#gemrb@irc.freenode.net logs for 28 Nov 2009 (GMT)

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[01:03:05] <tomprince> I am looking at Game::InitActorPos, it seems startorient will only be true if (strta->GetRowCount()>=6), so the condition in the if statement will never be true.
[01:03:38] <tomprince> (I am looking to fix
[01:03:42] <tomprince> #2843547)
[01:10:31] <wjp> hi
[01:10:34] <wjp> thanks for looking into it
[01:11:19] <wjp> all of the current gemrb devs are in Europe, by the way, so probably sleeping now
[01:11:31] <wjp> (I was just heading to bed myself)
[01:13:07] <tomprince> I was just wondering what the intent of that if statement is, since it doesn't seem to do anything.
[01:15:47] <wjp> hm, but there's an || in the if, not an &&
[01:16:05] <wjp> (at least in the version of the file I'm looking at)
[01:17:23] <wjp> i.e., if GetRowCount()<6 it always triggers, and if it's >= 6, it depends on GetRowName(4)
[01:22:09] <wjp> but I have to go now; let us know if you have any other questions or patches :-)
[01:22:34] <wjp> people are usually around during the day in European timezones, or you can leave comments on the bug tracker or forum
[01:22:45] <wjp> good night
[01:30:32] <pupnik> night wjp
[01:31:59] <pupnik> a compact way of expressing that eh, tomprince .
[01:32:10] <pupnik> i sometimes do that
[01:32:33] <pupnik> but i usually had to write code for humans to maintain
[01:34:33] <pupnik> and i never developed the skill
[01:36:13] <pupnik> I once sent a bitfield to a flash app encoded in the url
[01:36:44] <pupnik> and the webmonkeys couldnt figure out how i did it
[01:37:28] <pupnik> they had to ditch the app
[01:39:27] <pupnik> I once sent a bitfield (encoded in the url) to a flash applet
[01:39:28] <pupnik> there
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[13:04:43] <Avenger> tomprince: startpos.2da has 6 rows in iwd2. The line you asked about detects if there are direction data in the 2da.
[13:05:44] <wjp> hi Avenger
[13:05:49] <Avenger> hi wjp
[13:06:19] <wjp> how's DA going? :-)
[13:06:29] <Avenger> it is buggy like hell
[13:06:33] * wjp finished it (once) last weekend
[13:07:02] <Avenger> i could have finished it long time ago, but it is buggy, so when it crashes, i stop in frustration
[13:07:04] <wjp> hm, it is? I only noticed two minor ones with quest notes in the journal
[13:07:19] <Avenger> it gets all flickering for me randomly
[13:07:25] <wjp> :-(
[13:07:28] <Avenger> usually in combat or in cutscenes
[13:07:35] <wjp> the engine has been completely stable for me
[13:07:42] <Avenger> it is like doind double buffering, and every second frame is drawn
[13:07:54] <Avenger> so it is a rapid flickering mess
[13:07:57] <wjp> only engine problem I had was that loading times grow to a minute or 2 after, say, 6 hours of running
[13:08:04] <Avenger> yeah, that too
[13:08:36] <Avenger> and sometimes the worldmap is weird
[13:08:46] <Avenger> like you cannot change your party in denerim
[13:09:05] <Avenger> to change party, i need to leave denerim to the party camp
[13:09:20] <wjp> wasn't that the case in all areas?
