[00:06:15] <traveler> no problem, looks like all problems i've had are actually non-issues now
[00:06:25] <traveler> will update todo in a moment
[00:09:18] <Seniorita> [commit] Jaka Kranjc: ups, centumetquinquagintalrevisional NEWS bump http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=e0e4937ebbf8d6c2911aa916c66f6ca098fbd71a
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[00:17:11] <traveler> grr
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[00:17:20] <traveler> i've lost my monster list
[00:21:02] <traveler> http://www.gamefaqs.com/pc/75251-baldurs-gate/faqs/2456 looks ok
[00:21:05] <Seniorita> GameFAQs: Baldur's Gate (PC) FAQ/Walkthrough by DSimpson
[00:39:13] <traveler> what is nsiwlg1.bam ?
[00:42:18] <traveler> nsim*, nsiw*
[00:42:26] <traveler> i know it was missing frames badly
[00:42:36] <traveler> but cannot find what exactly it was
[00:54:42] <traveler> wrong link... http://www.gamefaqs.com/pc/75251-baldurs-gate/faqs/7777
[00:54:44] <Seniorita> GameFAQs: Baldur's Gate (PC) Creature List by DSimpson
[01:03:07] <Seniorita> [wiki] todo - [Baldur's Gate] http://www.gemrb.org/wiki/doku.php?id=todo&rev=1357088371&do=diff
[01:09:11] <Seniorita> [wiki] todo - [Baldur's Gate] http://www.gemrb.org/wiki/doku.php?id=todo&rev=1357088881&do=diff
[01:15:13] <Seniorita> [wiki] todo - [Baldur's Gate] http://www.gemrb.org/wiki/doku.php?id=todo&rev=1357089118&do=diff
[01:18:00] <traveler> ok, sleep. later.
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[01:33:23] <Seniorita> [wiki] todo - [Baldur's Gate] http://www.gemrb.org/wiki/doku.php?id=todo&rev=1357090223&do=diff
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[03:40:18] <Seniorita> [wiki] infinity_annoyances http://www.gemrb.org/wiki/doku.php?id=infinity_annoyances&rev=1357097995&do=diff
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[08:45:13] <Seniorita> [wiki] todo - [Baldur's Gate] http://www.gemrb.org/wiki/doku.php?id=todo&rev=1357116183&do=diff
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[13:02:11] <traveler> hello!
[13:02:20] <traveler> is anyone interested in instadeth save from bg1?
[13:02:24] <traveler> *instadeath
[13:03:00] <traveler> you know, old story you are ambushed, and all enemies just instantly die after entering area
[13:03:24] <traveler> i don't remember what was conclusion last time i've mentioned it
[13:03:34] <traveler> i have 100% replicable save now
[13:06:14] <traveler> Avenger: Speaking of Ludrug duel, it may be that now it's working as good as it can, very probably. When i've made initial entry, it didn't work at all, similar as with shar-teel then (now she's 100% ok, apart from that if you kill her in one blow, you can include her in party still. Funny, but probably worked this way in original too.
[13:12:17] <edheldil> chiv: do you have link for that interview about QA you mentioned?
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[14:29:42] <lynxlynxlynx> re ambush: upload the save somewhere with instructions
[14:29:56] <lynxlynxlynx> bbiaf, going out of the office
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[14:31:35] <traveler> i need somwhere
[14:31:46] <traveler> or "somewhere"
[14:31:52] <traveler> ed?
[14:33:05] <traveler> or just some free file upload, don't know what is hot nowadays
[14:33:28] <traveler> so any recommendations?
[14:36:26] <miha> traveler: perhaps Dropbox, see https://www.dropbox.com/help/16/en
[14:36:29] <Seniorita> Dropbox - What is the Public folder for? - Simplify your life
[14:39:03] <traveler> hm. yeah, i know dropbox, looks nice, just a bit too much hassle setting up account for one file...
[14:41:32] <miha> well it's easy and free. and you can share folder with other developer's too. 1gb free cloud is useful.
