#gemrb@irc.freenode.net logs for 26 Oct 2012 (GMT)

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[08:11:30] <edheldil> Good morning, guys
[08:22:06] <lynxlynxlynx> oj
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[10:03:45] <Avenger> hello committed a fix for moving familiars between areas
[10:12:20] <edheldil> Hi, Avenger
[10:24:55] <rocket_hamster> can anyone point me to files that take care of bg2 GUI?
[10:31:51] <lynxlynxlynx> guiscripts/bg2 mostly
[10:38:27] <rocket_hamster> yes cant find the main screen tough
[10:38:29] <rocket_hamster> though
[10:39:43] <gembot> build #53 of nmake-msvc++6 is complete: Failure [4failed compile] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/53 blamelist: Avenger <avenger_teambg@sourceforge.net>
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[10:43:16] <Avenger> problem?
[10:50:54] <lynxlynxlynx> Start.py
[10:50:57] <lynxlynxlynx> and the other one
[10:52:04] <rocket_hamster> now that i think about it, im looking for game input subsystem
[10:52:39] <rocket_hamster> nvm ill find it sooner or later
[10:52:44] <rocket_hamster> got some time today?
[11:02:34] <lynxlynxlynx> in a few hours
[11:02:50] <lynxlynxlynx> until 20h
[11:03:02] <lynxlynxlynx> weekend will be a disaster, so plenty of time
[11:03:02] <rocket_hamster> nic
[11:03:14] <lynxlynxlynx> so much for a quick gemrb release
[11:03:19] <rocket_hamster> really weather is clearing here
[11:03:36] <lynxlynxlynx> first real snow :)
[11:03:43] <rocket_hamster> what!
[11:03:45] <rocket_hamster> nice
[11:04:12] <rocket_hamster> aaah we have more continental weather
[11:04:15] <rocket_hamster> its dryer i guess
[11:17:05] <edheldil> rocket_hamster: I am expecting to see snow during the weekend as well. Depends on where you live (m.n.m)
[11:24:07] <rocket_hamster> yes i just looked at forecast
[11:24:13] <rocket_hamster> tommorow rain sunday snow
[11:24:29] <rocket_hamster> and i still dont have winter clothers
[11:24:34] * rocket_hamster running around in shorts
[11:24:35] <rocket_hamster> :D
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[12:54:27] <rocket_hamster> btw we can kill fikraag without quest from the order
[12:54:31] <rocket_hamster> i checked with manuals
[12:58:03] <lynxlynxlynx> sure
[12:58:29] <lynxlynxlynx> it's more a case of can in the ableness sense
[12:58:58] <rocket_hamster> :D
[12:59:16] <rocket_hamster> magic missile ftw :)
[12:59:51] <lynxlynxlynx> when do you think you'll be able to connect? so i can plan some other stuff
[13:00:25] <rocket_hamster> now
[13:00:48] <lynxlynxlynx> heh
[13:00:54] <rocket_hamster> xD
[13:01:02] <rocket_hamster> should i reboot to win?
[13:01:13] <lynxlynxlynx> we can do half an hour or so now
[13:01:20] <lynxlynxlynx> i'll have lunch afterwards
[13:01:38] <rocket_hamster> well then lets wait after the lunch
[13:01:46] <rocket_hamster> i have some stuff to configure
[13:02:04] <lynxlynxlynx> ok
[13:02:16] <rocket_hamster> just ping me
[13:02:29] <rocket_hamster> when ur ready
[13:03:10] <rocket_hamster> i might go on/off for several seconds as i configure my box but ill be here
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[14:04:20] <lynxlynxlynx> rocket_hamster: ok
[14:13:09] <lynxlynxlynx> rocket_hamster: ready
[14:14:16] <rocket_hamster> ok
[14:14:18] <rocket_hamster> lemme reboot
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[14:17:09] <rockethamster> its up
[14:17:58] <rockethamster> lynx
[14:18:18] <lynxlynxlynx> ok
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[14:38:35] <rockethamster> lynx rejoin please
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[17:43:12] <gembot> build #54 of nmake-msvc++6 is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/54
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[18:44:07] <K> anyone awake?
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[18:44:46] <Guest63303> anyone awake?
