#gemrb@irc.freenode.net logs for 29 Jan 2013 (GMT)

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[00:19:43] <traveler___> sorry
[00:19:48] <traveler___> must hava always read it wong
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[02:27:31] <Seniorita> [commit] Brad Allred: WorldMap: focus the map so we can scroll with keyboard http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=852b0de1f6367a36f782a028ca432903da97a6ea
[02:37:52] <Seniorita> [commit] Brad Allred: Apply last commit to all other games http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=48c736d6f95a14c7e14b6622edfa7520c35f8ef3
[02:42:54] <brada> ^ i only have bg2 so...
[02:43:22] <brada> also, why doesnt a mouse click change control focus?
[02:43:39] <brada> it seems intentional, but odd
[02:44:12] <brada> i would like to be able to click a text area to focus it so that up/down arrows can scroll it
[02:44:59] <brada> and better yet hovering the mouse over it and then using up/down keys ought to work as well
[02:45:29] <brada> our concept of "mouse focus" doesnt seem to fall in line with my expected definition
[02:46:42] <brada> my expectation is: whatever the mouse is over (within the front window) has "mouse focus"
[02:47:15] <brada> key focus should have the default first responder like it has now, but also should change when a control is clicked
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[07:43:07] <avenger> hello, just reading yesterdays log. And i'm pondering if we should find keys for a door in a backpack
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[13:15:35] <traveler___> brada : worldmap scrolling works in bg2 too
[13:15:41] <traveler___> **bg1
[13:18:19] <Seniorita> [commit] Jaka Kranjc: demo: added release stuff to the TODO http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=8cd3b72d4276daead460fabe65be41e5769daa4d
[13:18:20] <Seniorita> [commit] Jaka Kranjc: Actor::Die: send trigger_killed to the killer http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=bd3b8443dd255b6f236c6f128ca42c989bfd6c50
[13:18:21] <Seniorita> [commit] Jaka Kranjc: send trigger_died where appropriate http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=7b55236f7e684a768f4d94a464ca789532e161ae
[13:18:23] <Seniorita> [commit] Jaka Kranjc: let everyone suffer morale loss when their allies die http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=64be690867ca3a9e6c83c72b00a01bb74394a175
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[13:32:47] <Seniorita> [commit] Jaka Kranjc: gcw: added the missing bits for ReturnToGame keyboard binding support (defaults to g) http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=da14d977d1a379bc490d185e0110f865479674f9
[13:32:48] <Seniorita> [commit] Jaka Kranjc: keymap.2da: added iwd2's spellbook shortcut http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=d3fbae97ef493fddd02464f6390b59c062ce5c11
[13:37:57] <miha> progress
[13:38:07] <miha> lynxlynxlynx: have you perhaps tested android build?
[13:38:24] <traveler___> is there link for your latest one?
[13:38:48] <lynxlynxlynx> not since yesterday
[13:38:58] <lynxlynxlynx> will do today, don't worry
[13:39:02] <miha> traveler___: https://www.dropbox.com/s/39l6vmmy2788tom/gemrb-0.7.2-576-g398d3a1-build-2.apk
[13:39:05] <Seniorita> Dropbox - gemrb-0.7.2-576-g398d3a1-build-2.apk - Simplify your life
[13:39:26] <traveler___> thanks, i dl your first one and probably it's no longer relevant
[13:39:28] <miha> not sure if i included libfreetype and libpng
[13:41:17] <miha> i did try :p
[13:46:18] <traveler___> any special magic needed?
[13:46:22] <traveler___> aplication was not installed
[13:46:30] <traveler___> similar to fresher builds from buildbot iirc
[13:46:41] <traveler___> pelaya's old-old one worked for me and is installed
[13:49:51] <lynxlynxlynx> worked for me
[13:50:01] <lynxlynxlynx> i doubt this part changed since yesterday
[13:52:30] <traveler___> browsing alogcat
[13:52:31] <traveler___> now
[13:53:12] <traveler___> strange
[13:53:19] <traveler___> extracting, replacing package...
