6857/201208251329421440x900s.png
[11:32:07] <traveler> good they are cramped and not around me
[11:34:20] <traveler> hah that was 1st room, next is similar.
[11:36:34] <traveler> maybe it by design, i don't think such number of them could not be cramped anyway
[11:46:23] <traveler> disappointing, i've killed all doppelgangers, yet only option in dialogue with scar is 'i don't think we can kill them all' and accepting lesser reward, maybe another data bug
[11:53:46] <lynxlynxlynx> maybe some survived
[11:54:39] <lynxlynxlynx> if you press ctrl-shift-n in the areas, none should be printed
[11:57:30] <traveler> none
[11:59:13] <lynxlynxlynx> eh well
[12:01:09] <traveler> according to dudley i've should have talked to merchants on second floor, but it was already full of doppelgangers (because on 1st floor one already changed himself) so i've just slaughtered them
[12:04:41] <traveler> lol
[12:04:57] <traveler> i've made all bg quests beside main plot
[12:05:08] <traveler> i've broken into some lone house
[12:05:29] <traveler> *empty house* forced into some chest
[12:05:48] <traveler> and lo and behold flaming fist enforcer appeared!
[12:05:51] <traveler> first time ever
[12:07:08] <traveler> strange i was sure it just didn't work
[12:07:51] <traveler> Script: act01 ?
[12:08:01] <traveler> is it 'it' ?
[12:08:20] <lynxlynxlynx> ?
[12:09:06] <traveler> i'm asking if ff enforcer appeared because of this script associated with this chest
[12:09:53] <traveler> http://pastebin.com/D59zmW0C
[12:19:24] <lynxlynxlynx> yes
[12:42:24] <traveler> that explains it
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[13:38:28] <traveler> i've received some screenshots of original bg. you can compare counters, fonts etc. my font is indeed bigger. I think biggest difference is character page formatting
[13:38:37] <traveler> original:
[13:38:44] <traveler> http://img707.imageshack.us/img707/5668/45939728.png
[13:38:51] <traveler> http://img707.imageshack.us/img707/5668/45939728.png
[13:38:55] <traveler> mine
[13:39:00] <traveler> http://img194.imageshack.us/img194/262/201208251534371440x900s.png
[13:39:06] <traveler> http://img100.imageshack.us/img100/4398/201208251534451440x900s.png
[13:42:12] <lynxlynxlynx> you posted the same url twice
[13:42:19] <traveler> sorry
[13:42:36] <traveler> http://img256.imageshack.us/img256/7985/98784676.png
[13:43:36] <traveler> armour class counter is differently formatted too
[13:44:27] <lynxlynxlynx> almost no difference
[13:44:47] <lynxlynxlynx> looks like the polish strings have some extra newlines we don't manage to strip
[13:45:11] <lynxlynxlynx> visible where thac0 is shown
[13:45:19] <traveler> yes
[13:45:24] <traveler> hp counter
[13:45:36] <traveler> in original numbers are cut to fit
[13:46:04] <lynxlynxlynx> silly
[13:46:07] <traveler> i preffer gemrb approach
[13:46:20] <lynxlynxlynx> but talking about text is pointless until brad finishes his work
[13:46:25] <traveler> at least you know hp, even if it looks worse
[13:46:32] <traveler> just fyi
[13:48:07] <edheldil> also we still draw the selection frame too inside
[13:48:34] <edheldil> (at pc portrait in top right corner)
[13:49:18] <lynxlynxlynx> that would need ifdefing
[13:49:55] <edheldil> why?
[13:50:10] <lynxlynxlynx> it's shared code
[13:50:30] <lynxlynxlynx> first we need to wait and see if it makes sense at all, it's a minor detail
[13:51:02] <edheldil> minor, but it's a glitch nonetheless
[13:52:34] <lynxlynxlynx> just a graphical bit
[13:55:20] <edheldil> also our counters have 1 extra pixel between numbers :(
[13:56:17] <lynxlynxlynx> he's using a bigger font
[13:58:26] <traveler> i don't think it should affect counters
[14:00:00] <lynxlynxlynx> doesn't seem to be
[14:00:08] <lynxlynxlynx> vertical-wise
[14:04:36] <traveler> if i would know, that bigger font would spur that much ambiguity, i would never install it... it was just recommended with ws gui.
