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[00:57:51] <brada> looking into the iwd2 assert now
[00:58:05] <brada> not entirely suprising since there are apparently several areas 1px wide...
[00:58:14] <brada> dont know wtf is going on with that
[00:59:33] <brada> ha
[01:00:28] <brada> faored class is what is breaking things
[01:00:33] <brada> not sure why
[01:01:25] <brada> i see that iwd2 still has the status cap issue
[01:04:40] <brada> i wonder if fixing that would make the problem go away
[01:04:49] <brada> i cant trigger anything with the journal
[01:09:42] <brada> bottom of the y glyph is getting cut off… g is fine tho o_O
[01:14:17] <brada> wonder if its due to y being 1px or so higher than the line
[01:34:42] <brada> our AC calculation is off too apparently
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[08:52:43] <fizzle_> morning
[08:53:01] <fizzle_> Textmode: I don't know how good your German is
[08:53:11] <fizzle_> but there's a fairly recent thread here: http://kerzenburg.baldurs-gate.eu/showthread.php?t=43713
[08:53:13] <Pepelka90> [Modding] Neue Gebiete f�r Infinity Engine in 3D Programmen gerendert - Baldur's Gate Forum
[08:53:14] <Pepelka90> »[Modding] Neue Gebiete f�r Infinity Engine in 3D Programmen gerendert Modding Forum«
[08:56:38] <lynxlynxlynx> oj
[08:57:30] <Textmode> fizzle_: translate.google.com does well enough on german.
[08:58:28] <Textmode> mostly, though, thats just another "showing their work" thread; not much actual information.
[08:59:29] <lynxlynxlynx> but it's a recent thing, so you could contact the author
[09:00:12] <fizzle_> right
[09:36:26] <lynxlynxlynx> ok, what to fix next?
[09:37:04] <lynxlynxlynx> yesternight's stuff only made me switch back to master
[09:39:20] <fuzzie> progresss :-/
[09:40:10] <Textmode> If I had more time, i'd help more :/
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[11:10:14] <gembot> build #754 of cmake clang++ is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/cmake%20clang%2B%2B/builds/754
[11:15:35] <gembot> build #750 of cmake g++-4.2 is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.2/builds/750
[11:20:51] <gembot> build #747 of cmake g++-4.4 is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.4/builds/747
[11:30:24] <gembot> build #723 of cmake g++-4.5 is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.5/builds/723
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[13:11:46] <wjp> edheldil_: http://www.usecode.org/gemrb/pst_palhack.png
[13:17:03] <wjp> it'll take some effort to do this properly. Palettes with an alpha channel have been ignored by the Sprite2D refactoring it seems
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[17:05:54] <brada> I cant figure out how to attack in PST >_<
[17:07:19] <brada> er, i dont know how i did just now, but anyway i dont seem to be getting any verbal feedback, what option am i looking for?
[17:11:19] <lynxlynxlynx> if you're trying to reproduce the one from me, just let the other side hit you
[17:12:55] <lynxlynxlynx> not sure how the issue could be related to your branch though
[17:13:01] <lynxlynxlynx> the map is partially ok
[17:13:05] <brada> i dont know if i have a save around any natural enimies. i attacked some people and they hit back but no crash, no feedback either.
[17:16:19] <lynxlynxlynx> with tno?
[17:16:31] <brada> yes
[17:17:04] <lynxlynxlynx> i'm on master, checking there
[17:17:20] <lynxlynxlynx> i don't remember any changes for pst since the release though
[17:19:35] <lynxlynxlynx> works here, same save
[17:20:59] <lynxlynxlynx> btw, the thing that made me give up was your iwd2 commit
[17:21:39] <lynxlynxlynx> it's clearly wrong, since numbers also get displayed and you treat all of them as strrefs
[17:24:08] <brada> oh, thats so easy to fix
[17:24:25] <brada> kinda silly to give up for that :p
[17:24:34] <brada> nothing seems to fight back!
[17:35:34] <lynxlynxlynx> too many messy commits
[17:51:03] <brada> so one is too many? the font bit had too many subtle special cases to really expect me to thoughly check every use case before moving onto the next known bug. Its a dev branch so whats the problem? it’ll all be fine in the end :)
[17:55:12] <brada> i didnt even have the means needed to trigger the problem till i installed iwd2 anyway…
[17:57:22] <brada> is Video::TouchInputEnabled really correct?
[18:07:36] <lynxlynxlynx> it wasn't just one, but sure, i'll come back once you're through your known queue
[18:08:29] <lynxlynxlynx> video:: if there's a better way to decide, go ahead
[18:08:53] <brada> well other then the aforementioned stringsizing issues, i am not sure what else you might be refering to.
[18:09:50] <brada> i still cant trigger a pst crash with combat
[18:11:12] <lynxlynxlynx> i'll do a bisect
[18:11:39] <lynxlynxlynx> i wasn't refering to string sizing though
[18:12:46] <lynxlynxlynx> now i'm in a bit of a pickle with my own code :)
[18:13:10] <lynxlynxlynx> forgot we use useitempoint to deliver an attack
[18:18:28] <brada> it appearse that conversing with items is broken
[18:18:33] <brada> dont know if it ever worked tho
[18:18:52] <brada> trying to bet this to build on master to check
[18:21:41] <lynxlynxlynx> lilarcor or something else?
[18:22:25] <lynxlynxlynx> wjp: the pst palette thing is not present in master either
[18:25:21] <brada> yes, lilarcor
[18:25:25] <brada> it is broken in master too
[18:26:51] <brada> the odd thing is it seems to work occasionally
[18:27:18] <lynxlynxlynx> don't know if i ever tried it with gemrb
[18:27:48] <brada> i cant seem to deduce the use pattern that makes it work
[18:28:47] <lynxlynxlynx> what happens when it doesn't?
[18:32:16] <brada> InventoryCommon.py", line 789: ResRef = slot_item['ItemResRef'] TypeError: 'NoneType' object is unsubscriptable
[18:32:31] <brada> it just bails to the game screen
[18:33:58] <lynxlynxlynx> once you get a runtime error, it's best to restart
[18:34:06] <lynxlynxlynx> but yeah, we should be losing them
[18:34:43] <lynxlynxlynx> i can look at that later if you want
[18:39:10] <brada> wouldnt complain about it. tho i cant think of anything this affects besides that one item so… if you want
[18:45:03] <lynxlynxlynx> it's my favourite item
[18:45:19] <lynxlynxlynx> just dull in gemrb, since i practically never test with sound
[18:45:38] <lynxlynxlynx> and speedruns usually avoid it
[19:13:56] <lynxlynxlynx> oh, do you have its resref handy?
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[19:25:21] <brada> sorry, i dont have that handy
[19:25:29] <brada> where are MIN and MAX declared?
[19:25:38] <brada> im getting a compile error now
[19:28:30] <lynxlynxlynx> gemrb/includes/globals.h
[19:45:00] <lynxlynxlynx> i can reproduce lilarcor
[19:45:06] <lynxlynxlynx> 3 outcomes even
[19:46:08] <lynxlynxlynx> no python errors though
[19:48:34] <lynxlynxlynx> but a trivial fix
[19:50:38] <lynxlynxlynx> we don't display all the dialog options though, hmm
[19:52:38] <lynxlynxlynx> ah, just normal dialog conditions :)
[19:53:10] <lynxlynxlynx> just found another todo: "I agree with the Rashemaar. Give me to him, willya? What a pair! Me the brains with the edge, him the brawn with the hamster! A legend in the making..."
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