#gemrb@irc.freenode.net logs for 27 Aug 2010 (GMT)

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[06:37:36] <spike411> Morning
[06:51:10] <spike411> I was trying to find anything relevant on OpenAL's alGenBuffers etc. and figure out why music is not playing on OS X in IWD2… unsuprisingly I didn't understand a… thing.
[06:53:52] <fuzzie> o.O at http://www.youtube.com/watch?v=HZb5yg0_w18
[06:53:56] <fuzzie> also g'morning
[06:54:56] <fuzzie> i'm not sure what would cause the alGenBuffers thing, normally i would ask wjp
[06:56:07] <wjp> out of some resource, or we're forgetting to report the error earlier, I guess
[06:56:26] <fuzzie> i am wondering if 0 is a valid 'name' (id)
[06:56:53] <fuzzie> and if so, maybe if that function gets called repeatedly
[06:57:33] * wjp looks at source
[06:58:00] <wjp> hm
[06:58:22] <wjp> spike411: when do you get this error?
[06:59:29] <fuzzie> oh, i guess the only caller is going to print the 'Playing: ' text
[07:00:02] <fuzzie> and the sound effects still work, so it can't actually be running out
[07:01:05] <fuzzie> oh, maybe only the pre-allocated ambient sounds work? but must go make more coffee
[07:01:21] <spike411> YAY COFFEE! O_O
[07:01:31] <spike411> Good idea actually.
[07:02:07] <spike411> wjp: I get it right in the main menu / title screen in IWD2
[07:09:19] <wjp> I'm wondering about the "Unable to query music source state"
[07:09:55] <wjp> oh, no, that's expected
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[07:11:06] <wjp> anyway, going to work; see you later
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[07:26:19] <edheldil> Good morning
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[07:49:37] <lynxlynxlynx> fuzzie: how did you find that video? it was uploaded 8h ago :o
[07:50:00] <fuzzie> it was linked on the forums :P
[07:50:18] <fuzzie> but i also have a morning set of tabs which includes a google search for recent 'gemrb' results
[07:50:59] <lynxlynxlynx> nice
[07:51:10] <fuzzie> mostly to find the latest forum posts, since no-one posts in *our* forums :)
[07:55:14] <edheldil> and often nobody bothers to tell us that they are trying to port GemRB somewhere :/
[07:56:40] <edheldil> anyway ... I have found out that Avenger's PS:T offsets do not match mine :(. I wonder what PS:T version he has
[08:03:26] <spike411> BTW I have IWD2 with the latest patch (2.01) + No CD patch and I tried to install widescreen mod via CrossOver but I guess it didn't go so well.
[08:03:44] <spike411> If that information matters at all.
[08:09:25] <spike411> I've got PS:T which was bundled with a gaming magazine and they repackaged/compressed it on 2 CDs.
[08:09:56] <spike411> The original version was on 3? 4?
[08:11:30] <edheldil> 4, I think. I have that 2CD version as well
[08:11:53] <edheldil> do you have it installed from windows somewhere?
[08:13:18] <edheldil> No wonder if we both have the same version, since we are both from CZ :)
[08:13:25] <spike411> Yeah
[08:13:53] <lynxlynxlynx> you can install weidu mods natively
[08:14:18] <spike411> lynxlynxlynx: Isn't that for Mac OS X ports of BIS games?
[08:14:35] <lynxlynxlynx> widescreen is a weidu mod
[08:15:10] <lynxlynxlynx> and it has a gemrb mode, which doesn't need to patch the executable
[08:15:46] <spike411> Right right. I was just not sure if Mac OS X mod would work with Windows version of the game so I tried Windows mod as well.
