#gemrb@irc.freenode.net logs for 26 Aug 2012 (GMT)

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[09:34:09] <traveler> hi, i've added info on duchal palace gate on wiki
[09:34:19] <traveler> it's pretty game breaking as it's main plot
[09:35:32] <traveler> about yesterday screenshots, apparently he thinks he installed bigger font too, it does not like like it to me but well..
[09:44:03] <traveler> *look
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[10:49:10] <CIA-45> GemRB: 03avenger_teambg * rd09b5642bb48 10ielister/ielister.cpp: a few fields clarified
[10:51:39] <lynxlynxlynx> traveler: that's a data bug
[10:51:57] <lynxlynxlynx> he opens the wrong door (there is a typo in the name)
[10:52:38] <traveler> omg
[10:53:24] <traveler> how could that be?
[10:53:48] <traveler> can you assist me what should I edit to fix it?
[10:55:11] <lynxlynxlynx> dor0108 vs door0108
[10:55:34] <lynxlynxlynx> you'd either have to edit the area or his dialog
[10:55:40] <traveler> i don't get it how they could release game with such game breaker (5512??, what data they have used?)
[10:55:40] <lynxlynxlynx> but it is easier to just skip through
[10:55:59] <traveler> well mta, yes
[10:56:04] <lynxlynxlynx> ah no
[10:56:08] <traveler> are dlgs biffed?
[10:56:16] <lynxlynxlynx> you posted a travel region, maybe there's also a door
[10:56:29] <lynxlynxlynx> you can just jump on the travel regui
[10:56:32] <lynxlynxlynx> region
[10:56:44] <lynxlynxlynx> is there no highlight for the bars?
[10:56:53] <traveler> travel region = big doors of duchal palace
[10:56:59] <traveler> no highlight
[10:57:19] <lynxlynxlynx> i had no problems when i was playing, let me recheck
[10:57:37] <traveler> ok
[10:59:46] <traveler> no, you can't jump
[11:00:00] <lynxlynxlynx> the region is active at the start already, except if i shortcircuited it with the cheat
[11:00:08] <lynxlynxlynx> can't go through though, let's see bill
[11:03:21] <traveler> yes, talking to bill changes nothing in region
[11:05:22] <lynxlynxlynx> the bars should rise, there's a properly named door there
[11:05:33] <traveler> hah
[11:05:48] <traveler> that's what i know from memory
[11:05:51] <traveler> *knew
[11:09:38] <lynxlynxlynx> i'm already in fishy areas
[11:09:49] <lynxlynxlynx> confused code comments :)
[11:10:09] <traveler> ah
[11:10:15] <traveler> script?
[11:10:21] <traveler> or gemrb?
[11:12:48] <lynxlynxlynx> gemrb
[11:13:13] <lynxlynxlynx> the door is already open when the action runs
[11:18:54] <lynxlynxlynx> i have no idea what goes wrong
[11:19:09] <lynxlynxlynx> it looks fine on a stepthrough
[11:19:25] <lynxlynxlynx> tiles get updated
[11:23:33] <CIA-45> GemRB: 03lynxlupodian * r31df22d120de 10gemrb/gemrb/core/GameScript/Actions.cpp: GameScript::OpenDoor: pass the global id forward, so it can be used by triggers
[11:23:34] <CIA-45> GemRB: 03lynxlupodian * r08dcf6680347 10gemrb/gemrb/core/Game.cpp: Game::RestParty: use a named constant
[11:26:14] <lynxlynxlynx> this doesn't fix it btw
[11:40:22] <traveler> oh
[11:40:49] <traveler> i bill.dlg
[11:40:58] <traveler> *in
[11:41:11] <traveler> i've read something about setting invitation :1
[11:41:45] <traveler> but *i don't see dlgs* and this isn't probably the problem
[11:51:52] <traveler> does anybody fixed months? they've suddenly appeared in diary
[12:11:50] <lynxlynxlynx> nothing changed there
[12:16:46] <traveler> strange
[12:17:13] <traveler> maybe it's this leading/trailing newlines
[12:22:40] <lynxlynxlynx> something to debug with edheldil
[12:46:45] <traveler> i've tried replicate scar/jhasso problem
[12:46:54] <traveler> started new game, mta and created scar
[12:47:14] <traveler> this time there were only 3 doppelgangers in 7 suns
[12:47:29] <traveler> and there was second dlg option
[12:52:00] <traveler> hah
[12:52:04] <traveler> and here it is again
[12:52:31] <traveler> it looks like you have to return to him twice before killing all doppelgangers to have all dlg options
[13:01:09] <traveler> looks more like if you haven't already been in 7 suns before talking to him, you can't get all dialogue options
[13:01:09] <traveler> eh
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[17:32:22] <brada> heh here i am banging my head against the wall merging the GUIOPTs because they arent working right and i get no python errors at all. turns out one of my GUICommon.GameIsXXX was missing the parentheses!
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[22:52:05] <traveler> bg1 has lightning
[22:52:17] <traveler> although animation is missing
[22:52:26] <traveler> not sure if it should bounce, probably yes
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[22:58:20] <brada> that is unimplemented
[22:58:53] <brada> should already say as much on the wiki