#gemrb@irc.freenode.net logs for 26 Jun 2013 (GMT)

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[14:25:42] <lynxlynxlynx> ps4 will have freebsd as the base os
[14:25:43] <lynxlynxlynx> we already work there :)
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[15:18:22] <brada> hmmm when i heard that i didnt even think of running gemrb on it
[15:19:00] <brada> iirc we have all the dependancies available for the psp too
[15:19:14] <brada> but we have no controller support
[15:24:19] <brada> not exactly trivial...
[15:24:36] <brada> i guess sdl does that
[15:25:10] <brada> just emulate a muse with it i guess would be the easiest way
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[16:22:32] <edheldil> brada: you will have to swing your arms, cager, to chop off some dusties heads
[16:22:48] <edheldil> with kinect or st. like that :)
[16:23:39] <edheldil> byyyyyy the waaaaay: http://www.kickstarter.com/projects/260688528/clang
[16:23:41] <Seniorita> CLANG by Subutai Corporation — Kickstarter
[16:23:42] <Seniorita> »Neal Stephenson wants to revolutionize sword fighting video games.«
[16:25:35] <fuzzie> Sword fighting video games are all about the insults, right?
[16:26:40] <edheldil> if you take Xena as a role model, it's about throwing away the sword and kick your opponent to death :)
[16:26:41] <brada> that would be pretty silly
[16:28:19] <edheldil> later
[16:29:30] <fizzle> brada: are you still planning to fix that cmake breakage?
[16:30:39] <brada> ug i forgot abut that
[16:30:39] <brada> no time
[16:30:44] <brada> wont be able to work on gemrb till next week at the earliest
[16:40:38] <fizzle> is it possible that WF_COVERANIMS actually is WF_DONTCOVERANIMS?
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[16:44:47] <fuzzie> possible I suppose
[16:46:56] <fizzle> any way to validate?
[16:47:09] <fizzle> I've been searching for info about those flags without much luck
[16:48:23] <fuzzie> original WED header not very informative either
[16:48:24] <fizzle> that would fix a rendering problem I'm seeing
[16:48:43] <fizzle> while the opposite interpretation seems to break more stuff
[16:49:21] <fuzzie> if we don't handle it at all right now, then.. if it doesn't seem to break stuff :)
[16:50:14] <fizzle> I'm sure I've not looked at all the test cases :)
[17:04:52] <fizzle> are there any known rendering issues involving animations that I could look at?
[17:42:18] <lynxlynxlynx> check if various elementals also have pixelated animations
[17:42:37] <fizzle> they do, but that's nothing to do with covers
[17:42:43] <lynxlynxlynx> visually it was similar to the dragons, but i doubt they use the same ani type, since they're smaller
[17:42:43] <fizzle> bad palettes, most likely
[17:43:22] <lynxlynxlynx> so animation issues of some other kind
[17:43:28] <fizzle> yeah
[17:43:40] <fizzle> area animations
[17:44:00] <lynxlynxlynx> did you play through watcher's keep?
[17:44:06] <fizzle> yes
[17:44:37] <lynxlynxlynx> we had a bug in the color torches puzzle, but it was likely fixed with the heightmap fix for fireplaces
[17:44:46] <lynxlynxlynx> you would've noticed it
[17:44:47] <fizzle> no it wasn't
[17:44:57] <fizzle> that's what I'm looking at right now
[17:45:02] <lynxlynxlynx> ah
[17:46:11] <fizzle> I'm looking for similar issues to verify (or disprove) my theory
[17:47:38] <fuzzie> "try it and see if anyone complains"? :)
[17:48:24] <fizzle> how many people complained about the torches?
[17:48:47] <lynxlynxlynx> not that many, since it required a good eye to spot
[17:49:07] <lynxlynxlynx> but eventually enough of them complained
[17:49:23] <lynxlynxlynx> the locations where it happened were rare, that's all
[17:50:56] <fizzle> well, if nobody knows about similar occurrences and nobody has info on the flags, I guess I don't have many choices
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[20:11:13] <Lightkey> http://www.kickstarter.com/projects/448333182/call-of-cthulhu-7th-edition/ I don't believe it needs anymore backers but if anyone is interested.. ;-)
[20:11:16] <Seniorita> Call of Cthulhu 7th Edition by Chaosium Inc. — Kickstarter
[20:11:17] <Seniorita> »Call of Cthulhu is an award-winning roleplaying game, first published in 1981. The 7th Edition will have updated rules and new content.«
[21:04:18] <Seniorita> [commit] fizzet: implement WF_COVERANIMS support https://github.com/gemrb/gemrb/commit/b9e94af3de4ef1e08133940dd92d1e58d4045c7c
[21:04:19] <Seniorita> [commit] fizzet: take the anim zpos into account when building the sprite cover https://github.com/gemrb/gemrb/commit/d49201fe721d12153d931388262dc1f4c44ea608
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