[14:41:57] <miha> or amazon s3?
[14:42:04] <miha> :$
[14:42:31] <miha> AWS Free Usage Tier*
[14:42:31] <miha> As part of the AWS Free Usage Tier, you can get started with Amazon S3 for free. Upon sign-up, new AWS customers receive 5 GB of Amazon S3 standard storage, 20,000 Get Requests, 2,000 Put Requests, and 15GB of data transfer out each month for one year.
[14:44:37] <miha> traveler: or get ftp somewhere?
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[14:45:09] <miha> http://answers.yahoo.com/question/index?qid=20070404014508AAIVIt7
[14:45:11] <Seniorita> Is there a free Online FTP site? - Yahoo! Answers
[14:47:45] <edheldil> traveler: if you do not mind, I can give you dropbox referral, so that I get some extra space for you :)
[14:49:20] <miha> edheldil: teach him how to share directory too? :)
[14:52:16] <edheldil> well, if he has nautilus , it's just a right click and share this folder or somesuch :)
[14:52:46] <miha> edheldil: oh. i always used web interface :$
[15:12:08] <traveler> ed: nautilus yeah right :p
[15:12:41] <traveler> cli or web interface is ok, looks like will setup dropbox in the end
[15:16:05] <traveler> don't mind referral too
[15:22:23] <traveler> *waiting for refferal
[15:22:40] <traveler> *my gsm is half dead, need to find service point asap bbl
[15:24:12] <edheldil> sec
[15:26:53] <traveler> *no need hurry, now i have this gsm problem :/ i would have cleanup up it myself but don't have tools atm
[15:27:02] <edheldil> ok :)
[15:28:00] <edheldil> or rather this one: http://db.tt/ikBrCFQP . Dunno what's the difference
[15:28:03] <Seniorita> Dropbox - Register and see your shared folder - Simplify your life
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[16:38:42] <Seniorita> [commit] Jaka Kranjc: iwd2::guirec: don't display a double separator for current xp http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=eba624739d4788ae3a7649c866f96b0546a97783
[16:38:43] <Seniorita> [commit] Jaka Kranjc: iwd2::guirec: show bonus spells if any http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=2849c8bef9402696d221065397d76049651fd917
[16:38:44] <Seniorita> [commit] Jaka Kranjc: iwd2::guirec: display and use the effective character level http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=c97940184920d7e92cbe49424d5432a210ecbc61
[16:39:55] <brada> traveler/all: i dont know if my firewall is still open on port 21, but if it is you can connect via ftp to bradallred.synology.me
[16:39:56] <brada> as gues
[16:40:08] <brada> you can read/write, but not delete
[16:40:24] <brada> there is a gemrb folder already there iirc
[16:47:30] <Seniorita> [wiki] developers:lynx http://www.gemrb.org/wiki/doku.php?id=developers:lynx&rev=1357145082&do=diff
[17:12:13] <lynxlynxlynx> brada: more initials trouble
[17:12:20] <brada> ?
[17:12:46] <lynxlynxlynx> now the guirec status icons add extra alignment to succeeding rows, so you get them in a staircase formation
[17:13:07] <brada> i dont know what that is
[17:13:27] <lynxlynxlynx> effect icons
[17:13:35] <lynxlynxlynx> like on portraits
[17:13:56] <brada> image?
[17:14:50] <lynxlynxlynx> imagine a file tree if not a stairacse
[17:15:19] <lynxlynxlynx> the icons are each displayed using [capital=2]
[17:15:27] <brada> i just have no idea what you are talking about. i see no problems with any icons anywhere
[17:15:38] <lynxlynxlynx> and i guess that now causes the indent that normal initials do
[17:15:57] <lynxlynxlynx> you have only bg1?
[17:16:57] <lynxlynxlynx> it's as broken there as everywhere else, just get a char with more than 1 portrait icon and go to the character sheet (r)
[17:17:47] <brada> like i said i had no idea what a guirec was
[17:19:24] <brada> so when did that happen?
