#gemrb@irc.freenode.net logs for 30 Dec 2010 (GMT)

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[11:47:08] <Lightkey> http://www.bbc.co.uk/news/technology-12007616 "This is democracy's Napster moment"
[11:47:37] <Lightkey> pupnik: und TV-B-gone für N900 lightning talk in Saal 3 gerade ;-)
[11:55:28] <lynxlynxlynx> my fsfe fellow has similar worries http://matija.suklje.name/?q=node/211
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[12:07:13] <Lightkey> sorry, the link was in the chat line for a while ;-)
[12:09:19] <lynxlynxlynx> is it just me or did exultbot lose its formatting abilities?
[12:10:03] <lynxlynxlynx> oh wait, user mode
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[14:28:49] <pupnik> having a good time Lightkey ?
[14:30:20] <Lightkey> not there this year :-(
[14:34:27] <pupnik> newp, i got fucked over
[14:34:35] <pupnik> sorry for the language
[14:34:52] <pupnik> any other fun stuff?
[14:35:54] <Lightkey> http://events.ccc.de/congress/2010/Fahrplan/index.en.html sure
[14:42:16] <pupnik> sigh
[16:41:46] <pupnik> http://www.youtube.com/watch?v=U4oB28ksiIo Defcon 18 Pwned By the owner - What happens when you steal a hackers computer
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[18:41:30] <pupnik> merp
[18:44:27] <pupnik> http://www.boston.com/bostonglobe/ideas/articles/2009/12/06/the_mystery_of_zomia/ "In the lawless mountain realms of Asia, a Yale professor finds a case against civilization" (beautiful pic!)
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[19:12:17] <pupnik> this would be such a beautiful gemrb/dnd pic
[19:46:51] <pupnik> the archos a70s is the best damn little 7" tablet i've seen
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[20:32:28] <Avenger> pupnik: http://www.youtube.com/watch?v=kAG39jKi0lI
[20:33:30] <pupnik> hmm
[20:34:02] <Avenger> hey lynxlynxlynx wildsurge is working? i didn't boot into linux for days, so i didn't try
[20:35:08] <Avenger> i played drakensang river of time. I gotta say: it is better than dragon age
[20:35:18] <lynxlynxlynx> oj
[20:35:32] <lynxlynxlynx> no, it's not working
[20:35:42] * pupnik is sad about his broken build env.
[20:35:57] <lynxlynxlynx> read yesterday's end-of-day log
[20:35:58] <Avenger> pupnik: is that autotools?
[20:36:27] <pupnik> no, it's my cross-compile setup
[20:36:40] <pupnik> i'll hopefully get going by new years
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[20:40:51] <lynxlynxlynx> hehe, nice video
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[20:47:56] <Avenger> lynx: just remove the spellresref parameter from castspellend, and use the stored resref
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[20:48:05] <Avenger> it is NOW stored
[20:48:13] <Avenger> it wasn't stored at the time
[20:48:23] <lynxlynxlynx> that's not enough
[20:48:51] <fuzzie> we had a discussion about this
[20:48:53] <lynxlynxlynx> to implement the hardcoded surges something will need to be done also lower on the stack
[20:49:07] <fuzzie> we need to move a few things to be stored, i guess, and pass some more stuff around
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[20:49:48] <lynxlynxlynx> changing the projectile type, range, count; various spell mods or the causing the start of snow
[20:50:12] <Avenger> well
[20:50:31] <Avenger> hmm, about the snow: isn't it unhardcoded yet?
[20:50:41] <lynxlynxlynx> no
[20:50:44] <Avenger> pfft
[20:50:54] <lynxlynxlynx> we can make a weather changing effect for that one :)
[20:51:39] <Avenger> yes
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[20:55:00] <lynxlynxlynx> for the rolls and other hardcoded effects that have parameters, i'll add another column to the table
[20:55:22] <lynxlynxlynx> btw, why did you put all these decimals/points as names for them?
[20:56:30] <Avenger> ?
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[20:57:35] <Avenger> only a few got parameters, so i didn't want an extra column
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[20:58:13] <Avenger> it seemed to be an overkill, and i expected to eventually convert even more of them to spells anyway
[21:00:19] <lynxlynxlynx> oh, those *are* parameters? the SPELL column
[21:01:31] <Avenger> the first number is a function, the second is some parameter, i guess
[21:02:24] <lynxlynxlynx> yes
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[21:07:36] <Avenger> hmm, iesdp doesn't really document the familiar structs in .gam
[21:07:58] <Avenger> i think i just found the last few missing fields :) but the whole stuff is missing from iesdp
[21:08:27] <Avenger> this stuff exists even in iwd1/2 despite being unused
[21:13:33] <lynxlynxlynx> we need more changes there, they still can't follow you through areas
[21:24:51] <Avenger> i still didn't find what disables a familiar when it is stowed in the backpack
[21:25:13] <Avenger> i see that there is a boolean in the .gam structure, but it isn't saved
[21:25:37] <lynxlynxlynx> it works if it's in the backpack iirc, but definitely not if it's loose
[21:25:48] <Avenger> it is initialized to zero on load, and 0xc4 effect sets the boolean
[21:25:51] <Avenger> what?
[21:26:05] <Avenger> you can have one alive familiar and one in the backpack?
[21:26:16] <Avenger> in the original?
[21:26:30] <Avenger> that's a big LOL, then
[21:27:27] <Avenger> i just didn't add the field to gemrb because i didn't know where is it :)
[21:27:37] <Avenger> i mean, i didn't know where is it saved
[21:28:02] <Avenger> well... brb
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[21:33:04] <lynxlynxlynx> no, you can have only one
[21:37:21] * pupnik is impressed by this project
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