[13:09:30] <Avenger> no, in Orzammar you can change party
[13:09:40] <Avenger> there is a 'change party' icon on top menubar
[13:09:40] <wjp> hm, never noticed
[13:09:46] <Avenger> LOL
[13:09:56] <Avenger> well, if you dont know you have it, you never miss it
[13:10:21] <Avenger> you could change your party INSIDE the broken circle
[13:10:29] <Avenger> but you cannot change it in whole denerim
[13:10:31] <Avenger> that sucks
[13:10:52] <wjp> hm, I'm fairly sure that button was disabled in the mage tower
[13:11:05] <Avenger> it was enabled in the entrance room
[13:11:19] <Avenger> you could go back there and change party, at the place where the children were
[13:11:30] <wjp> ah
[13:11:46] <Gekz_> Avenger: it's a nice bug
[13:11:48] <Avenger> in denerim i didn't find any place, though it is supposed to be a free access zone
[13:11:50] <Gekz_> also, that game is no Baldur's Gate
[13:11:57] <Gekz_> and has too many recycled story pieces from Mass Effect
[13:11:59] <Avenger> yep, it is not BG
[13:12:08] <Gekz_> it's like
[13:12:09] <wjp> I never understood the logic behind when that button was enabled
[13:12:10] <Gekz_> NWN2 was shit
[13:12:12] <Gekz_> let's redo it
[13:12:14] <Avenger> the whole architecture is like Mass effect
[13:12:27] <Avenger> 4 major game pieces, dozens of sidequests
[13:12:30] <Gekz_> Bioware +/- 0
[13:12:33] <Gekz_> they gained nothing
[13:12:34] <Gekz_> lost nothing
[13:12:37] <Gekz_> it was an okay game
[13:12:40] <Gekz_> but nothing great
[13:12:49] <Avenger> well, it is better than mass effect 1
[13:12:54] <Gekz_> of course
[13:13:00] <Gekz_> but it still cant beat Baldurs Gate
[13:13:06] <Avenger> mass effect 1 had lots of areas of the same layout
[13:13:06] <Gekz_> with BG, you could be sure what the main quest was xD
[13:13:28] <Avenger> hmm, i don't know what you mean with that
[13:13:50] <Avenger> i actually, don't want to see a major separation of side quests and main quest :)
[13:14:27] <Avenger> btw, i still didn't play the game through, so don't spoil it to me :)
[13:14:42] <wjp> Avenger: re. Denerim, how far are you in the main quest?
[13:14:44] <Avenger> i still have to meet Loghain and Anora
[13:15:01] <Avenger> i went to denerim without telling the Arl to call the landsmeet
[13:15:15] <wjp> ah, I see
[13:15:15] <Avenger> i htought i will clear the place up before advancing on the main line :)
[13:15:37] <Avenger> those archer fights in the city are unbalanced
[13:15:39] <wjp> I went back after having to spend way too much effort on back-alley thugs :-)
[13:15:46] <Avenger> archer fights are unbalanced totally
[13:15:54] <wjp> they're much easier a couple of levels later
[13:16:10] <Gekz_> not if you're a mge
[13:16:10] <pupnik_> how is the new bioware Gekz_
[13:16:12] <Avenger> a couple of levels later i cannot advance more :>
[13:16:13] <Gekz_> archers fuck up all the mages
[13:16:16] <Gekz_> pupnik_: almost a sellout
[13:16:18] <Avenger> i'm 18 level
[13:16:19] <Gekz_> but not yet
[13:16:23] <wjp> there's no level cap I think
[13:16:23] <Avenger> female mage :)
[13:16:26] <Gekz_> Avenger: there's no cap
[13:16:30] <Avenger> level 25 is the level cap
[13:16:37] <Gekz_> if you get every possible XP in the game, you can get to level 22
[13:16:39] <Gekz_> according to the devs
[13:16:44] <Gekz_> but there is no hard level cap
[13:16:49] <Gekz_> to make way for DLCs and expansions
[13:16:51] <Avenger> i'm pretty sure i will reach level 25
[13:17:00] <Avenger> i'm around level 19
[13:17:03] <Avenger> close to it
[13:17:08] <wjp> no level cap is one thing they did very right :-)
[13:17:08] <Avenger> and didn't call landsmeet yet
[13:17:19] <Gekz_> the game's nearly over anyway Avenger
[13:17:22] <Gekz_> lol
[13:17:28] <Avenger> oh well
[13:17:41] <Gekz_> and if you're a mage
[13:17:43] <Gekz_> the game is piss-easy
[13:17:54] <Avenger> i thought you gotta meet loghain and give him lots of maps
[13:18:01] <Avenger> and make him a party member
[13:18:06] <Avenger> i thought that takes time
[13:18:21] <Gekz_> you don't _have_ to
[13:18:23] <pupnik_> i think i'm going to have to stop playing mages cause games are totally overloading the visuals
[13:18:24] <wjp> easy? hm, at what difficulty level, and with/without patching?
