#gemrb@irc.freenode.net logs for 25 Jan 2011 (GMT)

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[13:39:26] <thySEus1> hi everyone; i get this error message when trying to compile gemrb (latest git): http://yii.pastebin.com/LDapd9nJ any ideas?
[13:41:56] <wjp> it seems to be complaining about mixing 32 and 64 bit
[13:43:16] <thySEus1> i run a 32 bit lubuntu... but it´ s a 64-bit capable processor(?)
[13:43:40] <thySEus1> atom 330N
[13:56:36] <edheldil> it looks like some object files were compiled for x86_64 architecture, and the linker tries to get i386 binary, as wjp said. Maybe try "make clean", perhaps they are leftovers from a previous compilation
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[16:53:13] <sebuba> hello , Im try to load the gemrb but the error apper "Initializing KEY Importer...[KEYImporter]: Opening /mnt/windows/Programmi/Black Isle/BGII - SoA/chitin.key...[ERROR]
[16:53:13] <sebuba> [KEYImporter]: Cannot open Chitin.key"
[16:54:33] <wjp> does the file it gives exist?
[16:57:47] <lynxlynxlynx> it doesn't
[16:57:52] <lynxlynxlynx> that's the path in the config
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[16:58:53] <lynxlynxlynx> Edit GemRB.cfg, mainly to set up the path to the game's data files. It is crucial you get this right.
[16:59:10] <wjp> oh, heh :-)
[16:59:26] <wjp> right, that's in the sample config
[17:02:58] <wjp> maybe we should put something in there that seems less correct?
[17:03:43] <lynxlynxlynx> i/am/the/path/to/the/game/installation/now/fix/me
[17:04:31] <lynxlynxlynx> /arrgh/i/dont/exist
[17:05:38] <lynxlynxlynx> i/am/the/obstacle/to/losing/time/with/gemrb
[17:06:50] * wjp grins
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[17:20:13] <sebuba> Hello I can not load the gemrb he says that / dev / cgroup / cpu / user / $ exit already
[17:23:15] <lynxlynxlynx> huh
[17:23:33] <lynxlynxlynx> did you fix the path?
[17:29:27] <sebuba> lynxlynxlynx, I installed the. deb (for ubuntu) and run the shortcut menu Games
[17:29:58] <lynxlynxlynx> gemrb doesn't have any psionic powers
[17:30:18] <lynxlynxlynx> eg. it can't know where you installed your game if you don't tell it
[17:32:35] <sebuba> " GamePath" ?
[17:33:03] <lynxlynxlynx> yes
[17:34:11] <sebuba> or GemRBPath ?
[17:34:45] <lynxlynxlynx> GamePath
[17:34:51] <lynxlynxlynx> and CD*
[17:40:13] <edheldil> lynxlynxlynx: what about leaving it empty in config and bombing out with a reasonable error message?
[17:40:28] <lynxlynxlynx> sounds less fun
[17:40:44] <fuzzie> something which has spaces in it would be nice to have
[17:40:56] <fuzzie> to make the lack of need for escaping clear.
[17:40:57] <edheldil> and also putting it to the beginning of the file, as it is the only really important setting :)
[17:41:08] <lynxlynxlynx> gametype is too
[17:41:25] <edheldil> it could be set to auto by default
[17:41:26] <lynxlynxlynx> there was quite a few problems recently, since people played how with iwd
[17:41:41] <lynxlynxlynx> but yes, it could be autodetected, we just don't do that yet
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[23:12:58] <thySEus1> hey everyone; the compile of gemrb went fine. Now, starting a new Iwd2 game and choosing a premade party, the bottom bar is drawn fine, but the upper area of the screen simply stays blue. opening an inventory gives a segmentation fault. I am using the latest git, is this a know bug?
[23:14:25] <fuzzie> you're missing the game CD data
[23:14:42] <fuzzie> usually this means the CD data paths are wrong in the config file
[23:14:55] <thySEus1> i check
[23:16:23] <thySEus1> indeed. works fine now. thanks ;)
[23:16:58] <thySEus1> gemrb is such a cool project
[23:16:58] <thySEus1> any experience on how far IWD2 is playable?
[23:17:22] <fuzzie> Not very, I think.
[23:17:31] <fuzzie> I mean, not far.
[23:17:46] <fuzzie> No-one has really given it much attention.
[23:18:15] <thySEus1> ok, i will try, just for fun
[23:18:45] <thySEus1> at least BG2 should be completable, i have read somewhere. good work guys
[23:20:31] <fuzzie> HoW (IWD expansion) is the best supported, I think.
[23:21:04] <thySEus1> hmm, i really didnt came far. opening the journal freezes the game
[23:21:17] <fuzzie> that isn't so good
[23:21:23] <thySEus1> inventory worked
[23:21:26] <fuzzie> python errors on the console?
[23:22:20] <thySEus1> http://yii.pastebin.com/9Gmc5Q84
[23:23:18] <fuzzie> bluh.
[23:23:27] <thySEus1> not really what you searched for?
[23:24:33] <fuzzie> no, just that error isn't such a good sign, i thought we fixed those ages ago
[23:26:20] <thySEus1> is only the GUI scripted in python and everything else programmed in C++?
[23:27:00] <fuzzie> We've been trying to move the game rules into python too.
[23:27:09] <fuzzie> Especially level up and things like that.
[23:27:57] <CIA-31> GemRB: 03fuzzie * rd519e06d3ecb 10gemrb/gemrb/GUIScripts/iwd2/GUISPL.py: Import ie_stats for IE_DISABLEDBUTTON in iwd2.
[23:29:02] <thySEus1> are you fixing that right now? i would be interested in the changes then ;)
[23:29:37] <fuzzie> I'm not really working on gemrb recently, but that commit fixes the python error in your log, I don't know if it helps the journal.
[23:29:55] <fuzzie> My last commit was .. ooh, November 19.
[23:30:26] <thySEus1> gemrb would be a good start for learning game development i think
[23:30:30] <thySEus1> not too easy, not too complex
[23:31:15] <thySEus1> ok i go away for today, see you later
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