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[01:32:22] <decker^|> greetz
[01:32:42] <decker^|> is there a way to dump all the screen output to a file rather than the screen? or not output it at all?
[01:35:21] <tomprince> Do you mean the console? There is code to do that. There isn't a way to configure gemrb to use that code yet.
[01:35:30] <tomprince> I think both ios and android use it though.
[01:36:57] <decker^|> yeah the console (terminal or dos guess its cmd now though). no way to just flip a switch in the cfg huh... cause that screen dump really slows the game down
[01:37:12] <decker^|> so far i am very impressed with what has been achieved though so great job
[01:37:53] <tomprince> I have a hack in my github repo that enables it for a fixed path. (The path it chooses is a unixism, but easy to change)
[01:39:08] <decker^|> unixism?
[01:39:18] <tomprince> /tmp/gemrb.log
[01:39:27] <decker^|> ah
[01:39:32] <decker^|> never heard that term before
[01:39:50] <decker^|> is it possible to clone your repo?
[01:39:56] <tomprince> Yes.
[01:40:19] <decker^|> what's the git addy
[01:40:43] <tomprince> github/tomprince/gemrb or so.
[01:40:55] <tomprince> And then youl need to figure out the right branch.
[01:41:11] <decker^|> right branch for what
[01:41:29] <tomprince> The one that has that hack.
[01:41:57] <decker^|> ah
[02:14:14] <decker^|> bbl
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[02:24:38] <decker^|> Anyone here know cygwin, how to install progs in it?
[02:26:38] <tomprince> I haven't looked at cygwin in years, and I have no idea if gemrb works with it. It does work with mingw.
[02:27:05] <decker^|> yeah installing mingw right now
[02:27:34] <decker^|> following these instructions, pretty sure i have mingw installed somewhere though since i have codeblocks but i dont want to mess with it
[02:27:56] <decker^|> thanks anyway
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[03:10:20] <decker^|> man git is awefully slow
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[15:38:32] <decker^|> i found a fairly irritating bug in BG1 (you have dialogue issues listed on your list of bugs, so not sure if this is included). In the beginning of the game when you talk to the innkeeper Winthrop, upon first starting the conversation if you use the MouseWheelDown it picks a response option, at first it was only beginning the last option this last time though it picked a different one. If you MouseWheelUp first then it works fine. I tried it on one othe
[15:43:40] <decker^|> off for now
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[17:09:58] <brad_a> bgee interface is allegedly getting a "big overhaul" not just for ipad
[17:10:29] <brad_a> lucky for us they seem to want to be mod friendly
[17:10:40] <brad_a> so hopefully they will publish specs for whatever they are doing
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[17:20:20] <decker|> excuse me i have never used cmake before
[17:20:25] <decker|> any idea what this means:
[17:20:29] <decker|> CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files: SDL_INCLUDE_DIR used as include directory in directory /home/t/tgull/gemrb-0.7.0/gemrb used as include directory in directory /home/t/tgull/gemrb-0.7.0/gemrb/plugins/SDLVideo
[17:20:35] <decker|> where i can find these variables
[17:21:03] <decker|> browsing around all i can see is in configure.in AC_CONFIG_FILES is that it
[17:25:13] <wjp> that might mean you don't have SDL installed
[17:25:27] <wjp> (or SDL without the development package)
[17:26:09] <decker|> probably the latter
[17:26:12] <decker|> ok thanks i will try that
[17:26:41] <decker|> i compiled my own into my home directory is that both runtime and development?
[17:26:56] <decker|> only development i see on their website is .rpm i am on ubuntu
[17:28:17] <wjp> why not just use the package in ubuntu itself?
[17:29:53] <fuzzie> which is presumably libsdl1.2-dev.
[17:30:09] <decker|> trying to do it on a school lab computer so i dont have admin rights
[17:30:51] <decker|> i will play with it
[17:30:54] <decker|> thanks for your help though
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[17:36:28] <decker|> screw it
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[18:34:34] <Yoshimo> school lab computer and no admin rights? thats something new to me, i had admin rights on all school computers^^
[18:53:13] <brad_a> lol its true. school networks were notoriously ill managed back in the day.
[18:53:27] <brad_a> tho maybe he means uni
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[19:04:58] <gusio> hi. i have a doubt - does weidu widescreen mod overrides gemrb.cfg or should i modify it to match the WS mod's one ?
[19:07:31] <gusio> also im using easytutu in linux and im not sure if i should apply the mod on bg2 original directory or in tutu. and the last question :) - in gemrb.cfg should i specify bg1 as a gamplay or bg1 considering ill be playing bg1 with bg2 engine over tutu mod ?
