#gemrb@irc.freenode.net logs for 30 Jun 2010 (GMT)

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[01:44:13] <budlust> clear
[01:44:22] <budlust> oops
[01:48:00] <Lightkey> crystal clear
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[02:28:50] <raevol> lo
[02:43:29] <tomprince_loki> hi
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[09:08:15] <fuzzie> ok. hi.
[09:08:35] <fuzzie> lynxlynxlynx: any thought on LUSpellSelection?
[11:11:41] <lynxlynxlynx> GUISCSRSWVS ?
[11:11:53] <lynxlynxlynx> i have a patch ready
[11:12:24] <lynxlynxlynx> more of a hack - just an ifdef
[11:17:44] <fuzzie> well, just can't test the remaining bits of the branch without it
[11:22:47] <lynxlynxlynx> http://pastebin.ca/1892413
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[11:25:41] <fuzzie> that is an interestingly malformed patch :p
[11:26:51] <fuzzie> meh, even if i remove the bad block, it doesn't work due to whitespace
[11:28:33] <fuzzie> "Missing callback function:BackPress" when clicking cancel in LUSpellSelection?
[11:30:42] <fuzzie> otherwise it all seems to work fine
[11:31:26] <fuzzie> tried levelups, playing (w/stores and world travel etc) and chargenning rangers, clerics, mages, thieves, multi.
[11:31:56] <lynxlynxlynx> that's the only "byname" left there
[11:32:22] <fuzzie> the options screens and some other bits are seriously broken, but the same for trunk, so..
[11:32:25] <lynxlynxlynx> tried to import a char? tried all the option screens?
[11:32:31] <lynxlynxlynx> oh ok
[11:33:14] <fuzzie> and importing is fine
[11:33:31] <lynxlynxlynx> good
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[17:19:50] <fuzzie> oops, just deleted the vmware disk image with bg2 in it. drat.
[17:20:11] <wjp> :-(
[17:20:41] <fuzzie> adventures in reinstalling Windows are in my future, i suppose
[17:29:48] <fuzzie> if i make a cleric/illusionist in bg2 in gemrb, i get no spells?
[17:31:05] <fuzzie> i guess a cleric/mage is sufficient to show the bug
[17:32:11] <fuzzie> same for fighter/mage
[17:32:41] <fuzzie> but mage/thief works, and i still get the thief skills too
[17:45:00] <lynxlynxlynx> i know about the c/m, found it recently
[17:45:14] <lynxlynxlynx> it's already noted on todo
[17:48:33] <fuzzie> oh, in shared
[17:49:38] <fuzzie> pretty sure i can't be blamed for missing a bg2 bug in the shared section :p
[17:50:01] <lynxlynxlynx> i doubt it happens only bg2 now that much of the code is shared
[17:50:11] <fuzzie> LUSpellSelection isn't even called
[17:50:37] <fuzzie> it works in bg1 and iwd
[17:50:56] <lynxlynxlynx> cool, feel free to move it hen
[17:51:04] <lynxlynxlynx> oops, *then :)
[17:51:07] <fuzzie> i mean, i hadn't checked
[17:51:13] <fuzzie> but i did just now :)
[17:51:51] <fuzzie> and i guess no multiclass in iwd2's chargen
[17:52:00] <lynxlynxlynx> nope
[18:00:58] <fuzzie> i guess i don't understand enough about this to fix it
[18:01:37] <CIA-23> GemRB: 03lynxlupodian 07bg1-import-cleanup * rbd3476fa6bb9 10gemrb/gemrb/GUIScripts/LUSpellSelection.py: LUSpellSelection: removed useless backpress diferentiation, fixing bg1
[18:01:42] <CIA-23> GemRB: 03lynxlupodian 07bg1-import-cleanup * r41dc4cbb8d0b 10gemrb/gemrb/GUIScripts/LUSpellSelection.py: LUSpellSelection: only draw the extra scrollbar when we have the bam
[18:01:59] <lynxlynxlynx> time to pull it in :)
[18:02:15] <fuzzie> want a final test?
