#gemrb@irc.freenode.net logs for 30 Nov 2010 (GMT)

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[06:16:34] <tomprince> More progress on embedded webserver at: https://github.com/tomprince/gemrb/commit/web
[06:17:16] <tomprince> Not very pretty yet. But it can show you all the stats of any actor, or all the actors in a given area.
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[09:01:29] <fuzzie> that seems pretty nice at a glance, tomprince
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[10:10:03] <edheldil> if anyone is interested, I have added manifest for english PS:T 4 disc version I have finally obtained
[10:10:15] <edheldil> ... to my site
[10:36:00] <edheldil> If you care to add manifests for your version of IE games, the script to create it is gemrb/ dir, and send me the result. It would have to be modified for installed games, though, because it will have problems with spaces in filenames
[11:41:05] <CIA-5> GemRB: 03lynxlupodian * rcb42b8aa7be8 10gemrb/gemrb/GUIScripts/bg2/GUICG4.py: bg2: the demo is missing ABCLSMOD.2da
[11:41:33] <lynxlynxlynx> beast masters are the only one that use it brw
[11:41:35] <lynxlynxlynx> btw
[11:42:12] <lynxlynxlynx> that should fix your last runtime error Lightkey
[11:47:12] <Lightkey> yep, lucky me, I chose totemic druid ;-)
[11:47:34] <Lightkey> will test later
[11:51:50] <Lightkey> works
[11:54:53] <edheldil> Lightkey: you look like somebody who has pristine installation of IE games that practically beg to be documented, mister ;-)
[13:51:33] <tomprince> What do people think of moving to properties, rather than accessors in the python code?
[13:54:30] <lynxlynxlynx> could be dangerous, but i guess it would kill some of the plugin code
[13:54:40] <lynxlynxlynx> what use did you have in mind?
[13:55:56] <tomprince> Something like https://github.com/tomprince/gemrb/commit/python
[13:56:58] <fuzzie> well
[13:57:08] <fuzzie> i think for operations which merely fetch data, it makes sense
[13:57:15] <fuzzie> and for operations like GetPreview, it is a bad idea
[13:57:27] <fuzzie> but that is a one-second response rather than anything reasoned
[14:08:05] <lynxlynxlynx> i don't see much benefit/any cleanup there
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[15:36:11] <lynxlynxlynx> amiga port on forum
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[19:49:42] <lynxlynxlynx> meh, trolls again
[20:20:25] <CIA-5> GemRB: 03lynxlupodian * r2cde1f9ea5ea 10gemrb/gemrb/override/how/avatars.2da: how was missing the troll animation id from iwd
[20:34:55] <Lightkey> I thought you meant on the forum ;-)
[20:36:16] <Lightkey> edheldil: ---------v
[20:36:16] <Lightkey> <fuzzie> this is the demo still?
[20:36:16] <Lightkey> <Lightkey> don't have anything else installed :p
[20:37:23] <Lightkey> this is a new PC, but I looked through most of my games and at least gathered them, now sitting beside, just waiting to be installed
[20:37:51] <Lightkey> didn't get what you mean by "installed games", though
[20:38:19] <fuzzie> such as the demo, is i think the point here :P
[20:39:15] <Lightkey> oh, otherwise it works on the CDs, rather than the unpacked data files?
[20:42:22] <lynxlynxlynx> most data files are packed anyway
[20:43:57] <Lightkey> captain obvious strikes again
[20:52:04] <lynxlynxlynx> progress
[20:53:17] <lynxlynxlynx> fuzzie: GameScript::PlayDead: is it supposed to be interruptible only in the first case? Should the uninterruptability persist through the next applications?
[20:55:21] <fuzzie> shouldn't it always be interruptible?
[20:55:28] <fuzzie> i thought there was a PlayDeadNoInterrupt
[20:57:04] <fuzzie> oh, i see, vice versa
[20:57:22] <fuzzie> it should persist for the whole action
[20:57:25] <fuzzie> i mean, as it is
[21:02:39] <lynxlynxlynx> ok
[21:04:26] <fuzzie> although there are two kinds of interruptability, and honestly i still don't understand exactly how things work
[21:13:14] <lynxlynxlynx> it appears to be a problem
[21:13:36] <fuzzie> i think i did it this way for the 'dead' guy in Saradush
[21:13:43] <lynxlynxlynx> end of how/eftrolg.baf calls playdead(600), but in this case it managed to tick away only once
[21:14:35] <lynxlynxlynx> the previous block resets everything
[21:15:49] <fuzzie> ok
[21:15:56] <fuzzie> i don't have the script files
[21:16:36] <fuzzie> but i see it is broken
[21:16:42] <lynxlynxlynx> http://pastebin.ca/2007085
[21:17:04] <fuzzie> meh
[21:17:38] <fuzzie> so, i broke it at some point
[21:18:02] <fuzzie> and you can indeed probably fix it by just setting the flag repeatedly on each call, for now
[21:18:46] <lynxlynxlynx> trying that out
[21:20:58] <fuzzie> sorry, we lost electricity to most of our apartment so i am reduced to one laptop :)
[21:21:28] <lynxlynxlynx> your knowledge is enough :)
[21:24:30] <lynxlynxlynx> yep, that did it
[21:28:50] <CIA-5> GemRB: 03lynxlupodian * r7ea71b4b9bd6 10gemrb/gemrb/core/GameScript/Actions.cpp:
[21:28:50] <CIA-5> GemRB: GameScript::PlayDead should remain uninterruptable
[21:28:50] <CIA-5> GemRB: fixes iwd (dragon eye) trolls
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[23:12:07] <Lightkey> okay, now that he is gone, I can post the next problem ;-)
[23:14:03] <Lightkey> [ResourceManager]: Searching for worldm25.wmp...[NOT FOUND]
[23:14:04] <Lightkey> [ResourceManager]: Searching for ar0015.are...[chitin.key]
[23:14:04] <Lightkey> [ResourceManager]: Searching for tracking.2da...[ERROR]
[23:14:04] <Lightkey> [ResourceManager]: Searching for ar0015.wed...Cannot find data/AREA000B.bif... Resource unavailable.
[23:14:04] <Lightkey> [ERROR]
[23:14:04] <Lightkey> [AREImporter]: No Tile Map Available.
[23:14:16] <Lightkey> and then segmentation fault
[23:14:39] <Lightkey> after clicking on Accept
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