#gemrb@irc.freenode.net logs for 27 Oct 2010 (GMT)

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[11:18:00] <wjp> ah, NWN on GOG
[11:18:26] <wjp> I wonder when they're going to fill this large BG2-sized hole in their collection
[11:18:59] <fuzzie> heh
[11:19:51] <fuzzie> at $10 that might be worth me getting, i only have NWN+HoU
[11:20:16] * fuzzie stares pointedly in the direction of DrMcCoy
[11:20:51] * wjp wonders what this Kingmaker is (and heads to wikipedia)
[11:21:36] <wjp> ah, a collection of three premium modules
[11:30:05] <edheldil> since you are reading the wiki, do the premium modules still require net connection?
[11:32:15] <wjp> I have no idea
[11:32:39] <wjp> I expect the GOG forum will have more specific info about things like that later
[11:32:56] <edheldil> they used to require it
[11:34:07] <wjp> another interesting question is if/how you can play online (which used to require a cd key, IIRC)
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[14:09:18] <fuzzie> judging by the forum, they have to manually generate cd keys for those who want them
[14:17:12] <wjp> hm, right
[14:17:43] <wjp> and the premium modules are also 'attached' somehow to that key
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[18:46:14] <pupnik_> http://dev.gentoo.org/~armin76/arm/memcpy-neon_result.txt omap4 memcopy results
[18:50:30] <fuzzie> not sure it's relevant for here, but wow, not good
[18:55:37] <pupnik_> these are the next-gen mobile cpus.
[18:55:58] <pupnik_> i think gemrb can be very popular on these things
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[18:56:40] <pupnik_> huhu
[18:56:50] <pupnik_> hey you do work on ARM cpu SiENcE right
[18:57:00] <fuzzie> i think MIPS
[18:57:07] <pupnik_> ah
[18:57:53] <SiENcE> hey
[18:57:57] <SiENcE> not arm yet
[18:58:04] <SiENcE> yes a dingoo version
[18:58:12] <SiENcE> and maybe later a caanoo
[18:58:57] <pupnik_> how much work til dingoo is playable? have a changelog somewheres?
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[19:19:30] <Lightkey> eh
[20:10:56] <pupnik_> i need to "fade" from one picture to another. in other words: write an algorithm to select values 1...n in a semirandom fashion without repeating any selection
[20:11:00] <pupnik_> we used to see this in old DOS and amiga games fading from one screen into another
[20:16:42] <fuzzie> more complex for DOS games, palettes..
[20:17:34] <pupnik_> well a few dos games used pallettes to fade, but i think you know what i'm talking about
[20:17:40] <pupnik_> pixel-by-pixel the new screen 'fades' in
[20:18:07] <fuzzie> well, i mean, it is a bad place to look for examples, since DOS games had it far more complicated
[20:18:35] <fuzzie> i don't know off the top of my head how i'd do it in the non-trivial way
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[20:19:09] <fuzzie> the trivial way just being to pick some kind of predictable pattern of pixels, rather than actually being very random
[20:25:07] <pupnik_> yeah i remember seeing those
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[21:13:29] <pupnik_> never played ToB before
[21:13:37] <pupnik_> is it good?
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[21:23:48] <fuzzie> i've only played half or so, but it seemed fun enough, if very linear
[21:24:06] <fuzzie> but it's definitely worth installing just for the SoA improvements
[21:24:34] <pupnik_> ok ty fuzzie
[21:24:59] <pupnik_> i guess it's the way to play
[21:25:04] <pupnik_> and test
[21:26:02] <fuzzie> i think fixing things in the ToB intro are the best improvements i made to gemrb :)
[21:26:41] <pupnik_> intro??
[21:26:56] <pupnik_> you rendered your own stuff?
[21:27:24] <fuzzie> there is a part of the game which is clearly an introduction to the rest
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[21:29:02] <pupnik_> i've forgotten most of the plot except 'you're offspring of bhaal'
[21:29:27] <pupnik_> i always preferred to roleplay struggling characters
[21:31:09] <lynxlynxlynx> you are struggling, it's just not your own doing
[21:31:49] <fuzzie> yes, the idea is also that everyone else is also offspring of bhaal, i think
[21:31:53] <fuzzie> but it is a silly plot
[21:32:06] <fuzzie> my global ids got scuppered by UML diagrams, by the way
[21:32:26] <pupnik_> heh
[21:32:27] <fuzzie> but i have defeated those for at least another two weeks
[21:32:44] <pupnik_> yeah i thought the subplots were fun
[21:33:18] <lynxlynxlynx> there's like 3 subquests in tob
[21:33:42] <lynxlynxlynx> watcher's keep makes it bareable
[21:33:52] <fuzzie> watcher's keep was great
[21:34:05] <lynxlynxlynx> yeah
[21:34:14] <fuzzie> i played through saradush, then did watcher's keep, then some random other bits, then ran out of time
[21:35:35] <lynxlynxlynx> after that, there a very few memorable moments
[21:36:14] <pupnik_> can you start high level characters for it? or only import from SoA?
[21:36:15] <lynxlynxlynx> the cutscene i've mentioned before, the beholder chat, the sendai fight and the end of the pantaloons mistery
[21:36:32] <lynxlynxlynx> you can do all three
[21:43:15] <pupnik_> looks like the thing to do
[21:44:08] <lynxlynxlynx> playing through soa you'll get better equipment
[21:44:43] <lynxlynxlynx> tob's shortness doesn't compensate for it well, even though you get a free bag of goodies to start
[21:44:47] <pupnik_> http://www.youtube.com/watch?v=HM3WWurYmLw << kotczarny's mind-flooring visualization (linux, X11, alsa)
[21:45:51] <lynxlynxlynx> his alsa is broken :P
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[21:54:21] <pupnik_> heh
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