#gemrb@irc.freenode.net logs for 25 Jan 2012 (GMT)

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[00:19:22] <gembot> build #422 of mingw32 is complete: Failure [failed compile] Build details are at http://buildbot.gemrb.org/builders/mingw32/builds/422 blamelist: lynxlupodian@users.sourceforge.net
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[00:41:23] <brad_a> ? gog downloader doesnt work on mac under wiine...
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[04:03:14] <brad_a> its not just CD paths that are problems for gog games FYI
[04:03:26] <brad_a> PST has a bunch of bifs in the game dir
[04:03:36] <brad_a> so i guess we should add that as a search path?
[04:07:54] <tomprince> brad_a: My copy of pst expects all the bifs in the gamedir.
[04:08:28] <brad_a> mine has a data dir too...
[04:08:47] <tomprince> Run this: https://gist.github.com/1674653
[04:08:49] <brad_a> or are all these missing bif errors benign?
[04:11:23] <tomprince> For most IE games, the chtin.key contains relative paths for bifs, pst doesn't. (and the bifs are in data for all but pst, to match)
[04:25:16] <brad_a> was it my moving of the game.ini loading that has caused PST to attemt to open baldur.ini instead of tournament.ini?
[04:25:51] <brad_a> I applied that patch BTW
[04:26:51] <brad_a> that should be torment*
[04:26:56] <brad_a> obviously :-P
[04:28:46] <brad_a> bah yes i think my moving did break that...
[04:31:54] <brad_a> i guess im not sure
[04:38:35] <brad_a> watching INIConfig with GDB reveals that it is always set to baldur.ini and nevercahnged so it isnt just that it gets set sometime after its loaded
[04:38:51] <brad_a> tomprince: is this broken for you?
[04:48:10] <brad_a> is PST only 640x480?!?
[04:49:03] <tomprince> Without widescreen, yes.
[04:51:50] <brad_a> does torment.ini load for you? or does it try to load baldur.ini?
[04:52:14] <tomprince> It gets changed for me.
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[04:53:34] <brad_a> interesting. i cant see where the iniconfig var gets changed
[04:53:48] <tomprince> L#2679
[04:53:54] <tomprince> From gemrb.ini
[04:55:01] <brad_a> oh!
[04:55:09] <brad_a> ok i forget about gemrb.ini
[04:55:21] <brad_a> so it is because i moved stuff around
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[05:04:41] <CIA-36> GemRB: 03tom.prince * r4a059548974b 10gemrb/gemrb/core/Interface.cpp: Don't crash if we can't load stats.ids.
[05:07:35] <brad_a> heh. i have no idea what that is O_O
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[05:18:30] <brad_a> holy crap that file list output makes things run slow!
[05:18:49] <tomprince> Only on start.
[05:19:29] <brad_a> well yeah
[05:19:44] <brad_a> i just never realized just how much data is loaded!
[05:20:04] <tomprince> Well, it isn't all loaded. That is just the list of all data in bifs.
[05:31:47] <gembot> build #42 of autotools g++-4.4 is complete: Failure [failed minimal test] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.4/builds/42 blamelist: tom.prince@ualberta.net
[05:37:03] <CIA-36> GemRB: 03tom.prince * r8dcb9853f229 10gemrb/gemrb/core/ (10 files in 3 dirs): Replace abort with error.
[05:39:30] <tomprince> ^--- now just do that for assert, and we don't need worry about NDEBUG.
[05:40:27] <tomprince> ^---- that is what I meant to do, but I got the name messed up, and thought I'd give more reasonable errors, since I was there, anyway.
[05:48:18] <gembot> build #45 of autotools g++-4.5 is complete: Failure [failed minimal test] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.5/builds/45 blamelist: tom.prince@ualberta.net
[06:00:54] <gembot> build #43 of autotools g++-4.4 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.4/builds/43
[06:03:37] <brad_a> it appears that the path for guidefines.py either doesnt work with .. or somethingis changing the cwd?
