#gemrb@irc.freenode.net logs for 30 Aug 2011 (GMT)

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[09:04:06] <edheldil> IDA gets surprisingly confused by a DOS program changing DS
[09:13:47] <fuzzie> it is pretty difficult to follow segment registers manually
[09:15:11] <fuzzie> you're using 5.0?
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[09:21:45] <fuzzie> erm, i mean automatically, ofc.
[09:32:49] <edheldil> the latest free version, I thing
[09:32:54] <edheldil> think
[09:33:49] <fuzzie> right, afaik it doesn't get much better than that
[09:36:06] <edheldil> I was looking at DarkSeed disassembly. On a plus side, the analysis was fast and the result is reasonable short, compared to PS:T. On the other side, IDA most of the time does not have idea what data are referenced
[09:39:17] <fuzzie> yes, it really needs some manual prodding so it gets the right ds values
[09:46:19] <fuzzie> my head is full of other segmentation models atm
[09:46:47] <DrMcCoy> edheldil: DarkSeed disassembly?
[09:46:55] <edheldil> yes
[09:47:11] <edheldil> I saw you were working on DS2 ...
[09:47:14] <DrMcCoy> Yeah
[09:47:33] <DrMcCoy> I hate the first game, though, it's far too unforgiving :PÜ
[09:48:04] <edheldil> I think I have completed it many years ago, but probably with a walkthrough
[09:48:37] <DrMcCoy> :P
[09:48:38] <edheldil> it uses different engine than the DS2, right?
[09:48:53] <DrMcCoy> IIRC, it's completely different
[09:48:58] <DrMcCoy> No similarities
[09:49:46] <DrMcCoy> Also, it's mostly hardcoded, IIRC
[09:53:09] <DrMcCoy> Can't find it in my logs, but I *think* I remember someone else telling me he briefly looked at the disassembly some time ago
[09:55:59] <fuzzie> i like how grepping public logs reveals only comments of hatred and evil
[09:56:14] <DrMcCoy> :D
[09:56:16] <fuzzie> oh, also a statement of frustration
[09:56:56] <edheldil> hehehe
[09:57:00] <edheldil> :-D
[10:01:57] <DrMcCoy> Ah, I found a line of me telling someone else that johndoe told me it's mostly hardcoded
[10:02:11] <DrMcCoy> johndoe123 on FreeNode
[10:05:28] <edheldil> possibly. So do you think DS1 is a waste of time?
[10:05:57] <edheldil> do you still work on DS2? I saw the last commit was Feb
[10:06:49] <DrMcCoy> If you like the game and it brings you happiness working on it, I wouldn't consider it a waste of time. I wouldn't do it myself, though
[10:08:03] <DrMcCoy> And I always hop like mad between 1000 projects. Right now, DS2 is not something I actively work on, but will probably come back later
[10:08:33] <edheldil> hehe, I know this only too well :)
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[11:06:12] <edheldil> What gives me joy is finding out how things work, not necessarily playing them :)
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[12:04:00] <CIA-26> GemRB: 03lynxlupodian * ra7761c38bdfc 10gemrb/gemrb/GUIScripts/GUIREC.py: simplify a guirec import
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[16:24:12] <brad_a> grr. why did apple decide to switch to a buggy compiler as their default? http://permalink.gmane.org/gmane.comp.compilers.llvm.bugs/13709
[16:24:21] <brad_a> not to mention all the other issues I've had with it
[16:25:01] <fuzzie> because GPLv3 is eeeeevil!
[16:25:07] <brad_a> lol :(
[16:26:11] <brad_a> i also had to switch off warnings as errors because it gives a false warning
[16:26:27] <brad_a> but I'm just gonna use gcc now
[16:28:33] <brad_a> says this line is past the end of an array: PyTuple_SET_ITEM(ctrltuple, 1, PyInt_FromLong(ctrlindex));
[16:28:42] <brad_a> pretty sure that it is up in the night about that
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[20:26:56] <tomprince> I am fairly certain that the past-end-of-array warning is correct. It just doesn't know that the allocated storage is larger than the structure being stored into.
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