#gemrb@irc.freenode.net logs for 25 Jul 2012 (GMT)

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[12:31:16] <boxfuzz> hello, I was wondering if someone could give me some advise on creating my own sprites for use in gemrb (newgame)
[12:32:23] <boxfuzz> I like the look of the planescape sprites and realise I would need to convert BMP to .BAM but I would like to know what kind of software I should use to create the still frames of sprites?
[12:32:55] <boxfuzz> I am very new to graphics and come from a programming background :)
[12:33:27] <Adam007> what are still frames of sprites?
[12:33:43] <boxfuzz> like the unanimated bmp files
[12:34:07] <Adam007> so you are looking for graphic editing program?
[12:34:22] <boxfuzz> I suppose so, do you know what they used for planescape?
[12:34:50] <Adam007> nop. there are some tools for creating scenes and files for IE (infinity engine)
[12:36:21] <Adam007> have a look at http://www.gemrb.org/wiki/doku.php?id=contribute
[12:36:24] <Adam007> on tools section
[12:37:46] <boxfuzz> ok thanks, I will have a look at the originals and see if I can imitate them
[12:38:14] <Adam007> also there is a tutorial for area making http://www.simpilot.net/~sc/dltcep/index.htm
[12:39:09] <boxfuzz> brilliant, thanks :)
[12:40:24] <Adam007> have fun!
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[13:27:47] <edheldil> ahhh
[13:27:52] <edheldil> too late
[13:28:46] <edheldil> for sprites I think the easiest (not necessarily the most pretty looking) way is to model it in blender and use a script to create the sprites and assemble it to a BAM file
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[21:17:15] <edheldil> Hi guys, currently the font rendering is wrong
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[23:04:36] <lynxlynxlynx> edheldil: what about it?
[23:05:18] <lynxlynxlynx> i noticed on some old saves the tooltip internals are almost transparent, but it's inconsistent
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