[18:50:01] <Guest63303> I installed gemrb on my Android 2.2 phone and a 10" Android generic tablet with BG1 Demo...it is working great. I tried PST on my phone and it looked good, but from the adventure screen I could not go to other screens using the buttons on the right lower corner of the screen (so could not exit properly). Is this expected with PST right now?
[18:51:52] <Guest63303> Also, I installed gemrb on a 7" Android Ainol Novo7 Basic tablet but it crashes when I try to run it. I think it is likely because this tablet uses a MIPS proc not an ARM proc. Is anyone looking at compiling binaries for Android on MIPS?
[18:51:56] <Guest63303> :)
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[19:07:09] <Iamjustanobody> echo, echo, echo...
[19:10:28] <tomprince> Iamjustanobody: Not everybody is awake and looking at their computer 24/7
[19:10:50] <tomprince> If you stick around, somebdoy may respond. Although we don't really have an active android developer
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[19:12:48] <Iamjustanobody> hi tom
[19:12:59] <Iamjustanobody> so what about PST compatibility?
[19:13:29] <Iamjustanobody> I know it has always been the lower priority simply because it is sort of the weirdest variant
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[20:43:14] <Iamjustanobody> ok, now I have just basic problems...trying gemrb for first time on windows PC...not going as well as on Adnroid
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[21:03:36] <Iamjustanobody> hmm, had to set most of the paths the cfg file warns I shouldn't have to...odd
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[21:04:01] <raevol> :D
[21:04:16] <raevol> so manually setting the difficulty doesn't fix that dire wolf in the gorion death area
[21:05:12] <raevol> btw i am using whatever build is available in your ppa, not git, so if there's been any changes to mob spawning since 0.7.1....
[21:15:31] <edheldil_> Iamjustanobody: what paths? You should not have to ;)
[21:17:14] <Iamjustanobody> let me revert a little to see if any I did specify did not need to be
[21:21:51] <Iamjustanobody> GemRBPath (literal path or just . worked), PluginsPath (just the word plugins) and GameDataPath (just the word data) all needed specified. This is Win7 x64
[21:23:06] <Iamjustanobody> I also found I had to install the vcredist_x86.exe to even run the gemrb.exe...not sure if that is mentioned on the sf or wiki somewhere. ;)
[21:27:02] <Iamjustanobody> also, when I redirected the spew to a log file ( gemrb > my.log ) I got the log but on the console I got 'import site' failed; use -v for traceback
[21:32:23] <Iamjustanobody> is avenger ever in here?
[21:33:07] <edheldil_> yes
[21:33:17] <edheldil_> you are missing python libs
[21:33:34] <Iamjustanobody> I got bg2demo running
[21:33:53] <edheldil_> hmm
[21:33:59] <Iamjustanobody> is it running but not fully functioning?
[21:34:09] <Iamjustanobody> The whole UI is PY scripted, right?
[21:34:14] <edheldil_> yes
[21:34:44] <Iamjustanobody> I verified the override folder is referenced and I did not specify it
[21:34:53] <edheldil_> if the demo works, so should bg2
[21:35:04] <Iamjustanobody> so some of these locations seem to be being handled differently than others
[21:35:21] <edheldil_> gemrb logs to gemrb.log file by default
[21:35:27] <Iamjustanobody> I am not trying BG2SOA or TOB, just BG2Demo
[21:36:02] <edheldil_> well - so wgat isthe status? bg2demo works?
[21:36:04] <Iamjustanobody> well, it logs to the log file fine on Android devices so far, I don't see the log being output on my Win7 x64 machine
[21:36:51] <Iamjustanobody> bg2demo seems to work with those 3 paths specified (which the cfg says I shouldn't need to specify)...but I have only run around in the starting area so far
[21:37:47] <Iamjustanobody> oh, wait, the gemrb.log file is there...I guess it wasn't being written to when I was having path errors...seems like it should have been tho...
[21:38:04] <edheldil_> the only you should need is GamePath and GameType auto
[21:38:16] <edheldil_> and resolution
[21:39:23] <Iamjustanobody> those are the only required?
[21:39:33] <Iamjustanobody> 4 settings?