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[06:09:21] <tomprince> I just realized that all the flapping bots are autotools. Time to remove?
[06:10:35] <brad_a> when did cmake become the prefered means of building?
[06:11:11] <brad_a> re guidefines: im jsut an idiot and used to ios vs mac bundles. on mac cwd is the dir containing the bundle not the bundle
[06:12:15] <gembot> build #46 of autotools g++-4.5 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.5/builds/46
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[06:17:14] <CIA-36> GemRB: 03bradallred * r326edcd8de49 10gemrb/gemrb/plugins/SDLVideo/SDLVideo.cpp: SDLVideo: don't crash when the movie surface cannot be locked. report error instead.
[06:17:24] <CIA-36> GemRB: 03bradallred * r5d8d70ed44b2 10gemrb/apple/GemRB.xcodeproj/project.pbxproj: Mac build: apparently TARGET_OS_MAC is only set by cocoa so to use it in our c++ code we should set it in the project settings.
[06:17:24] <CIA-36> GemRB: 03bradallred * r3f42cecf71ca 10gemrb/gemrb/core/Interface.cpp: Interface: i got mac bundles confused with iOS bundles. correct the path in relation to the true CWD.
[06:26:53] <tomprince> numtest.bam contains bad data, that causes valgrind errors. Replacing it with number.bam from bg2 fixes it..
[06:29:17] <brad_a> yeah i know i kept trying to tell people :)
[06:29:54] <brad_a> i didnt know we could just harvest a bam from BG2....
[06:30:11] <tomprince> Well, not to put in the repo. I just did it locally to test.
[06:30:19] <brad_a> oh yes
[06:31:06] <tomprince> I would edit history, if that happened by mistake.
[06:34:10] <CIA-36> GemRB: 03bradallred * r31de2140e22f 10gemrb/apple/GemRB.xcodeproj/project.pbxproj: Xcode (iOS target): clean up useless compile flags and stop inheriting flags from the project master as that is geared towards mac.
[06:34:55] <gembot> build #138 of nmake-msvc++10 is complete: Failure [failed compile] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B10/builds/138 blamelist: tom.prince@ualberta.net
[06:35:19] <brad_a> heh something i did broke BG2 from being able to create a video surface but my undo history is gone because xcode crashed
[06:35:27] <brad_a> so do i need to sift though git
[06:35:31] <brad_a> oh well
[06:35:35] <brad_a> something for tomorrow
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[06:40:25] <CIA-36> GemRB: 03tom.prince * re2d5be719b09 10gemrb/gemrb/plugins/SDLVideo/SDLVideo.cpp: SDLVideo: Initialize QUIT event, to make valgrind happy.
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[06:57:53] <gembot> build #66 of osx-xcode-binary is complete: Exception [exception upload_1] Build details are at http://buildbot.gemrb.org/builders/osx-xcode-binary/builds/66 blamelist: bradallred@me.com
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[07:22:07] <gembot> build #423 of mingw32 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/mingw32/builds/423
[07:22:18] <CIA-36> GemRB: 03tom.prince * rdb89f3ae1332 10gemrb/gemrb/tests/minimal/data/numtest.bam: Add numtest.bam that doesn't trigger valgrind.
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[07:34:59] <tomprince> nice: http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.5/builds/50/steps/minimal%20test/logs/stdio
[07:35:25] <tomprince> (or, really not so nice)
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[07:55:39] <gembot> build #45 of autotools g++-4.2 is complete: Failure [failed minimal test] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.2/builds/45
[07:55:42] <gembot> build #51 of autotools g++-4.5 is complete: Failure [failed minimal test] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.5/builds/51
[07:56:13] <tomprince> gembot:mute
[07:56:13] <gembot> Shutting up for now.