[19:10:25] <brad_a> widescreen doesnt do anything to gemrb.cfg
[19:10:31] <brad_a> ao yes
[19:10:42] <brad_a> engine type is still bg2
[19:17:10] <Yoshimo> i broke 3 times into my secondary school network, the last hack hasnt been detected for 5 years now^^
[19:18:12] <gusio> thx
[19:18:26] <gusio> i already tried - bg1 engine type was a bad idea
[19:19:02] <gusio> resolution is ok ( guess it took the config from ws modded bg2 directory
[19:20:41] <gusio> strange though that it gemrb gave many of these - [KEYImporter]: Cannot find data/AREA020A.bif...[ERROR] but still didnt have a blue screen and started ok in candlekeep
[19:23:29] <gusio> [KEYImporter]: Cannot find movies/MovIntro.bif...[ERROR] - intro movie indeed didnt play... hmmm... - how should i point gemrb to modified tutu folder structure ? should i only give it gamepath or also a path to every CD ?
[19:24:32] <gusio> right now i have gamepath pouinting to my tutu folder and al 5 CDs commented out.
[19:24:39] <gusio> all
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[19:53:27] <Avenger> gusio if you have cd paths, then probably add them
[19:55:25] <brad_a> you should only need to add them if they are unusual
[19:55:27] <brad_a> ie GOG
[19:55:41] <brad_a> and then you only need one :)
[19:57:54] <Avenger> well MovIntro is on cd2 normally, so if the automatic detection didn't work, he got something unusual
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[19:59:25] <brad_a> that or not a full install
[20:20:52] <gusio> lol - thnaks guys - im going to keep trying but im a bit lost right now :) stragne things happen...
[20:21:19] <gusio> oe question - gemrb.cfg totally overrides baldurs.ini in side tutu dir right ?
[20:21:29] <gusio> im refering to the paths
[20:37:12] <brad_a> dont know exactly what you mean
[20:37:23] <brad_a> as far as i know options in either faile are mutually exclusive
[20:37:58] <brad_a> i guess you mean the c path settings in baldur.ini?
[20:38:07] <brad_a> because we currently ignore those
[20:38:34] <brad_a> id like to work out some way of using them but its not that straight forward
[20:43:32] <gusio> hey man i think i know whats the problem
[20:44:40] <gusio> yes in baldurs.ini i had the virtual wine paths but im almost sure gemrb overrides it - its an engine per se right...
[20:45:32] <gusio> the tricky thing are the paths inside tutu which are changed (btw they could put some description of how and where which files go...)
[20:45:34] <gusio> but
[20:46:36] <gusio> i think its the bloody tolower which i used to apply weidu widescreen mod - seems like gemrb have dificulties reading exactly the areas which are in upper cases
[20:47:01] <brad_a> gemrb does fine with any file names
[20:47:17] <brad_a> if you are on a case sensitive file system set that in your config
[20:47:23] <gusio> still there is an option in gemrb
[20:47:24] <gusio> yes
[20:47:26] <brad_a> otherwise set it to no
[20:47:26] <gusio> exactly
[20:47:30] <fuzzie> the default for CaseSensitive should be fine
[20:47:32] <gusio> i will try again...
[20:47:38] <fuzzie> no?
[20:48:00] <brad_a> im pretty sure your problem is that gemrb is looking in the wrong place
[20:48:23] <gusio> sadly i just run tolower in my tutu installation so i think im done :)
[20:48:56] <brad_a> why did you do that?
[20:49:33] <gusio> not sure :) mens intuition :)
[20:50:32] <brad_a> im not for sure but i think that might actually make things worse on a CS file system
[20:52:02] <lynxlynxlynx> just set CaseSensitive to 0?
[20:55:27] <gusio> well... if CaseSensitive=1 then gemrb shoul accept areaxxx.bif as AREAxxx.bif right ?
[20:55:48] <fuzzie> no
[20:56:17] <fuzzie> CaseSensitive=1 means you want it to be case sensitive, and case sensitively, those are two different filenames.
[20:56:41] <gusio> isnt that the right logic ? if my system IS case sensitive then gemrb knowing it should accept the different case...
[20:56:53] <gusio> ah
[20:56:55] <gusio> ok
[20:57:09] <gusio> so im setting gemrb to be CS right ?
[20:57:25] <gusio> not indicating it that my OS is CS ?
[21:00:35] <lynxlynxlynx> the OS has no CS preference, it's down to the filesystem to decide
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[22:25:50] <Eli2_> can someone explain me what this config parameter exactly means ? : GUIEnhancements = 15
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[23:13:06] <Slurple> i wish kindle had more memory.
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[23:40:38] <gusio> hey fuzzie - i am finally reinstalling everything (tolower over tutu dir was a bad idea :) you were right about CS thing - it had to be 0. but even though it wasnt working (gemrb couldnt find many files) so i am not sure whats the use of it. maybe i dont understand something.
[23:42:09] <gusio> as for the paths - they obviously change in tutu folder but i just realize 10 minutes ago that there is an option to override default data path in gemrb.cfg
[23:48:32] <gusio> in tutu there are 4 folders containing data - /bg1mov (movies 1-6) /bg1data (not sure how areas in bg2 compare to those in bg1 in tutu but these would be all the AREAxxx.bif files) /data (some other bif files and bg1 intro i think) and /cd2 (movies.bif)
[23:49:31] <gusio> after i install ill put 4 entries in GameDataPath section and ill confirm if it worked