#gemrb@irc.freenode.net logs for 27 Oct 2014 (GMT)

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[00:59:21] <gembot> build #765 of cmake clang++ is complete: Failure [4failed minimal test] Build details are at http://buildbot.gemrb.org/builders/cmake%20clang%2B%2B/builds/765 blamelist: Brad Allred <bradallred@me.com>
[01:04:24] <gembot> build #761 of cmake g++-4.2 is complete: Failure [4failed minimal test] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.2/builds/761 blamelist: Brad Allred <bradallred@me.com>
[01:10:14] <gembot> build #758 of cmake g++-4.4 is complete: Failure [4failed minimal test] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.4/builds/758 blamelist: Brad Allred <bradallred@me.com>
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[01:20:43] <gembot> build #733 of cmake g++-4.5 is complete: Failure [4failed minimal test] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.5/builds/733 blamelist: Brad Allred <bradallred@me.com>
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[15:41:01] <lynxlynxlynx> unrelated, but awesome: https://www.youtube.com/watch?v=LJvEIjRBSDA
[15:41:02] <Pepelka90> Write in Go (Fall 2014) - YouTube
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[16:08:48] <brada> is STONESM2 in BG2 fonts.2da for the demo or something? or some odd version?
[16:16:15] <lynxlynxlynx> no idea
[16:16:30] <lynxlynxlynx> check for mentions before you created that file
[16:16:47] <lynxlynxlynx> name sounds bg1sh
[16:22:26] <brada> seems to more likely be IWDish
[16:22:43] <brada> it exists in those 2das anyway
[16:23:38] <brada> doesnt exist in GoG BG2, so either a mistake for it to be in the bg2 font list, or it is the demo, or some old version
[16:32:48] <edheldil> there's ton of leftovers from bg1 in bg2
[16:33:34] <lynxlynxlynx> yeah
[16:34:25] <lynxlynxlynx> oh, didn't know fonts.2da was from 2003
[16:34:48] <lynxlynxlynx> anyway, the entries for stones are also from then
[16:37:06] <lynxlynxlynx> it's not from bg1, as it was already removed from that list
[16:37:47] <lynxlynxlynx> Fix: made fontlist compatible with DLTC (added stonesm2) <-- bg2 reason
[16:39:14] <lynxlynxlynx> dead total conversion
[16:39:56] <lynxlynxlynx> i have the last two version here, but never tried it
[16:40:19] <lynxlynxlynx> probably not available on the net anymore
[16:43:46] <brada> ah, ok
[16:48:14] <lynxlynxlynx> the pickaxe options for git log (-S) make short work of queries like that, where you have unique strings
[16:49:01] <gembot> build #770 of cmake clang++ is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/cmake%20clang%2B%2B/builds/770
[16:49:23] <brada> good to know
[16:53:43] <gembot> build #766 of cmake g++-4.2 is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.2/builds/766
[16:53:47] <lynxlynxlynx> best thing since -p
[16:54:08] <lynxlynxlynx> closely /followed/ by --follow, so file movement doesn't cut you short
[16:58:59] <gembot> build #762 of cmake g++-4.4 is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.4/builds/762
[17:08:50] <gembot> build #737 of cmake g++-4.5 is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.5/builds/737
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[18:01:24] <edheldil> brada: pst's journal log crashes immediately when I open it (yesterday's build). Do you have the same problem?
[18:03:27] <brada> ed: no, i dont.
[18:04:45] <edheldil> hmmm
[18:05:04] <lynxlynxlynx> fizzle: so far no problems with the patch; specifically the tob intro part works as usual
[18:08:09] <brada> ed: can you be more specific? an assert?
[18:09:13] <edheldil> I think it was a SIGSEGV, but I will provide more details when I get home.
[18:11:51] <fizzle> lynx: if you're already testing, maybe you should also remove that ProcessActions call from the Map code
[18:14:38] <lynxlynxlynx> that depends - do you want them tested as a whole or as separate changes?
[18:17:48] <fizzle> separate changes
[18:22:23] <lynxlynxlynx> ok, so i'll stay with this first
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[18:31:50] <lynxlynxlynx> found another change to be done to dialogs, but it's not related to either your or brad's work
[18:32:55] <lynxlynxlynx> http://youtu.be/xlxQSLGQiuI?t=1m40s and cut206a.baf confirm that starting a dialog should change the pcs stance to standing
[18:32:57] <Pepelka90> Baldur´s Gate Full Series Playthrough Part 247: Sarevok Joins The Party - YouTube
[18:32:58] <Pepelka90> »I decided to play Baldur´s Gate 1-2 and their expansions TOTSC&TOB and record my playing through my favorite series. I do as many quests as I can/know becaus...«
[18:33:27] <lynxlynxlynx> i'll make it limited to party only though, as i remember that you can talk to people in their beds
[18:58:16] <fizzle> hm, there are some major problems with dual classing
[18:58:48] <fizzle> abilities of the old class don't get disabled, apparently
[18:59:08] <lynxlynxlynx> that's odd, we do call code for that
[18:59:57] <fizzle> Imoen will happily find traps for me, even as a wizard-in-training
[19:00:56] <lynxlynxlynx> ahh
[19:01:05] <lynxlynxlynx> just the actionbar
[19:01:09] <lynxlynxlynx> it's a regression
[19:01:25] <lynxlynxlynx> look for avenger's commits on guiscript.cpp
[19:01:43] <lynxlynxlynx> i forgot to fix it for both of our cases
[19:03:12] <lynxlynxlynx> b28ce80c08 i think
[19:03:54] <lynxlynxlynx> i think it's better to just make that have proper checking than actually reverting stats
[19:04:04] <lynxlynxlynx> they'll have bonuses from dex and race anyway
[19:04:23] <lynxlynxlynx> 2012 phew!
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[20:34:07] <fizzle> lynx: feel free to fix it; I'll likely not get to it for a while
[20:34:35] <lynxlynxlynx> sure
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[20:57:08] <edheldil_> brada: pst does not crash now
[20:57:29] <brada> ok, so probably that failure to rename thet guiscript function then
[20:58:13] <brada> btw what happened to that fix wjp did for the PST text?
[20:58:40] <wjp> the palette?
[20:59:30] <brada> yes i suppose
[20:59:38] <wjp> that's still in a "big ugly hack" state
[20:59:44] <brada> ah :)
[21:00:07] <brada> ive spent way too much time in that place over the last few months
[21:00:19] <wjp> it's mostly unrelated to your rewrite I think?
[21:00:44] <wjp> since it mainly needs some new features in the various SDL-based Sprite classes
[21:02:16] <brada> i see. then i shall not worry about it if it is broken in master too.
[21:02:51] <brada> I thought that would be a BAM sprite tho
[21:03:10] <brada> oh, right Font converts BAMs
[21:04:28] <edheldil_> btw, how can I disable the frames around text?
[21:04:54] <brada> ed: set the DEBUG_FONT flag to 0
[21:04:57] <brada> in font.cpp
[21:06:58] <wjp> yeah, it gets put in an SDL Surface sprite by the font code
[21:07:51] <wjp> those sprites need to get support for palettes with an alpha channel, and then the text needs to be blitted with a palette where the alpha varies instead of the color values
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[23:07:13] <lynxlynx> uhh yeah, no
[23:07:29] <lynxlynx> pst still overheats my comp into oblivion
[23:21:09] <Textmode> :/
[23:21:22] <Textmode> I didn't think it was that demanding…
[23:26:10] <lynxlynx> it isn't, just bugs in the font-rewrite branch
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