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[07:59:18] <gembot> build #421 of autotools clang++ is complete: Failure [failed minimal test] Build details are at http://buildbot.gemrb.org/builders/autotools%20clang%2B%2B/builds/421
[07:59:51] <gembot> build #47 of autotools g++-4.4 is complete: Failure [failed minimal test] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.4/builds/47
[08:02:56] <tomprince> autotools was deprecated ~1.5y and 7 releases ago.
[08:04:07] <fuzzie> yeah, we really should have disabled it several releases ago
[08:04:25] <tomprince> We printed a big warning starting then.
[08:05:06] <gembot> build #207 of nmake-msvc++6 is complete: Failure [failed compile] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/207 blamelist: bradallred@me.com, tom.prince@ualberta.net
[08:06:36] <tomprince> And, apparently the autotools build + our data crashes valgrind!
[08:07:03] <fuzzie> worrying :p
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[08:13:44] <tomprince> Although, that seem to be only with *our* data.
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[08:15:15] <tomprince> So, someone should replace my test data created in vim along the lines of http://www.muppetlabs.com/~breadbox/software/tiny/teensy.html with some sane data.
[08:23:52] <tomprince> So, testing the autotools build locally, it is broken even with original data. Unless somebody is going to step up and fix it, I am going to excise it.
[08:24:46] <fuzzie> no objections from me, it's had long enough.
[08:24:53] <fuzzie> you might want to check with the others firstthough.
[08:25:41] <tomprince> Avenger lynxlynxlynx wjp: delete autotools ^----- ???
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[08:26:15] <tomprince> There. Gone from the buildbot.
[08:26:36] <tomprince> (And the buildbot will now error out on valgrind errors, since we are now clean)
[08:26:56] <tomprince> At least for the current test data.
[08:27:14] <fuzzie> great :)
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[08:51:29] <lynxlynxlynx> ok
[08:51:40] <lynxlynxlynx> i thought you were asking to remove the bs completely
[08:52:34] <tomprince> I do want to remove autotools from the repo.
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[08:53:11] <tomprince> I tried compiling and running it locally, and the graphics are messed up.
[08:53:30] <tomprince> And it crashed valgrind with the test data !?!
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[08:55:55] <gembot> build #139 of nmake-msvc++10 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B10/builds/139
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[09:07:06] <edheldil> tomprince: don't some platforms still use autotools to build?
[09:07:42] <lynxlynxlynx> i'd just leave it, we claim we support cmake only for about two years now
[09:08:06] <wjp> I'm sure I'll forget, but it somebody reminds me tonight I can probably take a look at the autotools build
[09:09:48] <edheldil> lynxlynxlynx: this http://a3.mzstatic.com/us/r1000/007/Purple/f3/5b/d0/mzl.pjoczrjl.320x480-75.jpg has just started to beep after you said it :)
[09:11:14] <tomprince> edheldil: Anything posix-like should support cmake, and anything not probably doesn't work with autotools.
[09:13:14] <edheldil> well, it is ok, with me, I was just asking a question
[09:13:48] <tomprince> I think we should nuke, and see if anybody complains.
[09:15:53] <wjp> how cross-compile-friendly is cmake, by the way?
[09:16:23] <wjp> and what's the equivalent to "./configure --help" ?
[09:16:39] <tomprince> cmake-gui
[09:16:41] <edheldil> btw, what was the result of the GOG debate? To me it seems that the only problem was that unlike original IE, gemrb was perhaps unable to find things through GamePath and choked on wrong CDPaths
[09:16:52] <fuzzie> cmake-gui isn't remotely --help-ish
[09:17:26] <fuzzie> but the dingux maintainer managed to set up crosscompile fine for gemrb via cmake
[09:18:38] <tomprince> There is probably more knowledge about autotools crosscompiling.
[09:18:50] <fuzzie> well, cmake is just worse at it
[09:18:54] <wjp> so is there _any_ consistent way of asking cmake "what are my options when building?"
