#gemrb@irc.freenode.net logs for 27 Nov 2010 (GMT)

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[03:35:57] <CIA-28> GemRB: 03tom.prince * r78103f67e388 10gemrb/gemrb/core/Interface.cpp:
[03:35:57] <CIA-28> GemRB: TickHook: Fix crash when TickHook isn't set.
[03:35:57] <CIA-28> GemRB: Signed-off-by: Tom Prince <tom.prince@ualberta.net>
[03:40:18] <CIA-28> GemRB: 03tom.prince * rb5ab1b269c6c 10gemrb/gemrb/plugins/GUIScript/GUIScript.cpp:
[03:40:18] <CIA-28> GemRB: GUIScript: Get rid of old, unused GemRB.GetControl.
[03:40:18] <CIA-28> GemRB: This was replaced a long time ago, but never got removed, since the replacement
[03:40:18] <CIA-28> GemRB: needlessly used this in its implementation.
[04:14:10] <tomprince> lynxlynxlynx: https://github.com/tomprince/gemrb/commits/python
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[10:04:32] <fuzzie> by the lack of bug reports there, i guess you can tell we're all distracted the last few days :)
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[13:14:43] <CIA-28> GemRB: 03avenger_teambg * rb2b81ff23193 10gemrb/gemrb/GUIScripts/bg2/GUICG12.py: fix bug #3120334 (bg2 demo guiscript bug)
[13:16:00] <Lightkey> how well do the demos work?
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[13:17:29] <Avenger> hi
[13:17:40] <Avenger> i didn't even know there is a free demo for bg2
[13:19:24] <Lightkey> ...
[13:19:35] <Lightkey> you mean there is one for pay?
[13:20:15] <Avenger> i didn't imply that
[13:20:26] <barra_home> :-)
[13:21:22] <Avenger> emphasis is on free and compatible with the IE :)
[13:21:42] <Avenger> that means, we could just grab it for GemRB !
[13:23:16] <barra_home> as in: add those data files your version control and distribute it with GemRB so users could test the engine without requiring to have a commercial IE game installed?
[13:26:37] <Lightkey> Avenger: oh, because I am 101.42 % sure this came up before and you just forgot about it
[13:26:43] <Lightkey> +then
[13:27:14] <Avenger> barra: yes something like that
[13:27:53] <Avenger> probably not in version control, we don't need those files in vc, just have the demo downloadable somewhere
[13:28:14] <Lightkey> as I remember, it took up a whole CD?
[13:28:31] <Avenger> hmm, i'm not sure it is legal to explode the demo and use the files from it
[13:28:40] <barra_home> fair enough, if it's really large, offer it as separate download
[13:28:50] <barra_home> good point Avenger
[13:29:10] <barra_home> I think companies usually prevent that with their EULAs
[13:29:27] <barra_home> on the other side, it really depends on if these EULAs are valid at all
[13:29:38] <Lightkey> I think copyright prevents that per se
[13:29:41] <Avenger> copyright is surely valid, think of the gpl
[13:30:17] <barra_home> sure, you would just redistribute freely available files, wouldn't you?
[13:30:18] <Avenger> the demo can be copied, but i don't think it could be altered
[13:30:31] <Lightkey> you would modify them
[13:30:44] <barra_home> or was this demo never officially released as free to download?
[13:31:05] <barra_home> I can remember some rare cases when demos where offered as bonus to another game but never officially released as download
[13:31:34] <Avenger> it is available on fileplanet for 4 years, if it wasn't legal, i assume they would have complained by now :)
[13:31:54] <Lightkey> barra_home: unpacking is messing with copyright already, gray area maybe but still
[13:33:37] <Avenger> anyway, first lets see how compatible is gemrb with this demo dataset :)
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[14:49:20] <fuzzie> Avenger: mostly it is just strrefs
[14:49:32] <fuzzie> i mean, the problems with the demo
[14:49:49] <fuzzie> also the string tagging is bg1-style
[14:50:00] <fuzzie> somewhere deep in the irclogs, i probably mentioned some other things
[15:19:47] <Lightkey> so will the BG NID also be supported? it uses an old version of the IE though ;-)
[15:27:01] <fuzzie> go implement support for ToEE, Lightkey
[15:27:58] <Lightkey> because it's so buggy? :-P
[15:28:23] <Lightkey> those sound replacements in the NID sure are a laugh :-D
[15:37:34] <Lightkey> woman.. try finding a torrent of the bg2 *demo*
[15:37:40] <Lightkey> I'm having no luck
[15:55:40] <fuzzie> i'm busy trying to make the tortoise stop blinking
[16:06:12] * Lightkey sneaks a <marquee> into the wiki
[16:17:02] <fuzzie> :(
[16:17:14] <fuzzie> everything is blinking now :(
[16:19:16] <Avenger> fuzzie? blinking?
[16:19:56] <fuzzie> it is some silly other project i am working on :)
[16:20:14] <fuzzie> i didn't know what to do about the demo strrefs, since we have no nice way of dealing with that..
[16:22:51] <Avenger> why?
[16:22:55] <Avenger> what strrefs?
[16:23:12] <fuzzie> the demo uses different ones completely, if i remember correctly
[16:23:16] <fuzzie> so nothing in the UI is correct :)
[16:23:16] <Avenger> maybe we need a separate gametype then
[16:23:29] <fuzzie> other than that and the tagging, i think it worked fine
[16:23:50] <Avenger> use a new gametype, then you can configure the tagging too
[16:24:15] <fuzzie> but then, it is a lot of work :P
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[16:24:22] <Avenger> do we need a new layer ?
[16:24:27] <Avenger> it could be a subtype of bg2
[16:24:35] <Avenger> everything undefined could be used from bg2
[16:25:17] <Avenger> or we just copy the bg2 stuff and change what we need
[16:35:47] <Avenger> i don't think it is a big work, just a new strings.2da
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[18:39:40] --- Topic for #GemRb is: GemRB 0.6.3 | http://gemrb.sf.net | Be wary of your words for there are Modron sensors in this channel: http://log.usecode.org/gemrblog.php | Hey <CHARNAME>, we need some awesome screenshots!
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[19:36:26] --- Topic for #GemRb is: GemRB 0.6.3 | http://gemrb.sf.net | Be wary of your words for there are Modron sensors in this channel: http://log.usecode.org/gemrblog.php | Hey <CHARNAME>, we need some awesome screenshots!
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[23:15:55] <Lightkey> oh oops, mixed up Isle of Man and Isle of Skye there, hehe