#gemrb@irc.freenode.net logs for 2 Aug 2015 (GMT)

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[08:35:06] <Pepelka> [commit] lynxlynxlynx: Release.txt: added github shortcut note https://github.com/gemrb/gemrb/commit/8b00df8c695471bfad90e7533d8ee08ebbd66094
[08:35:07] <Pepelka> [commit] lynxlynxlynx: GAMImporter: use the named MAX_INTERACT constant https://github.com/gemrb/gemrb/commit/41be9f27de2afde1d851d8b7d521f2701250f9c1
[08:35:09] <Pepelka> [commit] lynxlynxlynx: fixed the pst portraitwindow portraits not being animated https://github.com/gemrb/gemrb/commit/b2b3b0a20b51c53ccebc30ec85e431528a6943aa
[13:15:55] <Lightkey> what's pused?
[13:21:53] <lynxlynxlynx> pused?
[13:23:52] <Lightkey> Release.txt
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[13:57:51] <Pepelka> [commit] lynxlynxlynx: added a scripts ResourceDirectory https://github.com/gemrb/gemrb/commit/efc0e93578a2200311c6b8403cdf50d1a35fa51b
[13:57:52] <Pepelka> [commit] lynxlynxlynx: TextArea::QueryText: print a newline separated list of select options https://github.com/gemrb/gemrb/commit/f676aefdc437d1775a70f1d00d8cb3876b222546
[13:57:53] <Pepelka> [commit] lynxlynxlynx: guirec: also list custom scripts in script customization window https://github.com/gemrb/gemrb/commit/81c1e73489b319736d16f07025ad12a5a017e81d
[13:58:32] <lynxlynxlynx> ah, typo - pushed
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[17:25:52] <ebarrett> just played the prolog on bg1 in gemrb
[17:26:00] <ebarrett> a cuple of bugs i noticed
[17:26:22] <ebarrett> when making your character, if you choose to imprt a custom portrait and go back, menu corrupts
[17:26:50] <ebarrett> also, when you fight that guy who "has the surprise for you" in candlekeep, as he starts fighting you, screen goes black
[17:27:09] <ebarrett> workaround, select your location in map, then exit to main screen
[17:27:10] <ebarrett> bbl
[17:27:17] <lynxlynxlynx> is this .3 or git?
[17:27:26] <ebarrett> .3
[17:27:43] <lynxlynxlynx> ok, imports were fixed after that
[17:27:54] <lynxlynxlynx> i'll recheck your case
[17:28:10] <lynxlynxlynx> the blackness is probably a scripted fade in/out
[17:28:16] <lynxlynxlynx> not completely understood yet
[17:31:08] <lynxlynxlynx> ah, it's still there, just an improper window refresh (it actually still works)
[17:48:40] <ebarrett> cool
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[20:26:50] <Pepelka> [commit] lynxlynxlynx: Release.txt: typo fix (thanks Lightkey) and g+ url https://github.com/gemrb/gemrb/commit/0ffb220b12e86ba2bdadb1f545e5299eaec063b5
[20:26:52] <Pepelka> [commit] lynxlynxlynx: android: a few docs updates https://github.com/gemrb/gemrb/commit/282a6bd45ca9f48806e8265487cb210121856aa0
[20:26:53] <Pepelka> [commit] lynxlynxlynx: iwd2: implemented MC_IGNORE_INHIBIT_AI https://github.com/gemrb/gemrb/commit/7b8118d05c0b176481d40f921bda1cc947ec6f69
[20:26:54] <Pepelka> [commit] lynxlynxlynx: bg: fixed cd portrait window refresh when a custom portrait selection is aborted https://github.com/gemrb/gemrb/commit/ae0d0841196a898af53097b79368677ab1d96500
[20:26:55] <Pepelka> [commit] lynxlynxlynx: iwd: fixed regression from 029be2906 https://github.com/gemrb/gemrb/commit/8293360c76e00fca0ed74545a45366185def289b
[20:27:08] <Lightkey> np :p
[20:38:27] <ebarrett> lynxlynxlynx: i remembered another
[20:38:44] <ebarrett> when you get ambushed, the screen is not centered on the action
[20:38:56] <ebarrett> the fight occurs on the lhs of the screen
[20:39:01] * ebarrett plays some more
[20:39:45] <lynxlynxlynx> you mean when gorion dies?
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[21:55:55] <ebarrett> lynxlynxlynx: your father figure dies early on
[21:56:13] <ebarrett> you'll excuse me, i've not really played this game ;)
[21:56:30] <ebarrett> a friend reccommended this many years ago and I just got round to trying it
[21:56:47] <ebarrett> (pretty hard so far)
[21:57:49] <ebarrett> lynxlynxlynx: another thing i notice is that, enemy sighted autopause sometimes jumps to the wrong place
[21:57:59] <ebarrett> often i end up in a black screen
[21:58:14] <ebarrett> maybe thats the same as the black screen issue i mentioned in candlekeep
[22:07:48] <lynxlynxlynx> that's odd
[22:08:18] <lynxlynxlynx> if this is your first time playing this kind of game, you can just turn off that autopause flag
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[22:08:48] <lynxlynxlynx> more of a thing for minmaxers than casual convenience if you ask me
[22:09:11] <lynxlynxlynx> but it would surprise me if it centered on anything else but one of your characters
[22:10:31] <lynxlynxlynx> btw, 1-6 keys select those characters
[22:10:40] <lynxlynxlynx> tap twice and it will center on them
[22:11:54] <lynxlynxlynx> ah no, it actually centers on the sighted enemy
[22:19:59] <lynxlynxlynx> re father: the ogres seem to attack you instead of him
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[22:42:25] <ebarrett> yeh i think it supposed to centre on sighted enemy
[22:42:28] <ebarrett> but sometimes not
[22:42:31] <ebarrett> i need to zzz
[22:42:36] <ebarrett> catch you later
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