[18:03:04] <lynxlynxlynx> sure
[18:03:35] <fuzzie> [GUIScript]: Loading Script CharGen6...ImportError: No module named CharGen6
[18:03:35] <fuzzie> [ERROR]
[18:03:46] <fuzzie> ^- cancel button is hard-coded to bg2 or something?
[18:05:15] <fuzzie> it seems all fine other than that, though
[18:05:31] <lynxlynxlynx> there shouldn't be any CharGen6
[18:05:49] <fuzzie> there isn't
[18:05:59] <fuzzie> but LUSpellSelection seems to have its own SpellsCancelPress
[18:06:27] <lynxlynxlynx> that's the only one
[18:06:33] <fuzzie> yes
[18:06:39] <fuzzie> but it's the bg2 chargen one
[18:06:58] <lynxlynxlynx> aha
[18:07:11] <fuzzie> i would just fix it, but i'm not sure how
[18:07:27] <fuzzie> import the relevant bg1 module and call BackPress manually, if bg1 is running?
[18:07:46] <lynxlynxlynx> yeah, that's the plan
[18:09:05] <lynxlynxlynx> iwd doesn't use luspells, so that's fine
[18:13:31] <CIA-23> GemRB: 03lynxlupodian 07bg1-import-cleanup * r57fa496e0624 10gemrb/gemrb/GUIScripts/LUSpellSelection.py: LUSpellSelection: properly cancel/return
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[18:22:01] <fuzzie> doesn't work
[18:22:18] <fuzzie> LUSpellSelection is unloading the window, it seems
[18:22:31] <fuzzie> and then chargen tries doing the same, i guess?
[18:23:54] <lynxlynxlynx> ok, i'll move it to the original place then
[18:24:10] <fuzzie> well, maybe i can test this
[18:24:43] <lynxlynxlynx> well, sure you can
[18:25:18] <fuzzie> ok, it works fine if i just move the Unload inside the bg1 bit
[18:25:32] <fuzzie> and now i have to run
[18:26:03] <anji> damn .. I've been idling in this channel for months
[18:26:12] <fuzzie> just thought i should test the crash theory before you fixed it :)
[18:26:32] * anji goes to try GemRB again :)
[18:27:48] <lynxlynxlynx> the bg2 bit you mean?
[18:29:47] <lynxlynxlynx> yeah, otherwise bg2 gets broken too
[18:32:07] <CIA-23> GemRB: 03lynxlupodian 07bg1-import-cleanup * rb5059ce1f544 10gemrb/gemrb/GUIScripts/LUSpellSelection.py: LUSpellSelection: even more properly cancel/return
[18:36:09] <CIA-23> GemRB: 03lynxlupodian * r754888a96151 10gemrb/gemrb/GUIScripts/ (37 files in 2 dirs): (log message trimmed)
[18:36:09] <CIA-23> GemRB: bg1: clean up imports and switch to using direct python fallbacks
[18:36:09] <CIA-23> GemRB: Squashed commit of the following:
[18:36:09] <CIA-23> GemRB: commit b5059ce1f544573196cfbbc260f635ef671c064e
[18:36:09] <CIA-23> GemRB: Author: Jaka Kranjc <lynxlupodian@users.sourceforge.net>
[18:36:10] <CIA-23> GemRB: Date: Wed Jun 30 20:35:30 2010 +0200
[18:36:11] <CIA-23> GemRB: LUSpellSelection: even more properly cancel/return
[18:45:37] <CIA-23> GemRB: 03lynxlupodian * r7debcf03e744 10gemrb/gemrb/ (4 files in 3 dirs): get rid of the now unused SetEventByName and SetTimedEventByName
[18:51:57] <CIA-23> GemRB: 03lynxlupodian * r94ba577576e7 10gemrb/gemrb/docs/en/GUIScript/ (SetEvent.txt SetTimedEvent.txt): Set*Event.txt: remove byname leftovers and misc improvements
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[18:56:04] <CIA-23> GemRB: 03lynxlupodian * r38eaa645a3e3 10gemrb/gemrb/ (2 files in 2 dirs): GemRB_RunEventHandler is also obsolete now
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[19:30:49] <fuzzie> ^_^
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[19:31:57] <Avenger> hey, i see the bg1 branch is merged back :)
[19:33:50] <fuzzie> that last fix seems to work fine, too, so all good afaik
[19:34:07] <Avenger> i got bugs
[19:34:20] <Avenger> options/sound/character sounds
[19:34:48] <fuzzie> oh, damn, i thought that worked
[19:34:57] <fuzzie> autopause options are broken, but that was already broken
[19:35:34] <Avenger> what's wrong with them
[19:35:43] <fuzzie> the code tries using a control which doesn't exist
[19:35:56] <Avenger> no help text?