[08:16:13] <lynxlynxlynx> i'm not sure
[08:16:23] <lynxlynxlynx> but for gemrb it doesn't matter
[08:16:27] <spike411> OK :)
[08:16:41] <fuzzie> the widescreen mod doesn't support the OS X versions anyway
[08:17:05] <fuzzie> so not much that can go wrong :)
[08:17:13] <edheldil> I think that it depends on who did the mod - native Mac versions had byte-swapped data, I think
[08:17:42] <fuzzie> the widescreen mod needs offsets in the binary files to patch the resolution
[08:17:55] <fuzzie> so no exe file, no mod support :P
[08:18:31] <fuzzie> otherwise i think weidu handles it all magically, whichever version it is
[08:18:36] <edheldil> sure, but I meant that even just data mods are theoretically not interchangeable
[08:19:03] <fuzzie> and if it is not a weidu mod, it should be! :-)
[08:19:36] <edheldil> weidu can convert data files LE->BE?
[08:19:50] <spike411> I guess the ‘Linux’ download is intended for gemrb then?
[08:20:00] <fuzzie> spike411: it is intended for people running the games under wine
[08:20:55] <fuzzie> but they're identical apart from the installer/weidu, as far as i know
[08:21:12] <fuzzie> edheldil: i'm not sure there is any LE<->BE conversion, but if there is, weidu must do it :)
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[09:43:47] <lynxlynxlynx> spike411: try this: http://pastebin.ca/1926656 (i just want to see the paths, no need for a recompile)
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[09:53:41] <spike411> -- Looking for Ogg Vorbis support: found at /opt/local/lib/libvorbisfile.dylib and /opt/local/include/vorbis/vorbisfile.h
[10:12:45] <lynxlynxlynx> ok, that's fine
[10:22:06] <lynxlynxlynx> do you have a vorbisfile.pc installed with it?
[10:23:58] <spike411> $ find /opt/local/ -name vorbisfile.pc
[10:24:11] <spike411> /opt/local//lib/pkgconfig/vorbisfile.pc
[10:25:02] <lynxlynxlynx> it has the proper includedir in it?
[10:25:45] <spike411> I think so http://paste.jabbim.cz/4819
[10:26:01] <spike411> Or maybe vorbis/ is missing?
[10:28:07] <spike411> For example sdl.pc contains Cflags: -I${includedir}/SDL -D_GNU_SOURCE=1 -D_THREAD_SAFE
[10:28:18] <lynxlynxlynx> no, that's fine
[10:29:17] <lynxlynxlynx> we don't use pkg-config though, so i'll rather add a manual extra path than a new dependency
[10:29:40] <lynxlynxlynx> the thing we tried yesterday didn't help, since it was for the library path, not the include path
[10:29:57] <spike411> Right
[10:43:35] <lynxlynxlynx> http://pastebin.ca/raw/1926702
[10:43:45] <lynxlynxlynx> this should make your tree free of hacks
[10:44:57] <lynxlynxlynx> well, maybe not, there's only one dirname done
[10:46:08] <lynxlynxlynx> but try it, i want to know if it is necessary
[11:10:19] <spike411> Isn't this line @@ -176,9 +176,11 @@ ELSE() a bit strange in the diff?
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[11:16:32] <edheldil> sigh, an electrician was changing a wall switch :/
[11:17:01] <lynxlynxlynx> that's just to make sure it is unset, so the plugin doesn't try to get built
[11:18:22] <spike411> I mean that ELSE() is on the same line as @@ -176,9 +176,11 @@
[11:20:27] <spike411> Because this hunk got rejected. I'm trying to find out what's wrong. I have a clean CMakeList.txt from git HEAD.
[11:21:20] <lynxlynxlynx> huh
[11:22:22] <spike411> Yeah dunno why. The other two files were patched correctly.
[11:22:56] <lynxlynxlynx> http://pastebin.ca/raw/1926728 <-- try this
[11:32:16] <spike411> What's his problem? o_O http://paste.jabbim.cz/4821
[11:33:59] <lynxlynxlynx> you did a git reset --hard first or something in that sense?
[11:34:36] <lynxlynxlynx> clearing all the local changes
[11:34:39] <spike411> git checkout -- CMakeLists.txt && git checkout HEAD CMakeLists.txt
[11:35:12] <lynxlynxlynx> so git status or git diff don't show any changes?
[11:36:08] <spike411> Just some untracked files in git status.
