#gemrb@irc.freenode.net logs for 29 Jan 2011 (GMT)

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[09:53:10] <Lightkey> what tomprince said ;-)
[09:53:58] <Lightkey> also, marking the development version with 'svn' attached to the version number has not been a problem for ScummVM AFAIK
[09:54:49] <fuzzie> They don't, though. :P
[09:55:45] <fuzzie> Actually one of the worries about moving to git is that there's no way to automatically tag people's checkouts or builds with something identifying when the source is from, it doesn't look like there's a nice solution to tat..
[09:57:00] <Lightkey> they don't what?
[09:57:16] <fuzzie> They don't tag the development version with 'svn' attached to the version number in NEWS.
[09:57:39] <fuzzie> They do <next version> with a (???) for the date, and people *do* get confused.
[09:58:28] <fuzzie> I think they tried fixing in the about box by appending the revision#? But my builds are from git, so I see no such thing.
[09:58:43] <Lightkey> oh right, I was thinking of the build version that is displayed
[09:59:09] <fuzzie> Yeah, in the about box you get '1.3.0svn r12345'.
[09:59:27] <fuzzie> And as long as you're careful to ask for the whole string that works for now, but it'll be ruined with git. :/
[10:02:12] <Lightkey> there is actually a game called Orly's Draw-A-Story? :-D
[10:02:32] <Lightkey> it's predating the meme though, right?
[10:02:38] <fuzzie> Yes. No owls. :(
[10:03:22] <fuzzie> http://images.marketplaceadvisor.channeladvisor.com/hi/5/4830/orlys-draw-a-story-bx-f.jpg
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[10:22:00] <Avenger> hi
[10:22:59] <Avenger> about the SF psw change, i wonder if a mass password change isn't causing security problems in itself...
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[13:15:49] <CIA-29> GemRB: 03avenger_teambg * r3f9dc5d4cb0c 10gemrb/gemrb/core/Game.cpp: don't leak maze data
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[15:46:35] <CIA-29> GemRB: 03avenger_teambg * r809ee6c0195f 10gemrb/gemrb/ (12 files in 7 dirs): implemented GenerateModronMaze action (still buggy)
[15:46:37] <CIA-29> GemRB: 03avenger_teambg * rf1dde9569aa8 10gemrb/gemrb/core/CharAnimations.cpp: fixed an uninitialized variable
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[15:47:26] <Avenger> i need a python guru, how do you add an element to a list?
[15:47:51] <Avenger> Maze.py: def AddRoom (pos)
[15:48:40] <Avenger> ahh, i see now :)
[15:49:17] <lynxlynxlynx> :)
[15:55:24] <CIA-29> GemRB: 03avenger_teambg * rd51996a2b315 10gemrb/gemrb/GUIScripts/pst/Maze.py: fixed some typos in the maze script
[16:13:03] <CIA-29> GemRB: 03avenger_teambg * r032f438b2c5b 10gemrb/gemrb/ (4 files in 4 dirs): fixed maze entry usage (the original didn't compress the slots, but used a 8x8 matrix
[16:28:54] <CIA-29> GemRB: 03avenger_teambg * rd6bb4c8eb9ef 10gemrb/gemrb/ (4 files in 2 dirs):
[16:28:55] <CIA-29> GemRB: implemented PlaySequenceGlobal
[16:28:55] <CIA-29> GemRB: fixed some more parts of the Maze script
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[17:10:22] <Avenger> huh
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[17:20:41] <Avenger> lynx, do you know that DisplayStrings leak a lot?
[17:21:01] <lynxlynxlynx> i do now
[17:21:28] <Avenger> i didn't see these earlier
[17:22:33] <CIA-29> GemRB: 03avenger_teambg * r4c06ea34c32c 10gemrb/gemrb/ (core/DisplayMessage.cpp plugins/TLKImporter/TLKImporter.cpp): fixed a leak in DIsplayMessage
[17:28:29] <CIA-29> GemRB: 03avenger_teambg * r0ffd322bb055 10gemrb/gemrb/ (GUIScripts/pst/Maze.py plugins/GUIScript/GUIScript.cpp): fixed more maze stuff
[18:11:08] <CIA-29> GemRB: 03avenger_teambg * r197b5be3b136 10gemrb/gemrb/GUIScripts/pst/Maze.py: even more maze script changes
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[22:39:59] <SiENcE> release -> http://crankgaming.blogspot.com/2011/01/gemrb-063-on-dingoo-dingux.html
[22:58:22] <lynxlynxlynx> nice
[22:59:03] <lynxlynxlynx> is there any code you want incorporated? from the last time i remember we didn't include the downscaler
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