#gemrb@irc.freenode.net logs for 30 Nov 2009 (GMT)

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[00:17:17] <-- tombhad-AC has left IRC ("Verlassend")
[00:47:27] <Edheldil> good night
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[02:34:02] <Lightkey> just wanted to say thanks for the logs of the last two days - #gemrb never ceases to entertain :-)
[02:34:31] <Lightkey> ..aligator
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[06:37:55] <doc|suk|dik>
[06:41:22] <doc|suk|dik> hi!
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[09:38:20] <doc|suk|dik> ohaohao
[09:52:59] <doc|suk|dik> doc|home sucks dick
[09:54:14] <-- doc|suk|dik was kicked from #gemrb by wjp (wjp)
[10:02:24] <fuzzie> a happy morning
[10:03:18] <wjp> hi
[10:48:39] <Gekz> that's confusing
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[12:43:26] <DocOozeP1slhh> nnyou decide, mc5 or not
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[12:50:42] <DocOozePuslhh> but shutting down a donkey-dick sucking american
[12:50:44] <DocOozePuslhh> is a nice thing
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[12:52:55] <DocOozePuslhh> /msg dominus hi cocksucktwat
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[13:06:07] <DocOozePuslhh> und ich hab dich gar nicht gefickt
[13:06:38] <DocOozePuslhh> und ich hab dich gar nicht gefickt
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[13:10:04] <DocOozePuslhh> little illegal girl sucking doc|
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[13:36:14] <barra_desktop> dammit, that's the most stupid guy I've ever seen
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[14:37:50] <lynxlynxlynx> wtf are they doing in our channel anyway
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[20:49:15] <CIA-12> gemrb: 03avenger_teambg * r7439 10/gemrb/trunk/gemrb/plugins/Core/GameControl.cpp: applied patch from bugrep #2905981
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[21:32:18] <Edheldil> hi
[21:34:44] <tomprince> Hello.
[21:39:00] <CIA-12> gemrb: 03avenger_teambg * r7440 10/gemrb/trunk/gemrb/ (4 files in 2 dirs): implemented SetToken2DA (yet unused gemrb specific action)
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[21:42:02] <Avenger> hi
[21:43:08] <Edheldil> hi, Avenger
[21:44:59] <Avenger> i see some kid came in today. I hope it wasn't the real pupnik :) He must have been very drunk then
[21:50:04] <tomprince> Is there a CodingStyle for GemRB. It seems that there isn't a consistent captilazation of various names.
[21:50:37] <Avenger> where are inconsistent names?
[21:50:47] <Avenger> usually big letter for each word
[21:50:57] <Avenger> i mean, capitalize each word
[21:51:44] <tomprince> Well, I just think that I have seen places with no captilization, and at least one with the first word not capitalized.
[21:52:02] <Avenger> that should be rare
[21:52:04] <fuzzie> mm, such as 'lastDelay' and 'scriptName' and 'actionQueue' and etc
[21:53:51] <tomprince> Yes. I was curious if there was some logic to it, or if there was a prefered style for new code.
[21:54:02] <Avenger> probably to avoid confusing them with function names
[21:55:02] <fuzzie> i think the CapitalizeVariables would be our preferred style in general. it doesn't look terribly logical, anyway..
[21:55:23] <Avenger> i would prefer all function names with capitalized words, and variables with all lowercase, but i wouldn't start and reformat all the stuff again, especially as there is truly no defined format
[21:55:23] <tomprince> So: someVariableThatMeansSomething and SomeFunctionThatDoesSomething? Or ...
[21:55:53] <tomprince> I was just curious what I should use for new code.
[21:55:56] <Avenger> yes tom, that's what i usually do
[21:56:23] <Avenger> though i don't particularly like the variables named like that
[21:56:32] <Avenger> they 'feel' awkward
[21:59:27] <Avenger> i think new code should at least name functions as you did, for variables we might need some standard, but i'm sure i won't rename the existing ones
[21:59:59] <tomprince> K.
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[22:32:08] <lynxlynxlynx> temporary vars are often all lowercase
[22:52:17] <tomprince> Is there any reason that the location of bif files isn't checked at startup? The only thing I see that has to wait is if the game is on CD, we need to check if the disc is there, or prompt for it.
[22:56:21] <lynxlynxlynx> and that's not a good enough reason?
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[23:14:48] <tomprince> Well, all the rest of the code can be run once at the begining.
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[23:28:15] <Edheldil> hmmm, caching all the resources' paths (if it's possible at all) would surely sped up loading
[23:32:29] <tomprince> I am working on it right now.