#gemrb@irc.freenode.net logs for 29 Jun 2013 (GMT)

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[09:22:49] <fizzle> hm
[09:23:03] <fizzle> I just transitioned over into tob from soa
[09:23:05] <fuzzie> morning
[09:23:16] <fizzle> hey
[09:23:47] <fizzle> the game now seems to expect imoen to have imoen25j.dlg but she still has imoen2.dlg set
[09:23:54] <fizzle> where's that supposed to change
[09:23:56] <fizzle> ?
[09:24:02] <fuzzie> hmph, I thought we fixed that
[09:24:10] <fuzzie> or, well, I thought someone else did
[09:24:30] <fizzle> apparently not
[09:24:44] <fuzzie> the player script is updated in bg2/MessageWindow.py I guess?
[09:25:52] <fuzzie> it's handled in JoinParty, Interact, dialog code, etc, but I don't see anywhere where it updates the dialog
[09:26:03] <fuzzie> but I guess it *should* be fixed along with the player script.
[09:28:11] <fuzzie> (MoveToExpansion action calls SetExpansion which sets EF_EXPANSION, which causes the python to be called)
[09:33:16] <fizzle> that should probably update all the dialogs, I suppose?
[09:33:50] <fizzle> not just the scripting file
[09:34:57] <fuzzie> I assume it should apply all the expansion bits of pdialog.
[09:35:42] <fuzzie> at a glance I thought only 25JOIN_DIALOG_FILE is relevant to joined NPCs though?
[09:35:53] <fuzzie> I mean, as well as the existing code to update the override.
[09:35:53] <fizzle> I guess so
[09:36:17] <fuzzie> it's totally game-breaking if you don't update it, of course..
[10:12:47] <Lightkey> xchat really is not helpful, giving similar nicks the same colour..
[10:13:03] <Gekz> Lightkey: yeah, my client does the same
[10:13:11] <Gekz> 6 chars? Both start with f? BLUE FOR THE WIN
[10:13:24] <Gekz> if names are similar it should be more likely to be different coloured, not less >_>
[10:44:04] <fizzle> meh, the script override doesn't work either
[10:49:33] <fuzzie> odd
[10:50:30] <fizzle> the code confuses row/col
[10:51:47] <fizzle> should the protagonist script be changed, too?
[10:52:11] <fuzzie> protagonist won't match by default, right?
[10:52:19] <fizzle> right
[10:52:22] <fuzzie> but I guess not
[10:52:43] <fizzle> he gets "multig" right now
[10:52:50] <fizzle> the 2da default
[10:53:03] <fizzle> that doesn't exist
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[16:16:02] <robotti> hello!
[16:16:15] <robotti> I have some problems :)
[16:16:46] <robotti> I have latest git version
[16:17:50] <robotti> http://pastebin.com/YfwuVMfc
[16:17:51] <Seniorita> gemrb problem - Pastebin.com
[16:18:03] <robotti> But I cannot start game.
[16:18:49] <robotti> Where I should copy those files?
[16:19:05] <robotti> those mplatte files.
[16:21:46] <robotti> Game I am going to run is Baldurs Gate 2
[16:21:54] <robotti> I bought it from gog.com.
[16:28:45] <fuzzie> your data is bad for some reason (that log reports that chitin.key contains 0 resources)
[16:29:48] <fuzzie> that's really strange
[16:30:08] <robotti> no
[16:30:19] <robotti> it was named CHITIN.KEY
[16:30:29] <robotti> I renamed it chitin.key
[16:30:29] <robotti> :D
[16:30:33] <robotti> now it works
[16:30:52] <fuzzie> the case shouldn't matter unless you changed the case sensitive setting in gemrb's cfg..
[16:31:15] <robotti> I really try it many things
[16:31:23] <robotti> it is not so easy to configure
[16:31:40] <robotti> and paths were totally wrong. because I build it from git source
[16:31:47] <fuzzie> make sure you either have the CaseSensitive set to 1, or you have it commented-out
[16:32:07] <robotti> but now it seems to work
[16:32:15] <fuzzie> well, there's a 'GemRB.cfg.noinstall.sample' if you build from git. in theory. :) but cool if it works
[16:32:50] <robotti> only files located different places than config file.
[16:34:51] <robotti> I set it 1280x1024 resolution. But it only shows on small picture on big sdl window
[16:38:26] <fuzzie> hm, I thought 1280x1024 should work always for bg2, except for videos
[16:38:58] <fuzzie> for custom resolutions you have to apply the Widescreen Mod, but I haven't been keeping up with things, someone else is probably more informed
[16:39:40] <robotti> maybe it is because I am just in menu
[16:39:55] <robotti> maybe resolution will work correctly in game.
[16:41:18] <fuzzie> no, I'm wrong, you need Widescreen Mod for 1280x1024.
[16:41:26] <fuzzie> normal bg2 only supports up to 1024x768.
[16:42:21] <robotti> is it easy patch?
[16:42:45] <robotti> I do not really know, because it is my first time
[16:43:04] <robotti> first time for baldurs gate
[16:46:30] <robotti> maybe it is not so hard.
[17:47:18] <robotti> it works great. but I could not make widescreen patch to work.
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[19:29:40] <kztdizrd> hey, i want to try gemrb on my Android tablet but i am confused what file i should get from sourceforge.net/projects/gemrb/files/Other%20Binaries/android/0.8.0/
[19:30:54] <fuzzie> well, no idea, but I would *guess* the newest one
[19:34:05] <kztdizrd> d'oh, i managed to not see the dates
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[23:05:07] <pickle_> i think theres a bug with the Cursed Sword of Berserking, i put it on my character by mistake
[23:05:16] <pickle_> now i cant leave the area
[23:06:38] <pickle_> im running the 0.8.0.1 release
[23:22:49] <pickle_> running gog version of baldurs gate
[23:31:38] <pickle_> I cheated and used movetoarea to get the temple and removed the curse, now I can leave areas