#gemrb@irc.freenode.net logs for 25 Feb 2011 (GMT)

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[08:43:12] <edheldil> morning
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[08:58:06] <lynxlynxlynx> oj
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[10:42:39] <edheldil> Any objections to setting IWD movie font to NORMAL?
[10:42:45] <edheldil> HoW
[10:43:02] <fuzzie> what is it meant to be?
[10:46:02] <edheldil> NORMAL is a plain font. Currently is used REALMS2, which is a fancy big font. But at least in my translated version of HoW, the former (or some looking like that) is used
[10:46:49] <edheldil> REALMS2 has no Czech chars, and the subs do not fit the screen
[10:47:32] <edheldil> but I am not entirely sure that translators were not mucking with that, so I ask
[10:47:36] <fuzzie> hmm
[10:50:26] <fuzzie> no idea
[10:52:14] <edheldil> I can't find screenshots of the intro video to check. Otherwise, there are tons of great HoW screenshots at gamefaqs.com
[10:52:54] <fuzzie> well, there are complete runs on youtube i think
[10:53:08] <fuzzie> but nothing i have bookmarked has the subtitles on
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[12:10:58] <SiENcE> hey fuzzie, i have an compile exception using cmake build system, building for mips environment -> http://pastebin.com/1BPBTzKk
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[14:29:27] <fuzzie> SiENcE: i have no clue about that code right now
[14:31:22] <SiENcE> ok, i just wanted to tell it
[14:31:50] <fuzzie> sure, thanks
[14:53:44] <SiENcE> i'm currently chaning my build process from autotools to cmake. so i can use your cmake to build dingoo and later caanoo builds of gemrb
[14:56:29] <wjp> that pointer is only accessed through SET_INT_VALUE which is an interesting define in BIKPlayer.h
[14:57:37] <SiENcE> wow cmake is fast
[14:58:34] <SiENcE> so no problem anymore
[14:58:41] <SiENcE> just changed some compiler settings
[14:59:12] <SiENcE> just one question...how to install to a different directory using cmake install?
[14:59:25] <wjp> uh? mips still needs alignment, whether you change compiler settings to ignore the warning or not :-)
[14:59:30] <SiENcE> i want to install to /usr/local/games
[14:59:57] <fuzzie> the alignment of these pointers is almost always fine, though
[15:00:16] <fuzzie> not that i looked in this case
[15:00:18] <wjp> fuzzie: on arm that code explicitly uses a uint8_t* there
[15:00:53] <fuzzie> you are not going for the 'hope very hard it works and ignore the problem' approach? :)
[15:01:16] <wjp> no, I'm going for the "point out the problem and then ignore it" approach :-)
[15:01:49] <fuzzie> at the time i also concluded that it was unnecessary to apply the ARM changes
[15:02:06] <fuzzie> but now i have no idea whether i actually checked properly or not
[15:03:28] <wjp> I'm tempted to think that the ffmpeg people wouldn't have added this if it wasn't necessary
[15:04:14] <fuzzie> that bit isn't from ffmpeg
[15:04:38] <fuzzie> was a "stop gemrb complaining about alignment issues" patch from someone on the forums i think
[15:04:47] <wjp> oh
[15:05:02] <wjp> the commented bits are the original ones then?
[15:05:09] <fuzzie> yes
[15:05:56] <wjp> hm, so I see
[15:06:07] <wjp> that makes it more likely that it should be ok
[15:07:12] <fuzzie> my kingdom for a msvc-style #pragma no_complaining_about_alignment
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