[13:53:22] <traveler___> nothing about failure
[13:54:08] <traveler___> last is forcibly destroying container and finishing installer
[13:54:11] <traveler___> *installing
[13:57:43] <traveler___> any idead?
[13:59:49] <miha> traveler___: if you have previously installed it, this one uses different signing key (i didnt get official one)
[13:59:59] <miha> so if you have previous version, you need to uninstall it first
[14:00:12] <miha> btw, which bots should Seniorita ignore?
[14:00:12] <traveler___> ok, that makes sense
[14:00:25] <miha> gembot ?
[14:00:28] <traveler___> though it didn't work for buildbot one
[14:01:24] <miha> traveler___: and you need to enable third-party apps
[14:01:32] <miha> (apps outside google play)
[14:01:42] <traveler___> i don;t have /use google play
[14:01:49] <traveler___> so i should have it enabled
[14:01:58] <miha> ok
[14:02:55] <lynxlynxlynx> gembot is the only other talkative bot here, yeah
[14:03:13] <traveler___> argh
[14:03:16] <lynxlynxlynx> it's quiet most of the time, so i wouldn't bother with ignoring it
[14:03:19] <traveler___> should have connected to wifi
[14:03:21] <traveler___> before starting
[14:05:02] <traveler___> cool,looks i have managed to hang gemrb
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[14:05:46] <miha> :(
[14:05:56] <traveler___> but it looks okay now
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[14:09:26] <traveler___> no ingame gui apart from clock
[14:09:32] <traveler___> was it intended ?
[14:09:37] <traveler___> or artifac to fo old save?
[14:09:50] <traveler___> artefact*artifact of old save
[14:10:28] <miha> traveler___: i didnt check this very last build, but i got http://feedproxy.google.com/~r/cnet/tcoc/~3/0pdykFUkSX8/
[14:10:30] <Seniorita> Apple iPad jumps to 128GB, starting at $799 | Apple - CNET News
[14:10:31] <miha> oosp
[14:10:40] <miha> https://www.dropbox.com/s/h5noh8mm5qedsyo/androidbaldurgame.png
[14:10:42] <Seniorita> Dropbox - androidbaldurgame.png - Simplify your life
[14:10:47] <miha> lynxlynxlynx: promised to test it :)
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[14:11:13] <traveler___> well this is cutscene
[14:11:22] <traveler___> i'm speaing of normal game
[14:11:32] <traveler___> sorry for all typos today
[14:14:13] <miha> traveler___: i didnt want to omit anything, but i'm still learning it :)
[14:16:54] <traveler___> looks similar to pelya's
[14:17:01] <traveler___> apart from blinking gui
[14:17:34] <miha> traveler___: hm
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[14:18:06] <traveler___> gui appears only when moving cursor
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[15:19:06] <lynxlynxlynx> pisav mi ne prepozna, tako da zgleda ni uspelo
[15:20:43] <miha> lynxlynxlynx: hm
[15:21:54] <lynxlynxlynx> ups
[15:23:01] <miha> :(
[15:23:39] <miha> btw, what about blinking traveler___ reported?
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[15:45:07] <lynxlynxlynx> didn't try, since i didn't have the bg2 demo handy
[15:45:55] <lynxlynxlynx> i'd say it is unlikely to be due to the build
[15:49:06] <brada> ive seen blinking when using wrong resolution
[15:51:35] <traveler___> i;m checking now
[15:51:37] <traveler___> with keep ratio setting
[15:52:18] <traveler___> screen is turning off/dimming
[15:52:44] <traveler___> but it could be my fault foir changing some setting
[15:52:57] <brada> what setting controls the target reticles?
[15:53:54] <brada> did you update the gui scripts and such?
[15:54:41] <brada> also ive seen wierd problems when using the wrong value for gametype
[15:54:51] <traveler___> i deinstalled old pelya's build and installed apk provided
[15:55:07] <traveler___> i think it autodownloads guiscript?
