#gemrb@irc.freenode.net logs for 25 Jun 2014 (GMT)

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[07:53:43] <edheldil> I have finally pushed iesh to github (edheldil/iesh). So please consider forking it in gemrb/iesh . Or if you prefer, set gemrb/iesh as a master
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[16:00:29] <lynxlynxlynx> final result: http://lynxlynx.info/ie/states-overview.png
[16:01:07] <lynxlynxlynx> the bug that started the investigation was pretty simple, but the investigation only made things worse
[16:01:07] <fuzzie> nice
[16:01:50] <lynxlynxlynx> in core, we use frame, in guiscripts cycles; the effects param list in dltcep does not match the frames
[16:02:30] <lynxlynxlynx> we should get rid of all the manual defines at some point
[16:03:19] <lynxlynxlynx> oh, what our effects use is also not mapping perfectly to the frame index
[16:03:49] <lynxlynxlynx> it was hard to decide which of the four to blame ^^
[16:05:33] <fuzzie> are there no states at all in pst?
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[16:15:42] <lynxlynxlynx> i don't remember anything being displayed on portraits
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[18:01:07] <Pepelka13> [wiki] engine:states-overview.png - created http://www.gemrb.org/wiki/doku.php?image=engine%3Astates-overview.png&ns=engine&rev=1403719169&tab_details=history&mediado=diff&do=media
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[18:33:33] <edheldil_> Hi, can somebody explain WED to me?
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[18:57:58] <Pepelka13> [commit] lynxlynxlynx: fx_set_stun_state: use a different icon in iwds https://github.com/gemrb/gemrb/commit/61cfa1c9ec5fd2d437b09c92a223d0e62f80c244
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[19:18:17] <lynxlynxlynx> edheldil: never worked on that part, so can't be of much use
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[19:46:38] <lynxlynxlynx> fuzzie: around?
[19:48:29] <fuzzie> yes
[19:48:36] <fuzzie> largely in a thereotical manner still I'm afraid
[19:55:31] <lynxlynxlynx> http://paste.debian.net/106751/
[19:55:33] <Pepelka13> debian Pastezone
[19:56:05] <lynxlynxlynx> we have this manual Trigger defined in a few opcodes and it's clear what it wants to do - ea ids filtering
[19:56:21] <lynxlynxlynx> is there a way to make it work without manually resolving the targets first?
[19:57:53] <lynxlynxlynx> must be ancient code and now it just gives an invalid filter error
[19:57:57] <fuzzie> that doesn't work as-is?
[19:57:57] <fuzzie> ah
[19:58:08] <lynxlynxlynx> EA_ENEMY is 255 which is beyond the table
[19:59:25] <fuzzie> the table?
[19:59:40] <fuzzie> oh
[19:59:43] <lynxlynxlynx> object.ids
[20:00:03] <fuzzie> I see
[20:00:11] <fuzzie> it should be 'objectFields'
[20:02:18] <fuzzie> does that make sense?
[20:02:37] <lynxlynxlynx> yep and works too, thanks
[20:03:25] <fuzzie> neat :)
[20:04:17] <lynxlynxlynx> iwd's animal rage is one of the rare berserk-style spells that work mostly fine — because it does the targetting manually there
[20:17:09] <fuzzie> I've never really tried them (not in original either)
[20:18:53] <lynxlynxlynx> me, only late, i hate losing control
[20:19:07] <Pepelka13> [commit] lynxlynxlynx: fx_animal_rage: fixed targetting https://github.com/gemrb/gemrb/commit/dabb99cc2737bd12672ce308a368fef2f294986d
[20:19:53] <lynxlynxlynx> need to look into berserk/panic bugs sometime, they're pretty glaring if you use those spells
[20:21:08] <lynxlynxlynx> but first more iwd spells; it seems i found a way to trigger a bug in the spell system — after certain spells, certain others can't be cast, as we lose the target
[20:21:13] <lynxlynxlynx> but that's for another day
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