[11:43:11] <lynxlynxlynx> huh
[11:43:18] <lynxlynxlynx> just copy the changes then
[11:48:55] <spike411> Yeah. Still… I don't get it.
[11:50:27] <lynxlynxlynx> me neither
[11:50:43] <lynxlynxlynx> i have one unpushed commit, but that only affects the offset
[11:54:32] <spike411> OK, configured and compiled.
[11:54:40] <spike411> And executed. :)
[11:58:49] <lynxlynxlynx> so it works fine?
[11:59:23] <spike411> I think so. Of course I guess I cannot test Vorbis with vanilla IWD2, right?
[11:59:41] <lynxlynxlynx> no, but that's not important now
[12:04:19] <CIA-26> GemRB: 03lynxlupodian * re7c8f32240bc 10gemrb/ (CMakeLists.txt cmake_config.h.in): removed the now unused HAS_VORBIS_SUPPORT define
[12:04:26] <CIA-26> GemRB: 03lynxlupodian * r092fbde2fa80 10gemrb/ (CMakeLists.txt gemrb/plugins/OGGReader/CMakeLists.txt): cmake: also require vorbisfile.h and take extra care to include it
[12:04:32] <CIA-26> GemRB: 03lynxlupodian * rfbc737d32c35 10gemrb/gemrb/plugins/OGGReader/OGGReader.h: (log message trimmed)
[12:04:32] <CIA-26> GemRB: OGGReader.h: added a constant to shut up new warnings on apple
[12:04:32] <CIA-26> GemRB: svn r13289 of libvorbis introduced static callbacks (like OV_CALLBACKS_DEFAULT)
[12:04:32] <CIA-26> GemRB: defined in "vorbisfile.h" header. First released version with this change is
[12:04:32] <CIA-26> GemRB: libvorbis-1.2.2.
[12:04:32] <CIA-26> GemRB: In libvorbis-1.2.3 OV_EXCLUDE_STATIC_CALLBACKS define was added to avoid
[12:04:33] <CIA-26> GemRB: warnings about unused static callbacks. Information on the
[12:22:20] <spike411> Thanks
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[18:57:58] <Lightkey> fuzzie: remind me what I wanted to say
[18:58:59] <fuzzie> Lightkey: "i have fixed the silly triggers, here is a patch"?
[18:59:29] <Lightkey> that's so unlikely, it's not even funneh :p
[19:02:06] <fuzzie> "here is an FVF player" also an acceptable answer
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[19:06:14] * mattinm waves hello and starts to filter through the code
[19:06:50] <fuzzie> hi
[19:08:34] <mattinm> looks like i have quite a bit to catch up on :)
[19:08:59] <mattinm> meant to help in the summer, but my internship demanded more of me than expected
[19:09:34] <fuzzie> well, if you have any questions, even stupid ones, do ask
[19:09:54] <fuzzie> i am a bit busy today/tomorrow but am on irc for this evening, at least
[19:10:33] <mattinm> out of curiosity, is gemrb still using doxygen to comment?
[19:11:15] <mattinm> i was thinking about commenting as i went through...
[19:11:32] <fuzzie> tomprince has been adding new doxygen comments, certainly
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[19:12:15] <pupnik_> evenin
[19:12:30] <Lightkey> vecer ;p
[19:12:49] <spike411> Dobrej!
[19:13:11] <Lightkey> ahoj, matey
[19:13:45] * Lightkey still thinks the greeting is funny in a land-locked country
[19:16:00] <pupnik_> i'm wondering if the level actionscript for bg2 could be fixed without breaking bg1
[19:16:15] <pupnik_> for that Circus end-scene transition for e.g.
[19:19:06] <fuzzie> add a GF_ flag, prbly
[19:19:19] <fuzzie> but that stuff is all a bit of a mess right now
[19:19:35] <fuzzie> because i started fixing it all, and haven't found the time to finish quite yet
[19:19:54] <pupnik_> ok
[19:22:49] <Lightkey> fuzzie: ah right, GEMRBforIPAD.mp4 does not download completely, it always aborts at 4660 bytes, never happened before, other videos are okay..
[19:23:52] <fuzzie> using youtube_dl?