[09:21:44] <fuzzie> you can pass '-LH' to cmake (giving you much the same values as cmake-gui), but it configures *first* and only then shows you options
[09:23:52] <tomprince> And I think we print all the options we look at.
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[09:25:28] <lynxlynxlynx> yep
[09:35:11] <wjp> it all feels a bit primitive
[09:35:13] <fuzzie> do we print somewhere?
[09:35:20] <fuzzie> all i can see is the values that things are set to
[09:35:56] <wjp> why does it create the CMakeFiles/CMakeCache.txt things when it errors out when doing 'cmake .' in the source dir?
[09:36:17] <fuzzie> because the erroring out is our internal thing
[09:38:21] <fuzzie> i think cmake is incredibly primitive, but our autotools build was/is doing really stupid things and no-one was fixing anything except things which completely broke the build
[09:39:46] <wjp> argh, and there's not even a 'make distclean' to clean up
[09:39:50] <wjp> fuzzie: right...
[09:39:54] <tomprince> And we need cmake for windows, anyway.
[09:40:13] <wjp> ah well
[09:40:39] <fuzzie> and presumably it is possible to actually provide docs for most of our options so that -LH or cmake-gui is useful
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[09:48:35] <wjp> the comment for VORBIS_FILE in -LH is nice :-)
[09:48:41] <wjp> "// Path to a file."
[09:49:06] <wjp> (and the same for another bunch of such vars)
[09:49:23] <wjp> apparently the one for LAYOUT is something we actually set ourselves
[09:50:42] <lynxlynxlynx> the ones we print ourselves at the end are completely ours
[09:50:55] <lynxlynxlynx> stuff like VORBIS_FILE are used internally by the search modules
[09:51:08] <lynxlynxlynx> so yes, far from --help
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[10:10:17] <wjp> I suppose we should then at least put "Possible values: fhs, home, opt. Set PREFIX separately." in the docs for LAYOUT in CMakeLists.txt?
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[11:17:38] <lynxlynxlynx> sure, I didn't know about -LH
[11:19:29] <fuzzie> it shows in the tooltips in cmake-gui too
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[17:16:52] <gembot> build #89 of osx-test is complete: Failure [failed minimal test] Build details are at http://buildbot.gemrb.org/builders/osx-test/builds/89 blamelist: bradallred@me.com, tom.prince@ualberta.net
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[17:27:28] <tomprince> brad_a: that is a valgrind error, which looks outisde our code.
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[17:27:54] <brad_a> heh i believe it :-P
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[17:28:28] <brad_a> leaking 64 bytes it looks like
[17:28:58] <brad_a> tomprince: for mac you need to ass another parameter to valgrind too
[17:29:00] <brad_a> add
[17:29:02] <brad_a> *
[17:29:03] <brad_a> woops
[17:29:31] <tomprince> ...
[17:29:39] <brad_a> should jsut have to add this: --dsymutil=yes
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[17:30:18] <brad_a> that way i can see the lines/symbols that are causing the problem
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[17:34:01] <tomprince> Anyway, I think we probably just need to add a suppresion for that. You can proabaly check, by adding a print("%s", path) before the dlopen there.
[17:34:33] <brad_a> no i'm pretty sure it the cocoawrapper that is leadking something and has uninitialized values
[17:35:07] <brad_a> i will run through valgind myself later
[17:35:40] <brad_a> im not sure our cmake build actually creates a dSYM file for valgrind to use...
[17:36:46] <tomprince> Well, the one error that is shown, is not a leak.
[17:37:11] <brad_a> i was looking at the leak summary
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[17:49:30] <brad_a> o_O stashed all my changes, reset to origin/master, did a clean build and ipad simulator still fails to make an sdl window...
[17:49:34] <brad_a> restart time?
[17:50:40] <brad_a> alos no erros in the log other than the invalid window one
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[18:17:18] <brad_a> super annoying :x
[18:17:22] <brad_a> PST works fine
[18:17:29] <brad_a> bg2 cannot create an sdl window
[18:17:59] <brad_a> i dont remember changing the config...