[13:18:29] <Gekz_> you're asking too many questions
[13:18:30] <Gekz_> lol
[13:18:34] <Gekz_> wjp: on normal.
[13:18:41] <Gekz_> and on nightmare according to my friend
[13:18:46] <Gekz_> who played through it on his first go on nightmare >_>
[13:18:58] <Avenger> i played as a mage, because as a fighter the first archer random encounter made me feel raped, hard
[13:18:59] <Gekz_> he killed that witch woman with 4 melee guys
[13:19:01] <Gekz_> on nightmare
[13:19:05] <Gekz_> he's a complete sick fuck
[13:19:21] <Avenger> the dragon?
[13:19:23] <Gekz_> he did the human fighter origin
[13:19:25] <Gekz_> yes, the dragon
[13:19:27] <Gekz_> lol
[13:19:32] <Gekz_> took him about 9 hours
[13:19:33] <Avenger> dragons are easier than archers
[13:19:39] <Gekz_> freeze them
[13:19:40] <Gekz_> constantly
[13:19:43] <Gekz_> and forever, they fall
[13:19:43] <Avenger> yes
[13:19:46] <Avenger> like dragons
[13:19:50] <Avenger> dragons freeze too
[13:19:51] <Gekz_> mages are overpowered like crazy
[13:19:53] <Gekz_> haha
[13:19:57] <Avenger> but they are a single point of threat
[13:20:09] <Avenger> archers are more overpowered, in big groups
[13:20:10] <wjp> I typically blizzarded archers
[13:20:13] <Avenger> they just do scattershot
[13:20:33] <Avenger> i got 2 blizzards, 2 earthquakes, 1 inferno
[13:20:37] <Avenger> i do that constantly
[13:21:06] <Gekz_> and this my friends proves that dragon age is a stupid game
[13:21:08] <Avenger> i usually go with morrigan, wynne, shale and my mage
[13:21:14] <Gekz_> mild strategisation
[13:21:18] <wjp> do you shatter the frozen ones?
[13:21:19] <Gekz_> just AoE spells over and over
[13:21:30] <Gekz_> and they completely ruined romances
[13:21:31] <Gekz_> lol
[13:21:32] <Avenger> yes wjp, 2 stonefists, 1 crushing prison
[13:21:32] <wjp> (stone fist)
[13:21:44] <Avenger> haha, Alistair sucks
[13:21:55] <Gekz_> now all that's left in order to rape the franchise is Atari releasing Baldur's Gate 3
[13:22:03] <Gekz_> in a manner not unlike ET for the Atari 2600
[13:22:05] <Avenger> he asked my mage if she licked lampposts, when she tried to be just a little bit romantic :D
[13:22:10] <Gekz_> and then we can safely kill ourselves
[13:22:21] <Gekz_> hah female character
[13:22:21] <Gekz_> fail.
[13:22:23] <Avenger> so, next time he was turned down rudely :P
[13:22:32] <wjp> hm, Shale? I think I missed him
[13:22:37] <Gekz_> wjp: it's a DLC
[13:22:38] <Avenger> shale IS fun
[13:22:55] <Avenger> the shale stuff worths it, and it is free dlc
[13:22:55] <wjp> oh, that Sulcher's thing? I didn't get around to doing that
[13:23:05] <Gekz_> not free for all
[13:23:06] <Gekz_> free for now
[13:23:20] <Avenger> shale is free if you bought the game as new
[13:23:27] <Avenger> so, i guess it is free for wjp
[13:23:33] <wjp> yeah, I have that one
[13:23:50] <Avenger> i don't want to spoil it to you
[13:24:03] <wjp> I think I have 4 DLC's. Sulcher's pass and blood dragon armour from inside the game box, and memory band and lion's paw from amazon
[13:24:07] <Avenger> but Shale is one of the best characters storywise
[13:24:17] <Avenger> really fits the story
[13:24:27] <wjp> I guess I should head over there sometime from an old save :-)
[13:24:31] <Avenger> and actually very useful
[13:24:47] <wjp> ah, so _he_ uses the crystals
[13:24:56] <Gekz_> OH
[13:25:00] <Gekz_> that's what those crystals are for
[13:25:02] <Gekz_> now it makes sense
[13:25:03] <Gekz_> hahah
[13:25:04] <Avenger> i don't want to spoil it to you, but she is female :D
[13:25:06] <Gekz_> I never worked that out
[13:25:10] <wjp> oh, she :-)
[13:25:22] <Gekz_> how can a golem have a gender?
