#gemrb@irc.freenode.net logs for 27 Oct 2009 (GMT)

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[20:58:53] <Avenger> hello
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[21:44:30] <leightkey> full house?
[21:45:09] * leightkey prods fuzzie *prod* *prod*
[21:48:14] <lynxlynxlynx> wb
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[22:03:44] <fuzzie> hi, my power is kind of flaky
[22:04:08] <Avenger> hello fuzzie
[22:04:33] <leightkey> need more mana?
[22:05:42] <leightkey> fuzzie: the picture on your website is.. uhm forbidden?
[22:08:06] <fuzzie> huh. will poke at it when i'm not stuck with ircing from a phone :)
[22:08:12] <leightkey> fuzzie: and is User:Fuzzie on Wikipedia really you? because the introduction does not quite sound like something you would write
[22:08:30] <leightkey> not that I am stalking you or anything - nevar
[22:08:34] <fuzzie> hehe :)
[22:09:00] <fuzzie> i am no actor!
[22:09:39] <leightkey> DrMcCoy?
[22:09:53] <fuzzie> i guess i reclaimed that account from my dad, so User:Fuzzie is me
[22:09:53] <leightkey> sorry, had a deja vu
[22:10:41] <leightkey> someone vandalized it?
[22:10:53] <fuzzie> mmhm
[22:11:00] <leightkey> anyway, gone again *winkewinke*
[22:11:35] <fuzzie> Avenger: how do you do arbitary stat effects in gemrb?
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[22:12:23] <Avenger> what do you mean? arbitrary resisting of effects based on stats: is splprot.2da
[22:12:25] <fuzzie> maybe i should just look myself, but no power is not helpful
[22:12:33] <fuzzie> so never mind, it can wait :)
[22:23:00] <Avenger> what do you work on?
[22:24:14] <fuzzie> i was still working on that scriptable id stuff
[22:25:03] <fuzzie> hm, i have a huge list of things i never finished :|
[22:25:21] <fuzzie> the colour of dialog text is a weird one, why is it green?
[22:25:24] <Avenger> got any questions about the code i might answer?
[22:25:39] <Avenger> you mean, in gemrb?
[22:25:42] <fuzzie> yes :)
[22:25:59] <Avenger> i don't know, most likely just because it 'looked nice' :)
[22:26:34] <fuzzie> it's one of the things which everyone asks about when they first try gemrb
[22:26:36] <Avenger> at the time i did that part i didn't check how exactly it worked in bg2, i just did it from memory
[22:26:55] <fuzzie> i never noticed myself
[22:27:10] <Avenger> feel free to change it to the real color :)
[22:27:29] <fuzzie> did you work any more magic out from the REing?
[22:28:09] <fuzzie> hm, other bugs i have on my list .. "don't calculate animation speed in loader!" is an obvious one, but i guess it's easy to fix
[22:28:22] <fuzzie> and you have no clues about bg1 dreams
[22:29:49] <fuzzie> and i still have to do something about HoW world map, but splitting the GUIScript functions is a starting point
[22:29:52] <Avenger> bg1 dreams are done by textscreen, no?
[22:30:23] <fuzzie> yes, just not sure when to trigger them :) i think on first tavern rest after sleep, which is easy to guiscript
[22:30:45] <fuzzie> or, i guess, easy to normal script. doesn't matter, anyway, i just didn't try it yet.
[22:30:48] <Avenger> oh, i see
[22:31:16] <Avenger> normal script is not easy, doesn't bg1 have a baldur.bcs?
[22:31:22] <Avenger> it is not so easy to hack it as iwd/pst
[22:31:40] <fuzzie> well, i can add some check to the dream script run
[22:31:50] <fuzzie> and bg1 doesn't have one of those
[22:32:01] <Avenger> luckily all rest actions are initiated by guiscript
[22:32:08] <Avenger> the rest button/tavern rest
[22:32:15] <Avenger> so you can easily do it by guiscript
[22:32:30] <fuzzie> well, there's an action :) but i think we can ignore that
[22:33:02] <Avenger> yes, i think we can ignore it, especially now
[22:34:52] <Avenger> i don't think rest is used
[22:35:05] <Avenger> its opcode is 96?
[22:35:18] <fuzzie> are there any secrets to the actor expiry times?
[22:35:29] <fuzzie> i guess that is more a question for Taimon, maybe
[22:35:37] <Avenger> expiry times? you mean spawns
[22:35:50] <Avenger> i still couldn't squeeze that info out of taimon :)
[22:35:57] <fuzzie> i mean, for deleting actors from areas
[22:36:00] <Avenger> i think i asked him already
[22:36:10] <Avenger> yep, spawns/rest interrupts
[22:36:18] <fuzzie> all actors :)
[22:36:25] <Avenger> i don't know if the expiry count is stored
[22:36:48] <Avenger> well, if it isn't stored then actors couldn't get it ;)
[22:37:00] <Avenger> i will have to dig into the code myself, i guess
[22:37:03] <fuzzie> i mean, it is used for dead actors and stuff too
[22:37:20] <fuzzie> Taimon did come in here a while ago and ask if we needed any more info, but I didn't really know what to ask
[22:37:21] <Avenger> oh, that's the same field?
[22:37:51] <fuzzie> i'm not sure, but that is the field i'm interested in :)
[22:38:03] <fuzzie> the spawns i'm not sure what to do about, i was hoping you would work it out for DLTCEP first
[22:38:26] <Avenger> i'm still a bit confused by the fields, is ielister ok?
[22:40:28] <fuzzie> lots of RestParty calls in bg2, but in cutscenes, surely no dreams needed
[22:40:45] <Avenger> ok 0x7e is the expiry time, 0x80 is the randomwalk distance
[22:41:57] <Avenger> the field after creaturecount is ?
[22:42:49] <Avenger> 0x0076
[22:43:18] <Avenger> it is more like difficulty for me
[22:43:44] <fuzzie> dltcep's interpretation of difficulty seemed correct
[22:43:49] <fuzzie> but i can't look right now
[22:46:51] <Avenger> i called the difficulty field as frequency, and the 'seconds between spawns' field as delay
[22:47:26] <Avenger> ahh and the maximum creature count as difficulty :)
[22:52:08] <fuzzie> interesting
[22:52:17] <fuzzie> and, well, 'delay' is right
[22:52:35] <Avenger> i don't really understand the delay field. It is something about current time &15 == spawn header index&15 ?
[22:53:03] <Avenger> i just vaguely recall what was written on the forum,
[22:54:42] <Avenger> http://forums.gibberlings3.net/index.php?s=&showtopic=17946&view=findpost&p=155188
[22:56:11] <Avenger> ok so it is: current time % (delay*15) == spawn header index% (delay*15)
[22:56:51] <Avenger> this will slow down spawnpoints, but not too much
[22:57:20] <Avenger> the bigger change would be to use the maximum / difficulty fields
[22:58:30] <Avenger> see you tomorrow
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