#gemrb@irc.freenode.net logs for 28 Jun 2016 (GMT)

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[13:39:35] <behemoth> hi
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[13:40:34] <Coldseeker> hel...oh
[14:18:41] <edheldil> Hi, Coldseeker
[14:18:57] <Coldseeker> edheldil: how are things?
[14:19:40] <edheldil> very slow these days. What are you looking for?
[14:20:14] <Coldseeker> nothing much, mostly I was was just wondering how things were looking in here these days.
[14:20:23] <Coldseeker> which I guess you sort of just answered.
[14:22:41] <edheldil> well, depending on what game you want to play, it ranges from 'playable' to 'not yet'
[14:23:10] <Coldseeker> edheldil: last I checked, the games I were interested in were the "not yet"s
[14:23:37] <Coldseeker> didn't the EE's get based off your code?
[14:26:32] <edheldil> no, I guess they found that "long ago destroyed" diskettes :)
[14:26:37] <edheldil> those
[14:27:48] <Coldseeker> given the bugs they've been finding, I'm not sure that sounds right either...
[14:28:42] <Coldseeker> PST and IWD2 still in the "not really" category?
[14:31:05] <edheldil> I think pst is in a better shape, but tbh I did not pay much attention to gemrb lately. Ask lynxlynxlynx, when he's around
[14:32:40] <Coldseeker> fairnuff, I'm in no hurry.
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[18:10:58] <lynxlynxlynx> one can complete pst now, yes
[18:11:32] <lynxlynxlynx> but several things are still wonky, most notably the different animation system and some of the opcodes
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