[13:25:23] <Gekz_> what is this
[13:25:24] <wjp> my crystal hypothesis was you could use them for a golem
[13:25:35] <wjp> but that was apparently not quite right :-)
[13:25:46] <Avenger> if you play the shale side quests you will learn how could she have a gender
[13:25:57] <Gekz_> sounds rather subpar
[13:26:01] <Gekz_> like the Maker concept
[13:26:07] <Gekz_> nice recycling from Mass Effect there
[13:26:27] <Avenger> the first hint is when she asks if the crystals make her look fatter :D
[13:27:13] <Gekz_> haha
[13:27:28] <Avenger> i had the ME aftertaste too
[13:27:38] <Avenger> in some ways they did better, though
[13:28:05] <Avenger> the area design feels more natural, except the lots of invisible walls
[13:28:35] <Avenger> ME had little original areas, and it was more linear design
[13:29:27] <Avenger> in DA you get at least some circles, "large" woods
[13:29:37] <Avenger> nothing near BG2 sadly
[13:29:55] <wjp> the areas were pretty well done in DA
[13:30:10] <Avenger> compared to ME, yeah :)
[13:30:40] <Avenger> still, all areas are designed the same way
[13:30:40] <Gekz_> sexy areas
[13:30:41] <Gekz_> shitty game
[13:30:43] <Gekz_> +1
[13:31:13] <Avenger> long linear, but twisty tunnel, with a shortcut back to the beginning, in the end.
[13:31:21] <Avenger> it is fine for caves
[13:31:25] <Avenger> but not for buildings
[13:31:39] <wjp> true
[13:31:52] <wjp> with conveniently placed barricades or fires :-)
[13:32:13] <Avenger> i especially hated the temple of andraste
[13:32:20] <Gekz_> lol yeah
[13:32:32] <Avenger> it was a temple-like cave
[13:32:43] <wjp> I forgot to kill that dragon before finishing the game...
[13:32:58] <Gekz_> lol
[13:32:59] <Avenger> i still have the horn, i will make sure i go back there before landmeet :)
[13:32:59] <Gekz_> not worth it anyway
[13:33:16] <Avenger> no treasure? :)
[13:33:30] <Avenger> ohh, yes, the money system is much better than anywhere before
[13:33:45] <Avenger> it doesn't make you overflown with coins you couldn't spend
[13:33:53] <Avenger> that is definitely a +
[13:34:09] <Avenger> but the general loot system is crap, that's a -
[13:34:13] <wjp> I never really spent any significant amounts of money
[13:34:21] <Avenger> you could buy some good stuff
[13:34:35] <wjp> I can never choose :-)
[13:34:37] <Avenger> like a ring with +20% to all resistances
[13:34:44] <Avenger> i will surely buy that ring
[13:34:53] <Avenger> i will sell some redundant armor sets :)
[13:35:07] <Avenger> i use shale+ mage party mostly
[13:35:10] <wjp> blood dragon, legion, juggernaut?