[21:39:47] <Iamjustanobody> I could experiment with a new cfg file with only those set
[21:40:21] <edheldil_> the rest should work as is in the default file
[21:41:14] <edheldil_> Some of the others might need be defined
[21:43:06] <Iamjustanobody> with those 4 set, I get no plugins loading, so going to specify plugin dir
[21:44:06] <edheldil_> sigh... I said they don't need to change, not that they are not needed
[21:44:35] <Iamjustanobody> failed to init gui script engine...that needed GemRBPath=.
[21:44:44] <Iamjustanobody> dude
[21:45:00] <Iamjustanobody> I am not stupid and not here to piss you off
[21:45:04] <edheldil_> and what was the previous value?
[21:45:31] <edheldil_> I am not pissed. But it's hard to see what you did and so on
[21:45:33] <Iamjustanobody> I am using a new empty .cfg file to determine minimum required settings in it
[21:46:14] <edheldil_> ah, I thought you were using the default one
[21:46:36] <Iamjustanobody> I was, initially...and it is not working as expected based on the notes in the sample cfg
[21:48:30] <lynxlynxlynx> probably more a problem how the windows build is bundled
[21:49:04] <Iamjustanobody> here is all I have in a new empty test file for gemrb.cfg...and it works for bg2demo
[21:49:13] <Iamjustanobody> GameType=bg2
[21:49:21] <Iamjustanobody> PluginsPath=plugins
[21:49:29] <Iamjustanobody> GemRBPath=.
[21:49:35] <Iamjustanobody> #done
[21:50:05] <Iamjustanobody> GameType=auto did not work when specifying only these 3 settings
[21:50:41] <Iamjustanobody> hi lynx
[21:51:25] <edheldil_> what about GamePath?
[21:51:37] <Iamjustanobody> not specified
[21:51:46] <Iamjustanobody> it is same as GemRB path tho
[21:52:34] <Iamjustanobody> it is definitely behaving differently on Win7 x64 than my Android 2.2 devices
[21:53:20] <Iamjustanobody> I never have to touch the 'dragon' settings on Android ;)
[21:56:41] <edheldil_> ok ... I would be interested in what's the problem w/ auto, but ..
[21:56:56] <edheldil_> so wgat's the error with bg2?
[21:57:35] <Iamjustanobody> the first error is that plugins fail to load unless you specify a plugins path
[21:58:06] <edheldil_> where does it look for them?
[21:58:21] <Iamjustanobody> the second error is that depending on what other settings are set, you may have to specify the data path
[21:58:45] <Iamjustanobody> the third error is you have to specify the GemRBPath
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[21:59:37] <Iamjustanobody> GameType=auto may work if I specify some other setting like maybe GamePath (just guessing)
[22:00:38] <Iamjustanobody> for plugins...
[22:01:08] <Iamjustanobody> it states... [PluginMgr]: Loading Plugins from
[22:01:37] <Iamjustanobody> [PluginLoader/ERROR]: Skipping invalid plugin "gemrb_core.dll".
[22:01:54] <Iamjustanobody> and several other skipping and cannot load messages for other dlls
[22:02:37] <Iamjustanobody> finally... [Core/FAIL}: Plugin Loading Failed, check path...
[22:03:06] <edheldil_> hmm, so it needs at least the '.' path
[22:03:34] <Iamjustanobody> let me try plugin path set to . rather than the folder name
[22:03:44] <edheldil_> noo
[22:03:52] <edheldil_> I meant plugins
[22:03:52] <Iamjustanobody> didn't work
[22:03:56] <Iamjustanobody> ok
[22:04:38] <Iamjustanobody> going to try setting game path to see if that lets auto work
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[22:05:14] <Iamjustanobody> nope
[22:06:00] <edheldil_> any errors to see?
[22:07:59] <rocket_hamster> heya It's me Imoen!
[22:08:00] <rocket_hamster> heya
[22:08:02] <rocket_hamster> :D
[22:08:29] <Iamjustanobody> what is that nearly a 14 yr old line now? :P
[22:09:10] <Iamjustanobody> ok, using my mini cfg file...
[22:09:16] <Iamjustanobody> gametype=auto
[22:09:27] <Iamjustanobody> gamepath specified literally
[22:09:39] <Iamjustanobody> pluginspath=plugins
[22:09:44] <Iamjustanobody> gemrbpath=.
