#gemrb@irc.freenode.net logs for 28 Dec 2009 (GMT)

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[00:00:38] <tomprince> gmote?
[00:01:00] <Nomad010> *gnite
[00:01:07] <Nomad010> it's like 2AM here
[00:01:22] <tomprince> night.
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[16:54:07] <Avenger> hi
[16:55:54] <Avenger> Nomad: Balrog started the project before throne of bhaal came out
[16:57:28] <Avenger> first i laughed at the attempt :) He came to teambg's forums and tried to recruit programmers. Then one day i downloaded the source, compiled it, and hey, it displayed an area INGAME. Then i joined :)
[16:58:39] <Avenger> it improved nicely, but he left the project for some mmorpg coding, to me and Edheldil.
[16:59:51] <Avenger> then wjp came, and the graphic department got improved, but then we stopped working seriously for some time. Up until fuzzie came. We had most of the features by then, but some of it was very buggy.
[17:00:41] <Avenger> This summer finally i got around implementing the projectiles, which was due for 2 years.
[17:12:37] <Nomad010> Avenger: yo
[17:12:54] <Nomad010> i heard about the project when i first got into linux
[17:13:13] <lynxlynxlynx> CCCLightkey: wb, long time no idling
[17:13:14] <Nomad010> i didn't know it was this far though
[17:13:22] <Nomad010> hey lynxlynxlynx
[17:13:26] <lynxlynxlynx> ojla
[17:13:31] <Nomad010> lol
[17:13:34] <lynxlynxlynx> we made huge steps this year
[17:13:53] <lynxlynxlynx> as can be seen by the version numbers
[17:13:57] <Nomad010> ya
[17:19:13] <Avenger> i thought it is more about advertising :D
[17:19:28] <Avenger> people see huge steps in the version, and say, wow, the project is going well
[17:20:14] <Nomad010> lol
[17:20:17] <Avenger> actually, we should be around 0.9.9 :) or 1.0subalpha
[17:20:41] <Nomad010> i remembered seeing gemrb when playing dragonage
[17:21:13] <Nomad010> i don't think dragonage is as good as icewind dale
[17:21:31] <Nomad010> probably because my computer won't run dragonage smoothly
[17:22:23] <Avenger> i don't like dragon age, it is close to bg2, but not near it.
[17:22:36] <Avenger> and it is buggy on my video card
[17:23:06] <Avenger> though it is the best 3d rpg i seen
[17:23:29] <Avenger> 3d is not good for team combat, the area is simply too small
[17:23:45] <Nomad010> yeah, the flailing with the camera is a problem for me
[17:24:20] <Avenger> there were annoying bugs too, but i guess they will fix them in another 3 months
[17:24:40] <Avenger> unbalanced archers
[17:25:08] <Avenger> but DA was good to stall me working on gemrb for 2 months :)
[17:25:17] <Nomad010> lol
[17:26:09] <Avenger> how did you find gemrb?
[17:26:25] <Avenger> i didn't even advertise it in the old Infinity games group on the DA social site ;)
[17:26:32] <Nomad010> ubuntu repository browsing
[17:26:56] <Avenger> looked for rpg that is not adonthell ? :D
[17:27:26] <Nomad010> lol, was looking for games
[17:27:28] <Avenger> it really sucks no one did an rpg
[17:27:58] <Nomad010> for gemrb?
[17:28:04] <Avenger> we did most of the work by now, anyone could create an rpg with no programming knowledge, just with artistic talents
[17:28:11] <Avenger> well, gemrb or anything else
[17:28:18] <Avenger> but it should be easy with gemrb
[17:29:12] <Avenger> artwork is not easy, i know, and most people lose motivation before it is done
[17:29:25] <Nomad010> perhaps more radical tools would help? like xmoto has an editor which is just an svg editor plugin
[17:29:55] <Avenger> well, feel free to convert dltcep to linux :)
[17:30:03] <Nomad010> dltcep?
[17:30:07] <Avenger> the editor
[17:30:11] <Nomad010> ahh
[17:30:13] <Nomad010> lol
[17:30:15] <Avenger> it is in the gemrb repo
[17:31:00] <fuzzie> if only 'convert' meant something other than 'rewrite' :)
[17:31:01] <Avenger> i used it when we worked on our total conversion for bg2, we made 10+ areas with it, same quality as the original
[17:31:11] <Nomad010> lol
[17:31:41] <Avenger> the problem is with avatars, we couldn't create those, but i saw someone converting NWN avatars (those are 3d models) to bg2
[17:31:53] <Avenger> so, i guess, it is possible with the current tools
[17:32:19] <Avenger> fuzzie: just add in an msvc compatibility layer :D
[17:32:21] <Avenger> mfc
[17:32:31] <fuzzie> well, wxWidgets is a start for that
[17:32:52] <Nomad010> omfg, wxWidgets
[17:33:01] <Avenger> if you convert it, and it works (with bugs) i will continue development in that, and forget windows
[17:33:07] <fuzzie> http://wiki.wxwidgets.org/Helpers_For_Automated_Rescue_From_MFC
[17:33:28] <Avenger> i won't start migration, i'm lazy
[17:33:40] <fuzzie> ok so it is not that easy :-) but wxWidgets is not so different in a lot of ways
[17:33:43] <Nomad010> we were continuing a project that was using wxWidgets, never again
[17:34:06] <Avenger> do you know mfc?