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[17:22:05] <Avenger> lynx: pc favored class in iwd2: it requires race, subrace and gender. Gives class and kit values
[17:22:57] <Avenger> for example, gnome -> illusionist (only race with kit). And drow are separated by gender.
[17:24:43] <brada> lynx: that problem looks like it will be resolved when we figure out line spacing
[17:25:17] <brada> it is the reverse of the problem with the bg1 drop caps having an extra line after them
[17:25:51] <brada> and the root of the problem iirc is our lack of line spacing
[17:25:59] <lynxlynxlynx> Avenger: yep
[17:26:25] <lynxlynxlynx> brada: i don't know when it started, but it was fine before the rewrites
[17:26:42] <brada> it doesnt matter the problem is obvious
[17:26:53] <lynxlynxlynx> adding extra lines does help, but you get too much spacing
[17:27:01] <brada> drop cap has something like x+1 height and regular text is x
[17:27:24] <brada> well thats why i didnt commit anything :p
[17:27:36] <brada> but we need to do something
[17:27:51] <brada> linespacing amay have just been an easy solution rather then the correct one
[17:28:00] <brada> this was a while ago and i havent the best memory
[17:28:23] <lynxlynxlynx> btw, does that 0.25*height for the width of a space character in Font.cpp apply to bam fonts too?
[17:28:55] <brada> it applies to any font that is missing the space character
[17:28:56] <lynxlynxlynx> looking at iwd2, they are too narrow
[17:29:04] <brada> *should* anyway
[17:29:10] <brada> you can check that easily
[17:29:13] <lynxlynxlynx> yeah
[17:31:54] <Avenger> This is used to calculate multiclassing penalty, huh.
[17:33:31] <brada> lynx: i am an idiot tho :p
[17:34:01] <brada> i broke this by using a ceiling function without realizeing that 1 row had already been accounted for
[17:34:02] <brada> 153d00da48b3c73735e0176959d0b282e9ba5e3b
[17:34:04] <lynxlynxlynx> Avenger: yes, in case you are more than a level apart
[17:34:24] <lynxlynxlynx> favoured classes are ignored
[17:34:36] <lynxlynxlynx> and the penalties stack too
[17:35:01] <brada> there is even a comment about how 1 line was already indented :p
[17:35:51] <lynxlynxlynx> :)
[17:36:15] <Avenger> the penalties can stack up to 100%. You can effectively break your character
[17:36:21] <lynxlynxlynx> Avenger: btw, we already display the favoured class correctly - all three stats are accounted for
[17:36:39] <Avenger> but it is guiscript based?
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[17:37:43] <Avenger> oh it is in the table, nice
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[17:38:31] <Avenger> i didn't know that.
[17:38:44] <Avenger> so it is relatively easy to implement the xp penalty
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[17:39:35] <Avenger> i think we could use a stat for that so it wouldn't be recalculated everytime xp is given
[17:42:37] <lynxlynxlynx> doesn't need to be permanent
[17:42:48] <Avenger> yes
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[18:05:57] <Avenger> huh, things like +1 feat on first level for human and one of the halfling subraces is also hardcoded
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[18:22:27] <Seniorita> [commit] Brad Allred: mistakenly neglected that one row was already accounted for http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=98b3063e7669bb8e19db825133676bda6e86bbcd
[18:27:28] <lynxlynxlynx> Avenger: are you sure? i'm pretty sure i saw tables for that
[18:27:55] <lynxlynxlynx> bbl, have to run to the shopkeep
[18:27:58] <Avenger> there is a class feat table
[18:28:07] <Avenger> but no race feat table
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[19:17:35] <lynxlynxlynx> ok good, i thout our column in races was extraneus
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[19:21:51] <brada> TextScreen.py mentions chapters.2da but there is no such file anywhere...
