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[13:13:16] <wjp> PS:T on GOG :-)
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[14:02:34] <fuzzie> cool
[14:29:08] <pupnik_> 4hi
[14:29:21] <pupnik_> what's cool?
[14:29:47] <fuzzie> 15:13 <wjp> PS:T on GOG :-)
[14:31:36] <pupnik_> "Planescape: Torment is simply the "god tier" of role-playing games and you're a fan of the genre, then it is your duty to play it!"
[14:31:57] <pupnik_> gog is very nice
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[16:08:56] <spike411> Hmm, the ‘fixed loadscreens in iwd2’ seem broken to me…
[16:09:17] <spike411> When I'm going to another area that is.
[16:12:17] <lynxlynxlynx> maybe it is just less broken
[16:12:44] <lynxlynxlynx> there were some drastic changes the days before
[16:13:00] <spike411> Yeah I saw the changelog.
[16:18:55] <DrMcCoy> pupnik_: After their latest PR stunt, I don't think I can still think of them as "very nice"
[16:19:00] <DrMcCoy> Love PST, though
[16:41:11] <pupnik_> I don't like the theme
[16:41:29] <pupnik_> I recal reading that initially they wanted the game city to be randomly rearranging
[16:41:38] <pupnik_> with portals appearing to different places
[16:42:09] <pupnik_> but i think they couldn't make something fun to play
[16:42:36] <pupnik_> in effect players enjoy learning where to go to get things in a game, and it's frustrating if you randomly rearrange it
[16:44:43] <lynxlynxlynx> it is rearranging, but you only get to witness it once
[16:44:58] <lynxlynxlynx> there's plenty of portals too
[16:57:23] <CIA-93> GemRB: 03lynxlupodian * rb85a400ec59f 10gemrb/gemrb/core/Scriptable/Actor.cpp: use the new backstabibility bit
[16:57:29] <CIA-93> GemRB: 03lynxlupodian * rd06d119ebf1d 10gemrb/gemrb/core/ (Inventory.cpp Inventory.h Scriptable/Actor.cpp):
[16:57:29] <CIA-93> GemRB: added Inventory::ProvidesCriticalAversion to check if the actor wears any
[16:57:29] <CIA-93> GemRB: item that can avert critical hits
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[17:07:31] <pupnik_> ty lynxlynxlynx
[17:09:31] <lynxlynxlynx> bah, new info
[17:29:09] <spike411> I seem to have trouble entering two buildings in Targos – the ones where Ulbrec and the guard captain respectively are.
[17:29:25] <spike411> Tried with a single character too.
[17:32:32] <lynxlynxlynx> what kind of trouble
[17:32:46] <lynxlynxlynx> "trouble" is not informative at all
[17:32:51] <spike411> Well I was not able to enter the buildings at all so far. :)
[17:33:16] <spike411> The character moves near the doors but that's about it.
[17:33:33] <spike411> Could be distance issue or something?
[17:34:00] <lynxlynxlynx> does he get close?
[17:34:30] <spike411> Yes it seems so. She is practically standing in the door.
[17:34:48] <lynxlynxlynx> anything interesting in the console?
[17:36:25] <spike411> This is the debugdump http://paste.jabbim.cz/4888 Other than that nothing in the console(s).
[17:37:00] <spike411> Hmm maybe [ResourceManager]: Searching for chft2.2da...[ERROR] ?
[17:37:10] <CIA-93> GemRB: 03lynxlupodian * rd8848f6c6b2c 10gemrb/gemrb/core/Inventory.cpp: made ProvidesCriticalAversion more like tobex
[17:37:18] <lynxlynxlynx> no, that's fine
[17:41:49] <lynxlynxlynx> can't go in either
[17:41:59] <lynxlynxlynx> also with jumping
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[20:03:26] <orgain> moin
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