[19:23:57] <Lightkey> clive
[19:24:08] <fuzzie> use youtube_dl :p
[19:24:13] <Lightkey> why?
[19:24:54] <fuzzie> clive is buggy, although i never encountered it failing like that
[19:25:34] <Lightkey> buggy? did not notice that
[19:28:15] <fuzzie> well, it keeps breaking for me, and other people keep telling me to use youtube_dl :)
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[19:44:14] <michaelvo> hi!
[19:44:37] <michaelvo> how can I build gemRB to use SDL_mixer instead openal?
[19:45:06] <pupnik_> dunno michaelvo
[19:45:19] <pupnik_> i think it was broken recently - see the logs
[19:46:32] <michaelvo> huuum.. ok. I have ported GemRB to Haiku, but OpenAL audio backend is on the way
[19:46:47] <michaelvo> but SDL_mixer works
[19:47:04] <fuzzie> we only support cmake
[19:47:31] <fuzzie> we have no-one who can fix autotools up
[19:49:07] <fuzzie> but you can just manually add your library paths/etc to autotools, if you're stuck with it
[19:50:35] <Lightkey> "It supports downloading entire playlists and all videos from a given user." it does not say how though
[19:50:56] <michaelvo> is possible add #if defined(__HAIKU__) #include <unistd.h> inside Interface.cpp?
[19:51:21] <Lightkey> great, now that I installed it, clive finally worked
[19:51:41] <Lightkey> haha, no, it aborted later on
[19:52:13] <fuzzie> michaelvo: put a patch which works for you somewhere, for example on pastebin?
[19:52:24] <michaelvo> all right!
[19:55:16] <Lightkey> youtube-dl just says ERROR: unable to download video (format may not be available)
[19:55:53] <Lightkey> I was specifying fmt18, it worked without it, I guess fmt17
[19:56:50] <Lightkey> so it was not a problem with clive but with the fmt18 version like I thought :p
[19:57:08] <Lightkey> fuzzie: why do you say youtube_dl anyway?
[19:57:14] <fuzzie> 21:28 <fuzzie> well, it keeps breaking for me, and other people keep telling me to use youtube_dl :)
[19:57:53] <Lightkey> hm?
[19:57:55] <Lightkey> the name
[19:58:03] <Lightkey> it is called youtube-dl
[19:58:10] <fuzzie> oh
[19:58:14] <fuzzie> probably also other people :P
[19:58:56] <fuzzie> other people are a bad influence, i blame them for everything
[20:04:48] <pupnik_> yes
[20:06:04] <pupnik_> darn - going on Nalia's quest, Jaheira kept interrupting me with her khalid sob story
[20:07:26] <pupnik_> right after eldarin and the slavers were killed off
[20:09:00] <pupnik_> right now youtube-dl is working reliably
[20:10:18] <Lightkey> no sound :-(
[20:15:02] <michaelvo> fuzzie: here! this is the official Haiku ports page
[20:15:03] <michaelvo> http://ports.haiku-files.org/attachment/wiki/games-engines/gemrb/gemrb-0.6.2.patch
[20:15:13] <pupnik_> sound broken here also Lightkey
[20:15:14] <michaelvo> click in download file in the bottom
[20:17:00] <pupnik_> looks like a largegr font
[20:17:44] <fuzzie> michaelvo: ancient gcc?
[20:17:53] <michaelvo> not.. GCC4.3
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[20:18:15] <fuzzie> just wondering why the #pragma removal
[20:18:16] <michaelvo> but someone uses GCC.2.95 for BeOS compatibility too
[20:19:10] <pupnik_> heh
[20:19:23] <fuzzie> although the one in ACMReader is totally unnecessary, it seems
[20:20:07] <michaelvo> fuzzie: here is an explanation http://www.freelists.org/post/haiku-development/What-is-the-use-of-pragma-mark,3
[20:20:31] <michaelvo> but somebody will try build it with GCC 2.95.. so..