[19:23:14] <lynxlynxlynx> maybe not in all games
[19:23:24] <lynxlynxlynx> there is one iwd2 for example
[19:24:35] <brada> yeah and i forget that it is likely part of game data
[19:24:45] <brada> was looking in gemrb files
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[19:30:04] <chiv> edheldil: http://www.gamasutra.com/view/feature/131493/baldurs_gate_ii_the_anatomy_of_a_.php?print=1
[19:30:06] <Seniorita> Gamasutra - Features - Baldur's Gate II: The Anatomy of a Sequel
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[19:34:56] <Seniorita> [wiki] todo - [Baldur's Gate] http://www.gemrb.org/wiki/doku.php?id=todo&rev=1357155083&do=diff
[19:34:59] <lynxlynxlynx> chiv: did you see the new ctrl-w behaviour?
[19:35:16] <chiv> hmm not yet
[19:35:31] <chiv> been very busy destroying my liver
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[19:36:30] <chiv> and I sort of got sucked into torment cos I havent played it for so long
[19:37:13] <traveler> that would be part of your looting problem i suppose?
[19:37:31] <traveler> i mean, rather an answer to some problems
[19:38:18] <traveler> btw, https://www.dropbox.com/sh/anxnwu5m649yoxw/b1pJsvK8Jc
[19:38:21] <Seniorita> Dropbox - bg1saves - Simplify your life
[19:38:24] <traveler> bbl, gsm woes part II
[19:38:54] <i30817> I would prefer some kind of scripting infrastructure in BGscript.
[19:39:19] <i30817> Something like 'find bag, find arrow bag', place things there.
[19:39:22] <chiv> This time I played, I decided to just stay in Fjhulls lair for a month, taking daily trips to Baator to whip a few abishai. By the time I was finished, the floor was copper-yellow coloured with unwanted loot items...
[19:39:45] <i30817> designate bags for categories, that kinda thing.
[19:40:52] <chiv> I thought to myself, this would be much more fun if I was walking on top of corpses
[19:40:59] <traveler> Seniorita is somewhat lagging today with wiki
[19:41:07] <lynxlynxlynx> should be pretty easy, stores (bags) have usability stored somewhere, so not all of them are bags of holding
[19:41:48] <traveler> eh no, i'm just blind...
[19:42:24] <Seniorita> [commit] Jaka Kranjc: iwd2::guirec: added favoured enemy and monk class features display http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=ae55984c0d811641c7b29a22fe432410717ac781
[19:43:48] <chiv> unfortunately, I didn't get much further than the drowned nations with gemrb, it was a bit too difficult to limp along
[19:46:38] <i30817> Also, clickable feedback on the text window
[19:47:05] <i30817> If you click on it, you see the item on it's description dialog, sort of thing.
[19:48:20] <i30817> and picking up a item outputs that line to the dialog.
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[19:49:46] <i30817> without entering inventory per-se /thou i guess you sometimes will afterwards, to equip the thing.
[19:50:16] <lynxlynxlynx> i don't really understand what you mean
[19:50:43] <lynxlynxlynx> a very quick fix for you would be to change the tooltips to display the description instead of the name
[19:59:05] <i30817> from the game world itself. I guess a description is ok too.
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[20:01:37] <i30817> Mostly, what's needed is something to lessen the inventory tetris, and somekind of framework (that ideally the user can set, but that's up to the modders with a config item i guess), to put in the magical weapons on _this_ bag, or the plot items on _that_ bag would be nice.
[20:02:36] <i30817> also there are some sick persons who duplicate low-value magical items on their mods.
[20:03:16] <i30817> For instance, last BG play, some sick modder game +1 daggers of venom to all the kobolds.
[20:03:39] <chiv> I dont even know why inventory tetris was invented. I hate inventory tetris
[20:03:51] <i30817> So it would be nice to agglutinate items in holding bags that normally can't be agglutinated (like arrows)
[20:03:59] <i30817> Also so you can sell them faster.
[20:06:22] <i30817> this would probably conflict a bit with unidentified weapons (joining them together as if they were already identified IIRC the behaviour)
[20:06:23] <i30817> But really, who cares? Do you really want to identify 30 equal weapons?
[20:06:43] <i30817> Or 30 potions?