[22:10:14] <Iamjustanobody> it is looking for the gemrb.ini in .\override\auto and not finding it, lemme look
[22:10:25] <Iamjustanobody> oh
[22:10:32] <Iamjustanobody> there is no auto dir in override
[22:10:35] <Iamjustanobody> hmm
[22:11:00] <Iamjustanobody> that would do it
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[22:12:35] <edheldil_> that's just a result of failed autodetect, I think
[22:13:03] <Iamjustanobody> oh, it is falling thru and then doing the normal game type path building
[22:13:20] <lynxlynxlynx> Iamjustanobody: gamepath is a required setting, you are lucky it appears to work without it
[22:13:34] <Iamjustanobody> it is set right now
[22:14:12] <Iamjustanobody> but I don't see any luck, it simply seems to not be required, at least not with the Win build
[22:14:41] <lynxlynxlynx> you put it in a shared path
[22:15:04] <Iamjustanobody> what shared path?
[22:15:15] <lynxlynxlynx> gemrbpath
[22:15:28] <Iamjustanobody> I specified . there
[22:15:47] <Iamjustanobody> of course I am executing from the exe dir too
[22:15:55] <Iamjustanobody> I haven't tried executing outside of it
[22:18:15] <Iamjustanobody> hmmm, totally different behavior if I execute from 1 dir up from gemrb/game dir
[22:19:13] <edheldil_> stay where you were
[22:19:49] <Iamjustanobody> my full path, btw, is simply C:\GAMES\bg2
[22:20:02] <Iamjustanobody> trying to keep it simple here
[22:25:53] <edheldil_> well, any other error to see with auto?
[22:26:19] <Iamjustanobody> that is kind of a blocker on auto
[22:26:46] <Iamjustanobody> is someone the PST expert?
[22:26:59] <lynxlynxlynx> good night
[22:27:07] <lynxlynxlynx> oh
[22:27:24] <edheldil_> what do you need?
[22:27:25] <lynxlynxlynx> final note, if it is pst from gog, some bifs need to be moved
[22:27:31] <Iamjustanobody> no
[22:27:42] <Iamjustanobody> v1.0 ... 2CD version
[22:27:46] <Iamjustanobody> but
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[22:28:04] <Iamjustanobody> I modified my standard install, moved all root BIFs into CD1 dir
[22:28:11] <Iamjustanobody> it works with torment.exe
[22:28:40] <Iamjustanobody> I also have to move TLK files for it to work like this, cuz I specify /CD1/ in HD0 path in the ini
[22:28:51] <Iamjustanobody> it behaves differently in gemrb...
[22:29:24] <Iamjustanobody> with gemrb my config works with having all root installed BIFs moved to CD1 dir, but I have to put the TLK files back into the root game folder
[22:29:51] <Iamjustanobody> so there is just a tiny difference between torment.exe and gemrb behavior there
[22:30:32] <edheldil_> quite possible
[22:31:01] <Iamjustanobody> I know PST is the hacked up stepshild, always has been...but it is the best of the buch too :P
[22:31:04] <Iamjustanobody> bunch*
[22:31:10] <Iamjustanobody> stepchild*
[22:31:21] <Iamjustanobody> my fingers are faster than my brain sometimes
[22:31:24] <edheldil_> sure it is
[22:32:03] <Iamjustanobody> how long you been working on gemrb, ed?
[22:32:35] <Iamjustanobody> I never believed it would work this good.
[22:34:22] <edheldil_> well, I started in 2005, I think, but I do not much anymore.
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[22:35:06] <Iamjustanobody> is there a bug tracker?
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[22:36:24] <raevol> ;)
[22:38:37] <edheldil_> at SF, forum at gibberlings3.net and the wiki
[22:39:18] <Iamjustanobody> I stopped modding IE games back around 2005 I think. LOL
[22:39:56] <Iamjustanobody> may be time to get busy on something with the Gem, if I have time
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[22:46:17] <Iamjustanobody> ok, maybe 1 more question... Are there any command line switches that can be passed to gemrb.exe on Windows? Like disabling debug output?
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[22:54:18] <Iamjustanobody> I guess gemrb >nul will have to do
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[23:02:40] <Iamjustanobody> ok, well...later...
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