[15:55:33] <lynxlynxlynx> you wouldn't be able to get far without it
[15:56:37] <traveler___> i could have old guiscript though provided pelya's didn;t cleanup up properly upon deinstall but it's unlikely i think
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[17:14:22] <lynxlynxlynx> traveler___: will you have time to test totl?
[17:30:40] <traveler___> in what timespan? i have not finished bg1 yet, but it's a matter of hours now after fixed levers i hope. i think i will get to totl eventually (but it could be cheat speed run i'm afraid) but not yet. i don't have totl data handy atm, once again (as with bg1) it may turn out that buying again would be more feasible than fetching my original cds... and another obstacles is i have not previously completed/fisnished iwd1/totl so becau
[17:31:00] <traveler___> be needed to find walkthrough on par with simpson/dudley
[17:31:21] <traveler___> tl;dr not yet, but i will get to it i think
[17:31:40] <lynxlynxlynx> a speed run is good enough, i'd just like to know if there are any blockers left
[17:31:57] <lynxlynxlynx> but if you don't have it, forget about it
[17:36:14] <traveler___> well, i just don't have iwd1/totl here. i've rebought bg1 three times, bg2/tob three times as well, iwd2 twice... i should probably buy this polish ie bundle ed bought this time and be done once ar for all. i still have pst lying around here though.
[17:37:13] <lynxlynxlynx> why do you keep rebuying them?
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[17:49:59] <traveler___> once bg1, once tosc, once bg2+tob bundle, once complete bg on dvd to have various hard to get mods handy and already correctly patched games, second time same bg saga bundle because it was cheaper than train ticket to get my dvd, once whole whole iwd saga with bonuses deluxe edition in big box, second time iwd2 only because it turned out saga had different build of iwd2.exe and i needed other for uncapping, i've bought pst only once
[17:52:06] <lynxlynxlynx> heh
[17:55:51] <Seniorita> [commit] Brad Allred: Scriptable: be responsibe for your own strings http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=9508e89859dc6c7c8adc6fa756164e57a966c319
[18:00:11] <traveler___> i don't remember how much cds had this iwd deluxe thing, but i was pretty impressed then. it had even it's own iwd themed cd binder for storing them.
[18:04:09] <Seniorita> [commit] Brad Allred: Xcode: uprade project to 4.6 http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=31d66e3bd2313d859ad838d60e423ced80ea2c3a
[18:05:04] <lynxlynxlynx> brada: overHeadText is sometimes checked directly and now if the function is passed a null text, it isn't being reset anymore
[18:05:14] <brada> yes it is
[18:05:27] <lynxlynxlynx> just not visible in the diff?
[18:05:45] <brada> freestring call sets it to null
[18:07:11] <lynxlynxlynx> ok :)
[18:09:20] <fizzle> eh
[18:09:29] <fizzle> there's this trap
[18:09:32] <fizzle> I have detected it
[18:09:41] <fizzle> I click on it to disarm it
[18:09:48] <fizzle> disarming works fine
[18:10:18] <fizzle> but the trap script uses Entered() and to disarm it the PC "enters" it because it's rather big
[18:10:30] <fizzle> of course, that sets off the trap regardless
[18:11:23] <lynxlynxlynx> ah yes, known problem
[18:11:49] <lynxlynxlynx> i think fuzzie added a few hacks to avoid it, but they may have been broken since
[18:12:12] <traveler___> brada: any changes in warnings used? i see 4.6 switched to clang 3.2
[18:12:24] <brada> yes
[18:12:59] <brada> look at that diff to see
[18:14:53] <traveler___> so you enabled more in xcode stuff, but should i count on having the same ones emitted as you now? i mean just using 3.2 as well.
[18:16:31] <traveler___> bbl
[18:16:45] <fizzle> lynxlynxlynx: do the morale changes mean the party despairs if my summoned horde of gibberlings gets slaughtered?
