#gemrb@irc.freenode.net logs for 2 Aug 2011 (GMT)

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[12:14:49] * man_in_shack waves
[12:15:16] <man_in_shack> does gemrb load baldur's gate save files?
[12:39:08] <man_in_shack> ok, i just tried it and it works nicely
[12:39:27] <man_in_shack> except it seems a bit confused about my quick weapons
[12:40:31] <man_in_shack> is it possible to scale gemrb though? 640x480 is a tiny window on this 1680x1050 laptop screen :D
[12:41:00] <fuzzie> oh, hi
[12:41:42] <fuzzie> if you have the baldur's gate expansion then you can apply the 'widescreen mod' which modifies the game UI graphics to fit the native resolution
[12:53:31] <man_in_shack> ooh
[12:53:36] <man_in_shack> that sounds good
[12:53:44] <man_in_shack> where do i get that from? :)
[12:54:08] <lynxlynxlynx> go to our forum
[12:54:21] <lynxlynxlynx> on the top there's a list of mods, pick widescreen
[12:56:22] <man_in_shack> i don't see the list of mods
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[13:04:36] <lynxlynxlynx> top of the page
[13:07:17] <man_in_shack> http://forums.gibberlings3.net/index.php?showforum=91 << am i looking in the right place? i don't see it
[13:16:29] <lynxlynxlynx> top of the page, that's right at the /top/
[13:21:02] <man_in_shack> oh, under downloads?
[13:39:56] <lynxlynxlynx> there too
[13:43:00] <man_in_shack> :|
[13:45:20] <man_in_shack> http://i.imgur.com/leuiW.png << this is what i see. i found "widescreen mod" under downloads
[13:45:28] <man_in_shack> but i don't see anything else that could be it
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[14:18:40] <lynxlynxlynx> that's the one
[14:19:16] <man_in_shack> it's not patching, so i assume i haven't got the latest bg:totsc patch
[14:31:03] <lynxlynxlynx> check the versions
[14:31:41] <man_in_shack> will do, but tomorrow
[14:31:44] <man_in_shack> need some sleep :)
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[16:05:31] <CIA-26> GemRB: 03lynxlupodian * r0cc48cf5e192 10gemrb/gemrb/GUIScripts/iwd/CharGen.py: iwd: removed two unused table loads and two set-but-unused vars
[16:05:36] <CIA-26> GemRB: 03lynxlupodian * r2d01a8295edf 10gemrb/gemrb/GUIScripts/iwd2/Skills.py: iwd2: removed an unused table load
[19:12:24] <CIA-26> GemRB: 03lynxlupodian * r9ba65920bf10 10gemrb/gemrb/GUIScripts/ (LUSkillsSelection.py iwd/CharGen.py): don't add racial and dexterity bonus to skills during cg or levelup
[19:12:25] <CIA-26> GemRB: 03lynxlupodian * re2952c9a94cb 10gemrb/gemrb/core/Scriptable/Actor.cpp: also load skillrac.2da and use it in Actor::GetSkillBonus
[19:12:25] <CIA-26> GemRB: 03lynxlupodian * rc51981fd1056 10gemrb/gemrb/core/Scriptable/ (Actor.cpp Actor.h): read skilldex.2da and apply the boni on actor updates
[19:12:26] <CIA-26> GemRB: 03lynxlupodian * rc671fa8ee740 10gemrb/gemrb/GUIScripts/LUSkillsSelection.py: cg: use the base thieving skill value, but display the modified one for less confusion
[20:03:27] <lynxlynxlynx> IF ~PartyHasItem("") <-- how is this supposed to ever give a different result?
[20:07:32] <lynxlynxlynx> silly weidu, can't extract the original
[20:10:06] <lynxlynxlynx> the file is fine aparently
[20:46:03] <CIA-26> GemRB: 03lynxlupodian * rbf1804646030 10gemrb/gemrb/GUIScripts/LUProfsSelection.py: use also the FIRST_LEVEL column of profmax.2da (if the game uses it)
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[22:04:11] <CIA-26> GemRB: 03lynxlupodian * rc59160a9ca77 10gemrb/gemrb/core/Scriptable/Actor.cpp:
[22:04:11] <CIA-26> GemRB: renamed maxhpconbon to maxLevelForHpRoll (what it actually holds)
[22:04:11] <CIA-26> GemRB: need to check if we use it properly
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