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[01:12:37] <Lightkey> svn: OPTIONS from »http://gemrb.svn.sourceforge.net/svnroot/gemrb/gemrb/trunk«: Could not establish a connection to the server (http://gemrb.svn.sourceforge.net)
[01:12:39] <Lightkey> wat?
[03:06:17] <pupnik> 64 bytes from 18.104.22.168: seq=0 ttl=246 time=168.2 ms
[03:06:51] <pupnik> i cant test checkout here, sorry Lightkey
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[09:33:36] <Lightkey> pupnik: I doubt it is the connection, the message appears quickly
[09:33:57] <Lightkey> lynxlynxlynx: you have any clue what that means?
[09:34:19] <Lightkey> svn: OPTIONS from »http://gemrb.svn.sourceforge.net/svnroot/gemrb/gemrb/trunk«: Could not establish a connection to the server (http://gemrb.svn.sourceforge.net)
[09:35:00] <lynxlynxlynx> it means you have to retry
[09:47:49] <Lightkey> what if already did, several times since yesterday and it never works?
[09:48:36] <Lightkey> wjp~~~
[09:49:36] <fuzzie> it could be your ISP blocking the OPTIONS request, but i didn't see "could not establish a connection" before
[09:49:42] <fuzzie> try switching your repository to the https:// version?
[09:52:33] <wjp> debian?
[09:54:02] <wjp> (if so, upgrade your libneon and/or libneon-gnutls and/or libneon27 and/or libnenon27-gnutls packages)
[09:54:09] <wjp> s/nenon/neon/
[09:57:16] <Lightkey> wjp: thanks, will try :-)
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[09:57:30] <fuzzie> Huh, that is a nasty bug, silently breaking svn? :/
[09:57:35] <Lightkey> fuzzie: I translated that from German, same meaning ;-)
[09:57:53] <fuzzie> Lightkey: ignore me anyway, listen to wjp :)
[10:06:16] <wjp> but only if you're using debian testing or unstable and did an update recently :-)
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[10:08:45] <Lightkey> check, check, check, I do
[10:43:25] <fuzzie> question for the devs: where does the searchmap get cleared at death?
[10:43:37] <fuzzie> I could have sworn it worked before, but I don't understand why.
[10:43:47] <fuzzie> In my local copy I had to add a manual searchmap clear call to Die() for it to work.
[10:44:13] <fuzzie> Hm, I guess I'd better build one of these old builds and see if I can trace..
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[11:07:21] <Lightkey> there does not seem to be a new libneon though :S
[11:21:38] <fuzzie> the bug talks about needing libneon27 v0.28.4-2
[11:22:00] <wjp> yes, you may have to get it from unstable
[11:22:40] <fuzzie> http://bugs.debian.org/531338 is the bug, but it doesn't say much more than that libneon27 v0.28.4-1 accidentally got into testing.
[11:23:01] <fuzzie> And there's a krb5 transition blocking it now. :(
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[11:41:00] <fuzzie> wow, balrog on the forum :)
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[14:47:35] <wjp> ooh, indeed; cool, hadn't seen him in ages
[15:04:22] <fuzzie> okay, searchmap on death is broken in svn too, strange
[15:04:28] <fuzzie> i'm sure it worked at some point
[15:04:50] <fuzzie> but i can't see me breaking it anywhere in the recent patches
[15:11:17] <fuzzie> Clearing the searchmap on Die() doesn't actually help.
[15:13:31] <lynxlynxlynx> i'm pretty sure it worked too - wouldn't the challenge be almost unplayable without that? So many critters in so small space
[15:14:14] <fuzzie> Well, the fixed challenge doesn't leave corpses at all.
[15:14:25] <fuzzie> And I can't remember how it was before the fixes.
[15:15:50] <lynxlynxlynx> oh right, the blue light thing
[15:16:16] <lynxlynxlynx> another example would be the goblin ambushes in ci
[15:16:23] <lynxlynxlynx> tight corridors
[15:16:29] <fuzzie> Yes, they're where I'm encountering the problem now. :/
[15:16:42] <fuzzie> I think it was maybe just coincidence before..