[18:17:00] <lynxlynxlynx> yep
[18:17:17] <fizzle> ouch
[18:17:21] <lynxlynxlynx> i don't think our morale system works currently though
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[18:19:55] <traveler___> well i had plenty of morale failure before
[18:20:03] <traveler___> just not the gibberling kind
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[19:12:18] <Seniorita> [commit] Jaka Kranjc: equalised bg1 and iwd guiload http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=79314f1c359b658b6a7b6fba555839716a216561
[19:12:19] <Seniorita> [commit] Jaka Kranjc: moved the merged guiload up to be shared between bg1 and iwd http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=47908f83d14afefe0261c0664ca5acea7fbe30d4
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[19:39:11] <Seniorita> [commit] Jaka Kranjc: merged bg2 guiload with the main one, -w suggested http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=1a2db7862dc5829d6a2a040b5c94553030d02721
[19:39:12] <Seniorita> [commit] Jaka Kranjc: bg2: removed the now extraneus guiload http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=a1a5d53592dcf63d35585ed4d4b9afdf1775636a
[19:39:13] <Seniorita> [commit] Jaka Kranjc: guiload: no need to store the quick slot globally http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=71f7d7c72ed4f20cf055436456eb3c6c7d1da5f1
[19:45:00] <lynxlynxlynx> hah!
[19:45:10] <lynxlynxlynx> all this time, mucking around with imports
[19:45:24] <lynxlynxlynx> now i see we autoload guidefines and guiclasses on init
[19:45:34] <lynxlynxlynx> plus gemrb itself, but in the flat way
[19:51:33] <lynxlynxlynx> ok, there's no pollution, phew
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[20:15:30] <brada> fizzle:
[20:15:37] <brada> about traps
[20:16:13] <brada> the way the original works in the case of those large traps is you can safely enter them as long as your current action is to disarm teh trap
[20:16:24] <brada> we could do a similar hack
[20:16:48] <brada> but it would be nice to have something better
[20:23:43] <Seniorita> [commit] Jaka Kranjc: fixed a comment typo http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=c436b5da68e3145d6050644c94e9803306f21f66
[20:23:44] <Seniorita> [commit] Jaka Kranjc: share .gitattributes, so the custom binary diff generator is simpler to set up http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=1dc6752780db20476a70e599d26af0816a6b14a0
[20:23:45] <Seniorita> [commit] Jaka Kranjc: OpenContainerWindow: iwd2 doesn't display any text on the Done button http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=878966327473b9313f5b0720f4abef6c0bb1a5cc
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[21:03:08] <Seniorita> [commit] Brad Allred: STOImporter: add missing break (thank you static anylizer!) http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=051ae62e864b57444c0d061aa71c914b3cf554b3
[21:10:35] <brada> lynx whats up with Actor::TryToHideIWD2()?
[21:11:21] <brada> targetDC in the first half is useless
[21:12:48] <lynxlynxlynx> needs more info
[21:13:43] <lynxlynxlynx> don't know what you mean by useless though
[21:16:01] <brada> i mean its never read
[21:17:13] <brada> i meant 2nd half
[21:17:16] <brada> not first
[21:17:56] <brada> oh pff static anylizer is bing silly
[21:18:40] <brada> it just doesnt like it being reset to 0
[21:21:54] <lynxlynxlynx> i'll remove that, it's redundant anyway
[21:22:23] <brada> yeah
[21:22:52] <Seniorita> [commit] Jaka Kranjc: Actor::TryToHideIWD2: removed a redundant var reset http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=af09538078aea98866874ead858a68ccb0725f5e
[21:59:24] <Seniorita> [bug] 3602584 - BG2: Jaheira never returns to party (Harper Hold quests) http://sourceforge.net/tracker/?func=detail&atid=110122&aid=3602584&group_id=10122
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[22:01:21] <traveler__> brada: so you already use static analyser, cool
[22:02:03] <brada> yeah gemrb has a ton of warnings :o
[22:02:50] <fuzzie> probably a lot of them are legitimate, too
[22:03:54] <brada> yes
[22:04:14] <brada> nothing too serious
[22:04:14] <traveler__> well if they could fix xterm with static analyser (with it's codebase history) gemrb should be possible ;)
[22:04:37] <brada> a few things that would break if passed incorrect data maybe
[22:04:55] <fuzzie> i assume this is clang's?