[13:35:22] <Avenger> even with morrigan and mage as arcane warrior i got a spare or two
[13:35:30] <Avenger> red dwarf set is there too
[13:35:34] <Avenger> and i think some ancient elven
[13:35:41] <Avenger> there are many sets
[13:35:59] <Avenger> there is a bug with them too
[13:36:05] <Avenger> if you reload, the set bonus is gone
[13:36:09] <Avenger> you need to reequip
[13:36:37] <wjp> hm, I'm guessing I played without those bonusses for most of the game then
[13:36:59] <wjp> was Diligence a complete set? I only found two parts of that
[13:37:01] <Avenger> well, it would be a good game if i wasn't hit with that flicker bug
[13:37:05] <Avenger> i got 2 parts too
[13:37:09] <Avenger> but i sold them already
[13:37:25] <wjp> yeah, that flickering must suck :-(
[13:37:35] <Avenger> alt-tab fixes it
[13:37:40] <Avenger> or crashes the game immediately
[13:37:44] <wjp> my rogue was in a drake scale armour set
[13:37:46] <Gekz_> I never had that issue
[13:37:52] * wjp neither
[13:37:54] <Gekz_> everyone was bitching about Win7 64bit
[13:37:57] <Avenger> what video cards you got?
[13:37:58] <Gekz_> yet it worked for me forever
[13:38:04] <Gekz_> Geforce 9800GT
[13:38:07] <Gekz_> top of the line, yo
[13:38:10] <wjp> 9600GT for me
[13:38:14] <Avenger> i got 8600GT
[13:38:17] <wjp> (running XP64)
[13:38:26] <Avenger> most complains are about 8x00 nvidias
[13:40:25] <wjp> I had one of those too but it died entirely last year
[13:40:45] <wjp> maybe luckily :-)
[13:41:13] <Avenger> i'm sure it is a DA bug
[13:41:41] <Avenger> it happens when: 1. loading a game from inside the game, 2. bringing up the inventory screen, 3. cutscenes, 4. intense combat
[13:41:54] <Gekz_> maybe it's just a shitty card
[13:41:54] <Gekz_> maybe
[13:42:06] <Avenger> it goes away when doing alt-tab or when doing reload
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[13:42:19] <wjp> unrelated: did you see PS:T has been re-released? amazon.co.uk has a new DVD version of it. (It turns out it's just the 4CD version copied onto a DVD, though)
[13:42:30] <Avenger> i read about it in the irc log
[13:42:50] <Avenger> i got pst
[13:44:39] <Avenger> did you buy it?
[13:45:20] <wjp> yes
[13:46:05] <wjp> not for any particularly good reason :-)
[13:46:26] <Avenger> well... you could always fix some bugs in gemrb's pst support :D
[13:46:38] <wjp> I already have the 4CD version too :-)
[13:46:43] <Avenger> oh
[13:46:45] <Avenger> hmm
[13:46:56] <Avenger> then, i guess, it was really redundant
[13:47:09] <Avenger> i got 2 copies of bg1 too
[13:47:20] <Avenger> but only because i later bought the complete bg series
[13:47:50] <Avenger> considering that my first bg1 was pirated :D
[13:47:54] <Avenger> i got 3 copies
[13:48:35] <wjp> I have two BG1's and two BG2's too :-) (for the same reason)
[13:48:52] <Gekz_> I have about 3 copies of them all
[13:48:56] <wjp> but only one IWD1+2
[13:48:57] <Gekz_> I got the first BG on DVD
[13:49:00] <Gekz_> and the 6 CD version
[13:49:02] <Gekz_> and the 3CD version
[13:49:03] <Gekz_> ahah
[13:49:30] <Avenger> i'm pretty sure i won't have multiple copies of DA
[13:49:32] <Avenger> :D
[13:49:36] <wjp> :-)
[13:49:50] <wjp> the price difference between amazon and the local shops here is kind of shocking
[13:49:57] <Avenger> i will probably replay it, but only after worked some on gemrb
[13:50:07] <Avenger> i first planned to play in whole december
[13:50:19] <Avenger> but this game just isn't THAT good
[13:50:40] <Avenger> i will play it through once, and get on extended holidays in december
[13:50:45] <Avenger> so i will work on gemrb again
[13:50:51] <wjp> yay :-)
[13:51:03] <Avenger> i expect some others to resume work too ;)
[13:51:16] <Avenger> or i will feel lonely and unmotivated fast
[13:52:08] <wjp> I hope fuzzie and lynxlynxlynx will soon have more time again too
[13:52:21] <Avenger> yep, lynx isn't even here :(
[13:52:42] <Avenger> not like i used to be around permanently
[13:55:36] <Gekz_> I updated my MinGW toolchain
[13:55:39] <Gekz_> it now contains gcc4
[13:55:48] <Gekz_> I have been compiling GemRB with gcc3
[13:57:48] <Avenger> found any bugs?