[15:17:58] <fuzzie> This code is checking by dead actors by animation stance. :(
[15:35:30] <CIA-18> gemrb: 03fuzzie * r6660 10/gemrb/trunk/gemrb/plugins/Core/Actor.cpp: clear search map on death for consistency (not necessarily correct)
[15:36:25] <CIA-18> gemrb: 03fuzzie * r6661 10/gemrb/trunk/gemrb/plugins/Core/Map.cpp: don't try doing movement for dead actors
[15:37:49] <fuzzie> that 'fixes' it, but I really doubt that the searchmap is meant to be unblocked before the death animation is over
[15:38:43] <fuzzie> but all the other code ignores all dead actors for the searchmap, so it'd all need fixing
[15:40:18] <fuzzie> if anyone can run the original games then presumably it's easy to check when in death the searchmap is unblocked
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[15:45:43] <Avenger> hello
[15:45:59] <fuzzie> hi
[15:48:08] <Avenger> i wonder if balrog just woke up and visited us once in 5 years, or he will come back
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[16:33:18] <fuzzie> it sounded like he was just dropping by :)
[16:33:55] <fuzzie> i am having great fun with combat with my hacked pathfinder, i think i should probably commit it
[16:34:55] <fuzzie> (it's a new function, so no lost code)
[16:35:36] <Avenger> sure, if it doesn't introduce new bugs :)
[16:36:19] <Avenger> i still think my approach is correct with adjustposition
[16:36:26] <fuzzie> well
[16:36:31] <Avenger> except that it should use the static searchmap only
[16:36:39] <fuzzie> in my copy, i have two cases
[16:36:46] <fuzzie> if you have a minimum distance, i call my new pathfinder
[16:36:56] <fuzzie> if you are just doing MoveToPoint or similar, it uses the old pathfinder with
[16:36:59] <fuzzie> AdjustPosition
[16:37:19] <fuzzie> that seems to make sense for now
[16:44:57] <fuzzie> and someone can test fixing the non-distance case properly another time
[16:46:08] <fuzzie> rewriting it to do A* is maybe a good idea too
[16:54:00] <fuzzie> lots of clever optimisations possible too.
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[16:58:36] <pupnik> remoo
[16:59:07] <pupnik> any feedback on 0.5.0? :) i just got my laptop to boot again. maybe i'll even be able to compile it.
[17:02:18] <lynxlynxlynx> yes
[17:02:35] <lynxlynxlynx> someone complained about the restrictive license xD
[17:19:45] <Avenger> uhm, there are always people who want stuff for free, but don't want stuff to be free.
[17:21:18] <Avenger> i just read on the scummvm copyright infringement. They let atari go too cheap.
[17:26:25] <fuzzie> lawyers are expensive :(
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[17:35:55] <wjp> and too risky
[17:36:40] <wjp> there was talk of a countersuit at some point (for REing/copyright infringement on scummvm's side)
[17:37:23] <wjp> I hope atari passes some serious internal blame to the sub-subcontractor responsible
[17:38:00] <Avenger> yes, it wasn't especially atari's fault
[17:38:56] <Avenger> they just failed to do their QA, and tried to use dirty tricks
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[18:10:44] <CIA-18> gemrb: 03avenger_teambg * r6662 10/gemrb/trunk/gemrb/override/bg1/ (areapro.2da cloud.pro gemprjtl.ids icestorm.pro web.pro): updated area projectiles for bg1
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[19:05:38] <Lightkey> so it was a missing bug^Wfeature in older Linux versions, tricky :-)
[19:06:02] <Lightkey> oy, Python 3.1 is out already
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[19:09:07] <Lightkey> and Firephoebird 3.5
[19:12:59] <Avenger> what missing feature you talked about?
[19:13:56] <Lightkey> already forgot
[19:14:08] <Lightkey> EXECLOCK or something like that
[20:13:35] <wjp> SF sure does look different
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[20:25:55] <Avenger> hey, looks like they do something cia like?
[20:28:59] <Avenger> what i miss: we cannot give priority to the main project
[20:29:24] <Avenger> so whenever we release any supporting stuff, it takes over and bumps the real stuff down into obscurity
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[20:44:17] <wjp> are you sure? Because right now it shows the sources for me on the big green download button
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[20:47:42] <wjp> it's funny... with the old look we could customize the download page to show the sources primarily, but not the big green button
[20:47:48] <wjp> now it seems reversed
[20:48:23] <Avenger> that is not the sources
[20:48:42] <Lightkey> these are not the droids you are looking for
[20:49:02] <Avenger> the green button shows some very old crap, actually
[20:49:21] <wjp> hm? On the summary page for gemrb I see "Download now! gemrb-0.5.0.tar.gz (2.0MiB)"
[20:49:45] <Avenger> Download Now! gemrb_win_029_p1.zip (2.5 MiB)
[20:50:35] <wjp> peculiar
[20:51:28] <wjp> which OS are you in currently?
[20:51:38] <Avenger> windows
[20:51:42] <Avenger> hmm
[20:51:48] <Avenger> it detects windows
[20:51:56] <wjp> but we don't seem to have OS-specific download pages yet
[20:52:07] <Avenger> the one i mentioned is
[20:52:14] <wjp> I only created the 'default' download page, not any OS-specific ones
[20:52:17] <wjp> weird
[20:52:37] <Lightkey> it's learning on its own..
