#gemrb@irc.freenode.net logs for 28 Jul 2011 (GMT)

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[10:07:41] <Avenger> hehe --> http://slashdot.org/pollBooth.pl
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[17:15:29] <Avenger> fuzzie: the isactive trigger is completely different in bg2 than our implementation
[17:16:25] <Avenger> 1. it works only on regions. It returns true if: the region has an untriggered trap and it is not 'covered' by door (doorlink flag)
[17:17:08] <Avenger> i don't know if this affects any script
[17:20:20] <fuzzie> probably
[17:25:35] <edheldil> Avenger: you were not an option, so I voted for Uma Thurman ;-)
[17:25:44] <Avenger> hehe
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[18:27:01] <Avenger> it looks like my usage count hack causes assertions
[18:29:33] <Avenger> or something else, anyway, chunk becomes negative at Inventory line 650
[18:30:25] <lynxlynxlynx> 0 probably
[18:30:35] <Avenger> no, it is handled earlier
[18:30:53] <Avenger> i think it should be if (chunk<=0) return ASI_FAILED, though
[18:31:14] <Avenger> if the original stack size is > the maximum stack size, chunk can become negative
[18:31:39] <Avenger> and the original stack size can be > the maximum stack size if it is cheated, stack size changed, etc
[18:32:11] <Avenger> it shouldn't die on assert, just fail to move items
[18:32:23] <lynxlynxlynx> it's a heavily modded install, so some data inconsistency is plausible
[18:32:39] <lynxlynxlynx> the plan sounds fine
[18:33:16] <lynxlynxlynx> brad can then rebuild and we'll see if it helps (some other causes of crashes were mentioned)
[18:33:41] <Avenger> well, the odd thing is: the assertion didn't cause the immediate end of the game
[18:33:48] <Avenger> so it may be totally unrelated
[18:34:33] <Avenger> on the other hand, the negative chunk may have caused something unforeseeable :)
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[18:42:11] <Avenger> hi brad
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[18:51:46] <CIA-26> GemRB: 03avenger_teambg * r1d146b668d9d 10gemrb/gemrb/core/Inventory.cpp: fixed a possible assertion
[18:51:49] <CIA-26> GemRB: 03avenger_teambg * r2117c3796384 10gemrb/gemrb/override/bg1/clskills.2da: bg1 clskills updated
[19:03:28] <CIA-26> GemRB: 03avenger_teambg * r64999a03c274 10gemrb/gemrb/core/GameScript/Triggers.cpp: fixed IsActive trigger to do what the original does
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