[14:05:01] <traveler> speaking of ws gui, i will better ask him if he not installed bigger font too.
[14:06:52] <traveler> well it doesn't look *bigger* i know, but you never know
[14:09:56] <traveler> is gemrb 100%save compatible with bg1/bg2?
[14:10:52] <traveler> that would encourage some easy cross chekcing
[14:12:35] <lynxlynxlynx> almost, i think currently not
[14:12:44] <traveler> oh
[14:13:42] <traveler> but even, should be good enough to compare character sheets, if needed..
[14:14:23] <traveler> as default tosc save works /well i've heard it's bit broken by default in original, but still/
[16:01:00] <traveler> heh, gatekeeper in candlekeep has female voice..
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[18:21:30] <traveler> somebody fixed forced selling?
[18:26:34] <lynxlynxlynx> what's that
[18:28:29] <traveler> after identifying item
[18:28:40] <traveler> you can sell it even if store shouldn't be interested
[18:28:54] <lynxlynxlynx> yes
[18:28:55] <traveler> because it's still selected
[18:29:00] <traveler> nice
[18:29:19] <traveler> i have trouble reading todo revisions though,
[18:29:39] <traveler> always miss changes
[18:30:49] <traveler> http://img441.imageshack.us/img441/4361/201208252028101440x900s.png
[18:31:21] <traveler> immobile with ring of fa?
[18:32:40] <lynxlynxlynx> i doubt it protects against stun
[18:32:49] <lynxlynxlynx> you also appear to be held though
[18:33:15] <lynxlynxlynx> it could also be that just the icon effect came through
[18:33:35] <traveler> argh should have dumped state
[18:33:52] <traveler> no, i was clearly immobile/held
[18:33:59] <traveler> and stunned
[18:35:25] <lynxlynxlynx> you can't distinguish stunned and held state without debugging info
[18:35:57] <traveler> exactly
[18:36:17] <traveler> he used stunning darts i think
[18:37:16] <traveler> held icon came through and effect in play was stun. pretty possible.
[18:37:55] <lynxlynxlynx> doesn't stun also have that orange icon like confusion?
[18:39:18] <traveler> left north corner?
[18:49:12] <lynxlynxlynx> hmm?
[18:59:43] <traveler> south west corner of portrait actually, sticking to that ill thought geographical metaphor
[19:00:19] <traveler> orange dizzy head
[19:02:13] <lynxlynxlynx> oh; yes, i meant that one
[19:09:52] <traveler> i checked character page then, it was 'stunned' not 'confused'... not sure how they translated the second one though.
[19:10:05] <traveler> *to polish
[19:10:22] <lynxlynxlynx> ok, so i was right
[19:10:42] <traveler> most possible
[19:11:29] <traveler> as i remember such item as stunning darts, and clearly this rogue was throwing something at me.
[19:12:05] <traveler> DART03 - Dart of Stunning
[19:12:13] <traveler> i've found it
[19:15:27] <lynxlynxlynx> causes stun and displays the held icon
[19:15:33] <lynxlynxlynx> i guess we add the stun one in the opcode
[19:16:10] <lynxlynxlynx> so yeah, no bug / original data
[19:19:24] <traveler> yes
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[22:36:19] <traveler> strange
[22:36:45] <traveler> http://pastebin.com/dRWtmHRb
[22:37:01] <traveler> http://www.forgottenwars.com/bg1/ar0112b.htm#slythe
[22:37:13] <traveler> krystin is invisible (?) and doesn't attack me at all
[22:39:50] <traveler> yes, shes just invisible
[22:46:35] <traveler> excellent. even better. i have invitation, but duchal palace stays closed.
[22:51:14] <traveler> http://pastebin.com/KA7uXXgC closed palace doors
[22:51:30] <traveler> doors are opened, but there are still bars behind
[22:51:43] <traveler> yes, after talking to bill