[20:52:47] <wjp> let me try a Windows-specific one to see what happens
[20:52:51] <Lightkey> SkyNET!
[20:53:41] <wjp> any change?
[20:53:54] <Avenger> heh i tried that too
[20:53:57] <Avenger> but no change
[20:54:27] <Avenger> tried reload, login
[20:54:42] <Edheldil> I will look at it too, it's time to distim the doshes :)
[20:55:12] <Avenger> sure
[20:56:43] <wjp> hm, yes, I get that ancient file too from XP
[20:57:15] <wjp> ah well, there is a FR at SF for customizing this button, so hopefully we'll be able to soon
[20:57:56] <Avenger> FR?
[20:58:02] <wjp> feature request
[20:58:55] <Edheldil> hehe, for me it's 0.3.0 linux version :)
[21:00:40] <Avenger> well, time to create some windows binary
[21:01:16] <Lightkey> Edheldil: same here, although wrong CPU arch ;-)
[21:02:02] <Avenger> hmm, what happens if i add a vvc in the loop which renders them, i guess nothing good.
[21:02:05] <Lightkey> it is tagged Emulator? :S
[21:11:42] <Avenger> ok, smoke trails work, somewhat
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[21:24:38] <CIA-18> gemrb: 03avenger_teambg * r6663 10/gemrb/trunk/gemrb/plugins/Core/ScriptedAnimation.h: removed dead variable
[21:25:20] <CIA-18> gemrb: 03avenger_teambg * r6664 10/gemrb/trunk/gemrb/plugins/Core/ScriptedAnimation.cpp: don't change Orientation if there is only one
[21:26:45] <CIA-18> gemrb: 03avenger_teambg * r6665 10/gemrb/trunk/gemrb/plugins/Core/Projectile.cpp: projectile trail/smoke
[21:29:21] <CIA-18> gemrb: 03avenger_teambg * r6666 10/gemrb/trunk/gemrb/plugins/Core/Projectile.h: missing file from trail/smoke implementation
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[21:30:45] <Edheldil> ah, 0.3.0 are the last binaries
[21:30:52] <Edheldil> for i386 linux
[21:31:27] <Edheldil> there are not 64 bit binaries, that's why it's dislaying 0.5.0 sources to wjp
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[21:40:48] <kingron> i have got 32/64 0.3.2 binaries... ed
[21:41:50] <kingron> still in an unreleased installer ^^
[21:42:28] <kingron> just see the 0.5.0 version ... hrhr
[21:42:56] <kingron> maybe we are going to make an installer
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[21:52:50] <fuzzie> hi
[21:57:52] <fuzzie> anyone awake? i do have working windows binaries of 0.5..
[21:57:58] <fuzzie> but afaik i can't upload them
[22:03:40] <Edheldil> fuzzie, how so?
[22:03:51] <Edheldil> you have no shell account?
[22:03:59] <fuzzie> well, "I have no idea how it works"
[22:04:37] <fuzzie> the last time I seriously used sourceforge was in early 2000
[22:04:45] <Edheldil> hehe
[22:05:21] <fuzzie> i'll go look at the documentation
[22:06:07] <Edheldil> https://sourceforge.net/apps/trac/sourceforge/wiki/File management service
[22:06:26] <fuzzie> thanks :)
[22:06:33] <Edheldil> if you want, I can make the release (e.g. read the docs :))
[22:07:09] <Edheldil> main release docs is https://sourceforge.net/apps/trac/sourceforge/wiki/Release files for download
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[22:25:19] <Edheldil> fuzzie, DO YOU NEED HELP? i THINK i UNDERSTAND IT NOW
[22:25:26] <Edheldil> sorry
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[22:27:15] <fuzzie> Well, my Windows machine isn't cooperating again, so I can't test the final .zip. :/
[22:41:59] <pupnik_> :/
[22:46:57] <fuzzie> I think ccdevnet.org/~fuzzie/gemrb-0.5.0_Win32.zip is good, but since I didn't make the binary (just patched the tree) someone'd need to test+viruscheck it first. I'll try and get it done in the morning.
[22:47:13] <pupnik_> ok
[22:47:22] <pupnik_> i could try it under wine :)
[22:48:01] <fuzzie> wine would probably do if you can get the scary msvc runtime installed..
[22:48:06] <fuzzie> but it can wait until the morning I guess
[22:48:53] <fuzzie> I do know the binary worked *before* I patched things, so there can't be that much wrong :)
[23:00:35] <pupnik_> :)
[23:00:59] <pupnik_> have a good sleep fuzzie and we will sing ballads of your heroism to our grandchildren
[23:02:30] <pupnik_> heh, that would be awesome as music in a gemrb mod
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