[19:36:03] <fuzzie> i mean, for autopause
[19:36:05] <Avenger> it works for me
[19:36:13] <fuzzie> you are probably fixpacked, though?
[19:36:20] <fuzzie> this is plain TotSC
[19:36:58] <Avenger> i use totsc, but how fixpack would change this
[19:37:10] <fuzzie> well, the control is missing
[19:37:40] <Avenger> hmm, ok, that is not fixpack, but an official game upgrade, i guess
[19:37:58] <fuzzie> > OptCheckbox ('EnemySighted', Window, 26, 27, 'Auto Pause State', 128)
[19:38:18] <Avenger> yeah, maybe that is only in the expansion packed game, not in the original bg1
[19:38:25] <fuzzie> ^- i have no window 26, in unpatched totsc
[19:38:27] <Avenger> it is easy to fix
[19:38:46] <Avenger> oh, a whole window?
[19:38:50] <fuzzie> erm, sorry, button 26 :)
[19:39:08] <Avenger> ok, that's just one checkbox
[19:39:21] <Avenger> easy to fix, there ought to be a check for controls
[19:40:15] <fuzzie> huh, the control really isn't there
[19:42:01] <fuzzie> someone got the readme for the patch?
[19:43:18] <fuzzie> hmm
[19:43:21] <fuzzie> i suspect my install is broken
[19:44:22] <fuzzie> although i guess this will not work with plain bg1
[19:49:32] <fuzzie> i guess there never were any DisplayHelp functions for the character sounds
[19:50:05] <Avenger> ok, i fixed the missing button
[19:50:11] <CIA-23> GemRB: 03avenger_teambg * r5ec066888a86 10gemrb/gemrb/GUIScripts/ (GUIDefines.py bg1/GUIOPT.py): don't break on non existent button (old bg1)
[19:50:28] <fuzzie> lemme add some
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[19:53:35] <CIA-23> GemRB: 03fuzzie * r9542aec050f3 10gemrb/gemrb/GUIScripts/bg1/GUIOPT.py: add DisplayHelp functions to bg1 character sounds options
[19:54:27] <fuzzie> ok. both work good for me now :)
[19:54:30] <lynxlynxlynx> :)
[19:55:01] <Avenger> cheers
[19:58:36] <Lightkey> *mampf*
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[19:59:43] * fuzzie squishes Lightkey
[20:00:36] <Lightkey> please no, you don't wanna clean up the mess :p
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[20:12:06] <CIA-23> GemRB: 03avenger_teambg * r7a85c84ae406 10gemrb/gemrb/GUIScripts/bg1/GUICommonWindows.py: added feet circle flicker (when hovering over portrait) to bg1 too
[20:12:59] <Avenger> iwd2 needs more syncing to get this correctly
[20:13:16] <fuzzie> be careful, you broke iwd when trying to sync it
[20:13:28] <Avenger> yes i know
[20:13:35] <Avenger> wanna do it? :P
[20:13:48] <fuzzie> i would like to never touch the guiscripts again :(
[20:13:53] <lynxlynxlynx> keybindings please :)
[20:14:31] <lynxlynxlynx> Avenger: the original had a more agressive flicker
[20:14:51] <Avenger> that can be fixed in core
[20:14:58] <lynxlynxlynx> pure white too iirc
[20:15:07] <lynxlynxlynx> now it is almost unnoticable
[20:15:52] <lynxlynxlynx> i think we also need to do the reverse, if you hover over the gamescreen actor, his portrait blinked