[20:06:54] <chiv> seen one longsword +1, you've seen em all
[20:07:01] <i30817> Just do it once.
[20:07:24] <i30817> Could even be extended to the normal inventory i guess.
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[20:08:53] <chiv> when I think about it, of all my favourite games, at least half of them are poisoned by inventory tetris
[20:09:12] <i30817> It's something to do and turn off the brain.
[20:09:31] <i30817> There is not much interaction on BG as it is.
[20:10:17] <i30817> Even in Ja2 sperging about equipment was a time honoured tradition.
[20:10:39] <i30817> And that game has global a loot window
[20:11:22] <chiv> i disagree with it though, I think it spoils the flow of the game
[20:11:50] <chiv> I just want to get on with it, not drag it out with some dubious managment feature
[20:12:26] <i30817> Sure. But the flow of the game is a never ending series of fetch quests followed by dialogs followed by fights.
[20:12:27] <i30817> I think they actually tried to 'sell' the tetris as a 'feature'
[20:12:30] <chiv> I could complete the games in half the time, but that would make me happier
[20:13:17] <i30817> And to be honest, i didn't use 1/20 of the stuff i collected in BG if it was not a quest item.
[20:14:17] <chiv> thats what happens to me, I cant be bothered going back and forth across screens to 'simulate' going through my invisible backpack
[20:14:31] <chiv> so I finish everytime with 4000 potions and scrolls
[20:16:43] <i30817> Lets not mention mods like NtotSC
[20:16:45] <i30817> with weapons with awesome abilities in BG1 that make weapons on Chapter 2 of BG2 seem like old hat.
[20:17:45] <chiv> im very conservative with mods... some of them are a bit blunt and heavy
[20:18:32] <chiv> i wish I knew why 1pp disliked gemrb so much though
[20:18:47] <chiv> *dislikes
[20:18:55] <i30817> So am i. Now. I no longer install mods that add new spells for instance.
[20:18:57] <i30817> It's a mess.
[20:19:06] <i30817> 1pp doesn't work with gemrb?
[20:19:25] <chiv> every time I try and use it, half my sprites end up green
[20:19:34] <chiv> I've given up for now ...
[20:19:39] <i30817> palette?
[20:20:00] <chiv> transparency problem
[20:21:16] <avenger> maybe 1pp uses transparency in a way we don't support. Like bams actually have a field that tells which palette entry is transparent
[20:21:30] <chiv> thats probably it
[20:22:35] <chiv> its unfortunate, because its pretty much the most non-invasive mod to the game I know
[20:22:47] <lynxlynxlynx> hah?
[20:23:37] <chiv> as in, it is a refinement mod rather than a change everything to make it AWSOEM mod
[20:24:09] <avenger> 1pp is invasive. it mods the exe, afaik
[20:24:24] <chiv> i meant non invasive in a totally different sense
[20:24:29] <chiv> my bad
[20:24:41] <avenger> i guess you meant it doesn't affect the story
[20:24:45] <chiv> yes
[20:24:57] <i30817> someday i will complete my invasive mod.
[20:24:59] <i30817> Level up as a thief without being a thief.
[20:25:27] <i30817> Already have working scripts for lockpicking, trap disarming and pickpocket
[20:25:39] <chiv> 1pp doesnt mess with gameplay in any way, so its sort of guilt free when you install it
[20:25:41] <i30817> and hide in shadows of course.
[20:26:30] <i30817> the 'problem' is that there is no ai script that is prepared to handle a T/M/C (for obvious reasons).
[20:26:37] <i30817> So i wanted to do my own.
[20:26:47] <i30817> to complement this other
[20:27:13] <i30817> Got stuck on trying to figure out a way to avoid cloud spells or moving away from one.
[20:27:54] <i30817> Not very user friendly at all, that part of scripts (Detectable spells - doesn't even work for clouds IIRC)
[20:28:32] <i30817> Missing a way for levelup interface (probably dialog, with the new TobEx scripting options).
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[20:28:55] <i30817> Speaking of which, are you going to support the Eval and Assign triggers?