[22:05:27] <traveler__> yes in case of xterm and 99% sure in brada's case to
[22:05:41] <brada> yes
[22:24:27] <fizzle> brada: re: traps: I'd be nice if we had something that didn't kill me :)
[22:24:38] <brada> we sure :p
[22:24:52] <brada> nobody wi compain i you ust impement it te way i described
[22:25:01] <brada> damn keyboard is broken
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[22:35:37] <Seniorita> [commit] Brad Allred: CocoaWrapper: fix long standing todo for fixing potentially leaky unarchiver method http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=4b8c3a45150a0a81cc0f821e67a180afd6d08a20
[22:35:39] <Seniorita> [commit] Brad Allred: CocoaWrapper: fix leaking path string when enabling debug mode. http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=10843f47746eb7cbe36f963a1dca2415b318a07b
[22:35:40] <Seniorita> [commit] Brad Allred: Mac Build/VFS: give bundle path function a proper home in VFS http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=6c4282817d47cdedd04eb11af3119d6f6911c171
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[23:03:30] <lynxlynxlynx> any luck with fontconfig brada?
[23:03:55] <brada> no attempt yet
[23:13:10] <Seniorita> [commit] Brad Allred: Font: don't overstep the end of the string if it is malformed http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=10eff315022df499a6efcbc132407ab5e74ad754
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[23:23:07] <avenger_> catching that break was really nice
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[23:31:05] <lynxlynxlynx> heh
[23:31:47] <lynxlynxlynx> looks like the number's 69 is from the portrait buttons
[23:32:32] <lynxlynxlynx> in other saves i got some other values too and the bam really does have only 11 or thereabout (numbers plus lbs)
[23:33:41] <brada> headersize is still never actually used tho
[23:34:47] <brada> and itemsize is used to et eadersize
[23:35:11] <brada> so what in the world is this trying to do?
[23:37:34] <lynxlynxlynx> be complete :)
[23:37:51] <brada> sorry :p
[23:38:10] <brada> im talking about STOImporter::CalculateStoredFileSize
[23:40:54] <brada> specifically i mean the last line
[23:41:14] <brada> it looks like it should be removed or placed before the previous line
[23:41:36] <xrogaan> Seniorita should learn bit.ly or similar service :)
[23:41:41] <xrogaan> hello people!
[23:44:49] <lynxlynxlynx> no, i mean the code wants to be complete
[23:45:11] <lynxlynxlynx> you re some stuff and you add it, even if it is not used yet
[23:45:34] <lynxlynxlynx> and since this is in the importer/exporter it could still matter for compatibility reasons
[23:45:49] <lynxlynxlynx> hey xrogaan
[23:46:44] <lynxlynxlynx> checking what made it set the font to numeric in the first place
[23:46:50] <lynxlynxlynx> we explicitly init them with states
[23:48:26] <brada> ok usre. it would be nice to comment such cases tho :p
[23:52:34] <lynxlynxlynx> it should just be fixed, i wasn't advocating leaving it
[23:52:50] <lynxlynxlynx> just tried to explain how it probably came to be
[23:53:18] <lynxlynxlynx> interesting, if i maim the action bar font set up, the errors are gone
[23:54:04] <lynxlynxlynx> a bigger font is used, but clearly somehow the control ids get mixed
[23:55:25] <brada> strange indeed
[23:55:36] <lynxlynxlynx> hmm, i bet the extra offset is the reason
[23:57:21] <lynxlynxlynx> ok