[20:16:07] <lynxlynxlynx> but this could be painful
[20:24:45] <fuzzie> we can arrange that with callbacks or something
[20:25:06] <fuzzie> the speech circle thing would be very nice for a lot of cutscenes, too
[20:26:36] <fuzzie> should have some more thought though
[20:31:15] <Avenger> bg2 still has settimedevent
[20:32:02] <fuzzie> bg1, bg2, iwd and iwd2 all do, i think
[20:33:28] <fuzzie> i wondered about having some more generic 'callback queue'
[20:34:01] <fuzzie> so for things like OnLoad and python handlers inside actions/events, you could just add to the queue with a timer of 0
[20:34:08] <fuzzie> but i think it's probably over-engineering
[20:43:39] <CIA-23> GemRB: 03avenger_teambg * r63f98ec999c9 10gemrb/gemrb/GUIScripts/iwd2/GUICommonWindows.py: synced up iwd2 a bit
[20:44:01] <Avenger> the portrait flags are not nice yet
[20:44:10] <fuzzie> don't suppose you want to look at pst/iwd2 stores? :)
[20:44:32] <Avenger> maybe iwd2
[20:44:36] <fuzzie> both are unimplemented
[20:44:54] <fuzzie> i think iwd2's guistore.py is just a copy of some other one, while pst's has the controls fixed up but that's all
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[20:46:26] <Avenger> Traceback (most recent call last):
[20:46:28] <Avenger> File "./GUIScripts/iwd2/GUIMA.py", line 298, in MoveToNewArea
[20:46:30] <Avenger> GemRB.CreateMovement (tmp["Destination"], tmp["Entrance"], tmp["Direction"])
[20:46:31] <Avenger> KeyError: 'Destination'
[20:46:34] <Avenger> meh
[20:47:56] <fuzzie> odd
[20:48:11] <fuzzie> is it missing the Distance check?
[20:48:14] <lynxlynxlynx> maybe distan hehe
[20:48:20] <fuzzie> it is :)
[20:48:45] <fuzzie> iwd is, too
[20:49:15] <fuzzie> i was saying a few days ago that i think there are bugs there, because i get -1 Distance (so, no valid path) when there should be a valid path
[20:49:24] <fuzzie> but i didn't look into it, just annoying when testing bg2
[20:49:47] <Avenger> yes
[20:50:30] <lynxlynxlynx> don't forget it was broken at some point
[20:50:46] <lynxlynxlynx> so some saves are too old, at least for iwd
[20:51:02] <fuzzie> yes, gemrb iwd/iwd2 saves are useless
[20:51:10] <fuzzie> gemrb iwd2 saves are still useless :(
[20:51:51] <fuzzie> hmm, i made the last change to that code
[20:52:40] <fuzzie> looks ok though
[20:58:34] <fuzzie> no, i take it back, it's stupid
[20:59:03] <fuzzie> but for other reasons
[21:05:20] <fuzzie> i wonder if that corrupted check is good
[21:08:06] <CIA-23> GemRB: 03avenger_teambg * ra42612ca29ff 10gemrb/gemrb/GUIScripts/iwd2/GUISTORE.py: fixed the worst problems in iwd2 store
[21:08:13] <Avenger> i fixed some control ids so iwd2 shops work now a bit better
[21:09:00] <fuzzie> :)
[21:09:02] <Avenger> see you later
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[21:29:52] <tomprince_loki> 'git push sf bg1-import-cleanup:' ?