[20:29:11] <i30817> (and actions) from Tobex
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[20:30:14] <lynxlynxlynx> patches welcome :)
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[20:31:50] <i30817> BTW, i think there is some space for efficiency on cloud detection.
[20:32:24] <i30817> I know that whenever a cloud was cast with SCS things slowed way down (on my beffy computer).
[20:32:58] <i30817> I suspect it's actually the detection algorithm that is being used by the author maybe.
[20:33:02] <lynxlynxlynx> scs adds tons of other scripts, so no wonder
[20:33:32] <i30817> And can only get worse if other mods try to reimplement the trick.
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[20:37:03] <i30817> Possibly you could extends the Range() trigger to more than AI's? Things like clouds targets, objects in piles, containers, traps etc? (though my 'trap disarm' for the pseudo thief works by patching the traps scripts and checking for a hotkey and rage _on_ the trap to the _npc_ ).
[20:37:04] <i30817> I think a similar thing is happening on SCS, but... all of the time, because it's not hotkey initiated.
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[20:38:10] <i30817> I don't know if it's worse or better (unless mods try to duplicate the same trick, then it surely is worse)
[20:38:20] <lynxlynxlynx> practically everything is possible, but our main focus is to get stuff working first
[20:44:53] <lynxlynxlynx> wtf, i can't add an icon for regeneration
[20:45:14] <lynxlynxlynx> it's mocking me >:(
[20:47:12] <i30817> i wish bg was like quest for glory... where everything you clicked had a bit of text attached.
[20:47:13] <i30817> Probably why i like torment so much.
[20:47:39] <i30817> But even there the overland map was arid, even with the floating text.
[20:48:31] <chiv> I think I have torment figured out, the graphics are just there as background to the story :)
[20:53:06] <i30817> Story is not so important. Story in QFG was a bit crap really. It's the text+pictures+alternatives+music combination that has the magic. You're always reading something new or learning something silly on those games just by right clicking anywhere.
[20:53:08] <i30817> On torment that was limited to dialogs and item.
[20:54:09] <i30817> Something to read or see every 10 seconds, that is the key.
[20:55:08] <chiv> There was a lot more floating text in Torment than the other games, but still could have been more I guess
[20:56:18] <i30817> indeed. one of the best part of the games, especially when you figure out quest giver npcs change them depending on what happens.
[20:56:40] <i30817> More or less copied from ultima 7 i think
[20:56:55] <i30817> enhanced of course
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[20:59:19] <Seniorita> [commit] Jaka Kranjc: iwd2 also has no female dwarven avatars http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=170f3dcb51f0a1a863416e53156627d09c7f12f5
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[21:00:13] <chiv> of course, being just text and dialogue heavy isnt really the answer in itself, there has to be some good writing or it becomes more of a curse...
[21:01:25] <chiv> ^^ thats one thing that 1pp fixes, it shaves all the bearded lady dwarves
[21:02:16] <traveler> maybe it was supposed to be that way ;)
[21:02:44] <i30817> yeah, but good writers of lore are around. They're just not often given a canvas in the game itself, in-your-face.
[21:02:46] <i30817> Look at morrowind; one of the best lore ever.
[21:02:47] <i30817> Only figure that out if you have the patience to read the books.
[21:02:49] <brada> ill bet fixing the green issue with 1pp would be trivial
[21:03:07] <chiv> morrowind bored me to tears if I am honest...
[21:03:13] <i30817> Rpg's just don't have the courage to shovel text into the user face needed for that kind of flow
[21:04:06] <i30817> short amounts, consistently delivered
[21:04:40] <i30817> Play this as a example:
[21:04:41] <i30817> http://sourceforge.net/projects/flapp/
[21:04:43] <i30817> I really recommend it.
