#gemrb@irc.freenode.net logs for 27 May 2010 (GMT)

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[07:06:55] <Avenger> damn i just missed the most recent msvc6 fixes
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[09:06:09] <fuzzie> morning
[09:11:03] <lynxlynxlynx> oj
[09:50:09] <edheldil> hi
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[12:40:38] <tomprince> Morning
[12:41:16] <lynxlynxlynx> oj
[12:45:03] <tomprince> <Avenger> damn i just missed the most recent msvc6 fixes
[12:45:13] * tomprince shakes head in puzzlement
[12:56:10] <fuzzie> i imagine he came in here to ask for fixes but hadn't updated since last night
[13:01:23] <tomprince> :)
[13:07:36] <lynxlynxlynx> any idea why an iwd effect wouldn't work in other games when called directly from the core?
[13:09:02] <lynxlynxlynx> http://pastebin.com/F4bcUyL5
[13:09:39] <lynxlynxlynx> the resolution works, the right function is found, but EffText remains the same and then causes a quit
[13:11:53] <lynxlynxlynx> nevermind, all of a sudden it doesn't work in iwd anymore either
[13:16:16] <lynxlynxlynx> something along the line of ControlUndead2 not being reckognised
[13:24:33] <tomprince> Is IWDOpcodes.so being loaded?
[13:26:21] <lynxlynxlynx> will check later, i'm already in another session in iwd
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[15:54:46] <tomprince> Clearly it is ...
[15:55:11] <tomprince> I think ControlUndead2 needs to be in effects.ids to be accesible.
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[18:58:03] <lynxlynxlynx> ugh, this effect stuff is tough
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