[21:31:06] <lynxlynxlynx> it's cheap, i don't care
[21:31:19] <fuzzie> since the merge was compressed, maybe wait a little
[21:31:59] <fuzzie> well, i guess we have the refs
[21:32:03] <fuzzie> so it doesn't matter
[21:32:47] <lynxlynxlynx> "squashed"
[21:32:57] <lynxlynxlynx> an ogre sat on that branch
[21:49:48] <pupnik_> :)
[21:50:14] <pupnik_> playing some bg2 atm, lookin sweet
[21:53:01] <pupnik_> mage wearin purple robe :P
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[21:55:16] <fuzzie> i forgot what was happening with the random items already
[21:55:43] <fuzzie> i don't suppose anyone in here has suggestions for cheap netbooks?
[21:56:00] <fuzzie> preferably something which is not going to drive me crazy with compile times, but i think that maybe won't happen
[21:59:39] <Lightkey> oh there are some interesting ones being released right now with the new Core i-series cULV CPUs
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[22:03:30] * Lightkey looks in the latest c't
[22:03:50] <Lightkey> tests of some of those subnotebooks
[22:07:24] <Lightkey> there is the Sony Vaio VPC-Z11, 13.1" at 1920x1080, 6 GB RAM, 4x64 GB SSDs at 550 MB/s and 100 MB/s read/write for just 2500 Euro :-D
[22:08:42] <fuzzie> not so good for my budget :(
[22:09:45] <fuzzie> oh, gemrb just segfaulted
[22:10:13] <Lightkey> but more seriously, the Asus U30JC might be something for you, still double the cost of an Atom netbook
[22:11:11] <pupnik_> notebooksbilliger.de has the x200t at 850 euro
[22:11:19] <pupnik_> c2d 9300 ulv
[22:11:21] <pupnik_> maybe a little slow
[22:13:50] <pupnik_> btw in selecting character voice in bg2, i could select a male voice for a female character,
[22:15:56] <pupnik_> after resting imoen's portrait appears above 'quit game'
[22:16:32] <pupnik_> Text in savegame filename entry is too low by about 4 pixels
[22:18:46] <pupnik_> After loading a test save at beginning of BG2 i am getting the 'loading game' screen and no view of the playfield
[22:22:41] <fuzzie> are you waiting long enough for the loading screen to finish? :)
[22:23:45] <pupnik_> can't repeat it
[22:24:05] <pupnik_> i'll start a new game again ... and read up on how others do bug reps
[22:24:31] <fuzzie> ugh, the problem with zero-charge scrolls seems to be that there are actually zero-charge scrolls
[22:24:48] <fuzzie> this makes me sad
[22:24:55] <pupnik_> why?
[22:24:59] <Lightkey> sad sad panda
[22:25:18] <fuzzie> i don't know what to do about those atm, because i cleverly deleted my bg2 install
[22:25:26] <fuzzie> http://gemrb.sourceforge.net/wiki/doku.php?id=todo is where people usually put bugs
[22:26:59] <pupnik_> ty
[22:31:00] <pupnik_> after selecting imoen to open the wall-safe, and picking up the items, then selecting my character, i still see imoen's inventory
[22:32:03] <fuzzie> you mean, the container window at the bottom doesn't close?
[22:32:07] <pupnik_> yes
[22:32:26] <pupnik_> is that right?
