#gemrb@irc.freenode.net logs for 30 Jul 2009 (GMT)

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[06:22:43] <Gekz> pupnik_: that book
[06:22:47] <Gekz> hows it going?
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[20:41:43] <Edheldil> not much activity here again :(
[20:44:16] <fuzzie> I had a look at fixing the portrait icon sync in bg2 guiscripts earlier, it looks like we could just keep an internal 'selectedpc' variable and not have to change very much at all to fix it.
[20:47:09] <Edheldil> ah, ok. I was just missing flurry of commits in my email :)
[20:47:29] <fuzzie> it was nice when I had time :) study is eating my time a bit again
[20:47:39] <Edheldil> ok :)
[20:56:35] <fuzzie> my kingdom for anyone who manages to get Auto/Quick Save in the right place, too..
[20:57:43] <Edheldil> in what sense "Right place" ?
[20:58:06] <fuzzie> at the bottom of the list :)
[20:59:33] <fuzzie> Not sure if it works that way in all of the original games.
[21:00:39] <Edheldil> does anyone know how to get correct resolution after a crash of a fullscreen app?
[21:00:57] <fuzzie> If it's Linux and you have xrandr support, the 'xrandr' tool helps.
[21:01:44] <fuzzie> 'xrandr -s 0' or similar for the first option, or 'xrandr -s 1024x768' for a specific one, I think..
[21:05:53] <Edheldil> oook, thanks
[21:05:58] <Edheldil> :)))
[21:06:16] <lynxlynxlynx> fuzzie: which games are you talking about? in most they're at the top iirc
[21:06:47] <fuzzie> I think I just checked SoA and ToB.
[21:13:09] <fuzzie> Just noticable when doing a lot of load/quicksave in both engines..
[21:13:14] <fuzzie> erm, save/quickload.
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[21:13:38] <Avenger> hello
[21:13:54] <fuzzie> I'm sitting here trying to work out why I'm getting so many werewolves, it's very strange.
[21:14:04] <Avenger> full moon?
[21:14:09] <fuzzie> :-)
[21:14:11] <fuzzie> hi Avenger
[21:14:25] <lynxlynxlynx> maybe i don't understand what you mean
[21:14:49] <lynxlynxlynx> slot position in the load/save screen?
[21:15:15] <fuzzie> I think just in the load screen, the Quick and Auto saves are always shown at the bottom in my SoA/ToB installs.
[21:15:35] <lynxlynxlynx> odd
[21:15:47] <lynxlynxlynx> oh
[21:16:06] <Avenger> heh, that's so little difference
[21:16:14] <lynxlynxlynx> maybe it's sorted and i haven't noticed - i usually have just some numerically named backups
[21:16:25] <fuzzie> Avenger: well, when you have 300 savegames it makes a difference :)
[21:17:25] <Avenger> well, what about the curved path of magic missiles? wanna me do it?
[21:17:48] <fuzzie> you might get to it before me, at this point :/ it'll still be a week or so before I have time
[21:18:27] <fuzzie> I thought I would look at this werewolf thing but it looks like it's an effect not being applied fast enough so maybe I don't have time to fix that now, either..
[21:21:30] <Avenger> what about the special pst death variables?
[21:21:37] <Avenger> that seems relatively easy
[21:22:13] <fuzzie> i was very happy to see that someone worked out how those worked
[21:22:24] <Avenger> yeah, it helps a lot
[21:22:49] <Avenger> and it doesn't need additional flags either :)
[21:23:05] <Avenger> just the pst creature importer needs to set some variables that default to 0
[21:23:19] <fuzzie> it looks very easy to do :) which variables do you think should hold it?
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[21:23:28] <Avenger> new variables, i guess
[21:23:39] <Avenger> maybe just one
[21:24:01] <Edheldil> hi, Avenger
[21:24:02] <Avenger> just copy the bitfield from the .cre into an own varibable
[21:24:06] <Avenger> variable
[21:24:11] <Avenger> hi ed
[21:24:36] <Avenger> maybe we need to move some stats into regular variables :(
[21:24:47] <Edheldil> haven't you per chance stumbled over BG2's network protocol description? I could not google anything
[21:24:54] <Avenger> the guys at g3 found all the missing stats
[21:25:28] <fuzzie> isn't it always better for modding for us to have things in stats, if they don't conflict with original ones?
[21:25:29] <Avenger> no ed, i heard someone talking about it some years ago, but i never seen the guy again
[21:25:48] <Edheldil> the guys at g3 should be diagnosed with severe wikiallergy :)
[21:25:57] <Edheldil> k
[21:26:11] <Edheldil> bg2 crashes on me under wine, so no go
[21:26:14] <Avenger> fuzzie: we have only 256 of them, we could always increase that number, i don't really care
[21:26:35] <fuzzie> the BG2 network protocol is DirectPlay on Windows, so there is not much hope of compatibility, I think
[21:27:00] <Edheldil> I have heard it's winsock, actually, not DP
[21:27:08] <fuzzie> you cannot even play multiplayer between BG2 on Windows and BG2 on Mac..
[21:27:37] <fuzzie> well, it only works under wine if you copy the directplay files from a real Windows
[21:27:47] <Edheldil> hmm
[21:27:47] <fuzzie> I never checked if it actually used them :)
[21:28:36] <Edheldil> anyway, the question is if it runs on IP or on netbios
[21:29:46] <fuzzie> you can definitely play it over the internet with IP, without anything special
[21:30:25] <fuzzie> http://davelevy.dyndns.info/snipsnap/space/Dave/FRPG+Games/BG2%2C+Multi-player is perhaps helpful?
[21:38:13] <pupnik> win
[21:38:19] <pupnik> wine-1.0.1
[21:38:27] <pupnik> seems to work on bg2 here
[21:39:47] <lynxlynxlynx> most versions do ;)
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[21:42:20] <fuzzie> i mean, for bg2 multiplayer :)
[21:42:26] <Edheldil> not mine, it crashes after playing the intro videos
[21:42:45] <Edheldil> that link is kinda sad :)
[21:43:12] <fuzzie> all the more reasons that gemrb would be nice to have
[21:46:28] <Edheldil> hehe, DP disallowing nonrouted addresses ...
[21:56:59] <Edheldil> at least iwd2 is wiling to start
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[22:03:47] <Edheldil> but I can't see any packet when I choose connecting to tcp/ip game. Strange
[22:05:00] <Edheldil> the reason could be in the local addresses, of course
[22:05:35] <Edheldil> or directplay
[22:33:17] <Edheldil> good night
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[23:11:53] * pupnik wants to run gemrb and bg2 side-by-side on the same pc