#gemrb@irc.freenode.net logs for 25 Mar 2012 (GMT)

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[09:37:21] <CIA-28> GemRB: 03avenger_teambg * re4909490bc89 10gemrb/gemrb/core/Map.cpp: set map pointer to NULL when removing actor from area
[11:33:40] <lynxlynxlynx> alx3apps: it's up, thanks
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[12:06:39] <CIA-28> GemRB: 03avenger_teambg * ra5ec17622112 10gemrb/gemrb/core/Interface.cpp: center on actor/area transition works even when game is paused
[12:09:49] <CIA-28> GemRB: 03avenger_teambg * r42270609d630 10gemrb/gemrb/core/GlobalTimer.cpp: scrolling may skip frames on slow machine (but keep up to speed)
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[14:22:58] <Random_> I finally got BG2 working on my android with the widescreen mod, the only problem is it's not full screen, it shows in a tiny window in the centre, anyone know what I did wrong?
[14:24:12] <lynxlynxlynx> the widescreen mod only scales the ingame part
[14:29:22] <Random_> oh, so the ingame portion will be full screen, while the menus will not?
[14:31:17] <lynxlynxlynx> try it
[14:56:19] <cfchris6> tomprince: I built it with gcc 4.6.3
[14:57:18] <cfchris6> tomprince: I will perform some more builds with different optimization options to see if that commit really is at fault
[15:00:32] <fuzzie> I think it should be fixed now.
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[15:43:35] <cfchris6> fuzzie: yep, it is fixed
[15:44:50] <cfchris6> so the problem was some stack corruption originating from int/long size difference, which was already existent, but did not cause problems until said commit?
[15:45:36] <fuzzie> That is what it looks like.
[15:46:57] <cfchris6> okay, thanks for the info :)
[16:00:25] <Avenger> yep, the bisect was somewhat helpful, even if we couldn't believe that particular commit was wrong
[16:00:56] <Avenger> probably we have similar hidden bugs elsewhere
[16:25:42] <Avenger> why do we have a typo in this variable name: firstFigerDownTime
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[16:44:58] <CIA-28> GemRB: 03avenger_teambg * r12ac160284b3 10gemrb/gemrb/core/Map.cpp: just whitespace
[16:45:02] <CIA-28> GemRB: 03avenger_teambg * r96d1f3425ae2 10gemrb/gemrb/plugins/SDLVideo/SDLVideo.cpp: fixed a valgrind warning (uninitialized memory)
[17:07:08] <Avenger> meh, that wasn't the right one
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[17:42:58] <CIA-28> GemRB: 03avenger_teambg * r559b6cc390fb 10gemrb/gemrb/core/Inventory.h: fixed a bug in ItemExtHeader (valgrind is cool)
[17:43:08] <CIA-28> GemRB: 03avenger_teambg * r907a0b46a3d8 10gemrb/gemrb/plugins/SDLVideo/SDLVideo.cpp: really fixed the valgrind warning
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[23:31:40] <Random_> So I finally got my menus full screen on Android, but now I'm crashing after creating a new character and the game goes to load :(