[22:32:47] <fuzzie> no, i'm pretty sure it should just close if you choose a new character
[22:33:01] <fuzzie> but these are all horrible gui scripting things which i would rather not touch :)
[22:33:46] <pupnik_> seems like you have a job opening there
[22:33:59] <pupnik_> for new folks
[22:34:10] <fuzzie> well, lynx has been doing a pretty good job of it, but yes
[22:34:37] <fuzzie> the python is accessible to newbies, quite a few people have added new 'mods'
[22:36:08] <pupnik_> this game *still* looks/feels great to me :)
[22:36:50] <fuzzie> i just want the scrolls to work :(
[22:36:57] <fuzzie> well, and the sparkles to not be everywhere
[22:37:06] <pupnik_> oh yes that one yesss :)
[22:37:48] <fuzzie> sparkles sparkles everywhere
[22:37:57] <fuzzie> hmm, i wonder if we have disasm of that
[22:38:22] <pupnik_> also got visual junk (text bits) on the container of default char
[22:38:45] <fuzzie> i think those are meant to be the weight
[22:38:51] <fuzzie> only the labels are the wrong size and in the wrong place
[22:39:02] <fuzzie> and we didn't volunteer anyone to find the right numbers yet :)
[22:39:09] <pupnik_> ah k, more guiscripting?
[22:40:08] <fuzzie> well, they are really just numbers :P but yes
[22:44:52] <fuzzie> http://fuzzie.org/nfs/gemrb/example_encumbrance_fix.txt for example
[22:45:05] <fuzzie> which i didn't apply yet because it seems stupid to only do one
[22:45:36] <fuzzie> so it sits in my huge stack of uncommitted junk, unloved
[22:50:03] <pupnik_> how do you recenter on your party when you've scrolled the view off?
[22:51:22] * pupnik_ looks at guiscripts.py
[22:51:24] <fuzzie> 'p'
[22:51:33] <fuzzie> oh, ctrl-p
[22:51:43] <fuzzie> possibly that is in cheat keys though
[22:51:49] <pupnik_> ty ty.. i was used to double clicking on the character icon
[22:51:49] <fuzzie> i forget if those are enabled by default
[22:52:07] <pupnik_> ctrl-p works in svn version
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[23:00:51] <fuzzie> oh
[23:03:54] <pupnik_> well i'll try to get to know the guiscript a little
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[23:07:20] <pupnik_> hmm, so when clicking on a portrait, i should invoke InventoryWindow.Unload ()
[23:07:35] <pupnik_> well when it's a differen portrait
[23:09:14] <fuzzie> i think SelectionChanged() in GUICommonWindows is the function
[23:09:52] <fuzzie> then it works for keypresses etc
[23:10:18] <fuzzie> and i guess you want to call GUIWORLD.CloseContainerWindow()
[23:11:45] <fuzzie> (which means you need some 'import GUIWORLD' on the line above)
[23:11:54] <fuzzie> but i'm not quite sure how you work out if it changed
[23:12:10] <fuzzie> maybe it doesn't matter, if you click a portrait then it should probably make the container go away
[23:12:24] <pupnik_> would be simpler :)
[23:12:30] <fuzzie> but it's in python so hopefully easy to experiment :)
[23:14:03] <fuzzie> tomprince suggested we could even try re-loading the python at runtime, so you could see results immediately
[23:14:16] <fuzzie> it seems a good idea, to encourage people to try things, if we can make it work
[23:14:50] <pupnik_> would certainly do that
[23:18:20] <pupnik_> omg it works
[23:22:46] <pupnik_> ty fuzzie :) you rule
[23:24:29] <edheldil_> good night
[23:24:35] <-- edheldil_ has left IRC (Quit: Really?)
[23:41:19] <pupnik_> ok BG2: after saving game, i see the loading game screen and the text 'does my captor know a way for me to gain power?'
[23:48:06] <fuzzie> hmph
[23:48:10] <fuzzie> that is known gui bug
[23:48:13] <fuzzie> it is 1:50am here though
[23:52:53] <pupnik_> yeah should sleep really
[23:53:03] <pupnik_> but some more zombie time
[23:53:17] <pupnik_> http://tinypic.com/r/2qxyjva/6 that is what i see after save
[23:54:32] <pupnik_> now it keeps reappearing
[23:55:12] <Lightkey> mmh, zombies