[20:20:39] <fuzzie> #pragma pack is pretty different to #pragma mark
[20:20:48] <fuzzie> you comment out random #pragma pack, things don't work any more :P
[20:20:59] <fuzzie> but i think ours are not necessary
[20:21:07] <michaelvo> :P I don't knew.. but works without
[20:21:29] <fuzzie> i guess you will find out, if you make audio work.
[20:21:43] <pupnik_> if i hit the 'm' key for 'map', should it toggle it again to get back to the game screen?
[20:22:13] <michaelvo> I'm porting the latest OpenAL, maybe will take months..
[20:22:28] <pupnik_> to ipad?
[20:24:53] <CIA-26> GemRB: 03fuzzie * r927f9f9fd022 10gemrb/gemrb/plugins/ACMReader/ (ACMReader.cpp general.h): remove unnecessary pack #pragmas from ACMReader
[20:25:16] <fuzzie> michaelvo: any idea why the unistd.h is needed?
[20:27:19] <Lightkey> pupnik_: it is not broken, he just did not record any sound :p
[20:27:36] <Lightkey> and pay more attention, he said he is porting to Haiku
[20:31:22] <CIA-26> GemRB: 03fuzzie * r7498a346f974 10gemrb/gemrb/ (6 files in 5 dirs): Haiku: some unistd.h includes, patch from michaelvoliveira
[20:31:56] <michaelvo> fuzzie: because our unlink and rmdir commands are there
[20:32:04] <pupnik_> i'm stuck in an ambush between areas in bg2
[20:32:49] <pupnik_> ohh made it to the d'arnise hold
[20:36:06] <pupnik_> 800x600 mode has broken party updating damage (red blood indicator only works in the 'character record' view
[20:37:07] <pupnik_> 'select all' seems to trigger a region update that's hardcoded to 640 width
[20:39:44] <pupnik_> the green arrow boxes seem to be broken at 800x600 also
[20:39:59] <michaelvo> another question: in the build, warnings are being treated as errors, how can I disable that?
[20:44:05] <fuzzie> remove a -Werror from somewhere, depending on which build system you're using
[20:46:21] <michaelvo> I have found :). only this time
[20:49:27] <michaelvo> Well, I'm reusing an ancient code of OpenAL for BeOS (pre 0.0.8 version), where Devices functions don't exist yet. :D
[20:49:55] <lynxlynxlynx> pupnik_: are you sure you're on latest release?
[20:50:26] <lynxlynxlynx> you're reporting some mighty wierd stuff
[20:53:21] <michaelvo> fuzzie: aaargh! was missing #include <unistd.h> in WEDImporter.cpp too :(
[20:53:49] <michaelvo> ok.! all is working now
[21:03:01] <michaelvo> the new patch
[21:03:01] <michaelvo> http://ports.haiku-files.org/attachment/wiki/games-engines/gemrb/gemrb-
[21:03:07] <michaelvo> thank you!
[21:03:30] <lynxlynxlynx> err, is there anything more than wedimporter there?
[21:03:34] <lynxlynxlynx> rebase it
[21:03:50] <michaelvo> no.. it's the last
[21:04:17] <michaelvo> humm.. ok
[21:04:44] <lynxlynxlynx> are you working of the tarball?
[21:05:12] <CIA-26> GemRB: 03lynxlupodian * r7d238caf195b 10gemrb/gemrb/plugins/WEDImporter/WEDImporter.cpp: Haiku: another unistd.h include
[21:07:02] <michaelvo> I don't get.. please say again
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[21:17:48] <pupnik_> workinf off the tarball meaning "are you basing your work on the .tar.gz version of gemrb michaelvo"
[21:17:51] <pupnik_> oh
[21:21:25] <lynxlynxlynx> ;)
[21:26:29] <pupnik_> lynxlynxlynx: i am on git pull from a few hours ago
[21:27:18] <lynxlynxlynx> damage indication works for me
[21:27:41] <lynxlynxlynx> select all == via the button or key?