[17:34:18] <Nomad010> a small amount
[17:34:29] <Nomad010> i did some directx programming a few years ago
[17:34:30] <Avenger> list views, tree views?
[17:34:36] <Nomad010> now
[17:34:38] <Avenger> they suck
[17:34:38] <Nomad010> *no
[17:35:08] <Nomad010> most of my guis only require an opengl frontend, so i tend to be ignorant of anything other than SDL
[17:35:40] <Avenger> custom coloring is done differently for each control type. You have to do hacks to beat it into doing something useful
[17:35:59] <Nomad010> lol
[17:36:41] <Avenger> and wine is developing nicely, in 3 years, they almost implemented the rich text editor :)
[17:36:52] <Avenger> so dltcep almost works under wine
[17:37:18] <fuzzie> well, since you can just copy the rich text dll from real windows, there is no motivation for anyone to bother, i think :)
[17:37:41] <Avenger> hmm, you say i should just copy it and it will look better?
[17:38:09] <fuzzie> yes
[17:38:16] <fuzzie> riched20.dll is the usual one?
[17:38:51] <fuzzie> your app is so old i guess it wouldn't use riched30, and riched32 is old?
[17:39:05] <Avenger> riched32
[17:40:00] <Avenger> wow you are correct, sizeof(riched32.dll) = 3k
[17:40:09] <Avenger> and it works better than 3 years of waiting for wine :D
[17:40:41] <Avenger> how could this be
[17:41:04] <Avenger> there is virtually no code in that dll
[17:41:25] <fuzzie> ok, well, my copy is 170kb :p
[17:41:46] <Avenger> huh? you don't live on xp?
[17:42:01] <fuzzie> i don't remember where this one came from
[17:42:18] <Avenger> well mine is from xp, timestamp is 2007 Aug sometime
[17:42:35] <Avenger> could be the install time
[17:42:46] <fuzzie> i'll just check the xp install
[17:43:06] <Avenger> A whopping 3584 bytes
[17:43:45] <Avenger> i copied it into my dltcep dir, and the script editor seems to be working much better
[17:43:58] <fuzzie> it is cheating and just calling into riched20.dll for everything
[17:45:12] <Avenger> oops wait, this is because i didn't check wine for some, actually it works like the same
[17:45:24] <fuzzie> copy riched20.dll too and it should work better :-)
[17:45:35] <Avenger> shouldn't i tell wine to use the dll?
[17:46:31] <fuzzie> my wine seems to do it automatically
[17:46:39] <Avenger> double clicking on a line highlights only a word, in windows
[17:46:46] <Avenger> but here, it highlights the whole line
[17:46:52] <fuzzie> but i guess if you want to be sure, go to Libraries tab of 'winecfg' and add riched20 and riched32
[17:46:54] <CCCLightkey> *snore*
[17:47:06] <fuzzie> make sure you have both dlls, though, since that riched32 alone is a bit pointless :)
[17:47:54] <Avenger> actually, now pressing F1 on a highlighted action gives the help
[17:48:02] <Avenger> no need of the dll's
[17:48:10] <Avenger> it didn't work half a year ago
[17:48:10] <fuzzie> neat
[17:48:30] <fuzzie> but i think the rich editing is probably one of the least cared-for parts of wine :)
[17:49:04] <Avenger> the text size in tabs is still crappy, which disables some buttons in some of the editors
[17:49:36] <Avenger> i should probably simply resize the windows so it works in wine
[17:50:52] <Avenger> the 2da editor is still crap
[17:51:06] <Avenger> that is using list view or whatever is the name
[17:55:20] <fuzzie> so switch the common controls dll too :-)
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[18:59:32] <CCCLightkey> Avenger: yes, currently being in Berlin in the 26C3 hackcenter, have not slept for three days :-)
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[20:06:20] <fuzzie> http://forums.gibberlings3.net/index.php?showtopic=19000 <- anyone have a save near there?
[20:07:41] <Avenger> too fast regeneration?
[20:07:53] <Avenger> you can clone torgal
[20:08:03] <lynxlynxlynx> the op doesn't?
[20:08:26] <lynxlynxlynx> torgal has fast regen in the original too, to me this sounds more like an immunity issue
[20:09:02] <Avenger> he said he could damage him slightluy
[20:09:07] <Avenger> so it is not immunity
[20:11:33] <Avenger> hmm there are 3 torgal creatures
[20:13:17] <lynxlynxlynx> but that was with other spells
[20:13:45] <lynxlynxlynx> torgal is especially nasty if you have tactics installed
[20:13:56] <Avenger> fuzzie i got torgal save
[20:14:24] <lynxlynxlynx> the improved torgal regenerates silly fast and iirc is also completely immune to cloudkill
[20:14:40] <Avenger> your email is?
[20:15:06] <Avenger> shall i send it to gmail or the other?
[20:16:30] <Avenger> well i sent it
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