#gemrb@irc.freenode.net logs for 27 May 2013 (GMT)

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[11:13:32] <edheldil_> lynxlynxlynx: it's a volume of displaced air, ain't it?
[11:15:02] <lynxlynxlynx> i guess
[11:15:34] <lynxlynxlynx> with range you could have sensible units though
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[17:55:37] <lynxlynxlynx> is there some standard way of dealing with eol? http://sprunge.us/UISU?diff
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[18:16:01] <wjp> open the file in text mode?
[18:21:26] <lynxlynxlynx> obviously it's not meant for savvy users
[18:24:02] <wjp> ?
[18:24:44] <lynxlynxlynx> they would know how to open the file properly, even the old notepad has an option for this
[18:25:34] <wjp> I mean, open the file in text mode when writing it
[18:25:54] <lynxlynxlynx> ah, instead of binary
[18:26:00] <wjp> yes
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[18:30:09] <lynxlynxlynx> doesn't look sensible, i'd have to change a bunch of FileStream stuff or redo it manually
[18:31:10] <wjp> otherwise maye a writeLine function that does line termination itself?
[18:31:16] <wjp> s/maye/maybe/
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[20:23:03] <lynxlynxlynx> oh dear, fx_cast_spell_on_condition again
[20:40:39] <fizzle> what's the normal value range for "luck" and "damageluck"?
[20:43:22] <lynxlynxlynx> as in what you can achieve in a game? most of the time they'll be zero and i doubt you can get over 5
[20:43:44] <lynxlynxlynx> solaufein gets an overpowered +4 luck sword and a spell can add one more
[20:43:49] <fizzle> hm, I currently have 256, causing ridiculous damage with the gesen short bow
[20:44:16] <lynxlynxlynx> constitution more than 11, right?
[20:44:43] <fizzle> yes
[20:45:03] <lynxlynxlynx> i rewrote the fatigue malus handling code to be more like the original, since their way was more robust
[20:45:13] <lynxlynxlynx> yet it still doesn't seem to be perfect
[20:45:52] <lynxlynxlynx> fatigue induces a malus on luck when you're tired enough, but high constitution offsets the breaking point
[20:46:18] <lynxlynxlynx> however it's all stored negative and with a stupid default in the table
[20:46:34] <lynxlynxlynx> i may have forgotten a cast somewhere
[20:47:45] <fizzle> hm
[20:48:07] <lynxlynxlynx> Actor.cpp:3175 maybe
[20:48:16] <lynxlynxlynx> that's a good starting point anyway
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[21:00:29] <lynxlynxlynx> for gameplay purposes you can just run sps(IE_LUCK,0) in the console and it will be fine again
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[22:55:12] <mikol79> The dragons certainly look good now, thanks for the fix, fizzle
[22:56:20] <mikol79> I was going to mention a problem with compiling, but it seems to compile again now after the most recent commit
[23:07:41] <lynxlynxlynx> yeah, i fixed the warning
[23:09:03] <mikol79> Thanks, I might start playing iwd:heart of winter soon, so I will discuss any issues as they arise
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