[21:28:52] <pupnik_> select all via key showed a flicker at the lower right of the text field
[21:29:02] <pupnik_> and the portrait of the last character was left in it
[21:29:26] <pupnik_> i'm at 640x480 again at the moment
[21:29:48] <pupnik_> now i hung the UI
[21:30:30] <pupnik_> if you want me to test something specific someday that might be doable
[21:34:07] <spike411> So… what can I do about these Dangling item in creature / Duplicate (or no drop) item (2) in creature?
[21:34:11] <spike411> http://paste.jabbim.cz/4824
[21:36:08] <pupnik_> wonder what a dangling item is
[21:36:23] <pupnik_> whatcha playing spike411
[21:36:28] <spike411> IWD2
[21:36:51] <pupnik_> how does it affect the play?
[21:40:39] <spike411> I don't know yet. :)
[21:44:19] <spike411> I thought if there was any ‘low-hanging fruit’ I could try to help.
[21:47:39] <spike411> I don't seem to be able to use Special Abilities (F12).
[21:49:29] <spike411> Hmm, it's a mess. Seems like many of the slots/actions are duplicated or inactive.
[21:51:59] <lynxlynxlynx> spike411: ignore them, it just means the data is bad
[21:52:52] <lynxlynxlynx> iwd2 is one of the least supported games btw, so there'll be plenty of problems you can fix ;)
[21:53:16] <spike411> More like attempt to fix and fail miserably.
[21:53:33] <lynxlynxlynx> pupnik_: whenever you hang the ui, check the console - a python error occured
[21:54:00] <spike411> OK… so I'm getting [ResourceManager]: Searching for magesch.2da...[ERROR] but I cannot find this 2da on http://iesdp.gibberlings3.net/files/ids/iwd2/index.htm
[21:54:31] <lynxlynxlynx> it's a gemrb override
[21:54:32] <pupnik_> ahh ty
[21:54:49] <pupnik_> i just killed jaheria by clicking an insect swarm she cast upon herself
[21:55:15] <lynxlynxlynx> ... and since there are no mage specialists in iwd2, the file is not provided
[21:55:31] <lynxlynxlynx> the insect swarm killed her, not your clicking
[21:55:38] <pupnik_> /usr/local/share/gemrb/override/iwd/magesch.2da
[21:55:57] <pupnik_> well i appreciate the ability to kill yourself like that
[21:56:02] <pupnik_> it's fun
[21:56:15] <pupnik_> hate games that protect your mages from doing stupid stuff
[22:02:33] <pupnik_> now i got Traveling Hours = -1 between all regions in the map (after an ambush)
[22:02:34] <pupnik_> [WorldMap]: CalculateDistances for invalid Area: ar0046
[22:02:35] <pupnik_> Invalid target {'Distance': -1, 'Target': 'ar0300'}
[22:04:14] <pupnik_> exiting form other side gives me
[22:04:15] <pupnik_> [Map]: This isn't a travel region [74.3]?
[22:04:15] <pupnik_> Travel direction returned: -1
[22:04:50] <pupnik_> looks like this may be results of that game scripting conflict
[22:22:49] <-- lynxlynxlynx has left IRC (Remote host closed the connection)
[22:26:25] <-- spike411 has left IRC (Quit: spike411)
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[23:37:41] <pupnik_> hmm i need to get into this more
[23:38:17] <pupnik_> 2706 root 40 0 179m 107m 15m R 95 5.6 116:23.78 Xorg
[23:38:20] <pupnik_> 19878 pupnik 40 0 357m 312m 8788 S 14 16.2 34:46.26 gemrb
[23:38:27] <pupnik_> somehow xorg unhappy
[23:39:10] <pupnik_> ahh it was the console errors chewing up xorg
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[23:47:51] <pupnik_> console constantly prints [CharAnimations]: Couldn't load animation: makhg1, cycle 41
[23:49:07] <pupnik_> clicking on the weapon type (scimitar) says "TypeError: 'NoneType' object is unsubscriptable
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[23:52:11] <pupnik_> [ResourceManager]: Searching for CHFF1INV... CHFF1INV.plt...[chitin.key]
[23:52:12] <pupnik_> [ResourceManager]: Searching for WPNSCINV... Tried WPNSCINV.plt [ERROR]
[23:52:16] <pupnik_> hrmph