[21:04:44] <Seniorita> Fabled Lands App | Free Games software downloads at SourceForge.net
[21:07:41] <i30817> Or this (though it's not so free form):
[21:07:42] <i30817> http://www.projectaon.org/staff/david/index.php
[21:07:44] <Seniorita> Seventh Sense - Lone Wolf: A book player
[21:07:51] <i30817> Looks prettier thou
[21:09:41] <chiv> it's wierd, I find rpg games in general a bit hard to swallow... i only tried the original bg by chance, and it was only when I realised it didn't take itself too seriously that I was sucked in
[21:11:25] <chiv> ive tried to play loads since, but just can't get into them
[21:13:27] <i30817> I grew to love a good well done 'story' rpg with Betrayal at Krondor. For combat 'rpgs' nothing as even touched the knees of Jagged Alliance 2 since 1999. Lost hope already.
[21:14:12] <i30817> Especially since Sir Tech is defunct
[21:15:13] <i30817> I enjoy the first person 'action rpg' variant, if it's not actually a movie and has something they do superbly. Things like bloodlines or Arx fatalis.
[21:16:23] <i30817> But as for combat as i said, i haven't seem better than the best turnbased systems.
[21:17:05] <i30817> The worst ones are unbearable of course.
[21:17:25] <chiv> I can only really handle turn based in games like civ...
[21:18:04] <chiv> i lean much more toward enjoying games like system shock or deus ex
[21:18:40] <i30817> I think that Jagged alliance 2 can turn anyone's mind around on that. There are so many options, so many concepts. It's a bit like the FFT of the pc.
[21:19:33] <i30817> And it delivers a funny low-key narrative (the mercs have a huge relantionship map, with special things like one that is a drunk etc)
[21:24:37] <chiv> hmm, im looking at it, and am reminded of the time I tried to play fallout...
[21:36:57] <lynxlynxlynx> haha, iwd2 has yet another kind of mechanism to keep trolls alive
[21:36:59] <lynxlynxlynx> fml
[21:38:44] <fuzzie> it does indeed!
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[21:47:54] <DrMcCoy> don't we all love trolls?
[22:00:02] <traveler> i don't remember who complained about lagging behind gemrb release in freebsd ports, but anyway i've send patch, hope it would speed up a update a bit
[22:00:46] <traveler> i've talked previously with maintainer, he knew about 0.7.2 but was busy
[22:01:11] <lynxlynxlynx> cool
[22:05:40] <brada> bah. what would be really nice is a way to queue speech...
[22:06:53] <lynxlynxlynx> why can't you? regular music can do it via mus
[22:07:54] <brada> i cant see a way to queue something by a speech ref currently
[22:10:07] <brada> maybe QueueAmbient
[22:10:22] <brada> i didnt realize that the char* there is a resref
[22:10:42] <brada> but i dont think that will work in my case
[22:11:01] <brada> afik the ambient queue is needed at the same time
[22:11:11] <brada> but i suppose i can write some code :p
[22:11:52] <brada> i should probably actually try to keep this queue business in TextArea
[22:14:57] <brada> i really want to hunt down all these char* resrefs and make them ieResRef
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[22:32:28] <fuzzie> brada: beware that some of them aren't resref-only..
[22:33:11] <brada> that would be too simple wouldnt it
[22:34:42] <fuzzie> ambients is surely so though
[22:34:50] <fuzzie> since they all come from a resref-sized field in the ARE
[22:36:12] <Seniorita> [commit] Jaka Kranjc: fully implemented XEquipItem http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=e656f341f03cd01465c9f0d76c6bab2d1eae428d
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[23:41:28] <lynxlynxlynx> http://paste.debian.net/221216/ <-- how come this doesn't crash?
[23:41:30] <Seniorita> debian Pastezone
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[23:42:59] <Seniorita> [wiki] todo - [Baldur's Gate] http://www.gemrb.org/wiki/doku.php?id=todo&rev=1357170149&do=diff
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[23:49:03] <Seniorita> [wiki] todo - [Baldur's Gate] http://www.gemrb.org/wiki/doku.php?id=todo&rev=1357170232&do=diff
[23:55:06] <Seniorita> [wiki] developers:lynx http://www.gemrb.org/wiki/doku.php?id=developers:lynx&rev=1357170698&do=diff