[13:58:18] <Gekz_> have you?
[13:58:21] <Gekz_> I dont use it
[13:58:23] <Gekz_> I just compile it
[14:00:02] <Avenger> oh i see
[14:00:54] <Avenger> i know about a few bugs, but new users always find the more interesting ones
[14:01:16] <Avenger> i always do the same things, load the same saved games, etc
[14:10:30] <Gekz_> I'm trying to make my friend test GemRB
[14:10:34] <Gekz_> he can find bugs in anything
[14:10:40] <Gekz_> and he knows every single map of BG off by heart
[14:10:46] <Gekz_> and most of BG2 off by heart
[14:10:49] <Gekz_> and IWD2 and IWD
[14:10:49] <Gekz_> lol
[14:10:55] <Gekz_> he has not played PST though
[14:11:00] <Gekz_> he plays all of these games on hardest.
[14:11:18] <Gekz_> he did a speedrun of BG without using cheats in 4 hours once
[14:11:24] <Gekz_> just a single dagger of poison
[14:11:28] <Gekz_> and a mage/rogue
[14:14:42] <Avenger> nice
[14:14:50] <Avenger> how did he kill dragons :)
[14:15:00] <Avenger> ahh bg1 had no dragons, right?
[14:18:49] <Gekz_> afaik he just skipped it
[14:18:49] <Gekz_> it's a speed run
[14:18:49] <Gekz_> kill what must be killed
[14:18:49] <Gekz_> steal what must be stolen
[14:21:30] <Avenger> i see, usually getting the quest items by stealing then running to the exit?
[14:21:39] <fuzzie> i have a seminarium on Tuesday, and then i am hopefully free for this semester
[14:21:45] <Avenger> hi fuzzie :)
[14:21:58] <Gekz_> Avenger: yes
[14:21:59] <Gekz_> or
[14:22:05] <Gekz_> backstabbing to cause poisoning
[14:22:06] <Gekz_> then hiding
[14:22:10] <Gekz_> and waiting for him to die
[14:22:13] <Gekz_> that's how he killed Sarevok
[14:22:14] <Gekz_> haha
[14:22:21] <fuzzie> i am hoping that i can get more people to buy pst and maybe help out with gemrb, now that the DVD is available
[14:22:42] <pupnik_> he really plays the games trying to beat the game mechanic
[14:22:52] <pupnik_> not using the game mechanic to exercise a personal flight of fantasy
[14:23:12] <pupnik_> interesting
[14:23:28] <fuzzie> speedruns are usually a very good example of beating the game mechanic
[14:25:57] <Avenger> well actually, backstabbing sarevok then waiting for him to die is good RP for a thief :D
[14:27:07] <Avenger> though, the hiding again part seems a bit fishy, i wonder how the game allowed that
[14:27:29] <Avenger> it is full of opponents who would chase you, how could he find a moment of loneliness to hide
[14:28:04] <Gekz_> I think he button mashed like a pro
[14:28:15] <Gekz_> hide in shadows, run up to sarevok, stab, hide
[14:28:46] <fuzzie> yes, you can see in some speedrun videos that if you do it *really fast* it seems to work
[14:28:48] <Gekz_> I'm pretty sure he killed Tazok first
[14:28:54] <fuzzie> although mostly i see people using the going-through-doors trick
[14:28:55] <Gekz_> no
[14:28:56] <Gekz_> he didnt
[14:28:59] <Gekz_> he left Tazok alone
[14:29:01] <Gekz_> he killed the mage
[14:29:08] <Gekz_> which was easy
[14:29:09] <Gekz_> backstab, hide
[14:29:11] <Gekz_> wait 5 seconds
[14:29:15] <Gekz_> poison raped him.