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[18:26:44] <brad_a> i even checkedout to the 23 and it still doesnt work >_<
[18:28:12] <brad_a> works fine on the mac build too
[18:29:57] <brad_a> i havent updated my libsdl either
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[18:32:17] <tomprince> Apprently we aren't leak-check=full clean ...
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[18:41:21] <fuzzie> as in, leaking, or false positives?
[18:43:09] <tomprince> fuzzie: Don't know. They all come deep within python.
[18:43:34] <fuzzie> i would imagine false positives, then
[18:43:50] <fuzzie> although usually it's obvious when it's python messing with pointers .. do you have the output?
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[18:46:08] <CIA-36> GemRB: 03tom.prince * r71ae5ce3aa71 10gemrb/testing/python.supp: Add some libX11 valgrind suppression.
[18:46:18] <CIA-36> GemRB: 03tom.prince * ra60198792e3a 10gemrb/testing/python.supp: Add python init suppression for valgrind.
[18:51:01] <tomprince> fuzzie: http://localhost:9010/builders/cmake%20g%2B%2B-4.5/builds/39/steps/minimal%20test/logs/valgrind
[18:53:36] <tomprince> The one there that has a traceback into our code definitely looks like a false positive.
[18:56:10] <wjp> localhost?
[18:56:31] <tomprince> s/localhost:9010/buildbot.gemrb.org/ :)
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[19:20:40] <brad_a> well on the + side i can duplicate this issue on mac os x now
[19:20:55] <brad_a> tho im still not sure what i apparently did to the config...
[19:21:05] <brad_a> has something to do with cd2 path i think
[19:21:50] <brad_a> or it is something in gemrb override
[19:25:48] <brad_a> heh DEFINITELY has something to do with the opening movie
[19:26:11] <brad_a> if i rename cd2 to something else then run gemrb it skips the movie and works fine
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[19:26:57] <brad_a> well i guess thats not definite but im at a loss for what else
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[20:23:19] <CIA-36> GemRB: 03avenger_teambg * r8baa163c0809 10gemrb/gemrb/GUIScripts/ (GUICommon.py Portrait.py): removed some un-pythonic semicolons
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[21:09:44] <CIA-36> GemRB: 03avenger_teambg * rbdd9ece3b6fc 10gemrb/gemrb/ (6 files in 3 dirs): iwd2:fixed ability/feat generation/report
[21:26:20] <brad_a> would it be alright for the binary distribution for mac to include the sdl.framework in its bundle? as far as i can tell its not a problem.
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[21:27:09] <tomprince> That seems perfectly reasonable.
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[23:47:01] <brad_a> tomprince: i need a bit of git help. I commited some work so i was a couple of commits ahead of master but then i checkedout to some prior commit and have no idea how to get back to being ahead of master :-P
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[23:47:41] <tomprince> 'git branch -l'
[23:49:04] <brad_a> that lists (no branch) and master
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[23:49:36] <tomprince> git checkout master
[23:50:35] <brad_a> no change. still at avengers last commit
[23:50:56] <brad_a> if ther is no way to get back id think they would have warned me...
[23:51:19] <tomprince> 'git branch -l' now?
[23:51:47] <brad_a> says master now instead of no branch
[23:52:51] <tomprince> 'git show'
[23:53:10] <tomprince> 'git log -g HEAD' 'git log -g master'
[23:55:34] <brad_a> git log shows them. can i just do git checkout sha?
[23:55:55] <brad_a> yup :D
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[23:55:58] <tomprince> That will get you a detached head.
[23:55:59] <brad_a> thank you!
[23:56:09] <brad_a> oh..
[23:56:13] <tomprince> You probably want 'git checkout -b <branch-name>' now
[23:59:32] <brad_a> well thank you :)
[23:59:39] <brad_a> didnt realize what i had done