[14:30:45] <Avenger> so you can backstab+hide?
[14:30:48] <Avenger> that part i find odd
[14:31:05] <Avenger> i find it difficult to implement too
[14:31:14] <Avenger> hiding should work only if you are not seen by enemy
[14:31:27] <Avenger> and backstabbing makes you instantly visible
[14:31:30] <fuzzie> i think it is a timing issue in the original
[14:31:40] <Avenger> hmm
[14:31:44] <fuzzie> where you can hide again in the frame after the backstab
[14:31:54] <Avenger> they did the force visible thing by messages,
[14:32:01] <Avenger> so maybe yeah
[14:32:01] <Gekz_> I like the cloning items bug
[14:32:05] <Avenger> that is a kind of cheating
[14:32:29] <Avenger> gemrb won't allow backstab+hide again :)
[14:32:45] <Gekz_> he'd probably rage at the bugfixes
[14:32:45] <Gekz_> haha
[14:33:19] <Avenger> i found that most cheaters prefer bugs fixed
[14:33:32] <Avenger> well, that is a mud programmer experience, so it might not apply
[14:33:47] <Gekz_> exploits arent bugs
[14:33:52] <Gekz_> exploits favour the player
[14:34:06] <Gekz_> bugs make the player sad
[14:34:30] <Avenger> well, exploits are bugs that are positive to the players :) they are still bugs
[14:35:25] <Avenger> and most players, especially in competitive environments prefer fairness, finding exploits is challenge, but using known exploits is 'lame'
[14:37:02] <fuzzie> yes, i would be far more impressed with speedruns if they didn't exploit game bugs
[14:37:23] <fuzzie> and that is what the size-change-through-doors and backstab-and-hide things are, truly
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[14:40:08] <Avenger> size change through doors?
[14:40:11] <Avenger> huh?
[14:40:41] <Avenger> i can't even imagine what's that
[14:40:47] <fuzzie> Avenger: if you stand in front of a door without enough space and polymorph to something much larger, the original engine will push you through the door to make space
[14:41:01] <fuzzie> even if it is script-locked because you're only meant to be there several chapters later :)
[14:41:11] <Avenger> lol
[14:41:23] <Avenger> so you can skip lots of doors without the quest requirement
[14:41:26] <fuzzie> yep
[14:41:39] <Avenger> that is definitely a bug we wont' allow :)
[14:41:58] <Avenger> i would rather have the player stuck there
[14:42:15] <Avenger> that would happen if it is a pen&paper game :)
[14:52:42] <Avenger> btw, i think that bug could be fixed in the original. just apply a do not jump effect on the large polymorphed shapes
[14:53:06] <wjp> heh, nice hack
[14:53:21] <wjp> (the original exploit I mean; I'm reading the backlog)
[14:54:18] <Avenger> yep, sometimes i didn't know what happened when i stared at those speedrun movies
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[14:55:18] <Avenger> i fail to see how they are different from movetoarea("final_area") then ctrl-y on the boss :)
[14:55:55] <wjp> more effort :-)
[14:56:10] <wjp> (unless you count first rewriting the entire engine to implement movetoarea ;-) )
[14:57:30] <Avenger> hehe
[15:20:06] <Avenger> bye!
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[18:02:43] <Avenger> tomprince: are you sure you submitted the patch you wanted in Fix for bug ID: 2843547 - ID: 2905243
[18:03:43] <Avenger> which part would fix startare.2da lookup ? The changes in queryfield?
[18:05:15] <tomprince> No .... that patch was everything *else* I had lying around.
[18:06:41] <tomprince> Updated patch posted.
[18:07:01] <lynxlynxlynx> ojla
[18:07:08] <lynxlynxlynx> wb Avenger :P
[18:07:26] <Avenger> hi lynx
[18:07:43] <Avenger> ok, i start to 'process' that patch
[18:08:01] <Avenger> working on the worldmap centering part first
[18:08:20] <Avenger> thanks for the work :)
[18:09:34] <Avenger> fuzzie/wjp: the ffmpeg code can truly play bink video. I started to cut the code out of the ffmpeg overhead, but it feels like a tough job
[18:11:11] <fuzzie> when i looked, it almost seemed like it would be easier to rewrite based on that code
[18:12:42] <Avenger> yes
[18:12:44] <Avenger> i agree
[18:25:07] <CIA-12> gemrb: 03avenger_teambg * r7433 10/gemrb/trunk/gemrb/ (GUIScripts/bg2/GUIMA.py plugins/Core/WorldMapControl.cpp):
[18:25:07] <CIA-12> gemrb: implemented feature: centering of worldmap (part of patch #2905243 by rtprince)
[18:25:07] <CIA-12> gemrb: bg2 guiscript explicitly uses this feature
[18:26:49] <Avenger> wtf is casesensitive 2?
[18:27:30] <Avenger> i see only true/false in the code
[18:33:36] <CIA-12> gemrb: 03avenger_teambg * r7434 10/gemrb/trunk/gemrb/GUIScripts/GUICommon.py: give more priority to possible custom gui (part of patch #2905243 by rtprince)
[18:35:50] <lynxlynxlynx> what do you mean by worldmap centering?
[18:36:07] <lynxlynxlynx> autoscroll?
[18:39:56] <tomprince> I was trying implement a restricted case sensitive which only checked for lowercased names.
[18:40:26] <Avenger> worldmap centers on the active area instead of top left corner
[18:40:57] <Avenger> ok then i ignore that part
[18:41:22] <Avenger> it helps if patches are broken down by added feature
[18:43:13] <Avenger> what does the QueryField change? it seems like you simply removed redundant code
[18:44:36] <tomprince> Don't look at that patch, go grab the new patch.
[18:44:45] <Avenger> ok
[18:44:54] <tomprince> That patch was just random stuff I had in my directory that I posted by mistake.
[18:45:20] <tomprince> It was everything I *wasn't* wanting to submit. :)
[18:47:00] <Avenger> well, the centering of worldmap was useful
[18:48:26] <tomprince> I have been playing around with various mods, and when you have a *huge* worldmap, it gets annoying having to find where you are every time.
[18:48:50] <tomprince> Especially when all you are doing is running around the map, to see how the worldmap looks. :)
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[18:55:32] <tomprince> Is there any reason why ZLibManager only decompresses to a FILE*. I am looking to implement TIZ files, and I need to decompress individual tile blocks.
[18:56:42] <fuzzie> there are problems with memory allocation across plugins
[18:56:53] <fuzzie> not sure if that's relevant
[18:58:57] <tomprince> I don't know. In this particular case, it isn't, since I know the size of the uncompressed data.
[18:59:54] <fuzzie> I would guess it has more to do with just need, though; no-one's needed anything except a file/stream version.
[19:00:16] <CIA-12> gemrb: 03avenger_teambg * r7435 10/gemrb/trunk/gemrb/ (7 files in 7 dirs): start.2da documentation and data files
[19:01:22] <fuzzie> I can't see that there'd be any harm in adding another function?
[19:01:53] <fuzzie> Or you could use a MemoryStream, but if you already know the size of the uncompressed data than adding another layer of indirection seems a bit silly.
[19:10:22] <Avenger> yep, i support adding another function if needed, and i agree that one should be careful with memory allocation. it is relevant on Windows
[19:10:50] <Avenger> i guess i will just move all memory allocation into the core
[19:13:40] <Avenger> it was a good idea to use another 2da for these different label names
[19:15:02] <CIA-12> gemrb: 03avenger_teambg * r7436 10/gemrb/trunk/gemrb/plugins/Core/ (Effect.h Game.cpp): use start.2da for various startare/startpos label names
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